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feat(classkit): add ClassKit plugin (#2590)
* add classkit plugin * refactor
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src/@ionic-native/plugins/class-kit/index.ts
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366
src/@ionic-native/plugins/class-kit/index.ts
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import { Injectable } from '@angular/core';
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import { Cordova, IonicNativePlugin, Plugin } from '@ionic-native/core';
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export interface CCKContext {
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/**
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* Full identifier path from root, including the context identifier itself..
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*/
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identifierPath: string[];
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/**
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* Title of the context.
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*/
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title: string;
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/**
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* Optional. Type value for the context.
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*/
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type?: CCKContextType;
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/**
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* Optional. Topic value of the context.
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*/
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topic?: string;
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/**
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* Optional. Display order of the context.
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*/
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displayOrder?: number;
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}
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export enum CCKContextType {
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none = 0,
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app,
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chapter,
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section,
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level,
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page,
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task,
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challenge,
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quiz,
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exercise,
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lesson,
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book,
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game,
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document,
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audio,
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video
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}
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export enum CCKContextTopic {
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math = 'math',
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science = 'science',
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literacyAndWriting = 'literacyAndWriting',
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worldLanguage = 'worldLanguage',
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socialScience = 'socialScience',
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computerScienceAndEngineering = 'computerScienceAndEngineering',
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artsAndMusic = 'artsAndMusic',
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healthAndFitness = 'healthAndFitness'
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}
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export interface CCKBinaryItem {
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/**
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* A unique string identifier for the activity item.
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*/
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identifier: string;
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/**
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* A human readable name for the activity item.
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*/
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title: string;
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/**
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* A type value for the activity item.
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*/
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type: CCKBinaryType;
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/**
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* The value that the binary activity item takes.
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*/
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isCorrect: boolean;
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/**
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* Optional. Should the activity item be added as the primary activity item.
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*/
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isPrimaryActivityItem?: boolean;
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}
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export enum CCKBinaryType {
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trueFalse = 0,
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passFail,
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yesNo
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}
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export interface CCKScoreItem {
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/**
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* A unique string identifier for the activity item.
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*/
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identifier: string;
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/**
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* A human readable name for the activity item.
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*/
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title: string;
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/**
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* The score earned during completion of a task.
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*/
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score: number;
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/**
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* The maximum possible score, against which the reported score should be judged.
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*/
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maxScore: number;
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/**
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* Optional. Should the activity item be added as the primary activity item.
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*/
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isPrimaryActivityItem?: boolean;
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}
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export interface CCKQuantityItem {
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/**
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* A unique string identifier for the activity item.
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*/
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identifier: string;
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/**
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* A human readable name for the activity item.
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*/
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title: string;
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/**
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* A quantity associated with the task.
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*/
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quantity: number;
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/**
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* Optional. Should the activity item be added as the primary activity item.
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*/
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isPrimaryActivityItem?: boolean;
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}
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/**
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* @name Class Kit
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* @description Plugin for using Apple's ClassKit framework.
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*
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*
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* Prerequisites:
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* Only works with Xcode 9.4 and iOS 11.4. Your Provisioning Profile must include the ClassKit capability. Read more about how to Request ClassKit Resources (https://developer.apple.com/contact/classkit/) in here: https://developer.apple.com/documentation/classkit/enabling_classkit_in_your_app.
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* Also note that you can’t test ClassKit behavior in Simulator because Schoolwork isn’t available in that environment.
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*
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* @usage
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* ```typescript
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* import { ClassKit, CCKContext, CCKBinaryItem, CCKQuantityItem, CCKScoreItem, CCKContextTopic, CCKContextType, CCKBinaryType } from '@ionic-native/class-kit';
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*
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* // Init contexts defined in XML file 'CCK-contexts.xml'
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* constructor( ..., private classKit: ClassKit) {
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* platform.ready().then(() => {
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* classKit.initContextsFromXml("classkitplugin://")
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* .then(() => console.log("success"))
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* .catch(e => console.log("error: ", e));
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* });
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* }
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*
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* ...
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*
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* // Init context with identifier path
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* const context: CCKContext = {
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* identifierPath: ["parent_title_one", "child_one", "child_one_correct_quiz"],
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* title: "child one correct quiz",
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* type: CCKContextType.exercise,
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* topic: CCKContextTopic.science,
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* displayOrder: 0
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* };
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*
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* this.classKit.addContext("classkitplugin://", context)
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* .then(() => console.log("success"))
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* .catch(e => console.log("error: ", e));
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*
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*
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* // Remove all contexts
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* this.classKit.removeContexts()
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* .then(() => console.log("success"))
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* .catch(e => console.log("error: ", e));
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*
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*
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* // Remove context with identifier path
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* this.classKit.removeContext(["parent_title_one", "child_one", "child_one_correct_quiz"])
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* .then(() => console.log("success"))
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* .catch(e => console.log("error: ", e));
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*
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*
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* // Begin a new activity or restart an activity for a given context
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* this.classKit.beginActivity(["parent_title_one", "child_two", "child_two_quiz"], false)
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* .then(() => console.log("success"))
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* .catch(e => console.log("error: ", e));
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*
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*
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* // Adds a progress range to the active given activity
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* this.classKit.setProgressRange(0, 0.66)
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* .then(() => console.log("success"))
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* .catch(e => console.log("error: ", e));
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*
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*
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* // Adds a progress to the active given activity
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* this.classKit.setProgress(0.66)
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* .then(() => console.log("success"))
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* .catch(e => console.log("error: ", e));
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*
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*
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* // Adds activity information that is true or false, pass or fail, yes or no
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* const binaryItem: CCKBinaryItem = {
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* identifier: "child_two_quiz_IDENTIFIER_1",
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* title: "CHILD TWO QUIZ 1",
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* type: CCKBinaryType.trueFalse,
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* isCorrect: isCorrect,
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* isPrimaryActivityItem: false
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* };
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*
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* this.classKit.setBinaryItem(binaryItem)
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* .then(() => console.log("success"))
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* .catch(e => console.log("error: ", e));
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*
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*
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* // Adds activity information that signifies a score out of a possible maximum
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* const scoreItem: CCKScoreItem = {
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* identifier: "total_score",
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* title: "Total Score :-)",
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* score: 0.66,
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* maxScore: 1.0,
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* isPrimaryActivityItem: true
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* };
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*
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* this.classKit.setScoreItem(scoreItem)
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* .then(() => console.log("success"))
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* .catch(e => console.log("error: ", e));
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*
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*
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* // Activity information that signifies a quantity
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* const quantityItem: CCKQuantityItem = {
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* identifier: "quantity_item_hints",
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* title: "Hints",
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* quantity: 12,
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* isPrimaryActivityItem: false
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* };
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*
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* this.classKit.setQuantityItem(quantityItem)
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* .then(() => console.log("success"))
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* .catch(e => console.log("error: ", e));
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*
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* ```
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*
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* @interfaces
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* CCKContext
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* CCKContextType
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* CCKContextTopic
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* CCKBinaryItem
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* CCKBinaryType
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* CCKScoreItem
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* CCKQuantityItem
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*/
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@Plugin({
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pluginName: 'ClassKit',
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plugin: 'cordova-plugin-classkit',
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pluginRef: 'CordovaClassKit',
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repo: 'https://github.com/sebastianbaar/cordova-plugin-classkit.git',
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platforms: ['iOS']
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})
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@Injectable()
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export class ClassKit extends IonicNativePlugin {
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/**
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* Init contexts defined in XML file 'CCK-contexts.xml'
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* @param {string} urlPrefix URL prefix to use for custom URLs to locate activities (deeplink).
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* @return {Promise<any>}
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*/
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@Cordova()
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initContextsFromXml(urlPrefix: string): Promise<any> {
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return;
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}
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/**
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* Init context with identifier path
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* @param {string} urlPrefix URL prefix to use for custom URLs to locate activities (deeplink).
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* @param {CCKContext} context Context to initialize.
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* @return {Promise<any>}
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*/
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@Cordova()
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addContext(urlPrefix: string, context: CCKContext): Promise<any> {
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return;
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}
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/**
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* Remove all contexts
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* @return {Promise<any>}
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*/
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@Cordova()
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removeContexts(): Promise<any> {
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return;
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}
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/**
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* Remove context with identifier path
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* @param {string[]} identifierPath Full identifier path from root, including the context identifier itself.
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* @return {Promise<any>}
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*/
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@Cordova()
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removeContext(identifierPath: string[]): Promise<any> {
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return;
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}
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/**
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* Begin a new activity or restart an activity for a given context
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* @param {string[]} identifierPath Full identifier path from root, including the context identifier itself.
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* @param {boolean} asNew Should a new activity be created (or an old activity be restarted).
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* @return {Promise<any>}
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*/
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@Cordova()
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beginActivity(identifierPath: string[], asNew: boolean): Promise<any> {
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return;
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}
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/**
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* End the active activity
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* @return {Promise<any>}
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*/
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@Cordova()
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endActivity(): Promise<any> {
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return;
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}
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/**
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* Adds a progress range to the active given activity
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* @param {number} fromStart The beginning of the new range to add. This should be fractional value between 0 and 1, inclusive.
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* @param {number} toEnd The end of the new range to add. This should be larger than the start value and less than or equal to one.
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* @return {Promise<any>}
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*/
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@Cordova()
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setProgressRange(fromStart: number, toEnd: number): Promise<any> {
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return;
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}
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/**
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* Adds a progress to the active given activity
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* @param {number} progress A measure of progress through the task, given as a fraction in the range [0, 1].
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* @return {Promise<any>}
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*/
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@Cordova()
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setProgress(progress: number): Promise<any> {
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return;
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}
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/**
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* Adds activity information that is true or false, pass or fail, yes or no
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* @param {CCKBinaryItem} binaryItem The binary item to add to the activity.
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* @return {Promise<any>}
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*/
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@Cordova()
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setBinaryItem(binaryItem: CCKBinaryItem): Promise<any> {
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return;
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}
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/**
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* Adds activity information that signifies a score out of a possible maximum
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* @param {CCKScoreItem} scoreItem The score item to add to the activity.
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* @return {Promise<any>}
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*/
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@Cordova()
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setScoreItem(scoreItem: CCKScoreItem): Promise<any> {
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return;
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}
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/**
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* Activity information that signifies a quantity.
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* @param {CCKQuantityItem} quantityItem The quantity item to add to the activity.
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* @return {Promise<any>}
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*/
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@Cordova()
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setQuantityItem(quantityItem: CCKQuantityItem): Promise<any> {
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return;
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}
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}
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