mirror of
https://github.com/hodgef/simple-keyboard.git
synced 2026-04-30 00:00:04 +08:00
Docs update
This commit is contained in:
@@ -92,4 +92,12 @@ body, html {
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.simple-keyboard.hg-theme-default .hg-button.hg-selectedButton {
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background: rgba(5, 25, 70, 0.53);
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color: white;
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}
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.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn[data-skbtn=".com"] {
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max-width: 82px;
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}
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.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn[data-skbtn="@"] {
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max-width: 60px;
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}
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+139
-10
@@ -5,7 +5,18 @@ import PhysicalKeyboard from '../services/PhysicalKeyboard';
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import KeyboardLayout from '../services/KeyboardLayout';
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import Utilities from '../services/Utilities';
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/**
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* Root class for simple-keyboard
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* This class:
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* - Parses the options
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* - Renders the rows and buttons
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* - Handles button functionality
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*/
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class SimpleKeyboard {
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/**
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* Creates an instance of SimpleKeyboard
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* @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object.
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*/
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constructor(...params){
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let keyboardDOMQuery = typeof params[0] === "string" ? params[0] : '.simple-keyboard';
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let options = typeof params[0] === "object" ? params[0] : params[1];
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@@ -22,14 +33,61 @@ class SimpleKeyboard {
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* Processing options
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*/
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this.keyboardDOM = document.querySelector(keyboardDOMQuery);
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/**
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* @type {object}
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* @property {object} layout Modify the keyboard layout.
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* @property {string} layoutName Specifies which layout should be used.
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* @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”).
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* @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead.
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* @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.
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* @property {Array} buttonTheme A prop to add your own css classes to one or several buttons.
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* @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input.
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* @property {boolean} newLineOnEnter Specifies whether clicking the “ENTER” button will input a newline (\n) or not.
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* @property {boolean} tabCharOnTab Specifies whether clicking the “TAB” button will input a tab character (\t) or not.
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* @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs.
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* @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.
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* @property {object} maxLength Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.
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* @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance.
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* @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard.
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* @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have.
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* @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have.
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* @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”).
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* @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current input’s string.
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* @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
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* @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
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* @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs.
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*/
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this.options = options;
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this.options.layoutName = this.options.layoutName || "default";
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this.options.theme = this.options.theme || "hg-theme-default";
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this.options.inputName = this.options.inputName || "default";
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/**
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* simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`).
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* This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example.
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* @example
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* // To get entered input
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* let input = keyboard.getInput();
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*
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* // To clear entered input.
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* keyboard.clearInput();
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*
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* @type {object}
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* @property {object} default Default SimpleKeyboard internal input.
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* @property {object} myInputName Example input that can be set through `options.inputName:"myInputName"`.
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*/
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this.input = {};
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this.input[this.options.inputName] = '';
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/**
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* @type {string} DOM class of the keyboard wrapper, normally "simple-keyboard" by default.
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*/
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this.keyboardDOMClass = keyboardDOMQuery.split('.').join("");
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this.timers = {};
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/**
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* @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: "{enter}").
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*/
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this.buttonElements = {};
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/**
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@@ -56,7 +114,10 @@ class SimpleKeyboard {
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*/
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this.physicalKeyboardInterface = new PhysicalKeyboard(this);
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}
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/**
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* Handles clicks made to keyboard buttons
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* @param {string} button The button's layout name.
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*/
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handleButtonClicked = (button) => {
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let debug = this.options.debug;
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@@ -92,7 +153,7 @@ class SimpleKeyboard {
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console.log('Input changed:', this.input);
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/**
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* syncInstanceInputs
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* Enforce syncInstanceInputs, if set
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*/
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if(this.options.syncInstanceInputs)
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this.syncInstanceInputs(this.input);
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@@ -109,28 +170,39 @@ class SimpleKeyboard {
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}
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}
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/**
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* Send a command to all simple-keyboard instances (if you have several instances).
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*/
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syncInstanceInputs = () => {
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this.dispatch((section) => {
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section.replaceInput(this.input);
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this.dispatch((instance) => {
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instance.replaceInput(this.input);
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});
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}
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/**
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* Clear the keyboard’s input.
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* @param {string} [inputName] optional - the internal input to select
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*/
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clearInput = (inputName) => {
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inputName = inputName || this.options.inputName;
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this.input[this.options.inputName] = '';
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/**
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* syncInstanceInputs
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* Enforce syncInstanceInputs, if set
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*/
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if(this.options.syncInstanceInputs)
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this.syncInstanceInputs(this.input);
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}
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/**
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* Get the keyboard’s input (You can also get it from the onChange prop).
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* @param {string} [inputName] optional - the internal input to select
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*/
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getInput = (inputName) => {
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inputName = inputName || this.options.inputName;
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/**
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* syncInstanceInputs
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* Enforce syncInstanceInputs, if set
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*/
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if(this.options.syncInstanceInputs)
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this.syncInstanceInputs(this.input);
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@@ -138,33 +210,54 @@ class SimpleKeyboard {
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return this.input[this.options.inputName];
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}
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/**
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* Set the keyboard’s input.
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* @param {string} input the input value
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* @param {string} inputName optional - the internal input to select
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*/
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setInput = (input, inputName) => {
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inputName = inputName || this.options.inputName;
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this.input[inputName] = input;
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/**
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* syncInstanceInputs
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* Enforce syncInstanceInputs, if set
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*/
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if(this.options.syncInstanceInputs)
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this.syncInstanceInputs(this.input);
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}
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/**
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* Replace the input object (`keyboard.input`)
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* @param {object} inputObj The input object
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*/
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replaceInput = (inputObj) => {
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this.input = inputObj;
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}
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/**
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* Set new option or modify existing ones after initialization.
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* @param {object} option The option to set
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*/
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setOptions = option => {
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option = option || {};
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this.options = Object.assign(this.options, option);
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this.render();
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}
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/**
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* Remove all keyboard rows and reset keyboard values.
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* Used interally between re-renders.
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*/
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clear = () => {
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this.keyboardDOM.innerHTML = '';
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this.keyboardDOM.className = this.keyboardDOMClass;
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this.buttonElements = {};
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}
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/**
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* Send a command to all simple-keyboard instances at once (if you have multiple instances).
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* @param {function(instance: object, key: string)} callback Function to run on every instance
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*/
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dispatch = (callback) => {
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if(!window['SimpleKeyboardInstances']){
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console.warn(`SimpleKeyboardInstances is not defined. Dispatch cannot be called.`);
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@@ -176,6 +269,11 @@ class SimpleKeyboard {
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})
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}
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/**
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* Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button.
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* @param {string} buttons List of buttons to select (separated by a space).
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* @param {string} className Classes to give to the selected buttons (separated by space).
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*/
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addButtonTheme = (buttons, className) => {
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if(!className || !buttons)
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return false;
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@@ -221,6 +319,11 @@ class SimpleKeyboard {
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this.render();
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}
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/**
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* Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.
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* @param {string} buttons List of buttons to select (separated by a space).
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* @param {string} className Classes to give to the selected buttons (separated by space).
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*/
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removeButtonTheme = (buttons, className) => {
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/**
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* When called with empty parameters, remove all button themes
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@@ -269,6 +372,10 @@ class SimpleKeyboard {
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}
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}
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/**
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* Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.
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* @param {string} button The button layout name to select
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*/
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getButtonElement = (button) => {
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let output;
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@@ -284,6 +391,9 @@ class SimpleKeyboard {
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return output;
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}
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/**
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* Retrieves the current cursor position within a input or textarea (if any)
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*/
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handleCaret = () => {
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if(this.options.debug){
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console.log("Caret handling started");
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@@ -294,6 +404,9 @@ class SimpleKeyboard {
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document.addEventListener("touchend", this.caretEventHandler);
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}
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/**
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* Called by {@link handleCaret} when an event that warrants a cursor position update is triggered
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*/
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caretEventHandler = (event) => {
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let targetTagName = event.target.tagName.toLowerCase();
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@@ -301,6 +414,10 @@ class SimpleKeyboard {
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targetTagName === "textarea" ||
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targetTagName === "input"
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){
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/**
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* Tracks current cursor position
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* As keys are pressed, text will be added/removed at that position within the input.
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*/
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this.caretPosition = event.target.selectionStart;
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if(this.options.debug){
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@@ -309,6 +426,9 @@ class SimpleKeyboard {
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}
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}
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/**
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* Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
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*/
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onInit = () => {
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if(this.options.debug){
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console.log("Initialized");
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@@ -323,11 +443,17 @@ class SimpleKeyboard {
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this.options.onInit();
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}
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/**
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* Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
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*/
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onRender = () => {
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if(typeof this.options.onRender === "function")
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this.options.onRender();
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}
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/**
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* Renders rows and buttons as per options
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*/
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render = () => {
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/**
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* Clear keyboard
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@@ -454,6 +580,9 @@ class SimpleKeyboard {
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this.onRender();
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if(!this.initialized){
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/**
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* Ensures that onInit is only called once per instantiation
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*/
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this.initialized = true;
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/**
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