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https://github.com/hodgef/simple-keyboard.git
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Port to typescript
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@@ -0,0 +1,186 @@
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export interface KeyboardLayoutObject {
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[key: string]: string[];
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}
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export interface KeyboardButtonTheme {
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class: string;
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buttons: string;
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}
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export interface KeyboardButtonAttributes {
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attribute: string;
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value: string;
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buttons: string;
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}
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export interface KeyboardInput {
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[key: string]: string
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}
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export type KeyboardButton = HTMLDivElement | HTMLButtonElement;
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export type KeyboardHandlerEvent = PointerEvent & TouchEvent & KeyboardEvent & { target: HTMLDivElement | HTMLInputElement };
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export interface KeyboardButtonElements {
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[key: string]: KeyboardButton[]
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}
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export interface UtilitiesParams {
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getOptions: () => KeyboardOptions;
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getCaretPosition: () => number;
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getCaretPositionEnd: () => number;
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dispatch: any;
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}
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export interface KeyboardOptions {
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/**
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* Modify the keyboard layout.
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*/
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layout?: KeyboardLayoutObject;
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/**
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* Specifies which layout should be used.
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*/
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layoutName?: string;
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/**
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* Replaces variable buttons (such as `{bksp}`) with a human-friendly name (e.g.: `backspace`).
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*/
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display?: { [button: string]: string };
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/**
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* By default, when you set the display property, you replace the default one. This setting merges them instead.
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*/
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mergeDisplay?: boolean;
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/**
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* A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.
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*/
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theme?: string;
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/**
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* A prop to add your own css classes to one or several buttons.
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*/
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buttonTheme?: KeyboardButtonTheme[];
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/**
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* A prop to add your own attributes to one or several buttons.
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*/
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buttonAttributes?: KeyboardButtonAttributes[];
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/**
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* Runs a `console.log` every time a key is pressed. Displays the buttons pressed and the current input.
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*/
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debug?: boolean;
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/**
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* Specifies whether clicking the "ENTER" button will input a newline (`\n`) or not.
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*/
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newLineOnEnter?: boolean;
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/**
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* Specifies whether clicking the "TAB" button will input a tab character (`\t`) or not.
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*/
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tabCharOnTab?: boolean;
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/**
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* Allows you to use a single simple-keyboard instance for several inputs.
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*/
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inputName?: string;
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/**
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* `number`: Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.
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*
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* `{ [inputName: string]: number }`: Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.
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*/
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maxLength?: any;
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/**
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* When set to true, this option synchronizes the internal input of every simple-keyboard instance.
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*/
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syncInstanceInputs?: boolean;
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/**
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* Enable highlighting of keys pressed on physical keyboard.
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*/
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physicalKeyboardHighlight?: boolean;
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/**
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* Presses keys highlighted by physicalKeyboardHighlight
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*/
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physicalKeyboardHighlightPress?: boolean;
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/**
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* Define the text color that the physical keyboard highlighted key should have.
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*/
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physicalKeyboardHighlightTextColor?: string;
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/**
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* Define the background color that the physical keyboard highlighted key should have.
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*/
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physicalKeyboardHighlightBgColor?: string;
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/**
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* Calling preventDefault for the mousedown events keeps the focus on the input.
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*/
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preventMouseDownDefault?: boolean;
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/**
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* Calling preventDefault for the mouseup events.
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*/
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preventMouseUpDefault?: boolean;
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/**
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* Stops pointer down events on simple-keyboard buttons from bubbling to parent elements.
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*/
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stopMouseDownPropagation?: boolean;
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/**
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* Stops pointer up events on simple-keyboard buttons from bubbling to parent elements.
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*/
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stopMouseUpPropagation?: boolean;
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/**
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* Render buttons as a button element instead of a div element.
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*/
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useButtonTag?: boolean;
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/**
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* A prop to ensure characters are always be added/removed at the end of the string.
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*/
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disableCaretPositioning?: boolean;
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/**
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* Restrains input(s) change to the defined regular expression pattern.
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*/
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inputPattern?: any;
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/**
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* Instructs simple-keyboard to use touch events instead of click events.
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*/
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useTouchEvents?: boolean;
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/**
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* Enable useTouchEvents automatically when touch device is detected.
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*/
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autoUseTouchEvents?: boolean;
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/**
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* Opt out of PointerEvents handling, falling back to the prior mouse event logic.
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*/
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useMouseEvents?: boolean;
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/**
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* Disable button hold action.
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*/
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disableButtonHold?: boolean;
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/**
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* Adds unicode right-to-left control characters to input return values.
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*/
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rtl?: boolean;
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/**
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* Module options can have any format
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*/
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[name: string]: any;
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}
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