simple-keyboard/build/index.d.ts

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declare module 'simple-keyboard' {
interface KeyboardLayoutObject {
default: string[];
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shift?: any;
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[key: string]: string[];
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}
interface KeyboardButtonTheme {
class: string;
buttons: string;
}
interface KeyboardOptions {
/**
* Modify the keyboard layout.
*/
layout?: KeyboardLayoutObject;
/**
* Specifies which layout should be used.
*/
layoutName?: string;
/**
* Replaces variable buttons (such as `{bksp}`) with a human-friendly name (e.g.: `backspace`).
*/
display?: { [button: string]: string };
/**
* By default, when you set the display property, you replace the default one. This setting merges them instead.
*/
mergeDisplay?: boolean;
/**
* A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.
*/
theme?: string;
/**
* A prop to add your own css classes to one or several buttons.
*/
buttonTheme?: KeyboardButtonTheme[];
/**
* Runs a `console.log` every time a key is pressed. Displays the buttons pressed and the current input.
*/
debug?: boolean;
/**
* Specifies whether clicking the "ENTER" button will input a newline (`\n`) or not.
*/
newLineOnEnter?: boolean;
/**
* Specifies whether clicking the "TAB" button will input a tab character (`\t`) or not.
*/
tabCharOnTab?: boolean;
/**
* Allows you to use a single simple-keyboard instance for several inputs.
*/
inputName?: string;
/**
* `number`: Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input elements maxlengthattribute.
*
* `{ [inputName: string]: number }`: Restrains simple-keyboards individual inputs to a certain length. This should be used in addition to the input elements maxlengthattribute.
*/
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maxLength?: any;
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/**
* When set to true, this option synchronizes the internal input of every simple-keyboard instance.
*/
syncInstanceInputs?: boolean;
/**
* Enable highlighting of keys pressed on physical keyboard.
*/
physicalKeyboardHighlight?: boolean;
/**
* Calling preventDefault for the mousedown events keeps the focus on the input.
*/
preventMouseDownDefault?: boolean;
/**
* Define the text color that the physical keyboard highlighted key should have.
*/
physicalKeyboardHighlightTextColor?: string;
/**
* Define the background color that the physical keyboard highlighted key should have.
*/
physicalKeyboardHighlightBgColor?: string;
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/**
* Render buttons as a button element instead of a div element.
*/
useButtonTag?: boolean;
/**
* A prop to ensure characters are always be added/removed at the end of the string.
*/
disableCaretPositioning?: boolean;
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/**
* Restrains input(s) change to the defined regular expression pattern.
*/
inputPattern?: any;
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/**
* Instructs simple-keyboard to use touch events instead of click events.
*/
useTouchEvents?: boolean;
/**
* Enable useTouchEvents automatically when touch device is detected.
*/
autoUseTouchEvents?: boolean;
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/**
* Opt out of PointerEvents handling, falling back to the prior mouse event logic.
*/
useMouseEvents?: boolean;
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/**
* Disable button hold action.
*/
disableButtonHold?: boolean;
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/**
* Executes the callback function on key press. Returns button layout name (i.e.: "{shift}").
*/
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onKeyPress?: (button: string) => any;
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/**
* Executes the callback function on input change. Returns the current input's string.
*/
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onChange?: (input: string) => any;
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/**
* Executes the callback function before the first simple-keyboard render.
*/
beforeFirstRender?: () => void;
/**
* Executes the callback function before a simple-keyboard render.
*/
beforeRender?: () => void;
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/**
* Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
*/
onRender?: () => void;
/**
* Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
*/
onInit?: () => void;
/**
* Executes the callback function on input change. Returns the input object with all defined inputs.
*/
onChangeAll?: (inputs: any) => any;
/**
* Executes the callback function on key release.
*/
onKeyReleased?: () => void;
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}
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class Keyboard {
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constructor(selector: string, options: KeyboardOptions);
constructor(options: KeyboardOptions);
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options: KeyboardOptions;
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/**
* Utilities
*/
utilities?: any;
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/**
* Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button.
* @param {string} buttons List of buttons to select (separated by a space).
* @param {string} className Classes to give to the selected buttons (separated by space).
*/
addButtonTheme(buttons: string, className: string): void;
/**
* Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.
* @param {string} buttons List of buttons to select (separated by a space).
* @param {string} className Classes to give to the selected buttons (separated by space).
*/
removeButtonTheme(buttons: string, className: string): void;
/**
* Clear the keyboard's input.
*
* @param {string} [inputName] optional - the internal input to select
*/
clearInput(inputName?: string): void;
/**
* Get the keyboards input (You can also get it from the onChange prop).
* @param {string} [inputName] optional - the internal input to select
*/
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getInput(inputName?: string): string;
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/**
* Set the keyboards input.
* @param {string} input the input value
* @param {string} inputName optional - the internal input to select
*/
setInput(input: string, inputName?: string): void;
/**
* Set new option or modify existing ones after initialization.
* @param {KeyboardOptions} option The option to set
*/
setOptions(options: KeyboardOptions): void;
/**
* Send a command to all simple-keyboard instances at once (if you have multiple instances).
* @param {function(instance: object, key: string)} callback Function to run on every instance
*/
dispatch(callback: (instance: any, key: string) => void): void;
/**
* Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.
* @param {string} button The button layout name to select
*/
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getButtonElement(button: string): HTMLElement | HTMLElement[];
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/**
* Clears keyboard listeners and DOM elements.
*/
destroy(): void;
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}
export default Keyboard;
}