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/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import "CDVSplashScreen.h"
#import <Cordova/CDVViewController.h>
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#import <Cordova/CDVScreenOrientationDelegate.h>
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#define kSplashScreenDurationDefault 0.25f
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@implementation CDVSplashScreen
- (void)pluginInitialize
{
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(pageDidLoad) name:CDVPageDidLoadNotification object:self.webView];
[self setVisible:YES];
}
- (void)show:(CDVInvokedUrlCommand*)command
{
[self setVisible:YES];
}
- (void)hide:(CDVInvokedUrlCommand*)command
{
[self setVisible:NO];
}
- (void)pageDidLoad
{
id autoHideSplashScreenValue = [self.commandDelegate.settings objectForKey:[@"AutoHideSplashScreen" lowercaseString]];
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// if value is missing, default to yes
if ((autoHideSplashScreenValue == nil) || [autoHideSplashScreenValue boolValue]) {
[self setVisible:NO];
}
}
- (void)observeValueForKeyPath:(NSString*)keyPath ofObject:(id)object change:(NSDictionary*)change context:(void*)context
{
[self updateImage];
}
- (void)createViews
{
/*
* The Activity View is the top spinning throbber in the status/battery bar. We init it with the default Grey Style.
*
* whiteLarge = UIActivityIndicatorViewStyleWhiteLarge
* white = UIActivityIndicatorViewStyleWhite
* gray = UIActivityIndicatorViewStyleGray
*
*/
NSString* topActivityIndicator = [self.commandDelegate.settings objectForKey:[@"TopActivityIndicator" lowercaseString]];
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UIActivityIndicatorViewStyle topActivityIndicatorStyle = UIActivityIndicatorViewStyleGray;
if ([topActivityIndicator isEqualToString:@"whiteLarge"]) {
topActivityIndicatorStyle = UIActivityIndicatorViewStyleWhiteLarge;
} else if ([topActivityIndicator isEqualToString:@"white"]) {
topActivityIndicatorStyle = UIActivityIndicatorViewStyleWhite;
} else if ([topActivityIndicator isEqualToString:@"gray"]) {
topActivityIndicatorStyle = UIActivityIndicatorViewStyleGray;
}
UIView* parentView = self.viewController.view;
parentView.userInteractionEnabled = NO; // disable user interaction while splashscreen is shown
_activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:topActivityIndicatorStyle];
_activityView.center = CGPointMake(parentView.bounds.size.width / 2, parentView.bounds.size.height / 2);
_activityView.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleLeftMargin
| UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleRightMargin;
[_activityView startAnimating];
// Set the frame & image later.
_imageView = [[UIImageView alloc] init];
[parentView addSubview:_imageView];
id showSplashScreenSpinnerValue = [self.commandDelegate.settings objectForKey:[@"ShowSplashScreenSpinner" lowercaseString]];
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// backwards compatibility - if key is missing, default to true
if ((showSplashScreenSpinnerValue == nil) || [showSplashScreenSpinnerValue boolValue]) {
[parentView addSubview:_activityView];
}
// Frame is required when launching in portrait mode.
// Bounds for landscape since it captures the rotation.
[parentView addObserver:self forKeyPath:@"frame" options:0 context:nil];
[parentView addObserver:self forKeyPath:@"bounds" options:0 context:nil];
[self updateImage];
}
- (void)destroyViews
{
[_imageView removeFromSuperview];
[_activityView removeFromSuperview];
_imageView = nil;
_activityView = nil;
_curImageName = nil;
self.viewController.view.userInteractionEnabled = YES; // re-enable user interaction upon completion
[self.viewController.view removeObserver:self forKeyPath:@"frame"];
[self.viewController.view removeObserver:self forKeyPath:@"bounds"];
}
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- (CDV_iOSDevice) getCurrentDevice
{
CDV_iOSDevice device;
UIScreen* mainScreen = [UIScreen mainScreen];
CGFloat mainScreenHeight = mainScreen.bounds.size.height;
CGFloat mainScreenWidth = mainScreen.bounds.size.width;
int limit = MAX(mainScreenHeight,mainScreenWidth);
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device.iPad = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad);
device.iPhone = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone);
device.retina = ([mainScreen scale] == 2.0);
device.iPhone5 = (device.iPhone && limit == 568.0);
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// note these below is not a true device detect, for example if you are on an
// iPhone 6/6+ but the app is scaled it will prob set iPhone5 as true, but
// this is appropriate for detecting the runtime screen environment
device.iPhone6 = (device.iPhone && limit == 667.0);
device.iPhone6Plus = (device.iPhone && limit == 736.0);
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return device;
}
- (NSString*)getImageName:(UIInterfaceOrientation)currentOrientation delegate:(id<CDVScreenOrientationDelegate>)orientationDelegate device:(CDV_iOSDevice)device
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{
// Use UILaunchImageFile if specified in plist. Otherwise, use Default.
NSString* imageName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"UILaunchImageFile"];
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NSUInteger supportedOrientations = [orientationDelegate supportedInterfaceOrientations];
// Checks to see if the developer has locked the orientation to use only one of Portrait or Landscape
BOOL supportsLandscape = (supportedOrientations & UIInterfaceOrientationMaskLandscape);
BOOL supportsPortrait = (supportedOrientations & UIInterfaceOrientationMaskPortrait || supportedOrientations & UIInterfaceOrientationMaskPortraitUpsideDown);
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// this means there are no mixed orientations in there
BOOL isOrientationLocked = !(supportsPortrait && supportsLandscape);
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if (imageName) {
imageName = [imageName stringByDeletingPathExtension];
} else {
imageName = @"Default";
}
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if (device.iPhone5) { // does not support landscape
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imageName = [imageName stringByAppendingString:@"-568h"];
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} else if (device.iPhone6) { // does not support landscape
imageName = [imageName stringByAppendingString:@"-667h"];
} else if (device.iPhone6Plus) { // supports landscape
if (isOrientationLocked) {
imageName = [imageName stringByAppendingString:(supportsLandscape ? @"-Landscape" : @"")];
} else {
switch (currentOrientation) {
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
imageName = [imageName stringByAppendingString:@"-Landscape"];
break;
default:
break;
}
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}
imageName = [imageName stringByAppendingString:@"-736h"];
} else if (device.iPad) { // supports landscape
if (isOrientationLocked) {
imageName = [imageName stringByAppendingString:(supportsLandscape ? @"-Landscape" : @"-Portrait")];
} else {
switch (currentOrientation) {
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
imageName = [imageName stringByAppendingString:@"-Landscape"];
break;
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case UIInterfaceOrientationPortrait:
case UIInterfaceOrientationPortraitUpsideDown:
default:
imageName = [imageName stringByAppendingString:@"-Portrait"];
break;
}
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}
}
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return imageName;
}
// Sets the view's frame and image.
- (void)updateImage
{
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NSString* imageName = [self getImageName:self.viewController.interfaceOrientation delegate:(id<CDVScreenOrientationDelegate>)self.viewController device:[self getCurrentDevice]];
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if (![imageName isEqualToString:_curImageName]) {
UIImage* img = [UIImage imageNamed:imageName];
_imageView.image = img;
_curImageName = imageName;
}
// Check that splash screen's image exists before updating bounds
if (_imageView.image) {
[self updateBounds];
} else {
NSLog(@"WARNING: The splashscreen image named %@ was not found", imageName);
}
}
- (void)updateBounds
{
UIImage* img = _imageView.image;
CGRect imgBounds = (img) ? CGRectMake(0, 0, img.size.width, img.size.height) : CGRectZero;
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CGSize screenSize = [self.viewController.view convertRect:[UIScreen mainScreen].bounds fromView:nil].size;
UIInterfaceOrientation orientation = self.viewController.interfaceOrientation;
CGAffineTransform imgTransform = CGAffineTransformIdentity;
/* If and only if an iPhone application is landscape-only as per
* UISupportedInterfaceOrientations, the view controller's orientation is
* landscape. In this case the image must be rotated in order to appear
* correctly.
*/
if (UIInterfaceOrientationIsLandscape(orientation) && !CDV_IsIPad()) {
imgTransform = CGAffineTransformMakeRotation(M_PI / 2);
imgBounds.size = CGSizeMake(imgBounds.size.height, imgBounds.size.width);
}
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// There's a special case when the image is the size of the screen.
if (CGSizeEqualToSize(screenSize, imgBounds.size)) {
CGRect statusFrame = [self.viewController.view convertRect:[UIApplication sharedApplication].statusBarFrame fromView:nil];
if (!(IsAtLeastiOSVersion(@"7.0"))) {
imgBounds.origin.y -= statusFrame.size.height;
}
} else if (imgBounds.size.width > 0) {
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CGRect viewBounds = self.viewController.view.bounds;
CGFloat imgAspect = imgBounds.size.width / imgBounds.size.height;
CGFloat viewAspect = viewBounds.size.width / viewBounds.size.height;
// This matches the behaviour of the native splash screen.
CGFloat ratio;
if (viewAspect > imgAspect) {
ratio = viewBounds.size.width / imgBounds.size.width;
} else {
ratio = viewBounds.size.height / imgBounds.size.height;
}
imgBounds.size.height *= ratio;
imgBounds.size.width *= ratio;
}
_imageView.transform = imgTransform;
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_imageView.frame = imgBounds;
}
- (void)setVisible:(BOOL)visible
{
if (visible == _visible) {
return;
}
_visible = visible;
id fadeSplashScreenValue = [self.commandDelegate.settings objectForKey:[@"FadeSplashScreen" lowercaseString]];
id fadeSplashScreenDuration = [self.commandDelegate.settings objectForKey:[@"FadeSplashScreenDuration" lowercaseString]];
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float fadeDuration = fadeSplashScreenDuration == nil ? kSplashScreenDurationDefault : [fadeSplashScreenDuration floatValue];
if ((fadeSplashScreenValue == nil) || ![fadeSplashScreenValue boolValue]) {
fadeDuration = 0;
}
// Never animate the showing of the splash screen.
if (visible) {
if (_imageView == nil) {
[self createViews];
}
} else if (fadeDuration == 0) {
[self destroyViews];
} else {
[UIView transitionWithView:self.viewController.view
duration:fadeDuration
options:UIViewAnimationOptionTransitionNone
animations:^(void) {
[_imageView setAlpha:0];
[_activityView setAlpha:0];
}
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completion:^(BOOL finished) {
if (finished) {
[self destroyViews];
}
}
];
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}
}
@end