cordova-android/framework/assets/js/cordova.js.base
2012-02-03 10:38:40 -05:00

921 lines
27 KiB
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Executable File

/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
if (typeof Cordova === "undefined") {
/**
* The order of events during page load and Cordova startup is as follows:
*
* onDOMContentLoaded Internal event that is received when the web page is loaded and parsed.
* window.onload Body onload event.
* onNativeReady Internal event that indicates the Cordova native side is ready.
* onCordovaInit Internal event that kicks off creation of all Cordova JavaScript objects (runs constructors).
* onCordovaReady Internal event fired when all Cordova JavaScript objects have been created
* onCordovaInfoReady Internal event fired when device properties are available
* onDeviceReady User event fired to indicate that Cordova is ready
* onResume User event fired to indicate a start/resume lifecycle event
* onPause User event fired to indicate a pause lifecycle event
* onDestroy Internal event fired when app is being destroyed (User should use window.onunload event, not this one).
*
* The only Cordova events that user code should register for are:
* deviceready Cordova native code is initialized and Cordova APIs can be called from JavaScript
* pause App has moved to background
* resume App has returned to foreground
*
* Listeners can be registered as:
* document.addEventListener("deviceready", myDeviceReadyListener, false);
* document.addEventListener("resume", myResumeListener, false);
* document.addEventListener("pause", myPauseListener, false);
*
* The DOM lifecycle events should be used for saving and restoring state
* window.onload
* window.onunload
*/
/**
* This represents the Cordova API itself, and provides a global namespace for accessing
* information about the state of Cordova.
* @class
*/
var Cordova = {
documentEventHandler: {}, // Collection of custom document event handlers
windowEventHandler: {} // Collection of custom window event handlers
};
/**
* List of resource files loaded by Cordova.
* This is used to ensure JS and other files are loaded only once.
*/
Cordova.resources = {base: true};
/**
* Determine if resource has been loaded by Cordova
*
* @param name
* @return
*/
Cordova.hasResource = function(name) {
return Cordova.resources[name];
};
/**
* Add a resource to list of loaded resources by Cordova
*
* @param name
*/
Cordova.addResource = function(name) {
Cordova.resources[name] = true;
};
/**
* Custom pub-sub channel that can have functions subscribed to it
* @constructor
*/
Cordova.Channel = function (type)
{
this.type = type;
this.handlers = {};
this.guid = 0;
this.fired = false;
this.enabled = true;
};
/**
* Subscribes the given function to the channel. Any time that
* Channel.fire is called so too will the function.
* Optionally specify an execution context for the function
* and a guid that can be used to stop subscribing to the channel.
* Returns the guid.
*/
Cordova.Channel.prototype.subscribe = function(f, c, g) {
// need a function to call
if (f === null) { return; }
var func = f;
if (typeof c === "object" && typeof f === "function") { func = Cordova.close(c, f); }
g = g || func.observer_guid || f.observer_guid || this.guid++;
func.observer_guid = g;
f.observer_guid = g;
this.handlers[g] = func;
return g;
};
/**
* Like subscribe but the function is only called once and then it
* auto-unsubscribes itself.
*/
Cordova.Channel.prototype.subscribeOnce = function(f, c) {
var g = null;
var _this = this;
var m = function() {
f.apply(c || null, arguments);
_this.unsubscribe(g);
};
if (this.fired) {
if (typeof c === "object" && typeof f === "function") { f = Cordova.close(c, f); }
f.apply(this, this.fireArgs);
} else {
g = this.subscribe(m);
}
return g;
};
/**
* Unsubscribes the function with the given guid from the channel.
*/
Cordova.Channel.prototype.unsubscribe = function(g) {
if (typeof g === "function") { g = g.observer_guid; }
this.handlers[g] = null;
delete this.handlers[g];
};
/**
* Calls all functions subscribed to this channel.
*/
Cordova.Channel.prototype.fire = function(e) {
if (this.enabled) {
var fail = false;
var item, handler, rv;
for (item in this.handlers) {
if (this.handlers.hasOwnProperty(item)) {
handler = this.handlers[item];
if (typeof handler === "function") {
rv = (handler.apply(this, arguments) === false);
fail = fail || rv;
}
}
}
this.fired = true;
this.fireArgs = arguments;
return !fail;
}
return true;
};
/**
* Calls the provided function only after all of the channels specified
* have been fired.
*/
Cordova.Channel.join = function(h, c) {
var i = c.length;
var f = function() {
if (!(--i)) {
h();
}
};
var len = i;
var j;
for (j=0; j<len; j++) {
if (!c[j].fired) {
c[j].subscribeOnce(f);
}
else {
i--;
}
}
if (!i) {
h();
}
};
/**
* Add an initialization function to a queue that ensures it will run and initialize
* application constructors only once Cordova has been initialized.
* @param {Function} func The function callback you want run once Cordova is initialized
*/
Cordova.addConstructor = function(func) {
Cordova.onCordovaInit.subscribeOnce(function() {
try {
func();
} catch(e) {
console.log("Failed to run constructor: " + e);
}
});
};
/**
* Plugins object
*/
if (!window.plugins) {
window.plugins = {};
}
/**
* Adds a plugin object to window.plugins.
* The plugin is accessed using window.plugins.<name>
*
* @param name The plugin name
* @param obj The plugin object
*/
Cordova.addPlugin = function(name, obj) {
if (!window.plugins[name]) {
window.plugins[name] = obj;
}
else {
console.log("Error: Plugin "+name+" already exists.");
}
};
/**
* onDOMContentLoaded channel is fired when the DOM content
* of the page has been parsed.
*/
Cordova.onDOMContentLoaded = new Cordova.Channel('onDOMContentLoaded');
/**
* onNativeReady channel is fired when the Cordova native code
* has been initialized.
*/
Cordova.onNativeReady = new Cordova.Channel('onNativeReady');
/**
* onCordovaInit channel is fired when the web page is fully loaded and
* Cordova native code has been initialized.
*/
Cordova.onCordovaInit = new Cordova.Channel('onCordovaInit');
/**
* onCordovaReady channel is fired when the JS Cordova objects have been created.
*/
Cordova.onCordovaReady = new Cordova.Channel('onCordovaReady');
/**
* onCordovaInfoReady channel is fired when the Cordova device properties
* has been set.
*/
Cordova.onCordovaInfoReady = new Cordova.Channel('onCordovaInfoReady');
/**
* onCordovaConnectionReady channel is fired when the Cordova connection properties
* has been set.
*/
Cordova.onCordovaConnectionReady = new Cordova.Channel('onCordovaConnectionReady');
/**
* onDestroy channel is fired when the Cordova native code
* is destroyed. It is used internally.
* Window.onunload should be used by the user.
*/
Cordova.onDestroy = new Cordova.Channel('onDestroy');
Cordova.onDestroy.subscribeOnce(function() {
Cordova.shuttingDown = true;
});
Cordova.shuttingDown = false;
// _nativeReady is global variable that the native side can set
// to signify that the native code is ready. It is a global since
// it may be called before any Cordova JS is ready.
if (typeof _nativeReady !== 'undefined') { Cordova.onNativeReady.fire(); }
/**
* onDeviceReady is fired only after all Cordova objects are created and
* the device properties are set.
*/
Cordova.onDeviceReady = new Cordova.Channel('onDeviceReady');
// Array of channels that must fire before "deviceready" is fired
Cordova.deviceReadyChannelsArray = [ Cordova.onCordovaReady, Cordova.onCordovaInfoReady, Cordova.onCordovaConnectionReady];
// Hashtable of user defined channels that must also fire before "deviceready" is fired
Cordova.deviceReadyChannelsMap = {};
/**
* Indicate that a feature needs to be initialized before it is ready to be used.
* This holds up Cordova's "deviceready" event until the feature has been initialized
* and Cordova.initComplete(feature) is called.
*
* @param feature {String} The unique feature name
*/
Cordova.waitForInitialization = function(feature) {
if (feature) {
var channel = new Cordova.Channel(feature);
Cordova.deviceReadyChannelsMap[feature] = channel;
Cordova.deviceReadyChannelsArray.push(channel);
}
};
/**
* Indicate that initialization code has completed and the feature is ready to be used.
*
* @param feature {String} The unique feature name
*/
Cordova.initializationComplete = function(feature) {
var channel = Cordova.deviceReadyChannelsMap[feature];
if (channel) {
channel.fire();
}
};
/**
* Create all Cordova objects once page has fully loaded and native side is ready.
*/
Cordova.Channel.join(function() {
// Start listening for XHR callbacks
setTimeout(function() {
if (Cordova.UsePolling) {
Cordova.JSCallbackPolling();
}
else {
var polling = prompt("usePolling", "gap_callbackServer:");
Cordova.UsePolling = polling;
if (polling == "true") {
Cordova.UsePolling = true;
Cordova.JSCallbackPolling();
}
else {
Cordova.UsePolling = false;
Cordova.JSCallback();
}
}
}, 1);
// Run Cordova constructors
Cordova.onCordovaInit.fire();
// Fire event to notify that all objects are created
Cordova.onCordovaReady.fire();
// Fire onDeviceReady event once all constructors have run and Cordova info has been
// received from native side, and any user defined initialization channels.
Cordova.Channel.join(function() {
// Let native code know we are inited on JS side
prompt("", "gap_init:");
Cordova.onDeviceReady.fire();
}, Cordova.deviceReadyChannelsArray);
}, [ Cordova.onDOMContentLoaded, Cordova.onNativeReady ]);
// Listen for DOMContentLoaded and notify our channel subscribers
document.addEventListener('DOMContentLoaded', function() {
Cordova.onDOMContentLoaded.fire();
}, false);
// Intercept calls to document.addEventListener and watch for deviceready
Cordova.m_document_addEventListener = document.addEventListener;
// Intercept calls to window.addEventListener
Cordova.m_window_addEventListener = window.addEventListener;
/**
* Add a custom window event handler.
*
* @param {String} event The event name that callback handles
* @param {Function} callback The event handler
*/
Cordova.addWindowEventHandler = function(event, callback) {
Cordova.windowEventHandler[event] = callback;
};
/**
* Add a custom document event handler.
*
* @param {String} event The event name that callback handles
* @param {Function} callback The event handler
*/
Cordova.addDocumentEventHandler = function(event, callback) {
Cordova.documentEventHandler[event] = callback;
};
/**
* Intercept adding document event listeners and handle our own
*
* @param {Object} evt
* @param {Function} handler
* @param capture
*/
document.addEventListener = function(evt, handler, capture) {
var e = evt.toLowerCase();
if (e === 'deviceready') {
Cordova.onDeviceReady.subscribeOnce(handler);
}
else {
// If subscribing to Android backbutton
if (e === 'backbutton') {
Cordova.exec(null, null, "App", "overrideBackbutton", [true]);
}
// If subscribing to an event that is handled by a plugin
else if (typeof Cordova.documentEventHandler[e] !== "undefined") {
if (Cordova.documentEventHandler[e](e, handler, true)) {
return; // Stop default behavior
}
}
Cordova.m_document_addEventListener.call(document, evt, handler, capture);
}
};
/**
* Intercept adding window event listeners and handle our own
*
* @param {Object} evt
* @param {Function} handler
* @param capture
*/
window.addEventListener = function(evt, handler, capture) {
var e = evt.toLowerCase();
// If subscribing to an event that is handled by a plugin
if (typeof Cordova.windowEventHandler[e] !== "undefined") {
if (Cordova.windowEventHandler[e](e, handler, true)) {
return; // Stop default behavior
}
}
Cordova.m_window_addEventListener.call(window, evt, handler, capture);
};
// Intercept calls to document.removeEventListener and watch for events that
// are generated by Cordova native code
Cordova.m_document_removeEventListener = document.removeEventListener;
// Intercept calls to window.removeEventListener
Cordova.m_window_removeEventListener = window.removeEventListener;
/**
* Intercept removing document event listeners and handle our own
*
* @param {Object} evt
* @param {Function} handler
* @param capture
*/
document.removeEventListener = function(evt, handler, capture) {
var e = evt.toLowerCase();
// If unsubscribing to Android backbutton
if (e === 'backbutton') {
Cordova.exec(null, null, "App", "overrideBackbutton", [false]);
}
// If unsubcribing from an event that is handled by a plugin
if (typeof Cordova.documentEventHandler[e] !== "undefined") {
if (Cordova.documentEventHandler[e](e, handler, false)) {
return; // Stop default behavior
}
}
Cordova.m_document_removeEventListener.call(document, evt, handler, capture);
};
/**
* Intercept removing window event listeners and handle our own
*
* @param {Object} evt
* @param {Function} handler
* @param capture
*/
window.removeEventListener = function(evt, handler, capture) {
var e = evt.toLowerCase();
// If unsubcribing from an event that is handled by a plugin
if (typeof Cordova.windowEventHandler[e] !== "undefined") {
if (Cordova.windowEventHandler[e](e, handler, false)) {
return; // Stop default behavior
}
}
Cordova.m_window_removeEventListener.call(window, evt, handler, capture);
};
/**
* Method to fire document event
*
* @param {String} type The event type to fire
* @param {Object} data Data to send with event
*/
Cordova.fireDocumentEvent = function(type, data) {
var e = document.createEvent('Events');
e.initEvent(type);
if (data) {
for (var i in data) {
e[i] = data[i];
}
}
document.dispatchEvent(e);
};
/**
* Method to fire window event
*
* @param {String} type The event type to fire
* @param {Object} data Data to send with event
*/
Cordova.fireWindowEvent = function(type, data) {
var e = document.createEvent('Events');
e.initEvent(type);
if (data) {
for (var i in data) {
e[i] = data[i];
}
}
window.dispatchEvent(e);
};
/**
* Does a deep clone of the object.
*
* @param obj
* @return {Object}
*/
Cordova.clone = function(obj) {
var i, retVal;
if(!obj) {
return obj;
}
if(obj instanceof Array){
retVal = [];
for(i = 0; i < obj.length; ++i){
retVal.push(Cordova.clone(obj[i]));
}
return retVal;
}
if (typeof obj === "function") {
return obj;
}
if(!(obj instanceof Object)){
return obj;
}
if (obj instanceof Date) {
return obj;
}
retVal = {};
for(i in obj){
if(!(i in retVal) || retVal[i] !== obj[i]) {
retVal[i] = Cordova.clone(obj[i]);
}
}
return retVal;
};
Cordova.callbackId = 0;
Cordova.callbacks = {};
Cordova.callbackStatus = {
NO_RESULT: 0,
OK: 1,
CLASS_NOT_FOUND_EXCEPTION: 2,
ILLEGAL_ACCESS_EXCEPTION: 3,
INSTANTIATION_EXCEPTION: 4,
MALFORMED_URL_EXCEPTION: 5,
IO_EXCEPTION: 6,
INVALID_ACTION: 7,
JSON_EXCEPTION: 8,
ERROR: 9
};
/**
* Execute a Cordova command. It is up to the native side whether this action is synch or async.
* The native side can return:
* Synchronous: PluginResult object as a JSON string
* Asynchrounous: Empty string ""
* If async, the native side will Cordova.callbackSuccess or Cordova.callbackError,
* depending upon the result of the action.
*
* @param {Function} success The success callback
* @param {Function} fail The fail callback
* @param {String} service The name of the service to use
* @param {String} action Action to be run in Cordova
* @param {Array.<String>} [args] Zero or more arguments to pass to the method
*/
Cordova.exec = function(success, fail, service, action, args) {
try {
var callbackId = service + Cordova.callbackId++;
if (success || fail) {
Cordova.callbacks[callbackId] = {success:success, fail:fail};
}
var r = prompt(JSON.stringify(args), "gap:"+JSON.stringify([service, action, callbackId, true]));
// If a result was returned
if (r.length > 0) {
eval("var v="+r+";");
// If status is OK, then return value back to caller
if (v.status === Cordova.callbackStatus.OK) {
// If there is a success callback, then call it now with
// returned value
if (success) {
try {
success(v.message);
} catch (e) {
console.log("Error in success callback: " + callbackId + " = " + e);
}
// Clear callback if not expecting any more results
if (!v.keepCallback) {
delete Cordova.callbacks[callbackId];
}
}
return v.message;
}
// If no result
else if (v.status === Cordova.callbackStatus.NO_RESULT) {
// Clear callback if not expecting any more results
if (!v.keepCallback) {
delete Cordova.callbacks[callbackId];
}
}
// If error, then display error
else {
console.log("Error: Status="+v.status+" Message="+v.message);
// If there is a fail callback, then call it now with returned value
if (fail) {
try {
fail(v.message);
}
catch (e1) {
console.log("Error in error callback: "+callbackId+" = "+e1);
}
// Clear callback if not expecting any more results
if (!v.keepCallback) {
delete Cordova.callbacks[callbackId];
}
}
return null;
}
}
} catch (e2) {
console.log("Error: "+e2);
}
};
/**
* Called by native code when returning successful result from an action.
*
* @param callbackId
* @param args
*/
Cordova.callbackSuccess = function(callbackId, args) {
if (Cordova.callbacks[callbackId]) {
// If result is to be sent to callback
if (args.status === Cordova.callbackStatus.OK) {
try {
if (Cordova.callbacks[callbackId].success) {
Cordova.callbacks[callbackId].success(args.message);
}
}
catch (e) {
console.log("Error in success callback: "+callbackId+" = "+e);
}
}
// Clear callback if not expecting any more results
if (!args.keepCallback) {
delete Cordova.callbacks[callbackId];
}
}
};
/**
* Called by native code when returning error result from an action.
*
* @param callbackId
* @param args
*/
Cordova.callbackError = function(callbackId, args) {
if (Cordova.callbacks[callbackId]) {
try {
if (Cordova.callbacks[callbackId].fail) {
Cordova.callbacks[callbackId].fail(args.message);
}
}
catch (e) {
console.log("Error in error callback: "+callbackId+" = "+e);
}
// Clear callback if not expecting any more results
if (!args.keepCallback) {
delete Cordova.callbacks[callbackId];
}
}
};
Cordova.JSCallbackPort = null;
Cordova.JSCallbackToken = null;
/**
* This is only for Android.
*
* Internal function that uses XHR to call into Cordova Java code and retrieve
* any JavaScript code that needs to be run. This is used for callbacks from
* Java to JavaScript.
*/
Cordova.JSCallback = function() {
// Exit if shutting down app
if (Cordova.shuttingDown) {
return;
}
// If polling flag was changed, start using polling from now on
if (Cordova.UsePolling) {
Cordova.JSCallbackPolling();
return;
}
var xmlhttp = new XMLHttpRequest();
// Callback function when XMLHttpRequest is ready
xmlhttp.onreadystatechange=function(){
if(xmlhttp.readyState === 4){
// Exit if shutting down app
if (Cordova.shuttingDown) {
return;
}
// If callback has JavaScript statement to execute
if (xmlhttp.status === 200) {
// Need to url decode the response
var msg = decodeURIComponent(xmlhttp.responseText);
setTimeout(function() {
try {
var t = eval(msg);
}
catch (e) {
// If we're getting an error here, seeing the message will help in debugging
console.log("JSCallback: Message from Server: " + msg);
console.log("JSCallback Error: "+e);
}
}, 1);
setTimeout(Cordova.JSCallback, 1);
}
// If callback ping (used to keep XHR request from timing out)
else if (xmlhttp.status === 404) {
setTimeout(Cordova.JSCallback, 10);
}
// If security error
else if (xmlhttp.status === 403) {
console.log("JSCallback Error: Invalid token. Stopping callbacks.");
}
// If server is stopping
else if (xmlhttp.status === 503) {
console.log("JSCallback Server Closed: Stopping callbacks.");
}
// If request wasn't GET
else if (xmlhttp.status === 400) {
console.log("JSCallback Error: Bad request. Stopping callbacks.");
}
// If error, revert to polling
else {
console.log("JSCallback Error: Request failed.");
Cordova.UsePolling = true;
Cordova.JSCallbackPolling();
}
}
};
if (Cordova.JSCallbackPort === null) {
Cordova.JSCallbackPort = prompt("getPort", "gap_callbackServer:");
}
if (Cordova.JSCallbackToken === null) {
Cordova.JSCallbackToken = prompt("getToken", "gap_callbackServer:");
}
xmlhttp.open("GET", "http://127.0.0.1:"+Cordova.JSCallbackPort+"/"+Cordova.JSCallbackToken , true);
xmlhttp.send();
};
/**
* The polling period to use with JSCallbackPolling.
* This can be changed by the application. The default is 50ms.
*/
Cordova.JSCallbackPollingPeriod = 50;
/**
* Flag that can be set by the user to force polling to be used or force XHR to be used.
*/
Cordova.UsePolling = false; // T=use polling, F=use XHR
/**
* This is only for Android.
*
* Internal function that uses polling to call into Cordova Java code and retrieve
* any JavaScript code that needs to be run. This is used for callbacks from
* Java to JavaScript.
*/
Cordova.JSCallbackPolling = function() {
// Exit if shutting down app
if (Cordova.shuttingDown) {
return;
}
// If polling flag was changed, stop using polling from now on
if (!Cordova.UsePolling) {
Cordova.JSCallback();
return;
}
var msg = prompt("", "gap_poll:");
if (msg) {
setTimeout(function() {
try {
var t = eval(""+msg);
}
catch (e) {
console.log("JSCallbackPolling: Message from Server: " + msg);
console.log("JSCallbackPolling Error: "+e);
}
}, 1);
setTimeout(Cordova.JSCallbackPolling, 1);
}
else {
setTimeout(Cordova.JSCallbackPolling, Cordova.JSCallbackPollingPeriod);
}
};
/**
* Create a UUID
*
* @return {String}
*/
Cordova.createUUID = function() {
return Cordova.UUIDcreatePart(4) + '-' +
Cordova.UUIDcreatePart(2) + '-' +
Cordova.UUIDcreatePart(2) + '-' +
Cordova.UUIDcreatePart(2) + '-' +
Cordova.UUIDcreatePart(6);
};
Cordova.UUIDcreatePart = function(length) {
var uuidpart = "";
var i, uuidchar;
for (i=0; i<length; i++) {
uuidchar = parseInt((Math.random() * 256),0).toString(16);
if (uuidchar.length === 1) {
uuidchar = "0" + uuidchar;
}
uuidpart += uuidchar;
}
return uuidpart;
};
Cordova.close = function(context, func, params) {
if (typeof params === 'undefined') {
return function() {
return func.apply(context, arguments);
};
} else {
return function() {
return func.apply(context, params);
};
}
};
/**
* Load a JavaScript file after page has loaded.
*
* @param {String} jsfile The url of the JavaScript file to load.
* @param {Function} successCallback The callback to call when the file has been loaded.
*/
Cordova.includeJavascript = function(jsfile, successCallback) {
var id = document.getElementsByTagName("head")[0];
var el = document.createElement('script');
el.type = 'text/javascript';
if (typeof successCallback === 'function') {
el.onload = successCallback;
}
el.src = jsfile;
id.appendChild(el);
};
}