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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<base data-ice="baseUrl" href="../../../../">
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<title data-ice="title">src/lib/components/Keyboard.js | simple-keyboard</title>
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||||
<link type="text/css" rel="stylesheet" href="css/style.css">
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<link type="text/css" rel="stylesheet" href="css/prettify-tomorrow.css">
|
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<script src="script/prettify/prettify.js"></script>
|
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<script src="script/manual.js"></script>
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||||
<meta name="description" content="On-screen Javascript Virtual Keyboard"><meta property="twitter:card" content="summary"><meta property="twitter:title" content="simple-keyboard"><meta property="twitter:description" content="On-screen Javascript Virtual Keyboard"></head>
|
||||
<body class="layout-container" data-ice="rootContainer">
|
||||
|
||||
<header>
|
||||
<a href="./">Home</a>
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||||
|
||||
<a href="identifiers.html">Reference</a>
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||||
<a href="source.html">Source</a>
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||||
|
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<div class="search-box">
|
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<span>
|
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<img src="./image/search.png">
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<span class="search-input-edge"></span><input class="search-input"><span class="search-input-edge"></span>
|
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</span>
|
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<ul class="search-result"></ul>
|
||||
</div>
|
||||
<a style="position:relative; top:3px;" href="https://github.com/hodgef/simple-keyboard"><img width="20px" src="./image/github.png"></a></header>
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||||
|
||||
<nav class="navigation" data-ice="nav"><div>
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||||
<ul>
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||||
<li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#demo">demo</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/demo/App.js~App.html">App</a></span></span></li>
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||||
<li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#lib-components">lib/components</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/lib/components/Keyboard.js~SimpleKeyboard.html">SimpleKeyboard</a></span></span></li>
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<li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#lib-services">lib/services</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/lib/services/KeyboardLayout.js~KeyboardLayout.html">KeyboardLayout</a></span></span></li>
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<li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/lib/services/PhysicalKeyboard.js~PhysicalKeyboard.html">PhysicalKeyboard</a></span></span></li>
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<li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/lib/services/Utilities.js~Utilities.html">Utilities</a></span></span></li>
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<li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#lib-tests">lib/tests</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/lib/tests/TestUtility.js~TestUtility.html">TestUtility</a></span></span></li>
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</ul>
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</div>
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</nav>
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<div class="content" data-ice="content"><h1 data-ice="title">src/lib/components/Keyboard.js</h1>
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<pre class="source-code line-number raw-source-code"><code class="prettyprint linenums" data-ice="content">import './Keyboard.css';
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// Services
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import PhysicalKeyboard from '../services/PhysicalKeyboard';
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import KeyboardLayout from '../services/KeyboardLayout';
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import Utilities from '../services/Utilities';
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||||
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||||
/**
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||||
* Root class for simple-keyboard
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* This class:
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* - Parses the options
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* - Renders the rows and buttons
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||||
* - Handles button functionality
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||||
*/
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||||
class SimpleKeyboard {
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/**
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||||
* Creates an instance of SimpleKeyboard
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||||
* @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object.
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||||
*/
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||||
constructor(...params){
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||||
let keyboardDOMQuery = typeof params[0] === "string" ? params[0] : '.simple-keyboard';
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||||
let options = typeof params[0] === "object" ? params[0] : params[1];
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||||
|
||||
if(!options)
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||||
options = {};
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||||
|
||||
/**
|
||||
* Initializing Utilities
|
||||
*/
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||||
this.utilities = new Utilities(this);
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||||
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||||
/**
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||||
* Processing options
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||||
*/
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||||
this.keyboardDOM = document.querySelector(keyboardDOMQuery);
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||||
/**
|
||||
* @type {object}
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* @property {object} layout Modify the keyboard layout.
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||||
* @property {string} layoutName Specifies which layout should be used.
|
||||
* @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”).
|
||||
* @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead.
|
||||
* @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.
|
||||
* @property {Array} buttonTheme A prop to add your own css classes to one or several buttons.
|
||||
* @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input.
|
||||
* @property {boolean} newLineOnEnter Specifies whether clicking the “ENTER” button will input a newline (\n) or not.
|
||||
* @property {boolean} tabCharOnTab Specifies whether clicking the “TAB” button will input a tab character (\t) or not.
|
||||
* @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs.
|
||||
* @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.
|
||||
* @property {object} maxLength Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.
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||||
* @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance.
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||||
* @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard.
|
||||
* @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have.
|
||||
* @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have.
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||||
* @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”).
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||||
* @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current input’s string.
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* @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
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||||
* @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
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||||
* @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs.
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*/
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||||
this.options = options;
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this.options.layoutName = this.options.layoutName || "default";
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||||
this.options.theme = this.options.theme || "hg-theme-default";
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||||
this.options.inputName = this.options.inputName || "default";
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||||
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||||
/**
|
||||
* simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`).
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||||
* This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example.
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||||
* @example
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||||
* // To get entered input
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||||
* let input = keyboard.getInput();
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||||
*
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||||
* // To clear entered input.
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||||
* keyboard.clearInput();
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||||
*
|
||||
* @type {object}
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||||
* @property {object} default Default SimpleKeyboard internal input.
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||||
* @property {object} myInputName Example input that can be set through `options.inputName:"myInputName"`.
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||||
*/
|
||||
this.input = {};
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||||
this.input[this.options.inputName] = '';
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||||
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||||
/**
|
||||
* @type {string} DOM class of the keyboard wrapper, normally "simple-keyboard" by default.
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||||
*/
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||||
this.keyboardDOMClass = keyboardDOMQuery.split('.').join("");
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||||
|
||||
/**
|
||||
* @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: "{enter}").
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||||
*/
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||||
this.buttonElements = {};
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||||
|
||||
/**
|
||||
* Rendering keyboard
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||||
*/
|
||||
if(this.keyboardDOM)
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||||
this.render();
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||||
else {
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||||
console.warn(`"${keyboardDOMQuery}" was not found in the DOM.`);
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||||
throw new Error("KEYBOARD_DOM_ERROR");
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||||
}
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||||
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||||
/**
|
||||
* Saving instance
|
||||
* This enables multiple simple-keyboard support with easier management
|
||||
*/
|
||||
if(!window['SimpleKeyboardInstances'])
|
||||
window['SimpleKeyboardInstances'] = {};
|
||||
|
||||
window['SimpleKeyboardInstances'][this.utilities.camelCase(this.keyboardDOMClass)] = this;
|
||||
|
||||
/**
|
||||
* Physical Keyboard support
|
||||
*/
|
||||
this.physicalKeyboardInterface = new PhysicalKeyboard(this);
|
||||
}
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||||
/**
|
||||
* Handles clicks made to keyboard buttons
|
||||
* @param {string} button The button's layout name.
|
||||
*/
|
||||
handleButtonClicked = (button) => {
|
||||
let debug = this.options.debug;
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||||
|
||||
/**
|
||||
* Ignoring placeholder buttons
|
||||
*/
|
||||
if(button === '{//}')
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||||
return false;
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||||
|
||||
/**
|
||||
* Calling onKeyPress
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||||
*/
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||||
if(typeof this.options.onKeyPress === "function")
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||||
this.options.onKeyPress(button);
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||||
|
||||
if(!this.input[this.options.inputName])
|
||||
this.input[this.options.inputName] = '';
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||||
|
||||
let updatedInput = this.utilities.getUpdatedInput(button, this.input[this.options.inputName], this.options, this.caretPosition);
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||||
|
||||
if(this.input[this.options.inputName] !== updatedInput){
|
||||
|
||||
/**
|
||||
* If maxLength and handleMaxLength yield true, halting
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||||
*/
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||||
if(this.options.maxLength && this.utilities.handleMaxLength(this.input, this.options, updatedInput)){
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||||
return false;
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||||
}
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||||
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||||
this.input[this.options.inputName] = updatedInput;
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||||
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||||
if(debug)
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||||
console.log('Input changed:', this.input);
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|
||||
/**
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||||
* Enforce syncInstanceInputs, if set
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||||
*/
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||||
if(this.options.syncInstanceInputs)
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||||
this.syncInstanceInputs(this.input);
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||||
|
||||
/**
|
||||
* Calling onChange
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||||
*/
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||||
if(typeof this.options.onChange === "function")
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||||
this.options.onChange(this.input[this.options.inputName]);
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||||
}
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||||
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||||
if(debug){
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||||
console.log("Key pressed:", button);
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||||
}
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||||
}
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||||
|
||||
/**
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||||
* Send a command to all simple-keyboard instances (if you have several instances).
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*/
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||||
syncInstanceInputs = () => {
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||||
this.dispatch((instance) => {
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instance.replaceInput(this.input);
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||||
});
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}
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||||
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||||
/**
|
||||
* Clear the keyboard’s input.
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||||
* @param {string} [inputName] optional - the internal input to select
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||||
*/
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clearInput = (inputName) => {
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||||
inputName = inputName || this.options.inputName;
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this.input[this.options.inputName] = '';
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||||
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||||
/**
|
||||
* Enforce syncInstanceInputs, if set
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||||
*/
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||||
if(this.options.syncInstanceInputs)
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this.syncInstanceInputs(this.input);
|
||||
}
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||||
|
||||
/**
|
||||
* Get the keyboard’s input (You can also get it from the onChange prop).
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||||
* @param {string} [inputName] optional - the internal input to select
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||||
*/
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getInput = (inputName) => {
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inputName = inputName || this.options.inputName;
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/**
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||||
* Enforce syncInstanceInputs, if set
|
||||
*/
|
||||
if(this.options.syncInstanceInputs)
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this.syncInstanceInputs(this.input);
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||||
|
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return this.input[this.options.inputName];
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the keyboard’s input.
|
||||
* @param {string} input the input value
|
||||
* @param {string} inputName optional - the internal input to select
|
||||
*/
|
||||
setInput = (input, inputName) => {
|
||||
inputName = inputName || this.options.inputName;
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||||
this.input[inputName] = input;
|
||||
|
||||
/**
|
||||
* Enforce syncInstanceInputs, if set
|
||||
*/
|
||||
if(this.options.syncInstanceInputs)
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this.syncInstanceInputs(this.input);
|
||||
}
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/**
|
||||
* Replace the input object (`keyboard.input`)
|
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* @param {object} inputObj The input object
|
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*/
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replaceInput = (inputObj) => {
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this.input = inputObj;
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}
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|
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/**
|
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* Set new option or modify existing ones after initialization.
|
||||
* @param {object} option The option to set
|
||||
*/
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setOptions = option => {
|
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option = option || {};
|
||||
this.options = Object.assign(this.options, option);
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this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove all keyboard rows and reset keyboard values.
|
||||
* Used interally between re-renders.
|
||||
*/
|
||||
clear = () => {
|
||||
this.keyboardDOM.innerHTML = '';
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||||
this.keyboardDOM.className = this.keyboardDOMClass;
|
||||
this.buttonElements = {};
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a command to all simple-keyboard instances at once (if you have multiple instances).
|
||||
* @param {function(instance: object, key: string)} callback Function to run on every instance
|
||||
*/
|
||||
dispatch = (callback) => {
|
||||
if(!window['SimpleKeyboardInstances']){
|
||||
console.warn(`SimpleKeyboardInstances is not defined. Dispatch cannot be called.`);
|
||||
throw new Error("INSTANCES_VAR_ERROR");
|
||||
}
|
||||
|
||||
return Object.keys(window['SimpleKeyboardInstances']).forEach((key) => {
|
||||
callback(window['SimpleKeyboardInstances'][key], key);
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button.
|
||||
* @param {string} buttons List of buttons to select (separated by a space).
|
||||
* @param {string} className Classes to give to the selected buttons (separated by space).
|
||||
*/
|
||||
addButtonTheme = (buttons, className) => {
|
||||
if(!className || !buttons)
|
||||
return false;
|
||||
|
||||
buttons.split(" ").forEach(button => {
|
||||
className.split(" ").forEach(classNameItem => {
|
||||
if(!this.options.buttonTheme)
|
||||
this.options.buttonTheme = [];
|
||||
|
||||
let classNameFound = false;
|
||||
|
||||
/**
|
||||
* If class is already defined, we add button to class definition
|
||||
*/
|
||||
this.options.buttonTheme.map(buttonTheme => {
|
||||
|
||||
if(buttonTheme.class.split(" ").includes(classNameItem)){
|
||||
classNameFound = true;
|
||||
|
||||
let buttonThemeArray = buttonTheme.buttons.split(" ");
|
||||
if(!buttonThemeArray.includes(button)){
|
||||
classNameFound = true;
|
||||
buttonThemeArray.push(button);
|
||||
buttonTheme.buttons = buttonThemeArray.join(" ");
|
||||
}
|
||||
}
|
||||
return buttonTheme;
|
||||
});
|
||||
|
||||
/**
|
||||
* If class is not defined, we create a new entry
|
||||
*/
|
||||
if(!classNameFound){
|
||||
this.options.buttonTheme.push({
|
||||
class: classNameItem,
|
||||
buttons: buttons
|
||||
});
|
||||
}
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.
|
||||
* @param {string} buttons List of buttons to select (separated by a space).
|
||||
* @param {string} className Classes to give to the selected buttons (separated by space).
|
||||
*/
|
||||
removeButtonTheme = (buttons, className) => {
|
||||
/**
|
||||
* When called with empty parameters, remove all button themes
|
||||
*/
|
||||
if(!buttons && !className){
|
||||
this.options.buttonTheme = [];
|
||||
this.render();
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* If buttons are passed and buttonTheme has items
|
||||
*/
|
||||
if(buttons && Array.isArray(this.options.buttonTheme) && this.options.buttonTheme.length){
|
||||
let buttonArray = buttons.split(" ");
|
||||
buttonArray.forEach((button, key) => {
|
||||
this.options.buttonTheme.map((buttonTheme, index) => {
|
||||
|
||||
/**
|
||||
* If className is set, we affect the buttons only for that class
|
||||
* Otherwise, we afect all classes
|
||||
*/
|
||||
if(
|
||||
(className && className.includes(buttonTheme.class)) ||
|
||||
!className
|
||||
){
|
||||
let filteredButtonArray = buttonTheme.buttons.split(" ").filter(item => item !== button);
|
||||
|
||||
/**
|
||||
* If buttons left, return them, otherwise, remove button Theme
|
||||
*/
|
||||
if(filteredButtonArray.length){
|
||||
buttonTheme.buttons = filteredButtonArray.join(" ");
|
||||
} else {
|
||||
this.options.buttonTheme.splice(index, 1);
|
||||
buttonTheme = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return buttonTheme;
|
||||
});
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.
|
||||
* @param {string} button The button layout name to select
|
||||
*/
|
||||
getButtonElement = (button) => {
|
||||
let output;
|
||||
|
||||
let buttonArr = this.buttonElements[button];
|
||||
if(buttonArr){
|
||||
if(buttonArr.length > 1){
|
||||
output = buttonArr;
|
||||
} else {
|
||||
output = buttonArr[0];
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the current cursor position within a input or textarea (if any)
|
||||
*/
|
||||
handleCaret = () => {
|
||||
if(this.options.debug){
|
||||
console.log("Caret handling started");
|
||||
}
|
||||
|
||||
document.addEventListener("keyup", this.caretEventHandler);
|
||||
document.addEventListener("mouseup", this.caretEventHandler);
|
||||
document.addEventListener("touchend", this.caretEventHandler);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by {@link handleCaret} when an event that warrants a cursor position update is triggered
|
||||
*/
|
||||
caretEventHandler = (event) => {
|
||||
let targetTagName = event.target.tagName.toLowerCase();
|
||||
|
||||
if(
|
||||
targetTagName === "textarea" ||
|
||||
targetTagName === "input"
|
||||
){
|
||||
/**
|
||||
* Tracks current cursor position
|
||||
* As keys are pressed, text will be added/removed at that position within the input.
|
||||
*/
|
||||
this.caretPosition = event.target.selectionStart;
|
||||
|
||||
if(this.options.debug){
|
||||
console.log('Caret at: ', event.target.selectionStart, event.target.tagName.toLowerCase());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
|
||||
*/
|
||||
onInit = () => {
|
||||
if(this.options.debug){
|
||||
console.log("Initialized");
|
||||
}
|
||||
|
||||
/**
|
||||
* Caret handling
|
||||
*/
|
||||
this.handleCaret();
|
||||
|
||||
if(typeof this.options.onInit === "function")
|
||||
this.options.onInit();
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
|
||||
*/
|
||||
onRender = () => {
|
||||
if(typeof this.options.onRender === "function")
|
||||
this.options.onRender();
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders rows and buttons as per options
|
||||
*/
|
||||
render = () => {
|
||||
/**
|
||||
* Clear keyboard
|
||||
*/
|
||||
this.clear();
|
||||
|
||||
let layoutClass = this.options.layout ? "hg-layout-custom" : `hg-layout-${this.options.layoutName}`;
|
||||
let layout = this.options.layout || KeyboardLayout.getDefaultLayout();
|
||||
|
||||
/**
|
||||
* Account for buttonTheme, if set
|
||||
*/
|
||||
let buttonThemesParsed = {};
|
||||
if(Array.isArray(this.options.buttonTheme)){
|
||||
this.options.buttonTheme.forEach(themeObj => {
|
||||
if(themeObj.buttons && themeObj.class){
|
||||
let themeButtons;
|
||||
|
||||
if(typeof themeObj.buttons === "string"){
|
||||
themeButtons = themeObj.buttons.split(' ');
|
||||
}
|
||||
|
||||
if(themeButtons){
|
||||
themeButtons.forEach(themeButton => {
|
||||
let themeParsed = buttonThemesParsed[themeButton];
|
||||
|
||||
// If the button has already been added
|
||||
if(themeParsed){
|
||||
// Making sure we don't add duplicate classes, even when buttonTheme has duplicates
|
||||
if(!this.utilities.countInArray(themeParsed.split(" "), themeObj.class)){
|
||||
buttonThemesParsed[themeButton] = `${themeParsed} ${themeObj.class}`;
|
||||
}
|
||||
} else {
|
||||
buttonThemesParsed[themeButton] = themeObj.class;
|
||||
}
|
||||
});
|
||||
}
|
||||
} else {
|
||||
console.warn(`buttonTheme row is missing the "buttons" or the "class". Please check the documentation.`)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Adding themeClass, layoutClass to keyboardDOM
|
||||
*/
|
||||
this.keyboardDOM.className += ` ${this.options.theme} ${layoutClass}`;
|
||||
|
||||
/**
|
||||
* Iterating through each row
|
||||
*/
|
||||
layout[this.options.layoutName].forEach((row, rIndex) => {
|
||||
let rowArray = row.split(' ');
|
||||
|
||||
/**
|
||||
* Creating empty row
|
||||
*/
|
||||
var rowDOM = document.createElement('div');
|
||||
rowDOM.className += "hg-row";
|
||||
|
||||
/**
|
||||
* Iterating through each button in row
|
||||
*/
|
||||
rowArray.forEach((button, bIndex) => {
|
||||
let fctBtnClass = this.utilities.getButtonClass(button);
|
||||
let buttonThemeClass = buttonThemesParsed[button];
|
||||
let buttonDisplayName = this.utilities.getButtonDisplayName(button, this.options.display, this.options.mergeDisplay);
|
||||
|
||||
/**
|
||||
* Creating button
|
||||
*/
|
||||
var buttonDOM = document.createElement('div');
|
||||
buttonDOM.className += `hg-button ${fctBtnClass}${buttonThemeClass ? " "+buttonThemeClass : ""}`;
|
||||
buttonDOM.onclick = () => this.handleButtonClicked(button);
|
||||
|
||||
/**
|
||||
* Adding identifier
|
||||
*/
|
||||
buttonDOM.setAttribute("data-skBtn", button);
|
||||
|
||||
/**
|
||||
* Adding unique id
|
||||
* Since there's no limit on spawning same buttons, the unique id ensures you can style every button
|
||||
*/
|
||||
let buttonUID = `${this.options.layoutName}-r${rIndex}b${bIndex}`;
|
||||
buttonDOM.setAttribute("data-skBtnUID", buttonUID);
|
||||
|
||||
/**
|
||||
* Adding display label
|
||||
*/
|
||||
buttonDOM.setAttribute("data-displayLabel", buttonDisplayName);
|
||||
|
||||
/**
|
||||
* Adding button label to button
|
||||
*/
|
||||
var buttonSpanDOM = document.createElement('span');
|
||||
buttonSpanDOM.innerHTML = buttonDisplayName;
|
||||
buttonDOM.appendChild(buttonSpanDOM);
|
||||
|
||||
/**
|
||||
* Adding to buttonElements
|
||||
*/
|
||||
if(!this.buttonElements[button])
|
||||
this.buttonElements[button] = [];
|
||||
|
||||
this.buttonElements[button].push(buttonDOM);
|
||||
|
||||
/**
|
||||
* Appending button to row
|
||||
*/
|
||||
rowDOM.appendChild(buttonDOM);
|
||||
|
||||
});
|
||||
|
||||
/**
|
||||
* Appending row to keyboard
|
||||
*/
|
||||
this.keyboardDOM.appendChild(rowDOM);
|
||||
});
|
||||
|
||||
/**
|
||||
* Calling onRender
|
||||
*/
|
||||
this.onRender();
|
||||
|
||||
if(!this.initialized){
|
||||
/**
|
||||
* Ensures that onInit is only called once per instantiation
|
||||
*/
|
||||
this.initialized = true;
|
||||
|
||||
/**
|
||||
* Calling onInit
|
||||
*/
|
||||
this.onInit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default SimpleKeyboard;
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
<footer class="footer">
|
||||
Generated by <a href="https://esdoc.org">ESDoc<span data-ice="esdocVersion">(1.1.0)</span><img src="./image/esdoc-logo-mini-black.png"></a>
|
||||
</footer>
|
||||
|
||||
<script src="script/search_index.js"></script>
|
||||
<script src="script/search.js"></script>
|
||||
<script src="script/pretty-print.js"></script>
|
||||
<script src="script/inherited-summary.js"></script>
|
||||
<script src="script/test-summary.js"></script>
|
||||
<script src="script/inner-link.js"></script>
|
||||
<script src="script/patch-for-local.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user