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feat(pushape-push): add plugin (#3405)
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465
src/@ionic-native/plugins/pushape-push/index.ts
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465
src/@ionic-native/plugins/pushape-push/index.ts
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import { Injectable } from '@angular/core';
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import { Plugin, Cordova, CordovaInstance, IonicNativePlugin, checkAvailability } from '@ionic-native/core';
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import { Observable } from 'rxjs';
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declare const window: any;
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export type EventResponse = PushapeRegistrationEventResponse &
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RegistrationEventResponse &
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NotificationEventResponse &
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Error;
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interface RegistrationEventResponse {
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/**
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* The registration ID provided by the 3rd party remote push service.
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*/
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registrationId: string;
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}
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export interface NotificationEventResponse {
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/**
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* The text of the push message sent from the 3rd party service.
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*/
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message: string;
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/**
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* The optional title of the push message sent from the 3rd party service.
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*/
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title?: string;
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/**
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* The number of messages to be displayed in the badge iOS or message count in the notification shade in Android.
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* For windows, it represents the value in the badge notification which could be a number or a status glyph.
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*/
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count: string;
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/**
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* The name of the sound file to be played upon receipt of the notification.
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*/
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sound: string;
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/**
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* The path of the image file to be displayed in the notification.
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*/
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image: string;
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/**
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* An optional collection of data sent by the 3rd party push service that does not fit in the above properties.
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*/
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additionalData: NotificationEventAdditionalData & any;
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}
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/**
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* Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation
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*
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* Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one
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* so that he could specify any custom code without having to use array notation (map['prop']) for all of them.
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*/
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export interface NotificationEventAdditionalData {
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/**
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* Whether the notification was received while the app was in the foreground
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*/
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foreground?: boolean;
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collapse_key?: string;
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coldstart?: boolean;
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from?: string;
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notId?: string;
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[name: string]: any;
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}
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export interface IOSPushOptions {
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/**
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* Whether to use prod or sandbox GCM setting.
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*/
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fcmSandbox?: boolean | string;
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/**
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* If true the device shows an alert on receipt of notification.
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* **Note**: the value you set this option to the first time you call the init
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* method will be how the application always acts. Once this is set
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* programmatically in the init method it can only be changed manually by the
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* user in Settings>Notifications>App Name. This is normal iOS behaviour.
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*/
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alert?: boolean | string;
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/**
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* If true the device sets the badge number on receipt of notification.
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* **Note**: the value you set this option to the first time you call the init
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* method will be how the application always acts. Once this is set
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* programmatically in the init method it can only be changed manually by the
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* user in Settings>Notifications>App Name. This is normal iOS behaviour.
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*/
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badge?: boolean | string;
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/**
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* If true the device plays a sound on receipt of notification.
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* **Note**: the value you set this option to the first time you call the init
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* method will be how the application always acts. Once this is set
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* programmatically in the init method it can only be changed manually by the
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* user in Settings>Notifications>App Name. This is normal iOS behaviour.
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*/
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sound?: boolean | string;
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/**
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* If true the badge will be cleared on app startup.
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*/
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clearBadge?: boolean | string;
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/**
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* If the array contains one or more strings each string will be used to
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* subscribe to a GcmPubSub topic.
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* **Note**: only usable in conjunction with `senderID`.
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*/
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topics?: string[];
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/**
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* The data required in order to enable Action Buttons for iOS.
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* Action Buttons on iOS - https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/PAYLOAD.md#action-buttons-1
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*/
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categories?: CategoryArray;
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/**
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* If true the device will be set up to receive VoIP Push notifications and the
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* other options will be ignored since VoIP notifications are silent
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* notifications that should be handled in the "notification" event.
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*/
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voip?: boolean | string;
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}
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export interface CategoryArray {
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[name: string]: CategoryAction;
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}
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export interface CategoryAction {
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yes?: CategoryActionData;
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no?: CategoryActionData;
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maybe?: CategoryActionData;
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}
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export interface CategoryActionData {
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callback: string;
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title: string;
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foreground: boolean;
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destructive: boolean;
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inline?: boolean;
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}
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export interface AndroidPushOptions {
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/**
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* Maps to the project number in the Google Developer Console.
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*/
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senderID?: string;
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/**
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* The name of a drawable resource to use as the small-icon. The name should
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* not include the extension.
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*/
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icon?: string;
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/**
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* Sets the background color of the small icon on Android 5.0 and greater.
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* [Supported Formats](http://developer.android.com/intl/ru/reference/android/graphics/Color.html#parseColor(java.lang.String))
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*/
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iconColor?: string;
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/**
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* If true it plays the sound specified in the push data or the default system
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* sound.
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*/
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sound?: boolean | string;
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/**
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* If true the device vibrates on receipt of notification.
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*/
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vibrate?: boolean | string;
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/**
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* If true the icon badge will be cleared on init and before push messages are processed.
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*/
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clearBadge?: boolean | string;
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/**
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* If true the app clears all pending notifications when it is closed.
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*/
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clearNotifications?: boolean | string;
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/**
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* If true will always show a notification, even when the app is on the
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* foreground.
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*/
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forceShow?: boolean | string;
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/**
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* If the array contains one or more strings each string will be used to
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* subscribe to a GcmPubSub topic.
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*/
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topics?: string[];
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/**
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* The key to search for text of notification.
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*/
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messageKey?: string;
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/**
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* The key to search for title of notification.
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*/
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titleKey?: string;
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}
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export interface BrowserPushOptions {
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/**
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* Optional. Your GCM API key if you are using VAPID keys.
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*/
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applicationServerKey?: string;
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/**
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* URL for the push server you want to use.
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* Default: http://push.api.phonegap.com/v1/push Optional.
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*/
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pushServiceURL?: string;
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}
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interface PushOptions {
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ios?: IOSPushOptions;
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android?: AndroidPushOptions;
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windows?: any;
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browser?: BrowserPushOptions;
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}
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export type Priority = 1 | 2 | 3 | 4 | 5;
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export type Visibility = 0 | 1 | -1;
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export interface Channel {
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id: string;
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description: string;
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importance: Priority;
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sound?: string;
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vibration?: boolean | number[];
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visibility?: Visibility;
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badge?: boolean;
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}
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export type PushEvent = 'registration' | 'notification' | 'error';
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/** Extended Pushape types */
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export interface PushapePushOptions {
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id_app: string;
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platform: string;
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uuid: string;
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}
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export interface PushapeOptions extends PushOptions {
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enabled?: boolean;
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pushape: PushapePushOptions;
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id_user: string;
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}
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export interface PushapeRegistrationEventResponse extends RegistrationEventResponse {
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push_id: string;
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status: number;
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}
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/**
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* @name PushapePush
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* @description
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* Register and receive push notifications.
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* This plugin extends functionalities of Push native plugin in order to use it with Pushape service.
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*
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* Pushape service: @link https://glue-labs.com/pushape-invio-notifiche-push-ios-android-api-sdk
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*
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* Requires Cordova plugin: `pushape-cordova-push`. For more info, please see the [Pushape plugin docs](https://github.com/gluelabs/pushape-cordova-push).
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*
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* For TypeScript users, see the [Pushape plugin docs about using TypeScript for custom notifications](https://github.com/gluelabs/pushape-cordova-push/blob/master/docs/PUSHAPE_TYPESCRIPT.md).
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*
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* @usage
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* ```typescript
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* import { PushapePush } from '@ionic-native/pushape-push/ngx';
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*
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*
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* constructor(private readonly pushapePush: PushapePush) { }
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*
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* ...
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*
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*
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*
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* ```
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*
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* @interfaces
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* PushapeRegistrationEventResponse
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* NotificationEventResponse
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* NotificationEventAdditionalData
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* IOSPushOptions
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* AndroidPushOptions
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* BrowserPushOptions
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* PushapePushOptions
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* PushapeOptions
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*/
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@Plugin({
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pluginName: 'PushapePush',
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plugin: 'pushape-cordova-push',
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pluginRef: 'PushNotification', // the variable reference to call the plugin, example: navigator.geolocation
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repo: 'https://github.com/gluelabs/pushape-cordova-push',
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install: 'ionic cordova plugin add pushape-cordova-push',
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platforms: ['Android', 'Browser', 'iOS'],
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})
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@Injectable()
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export class PushapePush extends IonicNativePlugin {
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/**
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* Init push notifications
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* @param options {PushapeOptions}
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* @return {PushObject}
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*/
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init(options: PushapeOptions): PushObject {
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return new PushObject(options);
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}
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/**
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* Check whether the push notification permission has been granted.
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* @return {Promise<{isEnabled: boolean}>} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted.
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*/
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@Cordova()
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hasPermission(): Promise<{ isEnabled: boolean }> {
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return;
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}
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/**
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* Create a new notification channel for Android O and above.
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* @param channel {Channel}
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*/
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@Cordova({
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callbackOrder: 'reverse'
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})
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createChannel(channel?: Channel): Promise<any> {
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return;
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}
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/**
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* Delete a notification channel for Android O and above.
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* @param id {string}
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*/
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@Cordova({
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callbackOrder: 'reverse'
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})
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deleteChannel(id?: string): Promise<any> {
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return;
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}
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/**
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* Returns a list of currently configured channels.
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* @return {Promise<Channel[]>}
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*/
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@Cordova()
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listChannels(): Promise<Channel[]> {
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return;
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}
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}
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/**
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* @hidden
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*/
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@Plugin({
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pluginName: 'PushapePush',
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plugin: 'pushape-cordova-push',
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pluginRef: 'PushNotification'
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})
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export class PushObject {
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private _objectInstance: any;
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constructor(options: PushapeOptions) {
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if (
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checkAvailability('PushNotification', 'init', 'PushNotification') === true
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) {
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if (typeof window !== 'undefined') {
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this._objectInstance = window.PushNotification.init(options);
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}
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}
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}
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/**
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* Adds an event listener
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* @param event {string}
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* @return {Observable<EventResponse>}
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*/
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@CordovaInstance({
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observable: true,
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clearFunction: 'off',
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clearWithArgs: true,
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})
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on(event: PushEvent): Observable<EventResponse> {
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return;
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}
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/**
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* The unregister method is used when the application no longer wants to receive push notifications.
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* Beware that this cleans up all event handlers previously registered,
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* so you will need to re-register them if you want them to function again without an application reload.
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*/
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@CordovaInstance()
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unregister(): Promise<any> {
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return;
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}
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/**
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* Set the badge count visible when the app is not running
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*
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* The count is an integer indicating what number should show up in the badge.
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* Passing 0 will clear the badge.
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* Each notification event contains a data.count value which can be used to set the badge to correct number.
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* @param count
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*/
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@CordovaInstance({
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callbackOrder: 'reverse',
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})
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setApplicationIconBadgeNumber(count?: number): Promise<any> {
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return;
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}
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/**
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* Get the current badge count visible when the app is not running
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* successHandler gets called with an integer which is the current badge count
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*/
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@CordovaInstance()
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getApplicationIconBadgeNumber(): Promise<number> {
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return;
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}
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/**
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* iOS only
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* Tells the OS that you are done processing a background push notification.
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* successHandler gets called when background push processing is successfully completed.
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* @param [id]
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*/
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@CordovaInstance({
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callbackOrder: 'reverse'
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})
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finish(id?: string): Promise<any> {
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return;
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}
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/**
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* Tells the OS to clear all notifications from the Notification Center
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*/
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@CordovaInstance()
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clearAllNotifications(): Promise<any> {
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return;
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}
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/**
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* The subscribe method is used when the application wants to subscribe a new topic to receive push notifications.
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* @param topic {string} Topic to subscribe to.
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* @return {Promise<any>}
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*/
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@CordovaInstance()
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subscribe(topic: string): Promise<any> {
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return;
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}
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/**
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* The unsubscribe method is used when the application no longer wants to receive push notifications from a specific topic but continue to receive other push messages.
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* @param topic {string} Topic to unsubscribe from.
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* @return {Promise<any>}
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*/
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@CordovaInstance()
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unsubscribe(topic: string): Promise<any> {
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return;
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}
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}
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