SimpleKeyboard
Root class for simple-keyboard This class:
- Parses the options
- Renders the rows and buttons
- Handles button functionality
Constructor Summary
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constructor(params: Array) Creates an instance of SimpleKeyboard |
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Member Summary
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Only first instance should insall the caret handling events |
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Get module prop |
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getModulesList |
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Ensures that onInit is only called once per instantiation |
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simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable |
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keyboardDOM: * Processing options |
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modules: {} Modules |
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Physical Keyboard support |
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Register module |
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setOptions(option: object): * Set new option or modify existing ones after initialization. |
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utilities: * Initializing Utilities |
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Method Summary
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addButtonTheme(buttons: string, className: string): boolean Adds/Modifies an entry to the |
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caretEventHandler(event: *) Called by handleCaret when an event that warrants a cursor position update is triggered |
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clear() Remove all keyboard rows and reset keyboard values. |
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clearInput(inputName: string) Clear the keyboard’s input. |
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Send a command to all simple-keyboard instances at once (if you have multiple instances). |
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getButtonElement(button: string): * Get the DOM Element of a button. |
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Get the keyboard’s input (You can also get it from the onChange prop). |
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handleButtonClicked(button: string): boolean Handles clicks made to keyboard buttons |
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handleButtonHold(button: *) Handles button hold |
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handleButtonMouseDown(button: *, e: *) Handles button mousedown |
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Handles button mouseup |
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Retrieves the current cursor position within a input or textarea (if any) |
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Load modules |
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onInit() Executes the callback function once simple-keyboard is rendered for the first time (on initialization). |
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Executes the callback function once all modules have been loaded |
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onRender() Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts). |
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removeButtonTheme(buttons: string, className: string): boolean Removes/Amends an entry to the |
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render() Renders rows and buttons as per options |
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replaceInput(inputObj: object) Replace the input object ( |
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Set the keyboard’s input. |
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Send a command to all simple-keyboard instances (if you have several instances). |
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Public Constructors
public constructor(params: Array) source
Creates an instance of SimpleKeyboard
Params:
| Name | Type | Attribute | Description |
| params | Array | If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object. |
Public Members
public input: object source
simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable keyboard.input).
This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example.
Example:
// To get entered input
let input = keyboard.getInput();
// To clear entered input.
keyboard.clearInput();
public options: object source
Properties:
| Name | Type | Attribute | Description |
| layout | object | Modify the keyboard layout. |
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| layoutName | string | Specifies which layout should be used. |
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| display | object | Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”). |
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| mergeDisplay | boolean | By default, when you set the display property, you replace the default one. This setting merges them instead. |
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| theme | string | A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space. |
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| buttonTheme | Array | A prop to add your own css classes to one or several buttons. |
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| debug | boolean | Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input. |
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| newLineOnEnter | boolean | Specifies whether clicking the “ENTER” button will input a newline (\n) or not. |
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| tabCharOnTab | boolean | Specifies whether clicking the “TAB” button will input a tab character (\t) or not. |
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| inputName | string | Allows you to use a single simple-keyboard instance for several inputs. |
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| maxLength | number | Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute. |
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| maxLength | object | Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute. |
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| syncInstanceInputs | boolean | When set to true, this option synchronizes the internal input of every simple-keyboard instance. |
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| physicalKeyboardHighlight | boolean | Enable highlighting of keys pressed on physical keyboard. |
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| preventMouseDownDefault | boolean | Calling preventDefault for the mousedown events keeps the focus on the input. |
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| physicalKeyboardHighlightTextColor | string | Define the text color that the physical keyboard highlighted key should have. |
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| physicalKeyboardHighlightBgColor | string | Define the background color that the physical keyboard highlighted key should have. |
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| onKeyPress | function(button: string): string | Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”). |
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| onChange | function(input: string): string | Executes the callback function on input change. Returns the current input’s string. |
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| onRender | function | Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts). |
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| onInit | function | Executes the callback function once simple-keyboard is rendered for the first time (on initialization). |
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| onChangeAll | function(inputs: object): object | Executes the callback function on input change. Returns the input object with all defined inputs. |
Public Methods
public addButtonTheme(buttons: string, className: string): boolean source
Adds/Modifies an entry to the buttonTheme. Basically a way to add a class to a button.
public caretEventHandler(event: *) source
Called by handleCaret when an event that warrants a cursor position update is triggered
Params:
| Name | Type | Attribute | Description |
| event | * |
public clear() source
Remove all keyboard rows and reset keyboard values. Used interally between re-renders.
public clearInput(inputName: string) source
Clear the keyboard’s input.
Params:
| Name | Type | Attribute | Description |
| inputName | string |
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optional - the internal input to select |
public dispatch(callback: function(instance: object, key: string)): * source
Send a command to all simple-keyboard instances at once (if you have multiple instances).
Return:
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public getButtonElement(button: string): * source
Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.
Params:
| Name | Type | Attribute | Description |
| button | string | The button layout name to select |
Return:
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public getInput(inputName: string): * source
Get the keyboard’s input (You can also get it from the onChange prop).
Params:
| Name | Type | Attribute | Description |
| inputName | string |
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optional - the internal input to select |
Return:
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public handleButtonClicked(button: string): boolean source
Handles clicks made to keyboard buttons
Params:
| Name | Type | Attribute | Description |
| button | string | The button's layout name. |
public handleButtonHold(button: *) source
Handles button hold
Params:
| Name | Type | Attribute | Description |
| button | * |
public handleButtonMouseDown(button: *, e: *) source
Handles button mousedown
Params:
| Name | Type | Attribute | Description |
| button | * | ||
| e | * |
public handleCaret() source
Retrieves the current cursor position within a input or textarea (if any)
public onInit() source
Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
public onRender() source
Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
public removeButtonTheme(buttons: string, className: string): boolean source
Removes/Amends an entry to the buttonTheme. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.
public replaceInput(inputObj: object) source
Replace the input object (keyboard.input)
Params:
| Name | Type | Attribute | Description |
| inputObj | object | The input object |
public syncInstanceInputs() source
Send a command to all simple-keyboard instances (if you have several instances).
