feat(pushape-push): add plugin (#3405)

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import { Injectable } from '@angular/core';
import { Plugin, Cordova, CordovaInstance, IonicNativePlugin, checkAvailability } from '@ionic-native/core';
import { Observable } from 'rxjs';
declare const window: any;
export type EventResponse = PushapeRegistrationEventResponse &
RegistrationEventResponse &
NotificationEventResponse &
Error;
interface RegistrationEventResponse {
/**
* The registration ID provided by the 3rd party remote push service.
*/
registrationId: string;
}
export interface NotificationEventResponse {
/**
* The text of the push message sent from the 3rd party service.
*/
message: string;
/**
* The optional title of the push message sent from the 3rd party service.
*/
title?: string;
/**
* The number of messages to be displayed in the badge iOS or message count in the notification shade in Android.
* For windows, it represents the value in the badge notification which could be a number or a status glyph.
*/
count: string;
/**
* The name of the sound file to be played upon receipt of the notification.
*/
sound: string;
/**
* The path of the image file to be displayed in the notification.
*/
image: string;
/**
* An optional collection of data sent by the 3rd party push service that does not fit in the above properties.
*/
additionalData: NotificationEventAdditionalData & any;
}
/**
* Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation
*
* Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one
* so that he could specify any custom code without having to use array notation (map['prop']) for all of them.
*/
export interface NotificationEventAdditionalData {
/**
* Whether the notification was received while the app was in the foreground
*/
foreground?: boolean;
collapse_key?: string;
coldstart?: boolean;
from?: string;
notId?: string;
[name: string]: any;
}
export interface IOSPushOptions {
/**
* Whether to use prod or sandbox GCM setting.
*/
fcmSandbox?: boolean | string;
/**
* If true the device shows an alert on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
alert?: boolean | string;
/**
* If true the device sets the badge number on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
badge?: boolean | string;
/**
* If true the device plays a sound on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
sound?: boolean | string;
/**
* If true the badge will be cleared on app startup.
*/
clearBadge?: boolean | string;
/**
* If the array contains one or more strings each string will be used to
* subscribe to a GcmPubSub topic.
* **Note**: only usable in conjunction with `senderID`.
*/
topics?: string[];
/**
* The data required in order to enable Action Buttons for iOS.
* Action Buttons on iOS - https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/PAYLOAD.md#action-buttons-1
*/
categories?: CategoryArray;
/**
* If true the device will be set up to receive VoIP Push notifications and the
* other options will be ignored since VoIP notifications are silent
* notifications that should be handled in the "notification" event.
*/
voip?: boolean | string;
}
export interface CategoryArray {
[name: string]: CategoryAction;
}
export interface CategoryAction {
yes?: CategoryActionData;
no?: CategoryActionData;
maybe?: CategoryActionData;
}
export interface CategoryActionData {
callback: string;
title: string;
foreground: boolean;
destructive: boolean;
inline?: boolean;
}
export interface AndroidPushOptions {
/**
* Maps to the project number in the Google Developer Console.
*/
senderID?: string;
/**
* The name of a drawable resource to use as the small-icon. The name should
* not include the extension.
*/
icon?: string;
/**
* Sets the background color of the small icon on Android 5.0 and greater.
* [Supported Formats](http://developer.android.com/intl/ru/reference/android/graphics/Color.html#parseColor(java.lang.String))
*/
iconColor?: string;
/**
* If true it plays the sound specified in the push data or the default system
* sound.
*/
sound?: boolean | string;
/**
* If true the device vibrates on receipt of notification.
*/
vibrate?: boolean | string;
/**
* If true the icon badge will be cleared on init and before push messages are processed.
*/
clearBadge?: boolean | string;
/**
* If true the app clears all pending notifications when it is closed.
*/
clearNotifications?: boolean | string;
/**
* If true will always show a notification, even when the app is on the
* foreground.
*/
forceShow?: boolean | string;
/**
* If the array contains one or more strings each string will be used to
* subscribe to a GcmPubSub topic.
*/
topics?: string[];
/**
* The key to search for text of notification.
*/
messageKey?: string;
/**
* The key to search for title of notification.
*/
titleKey?: string;
}
export interface BrowserPushOptions {
/**
* Optional. Your GCM API key if you are using VAPID keys.
*/
applicationServerKey?: string;
/**
* URL for the push server you want to use.
* Default: http://push.api.phonegap.com/v1/push Optional.
*/
pushServiceURL?: string;
}
interface PushOptions {
ios?: IOSPushOptions;
android?: AndroidPushOptions;
windows?: any;
browser?: BrowserPushOptions;
}
export type Priority = 1 | 2 | 3 | 4 | 5;
export type Visibility = 0 | 1 | -1;
export interface Channel {
id: string;
description: string;
importance: Priority;
sound?: string;
vibration?: boolean | number[];
visibility?: Visibility;
badge?: boolean;
}
export type PushEvent = 'registration' | 'notification' | 'error';
/** Extended Pushape types */
export interface PushapePushOptions {
id_app: string;
platform: string;
uuid: string;
}
export interface PushapeOptions extends PushOptions {
enabled?: boolean;
pushape: PushapePushOptions;
id_user: string;
}
export interface PushapeRegistrationEventResponse extends RegistrationEventResponse {
push_id: string;
status: number;
}
/**
* @name PushapePush
* @description
* Register and receive push notifications.
* This plugin extends functionalities of Push native plugin in order to use it with Pushape service.
*
* Pushape service: @link https://glue-labs.com/pushape-invio-notifiche-push-ios-android-api-sdk
*
* Requires Cordova plugin: `pushape-cordova-push`. For more info, please see the [Pushape plugin docs](https://github.com/gluelabs/pushape-cordova-push).
*
* For TypeScript users, see the [Pushape plugin docs about using TypeScript for custom notifications](https://github.com/gluelabs/pushape-cordova-push/blob/master/docs/PUSHAPE_TYPESCRIPT.md).
*
* @usage
* ```typescript
* import { PushapePush } from '@ionic-native/pushape-push/ngx';
*
*
* constructor(private readonly pushapePush: PushapePush) { }
*
* ...
*
*
*
* ```
*
* @interfaces
* PushapeRegistrationEventResponse
* NotificationEventResponse
* NotificationEventAdditionalData
* IOSPushOptions
* AndroidPushOptions
* BrowserPushOptions
* PushapePushOptions
* PushapeOptions
*/
@Plugin({
pluginName: 'PushapePush',
plugin: 'pushape-cordova-push',
pluginRef: 'PushNotification', // the variable reference to call the plugin, example: navigator.geolocation
repo: 'https://github.com/gluelabs/pushape-cordova-push',
install: 'ionic cordova plugin add pushape-cordova-push',
platforms: ['Android', 'Browser', 'iOS'],
})
@Injectable()
export class PushapePush extends IonicNativePlugin {
/**
* Init push notifications
* @param options {PushapeOptions}
* @return {PushObject}
*/
init(options: PushapeOptions): PushObject {
return new PushObject(options);
}
/**
* Check whether the push notification permission has been granted.
* @return {Promise<{isEnabled: boolean}>} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted.
*/
@Cordova()
hasPermission(): Promise<{ isEnabled: boolean }> {
return;
}
/**
* Create a new notification channel for Android O and above.
* @param channel {Channel}
*/
@Cordova({
callbackOrder: 'reverse'
})
createChannel(channel?: Channel): Promise<any> {
return;
}
/**
* Delete a notification channel for Android O and above.
* @param id {string}
*/
@Cordova({
callbackOrder: 'reverse'
})
deleteChannel(id?: string): Promise<any> {
return;
}
/**
* Returns a list of currently configured channels.
* @return {Promise<Channel[]>}
*/
@Cordova()
listChannels(): Promise<Channel[]> {
return;
}
}
/**
* @hidden
*/
@Plugin({
pluginName: 'PushapePush',
plugin: 'pushape-cordova-push',
pluginRef: 'PushNotification'
})
export class PushObject {
private _objectInstance: any;
constructor(options: PushapeOptions) {
if (
checkAvailability('PushNotification', 'init', 'PushNotification') === true
) {
if (typeof window !== 'undefined') {
this._objectInstance = window.PushNotification.init(options);
}
}
}
/**
* Adds an event listener
* @param event {string}
* @return {Observable<EventResponse>}
*/
@CordovaInstance({
observable: true,
clearFunction: 'off',
clearWithArgs: true,
})
on(event: PushEvent): Observable<EventResponse> {
return;
}
/**
* The unregister method is used when the application no longer wants to receive push notifications.
* Beware that this cleans up all event handlers previously registered,
* so you will need to re-register them if you want them to function again without an application reload.
*/
@CordovaInstance()
unregister(): Promise<any> {
return;
}
/**
* Set the badge count visible when the app is not running
*
* The count is an integer indicating what number should show up in the badge.
* Passing 0 will clear the badge.
* Each notification event contains a data.count value which can be used to set the badge to correct number.
* @param count
*/
@CordovaInstance({
callbackOrder: 'reverse',
})
setApplicationIconBadgeNumber(count?: number): Promise<any> {
return;
}
/**
* Get the current badge count visible when the app is not running
* successHandler gets called with an integer which is the current badge count
*/
@CordovaInstance()
getApplicationIconBadgeNumber(): Promise<number> {
return;
}
/**
* iOS only
* Tells the OS that you are done processing a background push notification.
* successHandler gets called when background push processing is successfully completed.
* @param [id]
*/
@CordovaInstance({
callbackOrder: 'reverse'
})
finish(id?: string): Promise<any> {
return;
}
/**
* Tells the OS to clear all notifications from the Notification Center
*/
@CordovaInstance()
clearAllNotifications(): Promise<any> {
return;
}
/**
* The subscribe method is used when the application wants to subscribe a new topic to receive push notifications.
* @param topic {string} Topic to subscribe to.
* @return {Promise<any>}
*/
@CordovaInstance()
subscribe(topic: string): Promise<any> {
return;
}
/**
* The unsubscribe method is used when the application no longer wants to receive push notifications from a specific topic but continue to receive other push messages.
* @param topic {string} Topic to unsubscribe from.
* @return {Promise<any>}
*/
@CordovaInstance()
unsubscribe(topic: string): Promise<any> {
return;
}
}