#!/usr/bin/env node /* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ var path = require('path'), build = require('./build'), emulator = require('./emulator'), device = require('./device'), Q = require('q'); /* * Runs the application on a device if available. * If not device is found, it will use a started emulator. * If no started emulators are found it will attempt to start an avd. * If no avds are found it will error out. * Returns a promise. */ module.exports.run = function(args) { var build_type; var install_target; for (var i=2; i 0 ? Q() : emulator.start(); return p.then(function() { emulator.install(); }); }); } else if (install_target) { var devices, started_emulators, avds; return device.list() .then(function(res) { devices = res; return emulator.list_started(); }).then(function(res) { started_emulators = res; return emulator.list_images(); }).then(function(res) { avds = res; if (devices.indexOf(install_target) > -1) { return device.install(install_target); } else if (started_emulators.indexOf(install_target) > -1) { return emulator.install(install_target); } else { // if target emulator isn't started, then start it. var emulator_ID; for(avd in avds) { if(avds[avd].name == install_target) { return emulator.start(install_target) .then(function() { emulator.install(emulator_ID); }); } } return Q.reject('Target \'' + install_target + '\' not found, unable to run project'); } }); } else { // no target given, deploy to device if available, otherwise use the emulator. return device.list() .then(function(device_list) { if (device_list.length > 0) { console.log('WARNING : No target specified, deploying to device \'' + device_list[0] + '\'.'); return device.install(device_list[0]); } else { return emulator.list_started() .then(function(emulator_list) { if (emulator_list.length > 0) { console.log('WARNING : No target specified, deploying to emulator \'' + emulator_list[0] + '\'.'); return emulator.install(emulator_list[0]); } else { console.log('WARNING : No started emulators found, starting an emulator.'); return emulator.best_image() .then(function(best_avd) { if(best_avd) { return emulator.start(best_avd.name) .then(function(emulator_ID) { console.log('WARNING : No target specified, deploying to emulator \'' + emulator_ID + '\'.'); return emulator.install(emulator_ID); }); } else { return emulator.start(); } }); } }); } }); } }); } module.exports.help = function(args) { console.log('Usage: ' + path.relative(process.cwd(), args[0]) + ' [options]'); console.log('Build options :'); console.log(' --debug : Builds project in debug mode'); console.log(' --release : Builds project in release mode'); console.log(' --nobuild : Runs the currently built project without recompiling'); console.log('Deploy options :'); console.log(' --device : Will deploy the built project to a device'); console.log(' --emulator : Will deploy the built project to an emulator if one exists'); console.log(' --target= : Installs to the target with the specified id.'); process.exit(0); }