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Update README.md
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README.md
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README.md
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HTTP connections are often initiated in batches (or bursts), for instance when loading a web page with multiple resources. This makes it difficult to accurately detect when the *very last* HTTP connection has been closed: it's possible 2 consecutive HTTP connections part of the same batch would be separated by a small delay instead of overlapping. It would be bad for the client if GCDWebServer suspended itself right in between. The ```GCDWebServerOption_ConnectedStateCoalescingInterval``` option solves this problem elegantly by forcing GCDWebServer to wait some extra delay before performing any action after the last HTTP connection has been closed, just in case a new HTTP connection is initiated within this delay.
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Debug Builds & Custom Logging
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=============================
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When building GCDWebServer in "Debug" mode versus "Release" mode, GCDWebServer logs a lot more information and also performs a number of internal consistency checks. To disable this behavior, make sure to define the preprocessor constant ```NDEBUG``` when compiling GCDWebServer. In Xcode target settings, this can be done by adding ```NDEBUG``` to the build setting ```GCC_PREPROCESSOR_DEFINITIONS``` when building in Release configuration (this is done automatically for you if you use CocoaPods).
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It's also possible to replace the logging system used by GCDWebServer by a custom one. Simply define the preprocessor constant ```__GCDWEBSERVER_LOGGING_HEADER__``` to the name of a header file (e.g. "MyLogging.h") that defines these macros:
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```
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#define LOG_DEBUG(...) // Should not do anything if NDEBUG is defined
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#define LOG_VERBOSE(...)
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#define LOG_INFO(...)
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#define LOG_WARNING(...)
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#define LOG_ERROR(...)
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#define LOG_EXCEPTION(__EXCEPTION__)
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#define DCHECK(__CONDITION__) // Should not do anything if NDEBUG is defined or abort if __CONDITION__ is false
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#define DNOT_REACHED() // Should not do anything if NDEBUG is defined
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```
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Advanced Example 1: Implementing HTTP Redirects
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===============================================
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