Port to typescript

This commit is contained in:
Francisco Hodge
2021-03-07 02:52:17 -05:00
parent ae54359b40
commit 8ba81892fe
45 changed files with 5511 additions and 18599 deletions
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export interface KeyboardLayoutObject {
[key: string]: string[];
}
export interface KeyboardButtonTheme {
class: string;
buttons: string;
}
export interface KeyboardButtonAttributes {
attribute: string;
value: string;
buttons: string;
}
export interface KeyboardInput {
[key: string]: string
}
export type KeyboardButton = HTMLDivElement | HTMLButtonElement;
export type KeyboardHandlerEvent = PointerEvent & TouchEvent & KeyboardEvent & { target: HTMLDivElement | HTMLInputElement };
export interface KeyboardButtonElements {
[key: string]: KeyboardButton[]
}
export interface UtilitiesParams {
getOptions: () => KeyboardOptions;
getCaretPosition: () => number;
getCaretPositionEnd: () => number;
dispatch: any;
}
export interface KeyboardOptions {
/**
* Modify the keyboard layout.
*/
layout?: KeyboardLayoutObject;
/**
* Specifies which layout should be used.
*/
layoutName?: string;
/**
* Replaces variable buttons (such as `{bksp}`) with a human-friendly name (e.g.: `backspace`).
*/
display?: { [button: string]: string };
/**
* By default, when you set the display property, you replace the default one. This setting merges them instead.
*/
mergeDisplay?: boolean;
/**
* A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.
*/
theme?: string;
/**
* A prop to add your own css classes to one or several buttons.
*/
buttonTheme?: KeyboardButtonTheme[];
/**
* A prop to add your own attributes to one or several buttons.
*/
buttonAttributes?: KeyboardButtonAttributes[];
/**
* Runs a `console.log` every time a key is pressed. Displays the buttons pressed and the current input.
*/
debug?: boolean;
/**
* Specifies whether clicking the "ENTER" button will input a newline (`\n`) or not.
*/
newLineOnEnter?: boolean;
/**
* Specifies whether clicking the "TAB" button will input a tab character (`\t`) or not.
*/
tabCharOnTab?: boolean;
/**
* Allows you to use a single simple-keyboard instance for several inputs.
*/
inputName?: string;
/**
* `number`: Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input elements maxlengthattribute.
*
* `{ [inputName: string]: number }`: Restrains simple-keyboards individual inputs to a certain length. This should be used in addition to the input elements maxlengthattribute.
*/
maxLength?: any;
/**
* When set to true, this option synchronizes the internal input of every simple-keyboard instance.
*/
syncInstanceInputs?: boolean;
/**
* Enable highlighting of keys pressed on physical keyboard.
*/
physicalKeyboardHighlight?: boolean;
/**
* Presses keys highlighted by physicalKeyboardHighlight
*/
physicalKeyboardHighlightPress?: boolean;
/**
* Define the text color that the physical keyboard highlighted key should have.
*/
physicalKeyboardHighlightTextColor?: string;
/**
* Define the background color that the physical keyboard highlighted key should have.
*/
physicalKeyboardHighlightBgColor?: string;
/**
* Calling preventDefault for the mousedown events keeps the focus on the input.
*/
preventMouseDownDefault?: boolean;
/**
* Calling preventDefault for the mouseup events.
*/
preventMouseUpDefault?: boolean;
/**
* Stops pointer down events on simple-keyboard buttons from bubbling to parent elements.
*/
stopMouseDownPropagation?: boolean;
/**
* Stops pointer up events on simple-keyboard buttons from bubbling to parent elements.
*/
stopMouseUpPropagation?: boolean;
/**
* Render buttons as a button element instead of a div element.
*/
useButtonTag?: boolean;
/**
* A prop to ensure characters are always be added/removed at the end of the string.
*/
disableCaretPositioning?: boolean;
/**
* Restrains input(s) change to the defined regular expression pattern.
*/
inputPattern?: any;
/**
* Instructs simple-keyboard to use touch events instead of click events.
*/
useTouchEvents?: boolean;
/**
* Enable useTouchEvents automatically when touch device is detected.
*/
autoUseTouchEvents?: boolean;
/**
* Opt out of PointerEvents handling, falling back to the prior mouse event logic.
*/
useMouseEvents?: boolean;
/**
* Disable button hold action.
*/
disableButtonHold?: boolean;
/**
* Adds unicode right-to-left control characters to input return values.
*/
rtl?: boolean;
/**
* Module options can have any format
*/
[name: string]: any;
}