Adding PrettierPlugin to build process

This commit is contained in:
Francisco Hodge
2019-02-15 21:49:27 -05:00
parent 05976e0e7b
commit 70d2cca7ac
7 changed files with 412 additions and 361 deletions
+224 -204
View File
@@ -1,9 +1,9 @@
import './Keyboard.css';
import "./Keyboard.css";
// Services
import PhysicalKeyboard from '../services/PhysicalKeyboard';
import KeyboardLayout from '../services/KeyboardLayout';
import Utilities from '../services/Utilities';
import PhysicalKeyboard from "../services/PhysicalKeyboard";
import KeyboardLayout from "../services/KeyboardLayout";
import Utilities from "../services/Utilities";
/**
* Root class for simple-keyboard
@@ -17,12 +17,12 @@ class SimpleKeyboard {
* Creates an instance of SimpleKeyboard
* @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object.
*/
constructor(...params){
let keyboardDOMQuery = typeof params[0] === "string" ? params[0] : ".simple-keyboard";
constructor(...params) {
let keyboardDOMQuery =
typeof params[0] === "string" ? params[0] : ".simple-keyboard";
let options = typeof params[0] === "object" ? params[0] : params[1];
if(!options)
options = {};
if (!options) options = {};
/**
* Initializing Utilities
@@ -66,12 +66,13 @@ class SimpleKeyboard {
this.options.layoutName = this.options.layoutName || "default";
this.options.theme = this.options.theme || "hg-theme-default";
this.options.inputName = this.options.inputName || "default";
this.options.preventMouseDownDefault = this.options.preventMouseDownDefault || false;
this.options.preventMouseDownDefault =
this.options.preventMouseDownDefault || false;
/**
* @type {object} Classes identifying loaded plugins
*/
this.keyboardPluginClasses = '';
this.keyboardPluginClasses = "";
/**
* Bindings
@@ -105,21 +106,21 @@ class SimpleKeyboard {
* @example
* // To get entered input
* let input = keyboard.getInput();
*
*
* // To clear entered input.
* keyboard.clearInput();
*
*
* @type {object}
* @property {object} default Default SimpleKeyboard internal input.
* @property {object} myInputName Example input that can be set through `options.inputName:"myInputName"`.
*/
this.input = {};
this.input[this.options.inputName] = '';
this.input[this.options.inputName] = "";
/**
* @type {string} DOM class of the keyboard wrapper, normally "simple-keyboard" by default.
*/
this.keyboardDOMClass = keyboardDOMQuery.split('.').join("");
this.keyboardDOMClass = keyboardDOMQuery.split(".").join("");
/**
* @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: "{enter}").
@@ -129,8 +130,7 @@ class SimpleKeyboard {
/**
* Rendering keyboard
*/
if(this.keyboardDOM)
this.render();
if (this.keyboardDOM) this.render();
else {
console.warn(`"${keyboardDOMQuery}" was not found in the DOM.`);
throw new Error("KEYBOARD_DOM_ERROR");
@@ -140,10 +140,12 @@ class SimpleKeyboard {
* Saving instance
* This enables multiple simple-keyboard support with easier management
*/
if(!window['SimpleKeyboardInstances'])
window['SimpleKeyboardInstances'] = {};
window['SimpleKeyboardInstances'][this.utilities.camelCase(this.keyboardDOMClass)] = this;
if (!window["SimpleKeyboardInstances"])
window["SimpleKeyboardInstances"] = {};
window["SimpleKeyboardInstances"][
this.utilities.camelCase(this.keyboardDOMClass)
] = this;
/**
* Physical Keyboard support
@@ -161,68 +163,72 @@ class SimpleKeyboard {
* Handles clicks made to keyboard buttons
* @param {string} button The button's layout name.
*/
handleButtonClicked(button){
handleButtonClicked(button) {
let debug = this.options.debug;
/**
* Ignoring placeholder buttons
*/
if(button === '{//}')
return false;
if (button === "{//}") return false;
/**
* Calling onKeyPress
*/
if(typeof this.options.onKeyPress === "function")
if (typeof this.options.onKeyPress === "function")
this.options.onKeyPress(button);
if(!this.input[this.options.inputName])
this.input[this.options.inputName] = '';
if (!this.input[this.options.inputName])
this.input[this.options.inputName] = "";
let updatedInput = this.utilities.getUpdatedInput(
button, this.input[this.options.inputName], this.options, this.caretPosition
button,
this.input[this.options.inputName],
this.options,
this.caretPosition
);
if(
if (
// If input will change as a result of this button press
this.input[this.options.inputName] !== updatedInput &&
// This pertains to the "inputPattern" option:
(
// If inputPattern isn't set
!this.options.inputPattern ||
// If inputPattern isn't set
(!this.options.inputPattern ||
// Or, if it is set and if the pattern is valid - we proceed.
(this.options.inputPattern && this.inputPatternIsValid(updatedInput))
)
){
(this.options.inputPattern && this.inputPatternIsValid(updatedInput)))
) {
/**
* If maxLength and handleMaxLength yield true, halting
*/
if(this.options.maxLength && this.utilities.handleMaxLength(this.input, this.options, updatedInput)){
if (
this.options.maxLength &&
this.utilities.handleMaxLength(this.input, this.options, updatedInput)
) {
return false;
}
this.input[this.options.inputName] = this.utilities.getUpdatedInput(
button, this.input[this.options.inputName], this.options, this.caretPosition, true
this.input[this.options.inputName] = this.utilities.getUpdatedInput(
button,
this.input[this.options.inputName],
this.options,
this.caretPosition,
true
);
if(debug)
console.log('Input changed:', this.input);
if (debug) console.log("Input changed:", this.input);
/**
* Enforce syncInstanceInputs, if set
*/
if(this.options.syncInstanceInputs)
this.syncInstanceInputs(this.input);
if (this.options.syncInstanceInputs) this.syncInstanceInputs(this.input);
/**
* Calling onChange
*/
if(typeof this.options.onChange === "function")
if (typeof this.options.onChange === "function")
this.options.onChange(this.input[this.options.inputName]);
}
if(debug){
if (debug) {
console.log("Key pressed:", button);
}
}
@@ -231,33 +237,28 @@ class SimpleKeyboard {
* Handles button mousedown
*/
/* istanbul ignore next */
handleButtonMouseDown(button, e){
handleButtonMouseDown(button, e) {
/**
* @type {boolean} Whether the mouse is being held onKeyPress
*/
this.isMouseHold = true;
if(this.holdInteractionTimeout)
clearTimeout(this.holdInteractionTimeout);
if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout);
if(this.holdTimeout)
clearTimeout(this.holdTimeout);
if (this.holdTimeout) clearTimeout(this.holdTimeout);
/**
* @type {object} Time to wait until a key hold is detected
*/
this.holdTimeout = setTimeout(() => {
if(
this.isMouseHold &&
(
(!button.includes("{") && !button.includes("}")) ||
if (
this.isMouseHold &&
((!button.includes("{") && !button.includes("}")) ||
button === "{bksp}" ||
button === "{space}" ||
button === "{tab}"
)
){
if(this.options.debug)
console.log("Button held:", button);
button === "{tab}")
) {
if (this.options.debug) console.log("Button held:", button);
this.handleButtonHold(button, e);
}
@@ -268,25 +269,23 @@ class SimpleKeyboard {
/**
* Handles button mouseup
*/
handleButtonMouseUp(){
handleButtonMouseUp() {
this.isMouseHold = false;
if(this.holdInteractionTimeout)
clearTimeout(this.holdInteractionTimeout);
if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout);
}
/**
* Handles button hold
*/
/* istanbul ignore next */
handleButtonHold(button){
if(this.holdInteractionTimeout)
clearTimeout(this.holdInteractionTimeout);
handleButtonHold(button) {
if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout);
/**
* @type {object} Timeout dictating the speed of key hold iterations
*/
this.holdInteractionTimeout = setTimeout(() => {
if(this.isMouseHold){
if (this.isMouseHold) {
this.handleButtonClicked(button);
this.handleButtonHold(button);
} else {
@@ -298,39 +297,37 @@ class SimpleKeyboard {
/**
* Send a command to all simple-keyboard instances (if you have several instances).
*/
syncInstanceInputs(){
this.dispatch((instance) => {
syncInstanceInputs() {
this.dispatch(instance => {
instance.replaceInput(this.input);
});
}
/**
* Clear the keyboards input.
* @param {string} [inputName] optional - the internal input to select
*/
clearInput(inputName){
clearInput(inputName) {
inputName = inputName || this.options.inputName;
this.input[inputName] = '';
this.input[inputName] = "";
/**
* Enforce syncInstanceInputs, if set
*/
if(this.options.syncInstanceInputs)
this.syncInstanceInputs(this.input);
if (this.options.syncInstanceInputs) this.syncInstanceInputs(this.input);
}
/**
* Get the keyboards input (You can also get it from the onChange prop).
* @param {string} [inputName] optional - the internal input to select
*/
getInput(inputName){
getInput(inputName) {
inputName = inputName || this.options.inputName;
/**
* Enforce syncInstanceInputs, if set
*/
if(this.options.syncInstanceInputs)
this.syncInstanceInputs(this.input);
if (this.options.syncInstanceInputs) this.syncInstanceInputs(this.input);
return this.input[this.options.inputName];
}
@@ -340,41 +337,40 @@ class SimpleKeyboard {
* @param {string} input the input value
* @param {string} inputName optional - the internal input to select
*/
setInput(input, inputName){
setInput(input, inputName) {
inputName = inputName || this.options.inputName;
this.input[inputName] = input;
/**
* Enforce syncInstanceInputs, if set
*/
if(this.options.syncInstanceInputs)
this.syncInstanceInputs(this.input);
if (this.options.syncInstanceInputs) this.syncInstanceInputs(this.input);
}
/**
* Replace the input object (`keyboard.input`)
* @param {object} inputObj The input object
*/
replaceInput(inputObj){
replaceInput(inputObj) {
this.input = inputObj;
}
/**
* Set new option or modify existing ones after initialization.
* Set new option or modify existing ones after initialization.
* @param {object} option The option to set
*/
setOptions = option => {
option = option || {};
this.options = Object.assign(this.options, option);
this.render();
}
};
/**
* Remove all keyboard rows and reset keyboard values.
* Used interally between re-renders.
*/
clear(){
this.keyboardDOM.innerHTML = '';
clear() {
this.keyboardDOM.innerHTML = "";
this.keyboardDOM.className = this.keyboardDOMClass;
this.buttonElements = {};
}
@@ -383,15 +379,17 @@ class SimpleKeyboard {
* Send a command to all simple-keyboard instances at once (if you have multiple instances).
* @param {function(instance: object, key: string)} callback Function to run on every instance
*/
dispatch(callback){
if(!window['SimpleKeyboardInstances']){
console.warn(`SimpleKeyboardInstances is not defined. Dispatch cannot be called.`);
dispatch(callback) {
if (!window["SimpleKeyboardInstances"]) {
console.warn(
`SimpleKeyboardInstances is not defined. Dispatch cannot be called.`
);
throw new Error("INSTANCES_VAR_ERROR");
}
return Object.keys(window['SimpleKeyboardInstances']).forEach((key) => {
callback(window['SimpleKeyboardInstances'][key], key);
})
return Object.keys(window["SimpleKeyboardInstances"]).forEach(key => {
callback(window["SimpleKeyboardInstances"][key], key);
});
}
/**
@@ -399,27 +397,24 @@ class SimpleKeyboard {
* @param {string} buttons List of buttons to select (separated by a space).
* @param {string} className Classes to give to the selected buttons (separated by space).
*/
addButtonTheme(buttons, className){
if(!className || !buttons)
return false;
addButtonTheme(buttons, className) {
if (!className || !buttons) return false;
buttons.split(" ").forEach(button => {
className.split(" ").forEach(classNameItem => {
if(!this.options.buttonTheme)
this.options.buttonTheme = [];
if (!this.options.buttonTheme) this.options.buttonTheme = [];
let classNameFound = false;
/**
* If class is already defined, we add button to class definition
*/
this.options.buttonTheme.map(buttonTheme => {
if(buttonTheme.class.split(" ").includes(classNameItem)){
if (buttonTheme.class.split(" ").includes(classNameItem)) {
classNameFound = true;
let buttonThemeArray = buttonTheme.buttons.split(" ");
if(!buttonThemeArray.includes(button)){
if (!buttonThemeArray.includes(button)) {
classNameFound = true;
buttonThemeArray.push(button);
buttonTheme.buttons = buttonThemeArray.join(" ");
@@ -431,13 +426,12 @@ class SimpleKeyboard {
/**
* If class is not defined, we create a new entry
*/
if(!classNameFound){
if (!classNameFound) {
this.options.buttonTheme.push({
class: classNameItem,
buttons: buttons
});
}
});
});
@@ -449,11 +443,11 @@ class SimpleKeyboard {
* @param {string} buttons List of buttons to select (separated by a space).
* @param {string} className Classes to give to the selected buttons (separated by space).
*/
removeButtonTheme(buttons, className){
removeButtonTheme(buttons, className) {
/**
* When called with empty parameters, remove all button themes
*/
if(!buttons && !className){
if (!buttons && !className) {
this.options.buttonTheme = [];
this.render();
return false;
@@ -462,31 +456,35 @@ class SimpleKeyboard {
/**
* If buttons are passed and buttonTheme has items
*/
if(buttons && Array.isArray(this.options.buttonTheme) && this.options.buttonTheme.length){
if (
buttons &&
Array.isArray(this.options.buttonTheme) &&
this.options.buttonTheme.length
) {
let buttonArray = buttons.split(" ");
buttonArray.forEach((button, key) => {
this.options.buttonTheme.map((buttonTheme, index) => {
/**
* If className is set, we affect the buttons only for that class
* Otherwise, we afect all classes
*/
if(
if (
(className && className.includes(buttonTheme.class)) ||
!className
){
let filteredButtonArray = buttonTheme.buttons.split(" ").filter(item => item !== button);
) {
let filteredButtonArray = buttonTheme.buttons
.split(" ")
.filter(item => item !== button);
/**
* If buttons left, return them, otherwise, remove button Theme
*/
if(filteredButtonArray.length){
if (filteredButtonArray.length) {
buttonTheme.buttons = filteredButtonArray.join(" ");
} else {
this.options.buttonTheme.splice(index, 1);
buttonTheme = null;
}
}
return buttonTheme;
@@ -501,12 +499,12 @@ class SimpleKeyboard {
* Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.
* @param {string} button The button layout name to select
*/
getButtonElement(button){
getButtonElement(button) {
let output;
let buttonArr = this.buttonElements[button];
if(buttonArr){
if(buttonArr.length > 1){
if (buttonArr) {
if (buttonArr.length > 1) {
output = buttonArr;
} else {
output = buttonArr[0];
@@ -520,24 +518,28 @@ class SimpleKeyboard {
* This handles the "inputPattern" option
* by checking if the provided inputPattern passes
*/
inputPatternIsValid(inputVal){
inputPatternIsValid(inputVal) {
let inputPatternRaw = this.options.inputPattern;
let inputPattern;
/**
* Check if input pattern is global or targeted to individual inputs
*/
if(inputPatternRaw instanceof RegExp){
if (inputPatternRaw instanceof RegExp) {
inputPattern = inputPatternRaw;
} else {
inputPattern = inputPatternRaw[this.options.inputName];
}
if(inputPattern && inputVal){
if (inputPattern && inputVal) {
let didInputMatch = inputPattern.test(inputVal);
if(this.options.debug){
console.log(`inputPattern ("${inputPattern}"): ${didInputMatch ? "passed" : "did not pass!"}`);
if (this.options.debug) {
console.log(
`inputPattern ("${inputPattern}"): ${
didInputMatch ? "passed" : "did not pass!"
}`
);
}
return didInputMatch;
@@ -552,59 +554,62 @@ class SimpleKeyboard {
/**
* Retrieves the current cursor position within a input or textarea (if any)
*/
handleCaret(){
handleCaret() {
/**
* Only first instance should insall the caret handling events
*/
this.caretPosition = null;
let simpleKeyboardInstances = window['SimpleKeyboardInstances'];
let simpleKeyboardInstances = window["SimpleKeyboardInstances"];
if(
(
simpleKeyboardInstances &&
Object.keys(simpleKeyboardInstances)[0] === this.utilities.camelCase(this.keyboardDOMClass)
) ||
if (
(simpleKeyboardInstances &&
Object.keys(simpleKeyboardInstances)[0] ===
this.utilities.camelCase(this.keyboardDOMClass)) ||
!simpleKeyboardInstances
){
if(this.options.debug){
console.log(`Caret handling started (${this.keyboardDOMClass})`)
}
) {
if (this.options.debug) {
console.log(`Caret handling started (${this.keyboardDOMClass})`);
}
document.addEventListener("keyup", this.caretEventHandler);
document.addEventListener("mouseup", this.caretEventHandler);
document.addEventListener("touchend", this.caretEventHandler);
}
document.addEventListener("keyup", this.caretEventHandler);
document.addEventListener("mouseup", this.caretEventHandler);
document.addEventListener("touchend", this.caretEventHandler);
}
}
/**
* Called by {@link handleCaret} when an event that warrants a cursor position update is triggered
*/
caretEventHandler(event){
caretEventHandler(event) {
let targetTagName;
if(event.target.tagName){
if (event.target.tagName) {
targetTagName = event.target.tagName.toLowerCase();
}
this.dispatch(instance => {
if(instance.isMouseHold){
instance.isMouseHold = false;
if (instance.isMouseHold) {
instance.isMouseHold = false;
}
if(
(targetTagName === "textarea" ||
targetTagName === "input") &&
!instance.options.disableCaretPositioning
){
if (
(targetTagName === "textarea" || targetTagName === "input") &&
!instance.options.disableCaretPositioning
) {
/**
* Tracks current cursor position
* As keys are pressed, text will be added/removed at that position within the input.
*/
instance.caretPosition = event.target.selectionStart;
instance.caretPosition = event.target.selectionStart;
if(instance.options.debug){
console.log("Caret at: ", event.target.selectionStart, event.target.tagName.toLowerCase(), `(${instance.keyboardDOMClass})`);
}
} else if(instance.options.disableCaretPositioning){
if (instance.options.debug) {
console.log(
"Caret at: ",
event.target.selectionStart,
event.target.tagName.toLowerCase(),
`(${instance.keyboardDOMClass})`
);
}
} else if (instance.options.disableCaretPositioning) {
/**
* If we toggled off disableCaretPositioning, we must ensure caretPosition doesn't persist once reactivated.
*/
@@ -616,9 +621,9 @@ class SimpleKeyboard {
/**
* Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
*/
onInit(){
if(this.options.debug){
console.log(`${this.keyboardDOMClass} Initialized`)
onInit() {
if (this.options.debug) {
console.log(`${this.keyboardDOMClass} Initialized`);
}
/**
@@ -626,23 +631,21 @@ class SimpleKeyboard {
*/
this.handleCaret();
if(typeof this.options.onInit === "function")
this.options.onInit();
if (typeof this.options.onInit === "function") this.options.onInit();
}
/**
* Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
*/
onRender(){
if(typeof this.options.onRender === "function")
this.options.onRender();
onRender() {
if (typeof this.options.onRender === "function") this.options.onRender();
}
/**
* Executes the callback function once all modules have been loaded
*/
onModulesLoaded(){
if(typeof this.options.onModulesLoaded === "function")
/**
* Executes the callback function once all modules have been loaded
*/
onModulesLoaded() {
if (typeof this.options.onModulesLoaded === "function")
this.options.onModulesLoaded();
}
@@ -650,30 +653,33 @@ class SimpleKeyboard {
* Register module
*/
registerModule = (name, initCallback) => {
if(!this.modules[name])
this.modules[name] = {};
if (!this.modules[name]) this.modules[name] = {};
initCallback(this.modules[name]);
}
};
/**
* Load modules
*/
loadModules(){
if(Array.isArray(this.options.modules)){
loadModules() {
if (Array.isArray(this.options.modules)) {
this.options.modules.forEach(Module => {
let module = new Module();
/* istanbul ignore next */
if(module.constructor.name && module.constructor.name !== "Function"){
let classStr = `module-${this.utilities.camelCase(module.constructor.name)}`;
this.keyboardPluginClasses = this.keyboardPluginClasses + ` ${classStr}`;
if (module.constructor.name && module.constructor.name !== "Function") {
let classStr = `module-${this.utilities.camelCase(
module.constructor.name
)}`;
this.keyboardPluginClasses =
this.keyboardPluginClasses + ` ${classStr}`;
}
module.init(this);
});
this.keyboardPluginClasses = this.keyboardPluginClasses + " modules-loaded";
this.keyboardPluginClasses =
this.keyboardPluginClasses + " modules-loaded";
this.render();
this.onModulesLoaded();
@@ -684,23 +690,22 @@ class SimpleKeyboard {
* Get module prop
*/
getModuleProp = (name, prop) => {
if(!this.modules[name])
return false;
if (!this.modules[name]) return false;
return this.modules[name][prop];
}
};
/**
* getModulesList
*/
getModulesList = () => {
return Object.keys(this.modules);
}
};
/**
* Renders rows and buttons as per options
*/
render(){
render() {
/**
* Clear keyboard
*/
@@ -708,30 +713,37 @@ class SimpleKeyboard {
let layoutClass = `hg-layout-${this.options.layoutName}`;
let layout = this.options.layout || KeyboardLayout.getDefaultLayout();
let useTouchEvents = this.options.useTouchEvents || false
let useTouchEvents = this.options.useTouchEvents || false;
/**
* Account for buttonTheme, if set
*/
let buttonThemesParsed = {};
if(Array.isArray(this.options.buttonTheme)){
if (Array.isArray(this.options.buttonTheme)) {
this.options.buttonTheme.forEach(themeObj => {
if(themeObj.buttons && themeObj.class){
if (themeObj.buttons && themeObj.class) {
let themeButtons;
if(typeof themeObj.buttons === "string"){
if (typeof themeObj.buttons === "string") {
themeButtons = themeObj.buttons.split(" ");
}
if(themeButtons){
if (themeButtons) {
themeButtons.forEach(themeButton => {
let themeParsed = buttonThemesParsed[themeButton];
// If the button has already been added
if(themeParsed){
if (themeParsed) {
// Making sure we don't add duplicate classes, even when buttonTheme has duplicates
if(!this.utilities.countInArray(themeParsed.split(" "), themeObj.class)){
buttonThemesParsed[themeButton] = `${themeParsed} ${themeObj.class}`;
if (
!this.utilities.countInArray(
themeParsed.split(" "),
themeObj.class
)
) {
buttonThemesParsed[themeButton] = `${themeParsed} ${
themeObj.class
}`;
}
} else {
buttonThemesParsed[themeButton] = themeObj.class;
@@ -739,7 +751,9 @@ class SimpleKeyboard {
});
}
} else {
console.warn(`buttonTheme row is missing the "buttons" or the "class". Please check the documentation.`)
console.warn(
`buttonTheme row is missing the "buttons" or the "class". Please check the documentation.`
);
}
});
}
@@ -747,7 +761,9 @@ class SimpleKeyboard {
/**
* Adding themeClass, layoutClass to keyboardDOM
*/
this.keyboardDOM.className += ` ${this.options.theme} ${layoutClass} ${this.keyboardPluginClasses}`;
this.keyboardDOM.className += ` ${this.options.theme} ${layoutClass} ${
this.keyboardPluginClasses
}`;
/**
* Iterating through each row
@@ -767,33 +783,39 @@ class SimpleKeyboard {
rowArray.forEach((button, bIndex) => {
let fctBtnClass = this.utilities.getButtonClass(button);
let buttonThemeClass = buttonThemesParsed[button];
let buttonDisplayName = this.utilities.getButtonDisplayName(button, this.options.display, this.options.mergeDisplay);
let buttonDisplayName = this.utilities.getButtonDisplayName(
button,
this.options.display,
this.options.mergeDisplay
);
/**
* Creating button
*/
let buttonType = this.options.useButtonTag ? "button" : "div";
let buttonDOM = document.createElement(buttonType);
buttonDOM.className += `hg-button ${fctBtnClass}${buttonThemeClass ? " "+buttonThemeClass : ""}`;
buttonDOM.className += `hg-button ${fctBtnClass}${
buttonThemeClass ? " " + buttonThemeClass : ""
}`;
if (useTouchEvents) {
buttonDOM.ontouchstart = (e) => {
buttonDOM.ontouchstart = e => {
this.handleButtonClicked(button);
this.handleButtonMouseDown(button, e);
}
};
buttonDOM.ontouchend = e => this.handleButtonMouseUp();
buttonDOM.ontouchcancel = e => this.handleButtonMouseUp();
} else {
buttonDOM.onclick = () => {
this.isMouseHold = false;
this.handleButtonClicked(button);
}
buttonDOM.onmousedown = (e) => {
};
buttonDOM.onmousedown = e => {
if (this.options.preventMouseDownDefault) e.preventDefault();
this.handleButtonMouseDown(button, e);
}
};
}
/**
* Adding identifier
*/
@@ -814,15 +836,14 @@ class SimpleKeyboard {
/**
* Adding button label to button
*/
let buttonSpanDOM = document.createElement('span');
let buttonSpanDOM = document.createElement("span");
buttonSpanDOM.innerHTML = buttonDisplayName;
buttonDOM.appendChild(buttonSpanDOM);
/**
* Adding to buttonElements
*/
if(!this.buttonElements[button])
this.buttonElements[button] = [];
if (!this.buttonElements[button]) this.buttonElements[button] = [];
this.buttonElements[button].push(buttonDOM);
@@ -830,7 +851,6 @@ class SimpleKeyboard {
* Appending button to row
*/
rowDOM.appendChild(buttonDOM);
});
/**
@@ -844,7 +864,7 @@ class SimpleKeyboard {
*/
this.onRender();
if(!this.initialized){
if (!this.initialized) {
/**
* Ensures that onInit is only called once per instantiation
*/