import { Injectable } from '@angular/core'; import { Plugin, Cordova, CordovaInstance, IonicNativePlugin, checkAvailability } from '@ionic-native/core'; import { Observable } from 'rxjs'; declare const window: any; export type EventResponse = PushapeRegistrationEventResponse & RegistrationEventResponse & NotificationEventResponse & Error; interface RegistrationEventResponse { /** * The registration ID provided by the 3rd party remote push service. */ registrationId: string; } export interface NotificationEventResponse { /** * The text of the push message sent from the 3rd party service. */ message: string; /** * The optional title of the push message sent from the 3rd party service. */ title?: string; /** * The number of messages to be displayed in the badge iOS or message count in the notification shade in Android. * For windows, it represents the value in the badge notification which could be a number or a status glyph. */ count: string; /** * The name of the sound file to be played upon receipt of the notification. */ sound: string; /** * The path of the image file to be displayed in the notification. */ image: string; /** * An optional collection of data sent by the 3rd party push service that does not fit in the above properties. */ additionalData: NotificationEventAdditionalData & any; } /** * Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation * * Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one * so that he could specify any custom code without having to use array notation (map['prop']) for all of them. */ export interface NotificationEventAdditionalData { /** * Whether the notification was received while the app was in the foreground */ foreground?: boolean; collapse_key?: string; coldstart?: boolean; from?: string; notId?: string; [name: string]: any; } export interface IOSPushOptions { /** * Whether to use prod or sandbox GCM setting. */ fcmSandbox?: boolean | string; /** * If true the device shows an alert on receipt of notification. * **Note**: the value you set this option to the first time you call the init * method will be how the application always acts. Once this is set * programmatically in the init method it can only be changed manually by the * user in Settings>Notifications>App Name. This is normal iOS behaviour. */ alert?: boolean | string; /** * If true the device sets the badge number on receipt of notification. * **Note**: the value you set this option to the first time you call the init * method will be how the application always acts. Once this is set * programmatically in the init method it can only be changed manually by the * user in Settings>Notifications>App Name. This is normal iOS behaviour. */ badge?: boolean | string; /** * If true the device plays a sound on receipt of notification. * **Note**: the value you set this option to the first time you call the init * method will be how the application always acts. Once this is set * programmatically in the init method it can only be changed manually by the * user in Settings>Notifications>App Name. This is normal iOS behaviour. */ sound?: boolean | string; /** * If true the badge will be cleared on app startup. */ clearBadge?: boolean | string; /** * If the array contains one or more strings each string will be used to * subscribe to a GcmPubSub topic. * **Note**: only usable in conjunction with `senderID`. */ topics?: string[]; /** * The data required in order to enable Action Buttons for iOS. * Action Buttons on iOS - https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/PAYLOAD.md#action-buttons-1 */ categories?: CategoryArray; /** * If true the device will be set up to receive VoIP Push notifications and the * other options will be ignored since VoIP notifications are silent * notifications that should be handled in the "notification" event. */ voip?: boolean | string; } export interface CategoryArray { [name: string]: CategoryAction; } export interface CategoryAction { yes?: CategoryActionData; no?: CategoryActionData; maybe?: CategoryActionData; } export interface CategoryActionData { callback: string; title: string; foreground: boolean; destructive: boolean; inline?: boolean; } export interface AndroidPushOptions { /** * Maps to the project number in the Google Developer Console. */ senderID?: string; /** * The name of a drawable resource to use as the small-icon. The name should * not include the extension. */ icon?: string; /** * Sets the background color of the small icon on Android 5.0 and greater. * [Supported Formats](http://developer.android.com/intl/ru/reference/android/graphics/Color.html#parseColor(java.lang.String)) */ iconColor?: string; /** * If true it plays the sound specified in the push data or the default system * sound. */ sound?: boolean | string; /** * If true the device vibrates on receipt of notification. */ vibrate?: boolean | string; /** * If true the icon badge will be cleared on init and before push messages are processed. */ clearBadge?: boolean | string; /** * If true the app clears all pending notifications when it is closed. */ clearNotifications?: boolean | string; /** * If true will always show a notification, even when the app is on the * foreground. */ forceShow?: boolean | string; /** * If the array contains one or more strings each string will be used to * subscribe to a GcmPubSub topic. */ topics?: string[]; /** * The key to search for text of notification. */ messageKey?: string; /** * The key to search for title of notification. */ titleKey?: string; } export interface BrowserPushOptions { /** * Optional. Your GCM API key if you are using VAPID keys. */ applicationServerKey?: string; /** * URL for the push server you want to use. * Default: http://push.api.phonegap.com/v1/push Optional. */ pushServiceURL?: string; } interface PushOptions { ios?: IOSPushOptions; android?: AndroidPushOptions; windows?: any; browser?: BrowserPushOptions; } export type Priority = 1 | 2 | 3 | 4 | 5; export type Visibility = 0 | 1 | -1; export interface Channel { id: string; description: string; importance: Priority; sound?: string; vibration?: boolean | number[]; visibility?: Visibility; badge?: boolean; } export type PushEvent = 'registration' | 'notification' | 'error'; /** Extended Pushape types */ export interface PushapePushOptions { id_app: string; platform: string; uuid: string; } export interface PushapeOptions extends PushOptions { enabled?: boolean; pushape: PushapePushOptions; id_user: string; } export interface PushapeRegistrationEventResponse extends RegistrationEventResponse { push_id: string; status: number; } /** * @name PushapePush * @description * Register and receive push notifications. * This plugin extends functionalities of Push native plugin in order to use it with Pushape service. * * Pushape service: @link https://glue-labs.com/pushape-invio-notifiche-push-ios-android-api-sdk * * Requires Cordova plugin: `pushape-cordova-push`. For more info, please see the [Pushape plugin docs](https://github.com/gluelabs/pushape-cordova-push). * * For TypeScript users, see the [Pushape plugin docs about using TypeScript for custom notifications](https://github.com/gluelabs/pushape-cordova-push/blob/master/docs/PUSHAPE_TYPESCRIPT.md). * * @usage * ```typescript * import { PushapePush } from '@ionic-native/pushape-push/ngx'; * * * constructor(private readonly pushapePush: PushapePush) { } * * ... * * * * ``` * * @interfaces * PushapeRegistrationEventResponse * NotificationEventResponse * NotificationEventAdditionalData * IOSPushOptions * AndroidPushOptions * BrowserPushOptions * PushapePushOptions * PushapeOptions */ @Plugin({ pluginName: 'PushapePush', plugin: 'pushape-cordova-push', pluginRef: 'PushNotification', // the variable reference to call the plugin, example: navigator.geolocation repo: 'https://github.com/gluelabs/pushape-cordova-push', install: 'ionic cordova plugin add pushape-cordova-push', platforms: ['Android', 'Browser', 'iOS'], }) @Injectable() export class PushapePush extends IonicNativePlugin { /** * Init push notifications * @param options {PushapeOptions} * @return {PushObject} */ init(options: PushapeOptions): PushObject { return new PushObject(options); } /** * Check whether the push notification permission has been granted. * @return {Promise<{isEnabled: boolean}>} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted. */ @Cordova() hasPermission(): Promise<{ isEnabled: boolean }> { return; } /** * Create a new notification channel for Android O and above. * @param channel {Channel} */ @Cordova({ callbackOrder: 'reverse' }) createChannel(channel?: Channel): Promise { return; } /** * Delete a notification channel for Android O and above. * @param id {string} */ @Cordova({ callbackOrder: 'reverse' }) deleteChannel(id?: string): Promise { return; } /** * Returns a list of currently configured channels. * @return {Promise} */ @Cordova() listChannels(): Promise { return; } } /** * @hidden */ @Plugin({ pluginName: 'PushapePush', plugin: 'pushape-cordova-push', pluginRef: 'PushNotification' }) export class PushObject { private _objectInstance: any; constructor(options: PushapeOptions) { if ( checkAvailability('PushNotification', 'init', 'PushNotification') === true ) { if (typeof window !== 'undefined') { this._objectInstance = window.PushNotification.init(options); } } } /** * Adds an event listener * @param event {string} * @return {Observable} */ @CordovaInstance({ observable: true, clearFunction: 'off', clearWithArgs: true, }) on(event: PushEvent): Observable { return; } /** * The unregister method is used when the application no longer wants to receive push notifications. * Beware that this cleans up all event handlers previously registered, * so you will need to re-register them if you want them to function again without an application reload. */ @CordovaInstance() unregister(): Promise { return; } /** * Set the badge count visible when the app is not running * * The count is an integer indicating what number should show up in the badge. * Passing 0 will clear the badge. * Each notification event contains a data.count value which can be used to set the badge to correct number. * @param count */ @CordovaInstance({ callbackOrder: 'reverse', }) setApplicationIconBadgeNumber(count?: number): Promise { return; } /** * Get the current badge count visible when the app is not running * successHandler gets called with an integer which is the current badge count */ @CordovaInstance() getApplicationIconBadgeNumber(): Promise { return; } /** * iOS only * Tells the OS that you are done processing a background push notification. * successHandler gets called when background push processing is successfully completed. * @param [id] */ @CordovaInstance({ callbackOrder: 'reverse' }) finish(id?: string): Promise { return; } /** * Tells the OS to clear all notifications from the Notification Center */ @CordovaInstance() clearAllNotifications(): Promise { return; } /** * The subscribe method is used when the application wants to subscribe a new topic to receive push notifications. * @param topic {string} Topic to subscribe to. * @return {Promise} */ @CordovaInstance() subscribe(topic: string): Promise { return; } /** * The unsubscribe method is used when the application no longer wants to receive push notifications from a specific topic but continue to receive other push messages. * @param topic {string} Topic to unsubscribe from. * @return {Promise} */ @CordovaInstance() unsubscribe(topic: string): Promise { return; } }