mirror of
https://github.com/danielsogl/awesome-cordova-plugins.git
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chore(push): update Push
This commit is contained in:
parent
1192fd4677
commit
bbe1e63892
253
dist/plugins/push.d.ts
vendored
253
dist/plugins/push.d.ts
vendored
@ -1,3 +1,252 @@
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export declare class Push {
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static init(options: any): void;
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export declare type EventResponse = RegistrationEventResponse | NotificationEventResponse | Error;
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export interface RegistrationEventResponse {
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/**
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* The registration ID provided by the 3rd party remote push service.
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*/
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registrationId: string;
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}
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export interface NotificationEventResponse {
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/**
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* The text of the push message sent from the 3rd party service.
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*/
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message: string;
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/**
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* The optional title of the push message sent from the 3rd party service.
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*/
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title?: string;
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/**
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* The number of messages to be displayed in the badge iOS or message count in the notification shade in Android.
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* For windows, it represents the value in the badge notification which could be a number or a status glyph.
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*/
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count: string;
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/**
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* The name of the sound file to be played upon receipt of the notification.
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*/
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sound: string;
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/**
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* The path of the image file to be displayed in the notification.
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*/
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image: string;
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/**
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* An optional collection of data sent by the 3rd party push service that does not fit in the above properties.
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*/
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additionalData: NotificationEventAdditionalData;
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}
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/**
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* TODO: document all possible properties (not just Android)
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*
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* Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation
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*
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* Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one
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* so that he could specify any custom code without having to use array notation (map['prop']) for all of them.
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*/
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export interface NotificationEventAdditionalData {
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[name: string]: any;
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/**
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* Whether the notification was received while the app was in the foreground
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*/
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foreground?: boolean;
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collapse_key?: string;
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from?: string;
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notId?: string;
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}
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export interface PushNotification {
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/**
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* The event registration will be triggered on each successful registration with the 3rd party push service.
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* @param event
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* @param callback
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*/
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on(event: "registration", callback: (response: RegistrationEventResponse) => any): void;
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/**
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* The event notification will be triggered each time a push notification is received by a 3rd party push service on the device.
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* @param event
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* @param callback
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*/
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on(event: "notification", callback: (response: NotificationEventResponse) => any): void;
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/**
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* The event error will trigger when an internal error occurs and the cache is aborted.
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* @param event
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* @param callback
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*/
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on(event: "error", callback: (response: Error) => any): void;
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/**
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*
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* @param event Name of the event to listen to. See below(above) for all the event names.
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* @param callback is called when the event is triggered.
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* @param event
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* @param callback
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*/
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on(event: string, callback: (response: EventResponse) => any): void;
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off(event: "registration", callback: (response: RegistrationEventResponse) => any): void;
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off(event: "notification", callback: (response: NotificationEventResponse) => any): void;
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off(event: "error", callback: (response: Error) => any): void;
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/**
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* As stated in the example, you will have to store your event handler if you are planning to remove it.
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* @param event Name of the event type. The possible event names are the same as for the push.on function.
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* @param callback handle to the function to get removed.
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* @param event
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* @param callback
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*/
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off(event: string, callback: (response: EventResponse) => any): void;
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/**
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* The unregister method is used when the application no longer wants to receive push notifications.
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* Beware that this cleans up all event handlers previously registered,
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* so you will need to re-register them if you want them to function again without an application reload.
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* @param successHandler
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* @param errorHandler
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*/
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unregister(successHandler: () => any, errorHandler?: () => any): void;
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/**
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* Set the badge count visible when the app is not running
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*
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* The count is an integer indicating what number should show up in the badge.
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* Passing 0 will clear the badge.
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* Each notification event contains a data.count value which can be used to set the badge to correct number.
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* @param successHandler
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* @param errorHandler
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* @param count
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*/
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setApplicationIconBadgeNumber(successHandler: () => any, errorHandler: () => any, count: number): void;
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/**
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* Get the current badge count visible when the app is not running
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* successHandler gets called with an integer which is the current badge count
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* @param successHandler
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* @param errorHandler
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*/
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getApplicationIconBadgeNumber(successHandler: (count: number) => any, errorHandler: () => any): void;
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/**
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* iOS only
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* Tells the OS that you are done processing a background push notification.
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* successHandler gets called when background push processing is successfully completed.
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* @param successHandler
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* @param errorHandler
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*/
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finish(successHandler: () => any, errorHandler: () => any): void;
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}
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export interface iOSPushOptions {
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/**
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* Maps to the project number in the Google Developer Console. Setting this
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* uses GCM for notifications instead of native.
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*/
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senderID: string;
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/**
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* Whether to use prod or sandbox GCM setting.
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*/
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gcmSandbox?: boolean | string;
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/**
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* If true the device shows an alert on receipt of notification.
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* **Note**: the value you set this option to the first time you call the init
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* method will be how the application always acts. Once this is set
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* programmatically in the init method it can only be changed manually by the
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* user in Settings>Notifications>App Name. This is normal iOS behaviour.
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*/
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alert?: boolean | string;
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/**
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* If true the device sets the badge number on receipt of notification.
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* **Note**: the value you set this option to the first time you call the init
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* method will be how the application always acts. Once this is set
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* programmatically in the init method it can only be changed manually by the
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* user in Settings>Notifications>App Name. This is normal iOS behaviour.
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*/
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badge?: boolean | string;
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/**
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* If true the device plays a sound on receipt of notification.
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* **Note**: the value you set this option to the first time you call the init
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* method will be how the application always acts. Once this is set
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* programmatically in the init method it can only be changed manually by the
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* user in Settings>Notifications>App Name. This is normal iOS behaviour.
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*/
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sound?: boolean | string;
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/**
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* If true the badge will be cleared on app startup.
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*/
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clearBadge?: boolean | string;
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/**
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* If the array contains one or more strings each string will be used to
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* subscribe to a GcmPubSub topic.
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* **Note**: only usable in conjunction with `senderID`.
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*/
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topics?: string[];
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}
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export interface AndroidPushOptions {
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/**
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* Maps to the project number in the Google Developer Console.
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*/
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senderID: string;
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/**
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* The name of a drawable resource to use as the small-icon. The name should
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* not include the extension.
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*/
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icon?: string;
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/**
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* Sets the background color of the small icon on Android 5.0 and greater.
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* [Supported Formats](http://developer.android.com/intl/ru/reference/android/graphics/Color.html#parseColor(java.lang.String))
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*/
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iconColor?: string;
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/**
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* If true it plays the sound specified in the push data or the default system
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* sound.
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*/
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sound?: boolean | string;
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/**
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* If true the device vibrates on receipt of notification.
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*/
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vibrate?: boolean | string;
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/**
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* If true the app clears all pending notifications when it is closed.
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*/
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clearNotifications?: boolean | string;
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/**
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* If true will always show a notification, even when the app is on the
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* foreground.
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*/
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forceShow?: boolean | string;
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/**
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* If the array contains one or more strings each string will be used to
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* subscribe to a GcmPubSub topic.
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*/
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topics: string[];
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}
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export interface PushOptions {
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ios?: iOSPushOptions;
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android?: AndroidPushOptions;
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windows?: {};
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}
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/**
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* Register and receive push notifications.
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*
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* Requires Cordova plugin: `phonegap-plugin-push`. For more info, please see the [Push plugin docs](https://github.com/phonegap/phonegap-plugin-push).
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*
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*
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* For TypeScript users, see the [Push plugin docs about using TypeScript for custom notifications](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/TYPESCRIPT.md).
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*/
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export declare class Push {
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/**
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* Initialize the plugin on the native side.
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*
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* ```
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* var push = PushNotification.init({
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* android: {
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* senderID: "12345679"
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* },
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* ios: {
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* alert: "true",
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* badge: true,
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* sound: 'false'
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* },
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* windows: {}
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* });
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* ```
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*
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* @param {PushOptions} options The Push [options](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#parameters).
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* @return {PushNotification} Returns a new [PushNotification](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#pushonevent-callback) object.
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*/
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static init(options: PushOptions): PushNotification;
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/**
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* Check whether the push notification permission has been granted.
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* @return {Promise} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted.
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*/
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static hasPermission(): Promise<{
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isEnabled: boolean;
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}>;
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}
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52
dist/plugins/push.js
vendored
52
dist/plugins/push.js
vendored
@ -5,14 +5,60 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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var plugin_1 = require('./plugin');
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/**
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* Register and receive push notifications.
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*
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* Requires Cordova plugin: `phonegap-plugin-push`. For more info, please see the [Push plugin docs](https://github.com/phonegap/phonegap-plugin-push).
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*
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*
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* For TypeScript users, see the [Push plugin docs about using TypeScript for custom notifications](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/TYPESCRIPT.md).
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*/
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var Push = (function () {
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function Push() {
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}
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Push.init = function (options) { };
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;
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/**
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* Initialize the plugin on the native side.
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*
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* ```
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* var push = PushNotification.init({
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* android: {
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* senderID: "12345679"
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* },
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* ios: {
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* alert: "true",
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* badge: true,
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* sound: 'false'
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* },
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* windows: {}
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* });
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* ```
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*
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* @param {PushOptions} options The Push [options](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#parameters).
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* @return {PushNotification} Returns a new [PushNotification](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#pushonevent-callback) object.
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*/
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Push.init = function (options) {
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return new PushNotification();
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};
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/**
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* Check whether the push notification permission has been granted.
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* @return {Promise} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted.
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*/
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Push.hasPermission = function () {
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// This Promise is replaced by one from the @Cordova decorator that wraps
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// the plugin's callbacks. We provide a dummy one here so TypeScript
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// knows that the correct return type is Promise, because there's no way
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// for it to know the return type from a decorator.
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// See https://github.com/Microsoft/TypeScript/issues/4881
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return new Promise(function (res, rej) { });
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};
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__decorate([
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plugin_1.Cordova({
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sync: true
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})
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], Push, "init", null);
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__decorate([
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plugin_1.Cordova()
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], Push, "init", null);
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], Push, "hasPermission", null);
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Push = __decorate([
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plugin_1.Plugin({
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name: 'Push',
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2
dist/plugins/push.js.map
vendored
2
dist/plugins/push.js.map
vendored
@ -1 +1 @@
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{"version":3,"file":"push.js","sourceRoot":"","sources":["../../src/plugins/push.ts"],"names":["Push","Push.constructor","Push.init"],"mappings":";;;;;;AAAA,uBAA8B,UAAU,CAAC,CAAA;AAEzC;IAAAA;IAQAC,CAACA;IADQD,SAAIA,GADXA,UACYA,OAAWA,IAAEE,CAACA;;IAD1BF;QAACA,gBAAOA,EAAEA;OACHA,YAAIA,QAAeA;IAP5BA;QAACA,eAAMA,CAACA;YACNA,IAAIA,EAAEA,MAAMA;YACZA,MAAMA,EAAEA,sBAAsBA;YAC9BA,SAASA,EAAEA,kBAAkBA;SAC9BA,CAACA;aAIDA;IAADA,WAACA;AAADA,CAACA,AARD,IAQC;AAHY,YAAI,OAGhB,CAAA"}
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{"version":3,"file":"push.js","sourceRoot":"","sources":["../../src/plugins/push.ts"],"names":["Push","Push.constructor","Push.init","Push.hasPermission"],"mappings":";;;;;;AAAA,uBAA8B,UAAU,CAAC,CAAA;AAwPzC;;;;;;;GAOG;AACH;IAAAA;IA+CAC,CAACA;IAxCCD;;;;;;;;;;;;;;;;;;;OAmBGA;IAIIA,SAAIA,GAHXA,UAGYA,OAAoBA;QAC9BE,MAAMA,CAACA,IAAIA,gBAAgBA,EAAEA,CAACA;IAChCA,CAACA;IAEDF;;;OAGGA;IAEIA,kBAAaA,GADpBA;QAEEG,yEAAyEA;QACzEA,oEAAoEA;QACpEA,wEAAwEA;QACxEA,mDAAmDA;QACnDA,0DAA0DA;QAC1DA,MAAMA,CAACA,IAAIA,OAAOA,CAAyBA,UAACA,GAAGA,EAAEA,GAAGA,IAAMA,CAACA,CAACA,CAACA;IAC/DA,CAACA;IAnBDH;QAACA,gBAAOA,CAACA;YACPA,IAAIA,EAAEA,IAAIA;SACXA,CAACA;OACKA,YAAIA,QAEVA;IAMDA;QAACA,gBAAOA,EAAEA;OACHA,qBAAaA,QAOnBA;IA9CHA;QAACA,eAAMA,CAACA;YACNA,IAAIA,EAAEA,MAAMA;YACZA,MAAMA,EAAEA,sBAAsBA;YAC9BA,SAASA,EAAEA,kBAAkBA;SAC9BA,CAACA;aA2CDA;IAADA,WAACA;AAADA,CAACA,AA/CD,IA+CC;AA1CY,YAAI,OA0ChB,CAAA"}
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@ -1,11 +1,304 @@
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import {Plugin, Cordova} from './plugin';
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export type EventResponse = RegistrationEventResponse | NotificationEventResponse | Error
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export interface RegistrationEventResponse {
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/**
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* The registration ID provided by the 3rd party remote push service.
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*/
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registrationId: string
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}
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export interface NotificationEventResponse {
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/**
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* The text of the push message sent from the 3rd party service.
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*/
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message: string
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/**
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* The optional title of the push message sent from the 3rd party service.
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*/
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title?: string
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/**
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* The number of messages to be displayed in the badge iOS or message count in the notification shade in Android.
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* For windows, it represents the value in the badge notification which could be a number or a status glyph.
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*/
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count: string
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/**
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* The name of the sound file to be played upon receipt of the notification.
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*/
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sound: string
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/**
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* The path of the image file to be displayed in the notification.
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*/
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image: string
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/**
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* An optional collection of data sent by the 3rd party push service that does not fit in the above properties.
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*/
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additionalData: NotificationEventAdditionalData
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}
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/**
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* TODO: document all possible properties (not just Android)
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*
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* Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation
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*
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* Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one
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* so that he could specify any custom code without having to use array notation (map['prop']) for all of them.
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*/
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export interface NotificationEventAdditionalData {
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[name: string]: any
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/**
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* Whether the notification was received while the app was in the foreground
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*/
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foreground?: boolean
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collapse_key?: string
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from?: string
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notId?: string
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}
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export interface PushNotification {
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/**
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* The event registration will be triggered on each successful registration with the 3rd party push service.
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* @param event
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* @param callback
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*/
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on(event: "registration", callback: (response: RegistrationEventResponse) => any): void
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/**
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* The event notification will be triggered each time a push notification is received by a 3rd party push service on the device.
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* @param event
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* @param callback
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*/
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on(event: "notification", callback: (response: NotificationEventResponse) => any): void
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/**
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* The event error will trigger when an internal error occurs and the cache is aborted.
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* @param event
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* @param callback
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*/
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on(event: "error", callback: (response: Error) => any): void
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/**
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*
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* @param event Name of the event to listen to. See below(above) for all the event names.
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* @param callback is called when the event is triggered.
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* @param event
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* @param callback
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*/
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on(event: string, callback: (response: EventResponse) => any): void
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off(event: "registration", callback: (response: RegistrationEventResponse) => any): void
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off(event: "notification", callback: (response: NotificationEventResponse) => any): void
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off(event: "error", callback: (response: Error) => any): void
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/**
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* As stated in the example, you will have to store your event handler if you are planning to remove it.
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* @param event Name of the event type. The possible event names are the same as for the push.on function.
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* @param callback handle to the function to get removed.
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* @param event
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* @param callback
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*/
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off(event: string, callback: (response: EventResponse) => any): void
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/**
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* The unregister method is used when the application no longer wants to receive push notifications.
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* Beware that this cleans up all event handlers previously registered,
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||||
* so you will need to re-register them if you want them to function again without an application reload.
|
||||
* @param successHandler
|
||||
* @param errorHandler
|
||||
*/
|
||||
unregister(successHandler: () => any, errorHandler?: () => any): void
|
||||
|
||||
/*TODO according to js source code, "errorHandler" is optional, but is "count" also optional? I can't read objetive-C code (can anyone at all? I wonder...)*/
|
||||
/**
|
||||
* Set the badge count visible when the app is not running
|
||||
*
|
||||
* The count is an integer indicating what number should show up in the badge.
|
||||
* Passing 0 will clear the badge.
|
||||
* Each notification event contains a data.count value which can be used to set the badge to correct number.
|
||||
* @param successHandler
|
||||
* @param errorHandler
|
||||
* @param count
|
||||
*/
|
||||
setApplicationIconBadgeNumber(successHandler: () => any, errorHandler: () => any, count: number): void
|
||||
/**
|
||||
* Get the current badge count visible when the app is not running
|
||||
* successHandler gets called with an integer which is the current badge count
|
||||
* @param successHandler
|
||||
* @param errorHandler
|
||||
*/
|
||||
getApplicationIconBadgeNumber(successHandler: (count: number) => any, errorHandler: () => any): void
|
||||
|
||||
/**
|
||||
* iOS only
|
||||
* Tells the OS that you are done processing a background push notification.
|
||||
* successHandler gets called when background push processing is successfully completed.
|
||||
* @param successHandler
|
||||
* @param errorHandler
|
||||
*/
|
||||
finish(successHandler: () => any, errorHandler: () => any): void
|
||||
}
|
||||
|
||||
export interface iOSPushOptions {
|
||||
/**
|
||||
* Maps to the project number in the Google Developer Console. Setting this
|
||||
* uses GCM for notifications instead of native.
|
||||
*/
|
||||
senderID: string;
|
||||
|
||||
/**
|
||||
* Whether to use prod or sandbox GCM setting.
|
||||
*/
|
||||
gcmSandbox?: boolean | string;
|
||||
|
||||
/**
|
||||
* If true the device shows an alert on receipt of notification.
|
||||
* **Note**: the value you set this option to the first time you call the init
|
||||
* method will be how the application always acts. Once this is set
|
||||
* programmatically in the init method it can only be changed manually by the
|
||||
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
|
||||
*/
|
||||
alert?: boolean | string;
|
||||
|
||||
/**
|
||||
* If true the device sets the badge number on receipt of notification.
|
||||
* **Note**: the value you set this option to the first time you call the init
|
||||
* method will be how the application always acts. Once this is set
|
||||
* programmatically in the init method it can only be changed manually by the
|
||||
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
|
||||
*/
|
||||
badge?: boolean | string;
|
||||
|
||||
/**
|
||||
* If true the device plays a sound on receipt of notification.
|
||||
* **Note**: the value you set this option to the first time you call the init
|
||||
* method will be how the application always acts. Once this is set
|
||||
* programmatically in the init method it can only be changed manually by the
|
||||
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
|
||||
*/
|
||||
sound?: boolean | string;
|
||||
|
||||
/**
|
||||
* If true the badge will be cleared on app startup.
|
||||
*/
|
||||
clearBadge?: boolean | string;
|
||||
|
||||
/**
|
||||
* If the array contains one or more strings each string will be used to
|
||||
* subscribe to a GcmPubSub topic.
|
||||
* **Note**: only usable in conjunction with `senderID`.
|
||||
*/
|
||||
topics?: string[];
|
||||
}
|
||||
|
||||
export interface AndroidPushOptions {
|
||||
/**
|
||||
* Maps to the project number in the Google Developer Console.
|
||||
*/
|
||||
senderID: string;
|
||||
|
||||
/**
|
||||
* The name of a drawable resource to use as the small-icon. The name should
|
||||
* not include the extension.
|
||||
*/
|
||||
icon?: string;
|
||||
|
||||
/**
|
||||
* Sets the background color of the small icon on Android 5.0 and greater.
|
||||
* [Supported Formats](http://developer.android.com/intl/ru/reference/android/graphics/Color.html#parseColor(java.lang.String))
|
||||
*/
|
||||
iconColor?: string;
|
||||
|
||||
/**
|
||||
* If true it plays the sound specified in the push data or the default system
|
||||
* sound.
|
||||
*/
|
||||
sound?: boolean | string;
|
||||
|
||||
/**
|
||||
* If true the device vibrates on receipt of notification.
|
||||
*/
|
||||
vibrate?: boolean | string;
|
||||
|
||||
/**
|
||||
* If true the app clears all pending notifications when it is closed.
|
||||
*/
|
||||
clearNotifications?: boolean | string;
|
||||
|
||||
/**
|
||||
* If true will always show a notification, even when the app is on the
|
||||
* foreground.
|
||||
*/
|
||||
forceShow?: boolean | string;
|
||||
|
||||
/**
|
||||
* If the array contains one or more strings each string will be used to
|
||||
* subscribe to a GcmPubSub topic.
|
||||
*/
|
||||
topics: string[];
|
||||
}
|
||||
|
||||
export interface PushOptions {
|
||||
ios?: iOSPushOptions;
|
||||
android?: AndroidPushOptions;
|
||||
windows?: {};
|
||||
}
|
||||
|
||||
declare var PushNotification: {
|
||||
new(): PushNotification
|
||||
}
|
||||
|
||||
/**
|
||||
* Register and receive push notifications.
|
||||
*
|
||||
* Requires Cordova plugin: `phonegap-plugin-push`. For more info, please see the [Push plugin docs](https://github.com/phonegap/phonegap-plugin-push).
|
||||
*
|
||||
*
|
||||
* For TypeScript users, see the [Push plugin docs about using TypeScript for custom notifications](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/TYPESCRIPT.md).
|
||||
*/
|
||||
@Plugin({
|
||||
name: 'Push',
|
||||
plugin: 'phonegap-plugin-push',
|
||||
pluginRef: 'PushNotification'
|
||||
})
|
||||
export class Push {
|
||||
|
||||
/**
|
||||
* Initialize the plugin on the native side.
|
||||
*
|
||||
* ```
|
||||
* var push = PushNotification.init({
|
||||
* android: {
|
||||
* senderID: "12345679"
|
||||
* },
|
||||
* ios: {
|
||||
* alert: "true",
|
||||
* badge: true,
|
||||
* sound: 'false'
|
||||
* },
|
||||
* windows: {}
|
||||
* });
|
||||
* ```
|
||||
*
|
||||
* @param {PushOptions} options The Push [options](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#parameters).
|
||||
* @return {PushNotification} Returns a new [PushNotification](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#pushonevent-callback) object.
|
||||
*/
|
||||
@Cordova({
|
||||
sync: true
|
||||
})
|
||||
static init(options: PushOptions){
|
||||
return new PushNotification();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the push notification permission has been granted.
|
||||
* @return {Promise} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted.
|
||||
*/
|
||||
@Cordova()
|
||||
static init(options:any){};
|
||||
static hasPermission(){
|
||||
// This Promise is replaced by one from the @Cordova decorator that wraps
|
||||
// the plugin's callbacks. We provide a dummy one here so TypeScript
|
||||
// knows that the correct return type is Promise, because there's no way
|
||||
// for it to know the return type from a decorator.
|
||||
// See https://github.com/Microsoft/TypeScript/issues/4881
|
||||
return new Promise<{ isEnabled: boolean }>((res, rej) => {});
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user