Update JS snapshot to version 3.6.0-dev (via coho)

This commit is contained in:
Joe Bowser 2014-05-06 15:51:17 -07:00
parent 00caa1c0a0
commit cf42d31214

View File

@ -1,5 +1,5 @@
// Platform: android
// 3.5.0-dev-81f9a00
// 3.6.0-dev-eb7268f
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
@ -19,7 +19,7 @@
under the License.
*/
;(function() {
var CORDOVA_JS_BUILD_LABEL = '3.5.0-dev-81f9a00';
var CORDOVA_JS_BUILD_LABEL = '3.6.0-dev-eb7268f';
// file: src/scripts/require.js
/*jshint -W079 */
@ -825,6 +825,7 @@ channel.createSticky('onNativeReady');
channel.createSticky('onCordovaReady');
// Event to indicate that all automatically loaded JS plugins are loaded and ready.
// FIXME remove this
channel.createSticky('onPluginsReady');
// Event to indicate that Cordova is ready
@ -1245,6 +1246,111 @@ channel.join(function() {
}, platformInitChannelsArray);
});
// file: src/common/init_b.js
define("cordova/init_b", function(require, exports, module) {
var channel = require('cordova/channel');
var cordova = require('cordova');
var platform = require('cordova/platform');
var platformInitChannelsArray = [channel.onDOMContentLoaded, channel.onNativeReady];
// setting exec
cordova.exec = require('cordova/exec');
function logUnfiredChannels(arr) {
for (var i = 0; i < arr.length; ++i) {
if (arr[i].state != 2) {
console.log('Channel not fired: ' + arr[i].type);
}
}
}
window.setTimeout(function() {
if (channel.onDeviceReady.state != 2) {
console.log('deviceready has not fired after 5 seconds.');
logUnfiredChannels(platformInitChannelsArray);
logUnfiredChannels(channel.deviceReadyChannelsArray);
}
}, 5000);
// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
// We replace it so that properties that can't be clobbered can instead be overridden.
function replaceNavigator(origNavigator) {
var CordovaNavigator = function() {};
CordovaNavigator.prototype = origNavigator;
var newNavigator = new CordovaNavigator();
// This work-around really only applies to new APIs that are newer than Function.bind.
// Without it, APIs such as getGamepads() break.
if (CordovaNavigator.bind) {
for (var key in origNavigator) {
if (typeof origNavigator[key] == 'function') {
newNavigator[key] = origNavigator[key].bind(origNavigator);
}
}
}
return newNavigator;
}
if (window.navigator) {
window.navigator = replaceNavigator(window.navigator);
}
if (!window.console) {
window.console = {
log: function(){}
};
}
if (!window.console.warn) {
window.console.warn = function(msg) {
this.log("warn: " + msg);
};
}
// Register pause, resume and deviceready channels as events on document.
channel.onPause = cordova.addDocumentEventHandler('pause');
channel.onResume = cordova.addDocumentEventHandler('resume');
channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
// Listen for DOMContentLoaded and notify our channel subscribers.
if (document.readyState == 'complete' || document.readyState == 'interactive') {
channel.onDOMContentLoaded.fire();
} else {
document.addEventListener('DOMContentLoaded', function() {
channel.onDOMContentLoaded.fire();
}, false);
}
// _nativeReady is global variable that the native side can set
// to signify that the native code is ready. It is a global since
// it may be called before any cordova JS is ready.
if (window._nativeReady) {
channel.onNativeReady.fire();
}
// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();
/**
* Create all cordova objects once native side is ready.
*/
channel.join(function() {
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function() {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
});
// file: src/common/modulemapper.js