mirror of
https://github.com/danielsogl/awesome-cordova-plugins.git
synced 2026-04-13 00:00:10 +08:00
8b53c04dc5
BREAKING CHANGE: You can remove the plugin import from the app.module.ts because of the changed Inject decorator
144 lines
3.6 KiB
TypeScript
144 lines
3.6 KiB
TypeScript
import { Injectable } from '@angular/core';
|
|
import { Cordova, IonicNativePlugin, Plugin } from '@ionic-native/core';
|
|
|
|
/**
|
|
* @name Audio Management
|
|
* @description
|
|
* A Cordova plugin to manage volume of audio streams for: ring, music, notification and system. Possible
|
|
* ringer values for those streams are: silent, vibrate and normal.
|
|
*
|
|
* @usage
|
|
* ```typescript
|
|
* import { AudioManagement } from '@ionic-native/audio-management/ngx';
|
|
*
|
|
*
|
|
* constructor(public audioman: AudioManagement) { }
|
|
*
|
|
* ...
|
|
*
|
|
* setAudioMode() {
|
|
* this.audioman.setAudioMode(AudioManagement.AudioMode.NORMAL)
|
|
* .then(() => {
|
|
* console.log('Device audio mode is now NORMAL');
|
|
* })
|
|
* .catch((reason) => {
|
|
* console.log(reason);
|
|
* });
|
|
* }
|
|
*
|
|
* getAudioMode() {
|
|
* this.audioman.getAudioMode()
|
|
* .then((value: AudioManagement.AudioModeReturn) => {
|
|
* console.log('Device audio mode is ' + value.label + ' (' + value.audioMode + ')');
|
|
* })
|
|
* .catch((reason) => {
|
|
* console.log(reason);
|
|
* });
|
|
* }
|
|
*
|
|
* ```
|
|
* @interfaces
|
|
* AudioModeReturn
|
|
*/
|
|
@Plugin({
|
|
pluginName: 'AudioManagement',
|
|
plugin: 'clovelced-plugin-audiomanagement',
|
|
pluginRef: 'AudioManagement',
|
|
repo: 'https://github.com/clovelCed/cordova-plugin-audiomanagement',
|
|
platforms: ['Android']
|
|
})
|
|
@Injectable({
|
|
providedIn: 'root'
|
|
})
|
|
export class AudioManagement extends IonicNativePlugin {
|
|
/**
|
|
* Sets the `AudioManagement.AudioMode` for the device.
|
|
*
|
|
* @param {AudioManagement.AudioMode} mode the device can be set to: Silent, Normal, Vibrate
|
|
* @returns {Promise<void>}
|
|
*/
|
|
@Cordova({
|
|
successIndex: 1,
|
|
errorIndex: 2
|
|
})
|
|
setAudioMode(mode: AudioManagement.AudioMode): Promise<void> {
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Gets the current `AudioManagement.AudioMode` of the device. Thenable returns an object with
|
|
* `label` and `audioMode` values.
|
|
*
|
|
* @returns {Promise<AudioManagement.AudioModeReturn>}
|
|
*/
|
|
@Cordova()
|
|
getAudioMode(): Promise<AudioManagement.AudioModeReturn> {
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Sets the specified `AudioManagement.VolumeType` for the device with the value from `volume`.
|
|
*
|
|
* @param {AudioManagement.VolumeType} type the `AudioManagement.VolumeType` to set
|
|
* @param {number} volume the volume value
|
|
* @returns {Promise<void>}
|
|
*/
|
|
@Cordova({
|
|
successIndex: 2,
|
|
errorIndex: 3
|
|
})
|
|
setVolume(type: AudioManagement.VolumeType, volume: number): Promise<void> {
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Gets the specified `AudioManagement.VolumeType`'s `volume`. Thenable returns an object with
|
|
* a numeric property for volume, `volume`.
|
|
*
|
|
* @param {AudioManagement.VolumeType} type the `AudioManagement.VolumeType` to get
|
|
* @returns {Promise<{volume: number}>}
|
|
*/
|
|
@Cordova({
|
|
successIndex: 1,
|
|
errorIndex: 2
|
|
})
|
|
getVolume(type: AudioManagement.VolumeType): Promise<{ volume: number }> {
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Gets the specified `AudioManagement.VolumeType`'s maximum `volume`. Thenable returns an
|
|
* object with a numeric property, `maxVolume`.
|
|
*
|
|
* @param {AudioManagement.VolumeType} type the `AudioManagement.VolumeType` to get
|
|
* @returns {Promise<{maxVolume: number}>}
|
|
*/
|
|
@Cordova({
|
|
successIndex: 1,
|
|
errorIndex: 2
|
|
})
|
|
getMaxVolume(type: AudioManagement.VolumeType): Promise<{ maxVolume: number }> {
|
|
return;
|
|
}
|
|
}
|
|
|
|
export namespace AudioManagement {
|
|
export enum AudioMode {
|
|
SILENT = 0,
|
|
VIBRATE,
|
|
NORMAL
|
|
}
|
|
|
|
export enum VolumeType {
|
|
RING = 0,
|
|
MUSIC,
|
|
NOTIFICATION,
|
|
SYSTEM
|
|
}
|
|
|
|
export interface AudioModeReturn {
|
|
audioMode: AudioManagement.AudioMode;
|
|
label: string;
|
|
}
|
|
}
|