chore(push): update Push

This commit is contained in:
Tim Lancina 2016-02-16 15:40:55 -06:00
parent 1192fd4677
commit bbe1e63892
4 changed files with 595 additions and 7 deletions

253
dist/plugins/push.d.ts vendored
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@ -1,3 +1,252 @@
export declare class Push {
static init(options: any): void;
export declare type EventResponse = RegistrationEventResponse | NotificationEventResponse | Error;
export interface RegistrationEventResponse {
/**
* The registration ID provided by the 3rd party remote push service.
*/
registrationId: string;
}
export interface NotificationEventResponse {
/**
* The text of the push message sent from the 3rd party service.
*/
message: string;
/**
* The optional title of the push message sent from the 3rd party service.
*/
title?: string;
/**
* The number of messages to be displayed in the badge iOS or message count in the notification shade in Android.
* For windows, it represents the value in the badge notification which could be a number or a status glyph.
*/
count: string;
/**
* The name of the sound file to be played upon receipt of the notification.
*/
sound: string;
/**
* The path of the image file to be displayed in the notification.
*/
image: string;
/**
* An optional collection of data sent by the 3rd party push service that does not fit in the above properties.
*/
additionalData: NotificationEventAdditionalData;
}
/**
* TODO: document all possible properties (not just Android)
*
* Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation
*
* Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one
* so that he could specify any custom code without having to use array notation (map['prop']) for all of them.
*/
export interface NotificationEventAdditionalData {
[name: string]: any;
/**
* Whether the notification was received while the app was in the foreground
*/
foreground?: boolean;
collapse_key?: string;
from?: string;
notId?: string;
}
export interface PushNotification {
/**
* The event registration will be triggered on each successful registration with the 3rd party push service.
* @param event
* @param callback
*/
on(event: "registration", callback: (response: RegistrationEventResponse) => any): void;
/**
* The event notification will be triggered each time a push notification is received by a 3rd party push service on the device.
* @param event
* @param callback
*/
on(event: "notification", callback: (response: NotificationEventResponse) => any): void;
/**
* The event error will trigger when an internal error occurs and the cache is aborted.
* @param event
* @param callback
*/
on(event: "error", callback: (response: Error) => any): void;
/**
*
* @param event Name of the event to listen to. See below(above) for all the event names.
* @param callback is called when the event is triggered.
* @param event
* @param callback
*/
on(event: string, callback: (response: EventResponse) => any): void;
off(event: "registration", callback: (response: RegistrationEventResponse) => any): void;
off(event: "notification", callback: (response: NotificationEventResponse) => any): void;
off(event: "error", callback: (response: Error) => any): void;
/**
* As stated in the example, you will have to store your event handler if you are planning to remove it.
* @param event Name of the event type. The possible event names are the same as for the push.on function.
* @param callback handle to the function to get removed.
* @param event
* @param callback
*/
off(event: string, callback: (response: EventResponse) => any): void;
/**
* The unregister method is used when the application no longer wants to receive push notifications.
* Beware that this cleans up all event handlers previously registered,
* so you will need to re-register them if you want them to function again without an application reload.
* @param successHandler
* @param errorHandler
*/
unregister(successHandler: () => any, errorHandler?: () => any): void;
/**
* Set the badge count visible when the app is not running
*
* The count is an integer indicating what number should show up in the badge.
* Passing 0 will clear the badge.
* Each notification event contains a data.count value which can be used to set the badge to correct number.
* @param successHandler
* @param errorHandler
* @param count
*/
setApplicationIconBadgeNumber(successHandler: () => any, errorHandler: () => any, count: number): void;
/**
* Get the current badge count visible when the app is not running
* successHandler gets called with an integer which is the current badge count
* @param successHandler
* @param errorHandler
*/
getApplicationIconBadgeNumber(successHandler: (count: number) => any, errorHandler: () => any): void;
/**
* iOS only
* Tells the OS that you are done processing a background push notification.
* successHandler gets called when background push processing is successfully completed.
* @param successHandler
* @param errorHandler
*/
finish(successHandler: () => any, errorHandler: () => any): void;
}
export interface iOSPushOptions {
/**
* Maps to the project number in the Google Developer Console. Setting this
* uses GCM for notifications instead of native.
*/
senderID: string;
/**
* Whether to use prod or sandbox GCM setting.
*/
gcmSandbox?: boolean | string;
/**
* If true the device shows an alert on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
alert?: boolean | string;
/**
* If true the device sets the badge number on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
badge?: boolean | string;
/**
* If true the device plays a sound on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
sound?: boolean | string;
/**
* If true the badge will be cleared on app startup.
*/
clearBadge?: boolean | string;
/**
* If the array contains one or more strings each string will be used to
* subscribe to a GcmPubSub topic.
* **Note**: only usable in conjunction with `senderID`.
*/
topics?: string[];
}
export interface AndroidPushOptions {
/**
* Maps to the project number in the Google Developer Console.
*/
senderID: string;
/**
* The name of a drawable resource to use as the small-icon. The name should
* not include the extension.
*/
icon?: string;
/**
* Sets the background color of the small icon on Android 5.0 and greater.
* [Supported Formats](http://developer.android.com/intl/ru/reference/android/graphics/Color.html#parseColor(java.lang.String))
*/
iconColor?: string;
/**
* If true it plays the sound specified in the push data or the default system
* sound.
*/
sound?: boolean | string;
/**
* If true the device vibrates on receipt of notification.
*/
vibrate?: boolean | string;
/**
* If true the app clears all pending notifications when it is closed.
*/
clearNotifications?: boolean | string;
/**
* If true will always show a notification, even when the app is on the
* foreground.
*/
forceShow?: boolean | string;
/**
* If the array contains one or more strings each string will be used to
* subscribe to a GcmPubSub topic.
*/
topics: string[];
}
export interface PushOptions {
ios?: iOSPushOptions;
android?: AndroidPushOptions;
windows?: {};
}
/**
* Register and receive push notifications.
*
* Requires Cordova plugin: `phonegap-plugin-push`. For more info, please see the [Push plugin docs](https://github.com/phonegap/phonegap-plugin-push).
*
*
* For TypeScript users, see the [Push plugin docs about using TypeScript for custom notifications](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/TYPESCRIPT.md).
*/
export declare class Push {
/**
* Initialize the plugin on the native side.
*
* ```
* var push = PushNotification.init({
* android: {
* senderID: "12345679"
* },
* ios: {
* alert: "true",
* badge: true,
* sound: 'false'
* },
* windows: {}
* });
* ```
*
* @param {PushOptions} options The Push [options](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#parameters).
* @return {PushNotification} Returns a new [PushNotification](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#pushonevent-callback) object.
*/
static init(options: PushOptions): PushNotification;
/**
* Check whether the push notification permission has been granted.
* @return {Promise} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted.
*/
static hasPermission(): Promise<{
isEnabled: boolean;
}>;
}

52
dist/plugins/push.js vendored
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@ -5,14 +5,60 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var plugin_1 = require('./plugin');
/**
* Register and receive push notifications.
*
* Requires Cordova plugin: `phonegap-plugin-push`. For more info, please see the [Push plugin docs](https://github.com/phonegap/phonegap-plugin-push).
*
*
* For TypeScript users, see the [Push plugin docs about using TypeScript for custom notifications](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/TYPESCRIPT.md).
*/
var Push = (function () {
function Push() {
}
Push.init = function (options) { };
;
/**
* Initialize the plugin on the native side.
*
* ```
* var push = PushNotification.init({
* android: {
* senderID: "12345679"
* },
* ios: {
* alert: "true",
* badge: true,
* sound: 'false'
* },
* windows: {}
* });
* ```
*
* @param {PushOptions} options The Push [options](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#parameters).
* @return {PushNotification} Returns a new [PushNotification](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#pushonevent-callback) object.
*/
Push.init = function (options) {
return new PushNotification();
};
/**
* Check whether the push notification permission has been granted.
* @return {Promise} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted.
*/
Push.hasPermission = function () {
// This Promise is replaced by one from the @Cordova decorator that wraps
// the plugin's callbacks. We provide a dummy one here so TypeScript
// knows that the correct return type is Promise, because there's no way
// for it to know the return type from a decorator.
// See https://github.com/Microsoft/TypeScript/issues/4881
return new Promise(function (res, rej) { });
};
__decorate([
plugin_1.Cordova({
sync: true
})
], Push, "init", null);
__decorate([
plugin_1.Cordova()
], Push, "init", null);
], Push, "hasPermission", null);
Push = __decorate([
plugin_1.Plugin({
name: 'Push',

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@ -1 +1 @@
{"version":3,"file":"push.js","sourceRoot":"","sources":["../../src/plugins/push.ts"],"names":["Push","Push.constructor","Push.init"],"mappings":";;;;;;AAAA,uBAA8B,UAAU,CAAC,CAAA;AAEzC;IAAAA;IAQAC,CAACA;IADQD,SAAIA,GADXA,UACYA,OAAWA,IAAEE,CAACA;;IAD1BF;QAACA,gBAAOA,EAAEA;OACHA,YAAIA,QAAeA;IAP5BA;QAACA,eAAMA,CAACA;YACNA,IAAIA,EAAEA,MAAMA;YACZA,MAAMA,EAAEA,sBAAsBA;YAC9BA,SAASA,EAAEA,kBAAkBA;SAC9BA,CAACA;aAIDA;IAADA,WAACA;AAADA,CAACA,AARD,IAQC;AAHY,YAAI,OAGhB,CAAA"}
{"version":3,"file":"push.js","sourceRoot":"","sources":["../../src/plugins/push.ts"],"names":["Push","Push.constructor","Push.init","Push.hasPermission"],"mappings":";;;;;;AAAA,uBAA8B,UAAU,CAAC,CAAA;AAwPzC;;;;;;;GAOG;AACH;IAAAA;IA+CAC,CAACA;IAxCCD;;;;;;;;;;;;;;;;;;;OAmBGA;IAIIA,SAAIA,GAHXA,UAGYA,OAAoBA;QAC9BE,MAAMA,CAACA,IAAIA,gBAAgBA,EAAEA,CAACA;IAChCA,CAACA;IAEDF;;;OAGGA;IAEIA,kBAAaA,GADpBA;QAEEG,yEAAyEA;QACzEA,oEAAoEA;QACpEA,wEAAwEA;QACxEA,mDAAmDA;QACnDA,0DAA0DA;QAC1DA,MAAMA,CAACA,IAAIA,OAAOA,CAAyBA,UAACA,GAAGA,EAAEA,GAAGA,IAAMA,CAACA,CAACA,CAACA;IAC/DA,CAACA;IAnBDH;QAACA,gBAAOA,CAACA;YACPA,IAAIA,EAAEA,IAAIA;SACXA,CAACA;OACKA,YAAIA,QAEVA;IAMDA;QAACA,gBAAOA,EAAEA;OACHA,qBAAaA,QAOnBA;IA9CHA;QAACA,eAAMA,CAACA;YACNA,IAAIA,EAAEA,MAAMA;YACZA,MAAMA,EAAEA,sBAAsBA;YAC9BA,SAASA,EAAEA,kBAAkBA;SAC9BA,CAACA;aA2CDA;IAADA,WAACA;AAADA,CAACA,AA/CD,IA+CC;AA1CY,YAAI,OA0ChB,CAAA"}

View File

@ -1,11 +1,304 @@
import {Plugin, Cordova} from './plugin';
export type EventResponse = RegistrationEventResponse | NotificationEventResponse | Error
export interface RegistrationEventResponse {
/**
* The registration ID provided by the 3rd party remote push service.
*/
registrationId: string
}
export interface NotificationEventResponse {
/**
* The text of the push message sent from the 3rd party service.
*/
message: string
/**
* The optional title of the push message sent from the 3rd party service.
*/
title?: string
/**
* The number of messages to be displayed in the badge iOS or message count in the notification shade in Android.
* For windows, it represents the value in the badge notification which could be a number or a status glyph.
*/
count: string
/**
* The name of the sound file to be played upon receipt of the notification.
*/
sound: string
/**
* The path of the image file to be displayed in the notification.
*/
image: string
/**
* An optional collection of data sent by the 3rd party push service that does not fit in the above properties.
*/
additionalData: NotificationEventAdditionalData
}
/**
* TODO: document all possible properties (not just Android)
*
* Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation
*
* Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one
* so that he could specify any custom code without having to use array notation (map['prop']) for all of them.
*/
export interface NotificationEventAdditionalData {
[name: string]: any
/**
* Whether the notification was received while the app was in the foreground
*/
foreground?: boolean
collapse_key?: string
from?: string
notId?: string
}
export interface PushNotification {
/**
* The event registration will be triggered on each successful registration with the 3rd party push service.
* @param event
* @param callback
*/
on(event: "registration", callback: (response: RegistrationEventResponse) => any): void
/**
* The event notification will be triggered each time a push notification is received by a 3rd party push service on the device.
* @param event
* @param callback
*/
on(event: "notification", callback: (response: NotificationEventResponse) => any): void
/**
* The event error will trigger when an internal error occurs and the cache is aborted.
* @param event
* @param callback
*/
on(event: "error", callback: (response: Error) => any): void
/**
*
* @param event Name of the event to listen to. See below(above) for all the event names.
* @param callback is called when the event is triggered.
* @param event
* @param callback
*/
on(event: string, callback: (response: EventResponse) => any): void
off(event: "registration", callback: (response: RegistrationEventResponse) => any): void
off(event: "notification", callback: (response: NotificationEventResponse) => any): void
off(event: "error", callback: (response: Error) => any): void
/**
* As stated in the example, you will have to store your event handler if you are planning to remove it.
* @param event Name of the event type. The possible event names are the same as for the push.on function.
* @param callback handle to the function to get removed.
* @param event
* @param callback
*/
off(event: string, callback: (response: EventResponse) => any): void
/**
* The unregister method is used when the application no longer wants to receive push notifications.
* Beware that this cleans up all event handlers previously registered,
* so you will need to re-register them if you want them to function again without an application reload.
* @param successHandler
* @param errorHandler
*/
unregister(successHandler: () => any, errorHandler?: () => any): void
/*TODO according to js source code, "errorHandler" is optional, but is "count" also optional? I can't read objetive-C code (can anyone at all? I wonder...)*/
/**
* Set the badge count visible when the app is not running
*
* The count is an integer indicating what number should show up in the badge.
* Passing 0 will clear the badge.
* Each notification event contains a data.count value which can be used to set the badge to correct number.
* @param successHandler
* @param errorHandler
* @param count
*/
setApplicationIconBadgeNumber(successHandler: () => any, errorHandler: () => any, count: number): void
/**
* Get the current badge count visible when the app is not running
* successHandler gets called with an integer which is the current badge count
* @param successHandler
* @param errorHandler
*/
getApplicationIconBadgeNumber(successHandler: (count: number) => any, errorHandler: () => any): void
/**
* iOS only
* Tells the OS that you are done processing a background push notification.
* successHandler gets called when background push processing is successfully completed.
* @param successHandler
* @param errorHandler
*/
finish(successHandler: () => any, errorHandler: () => any): void
}
export interface iOSPushOptions {
/**
* Maps to the project number in the Google Developer Console. Setting this
* uses GCM for notifications instead of native.
*/
senderID: string;
/**
* Whether to use prod or sandbox GCM setting.
*/
gcmSandbox?: boolean | string;
/**
* If true the device shows an alert on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
alert?: boolean | string;
/**
* If true the device sets the badge number on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
badge?: boolean | string;
/**
* If true the device plays a sound on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
sound?: boolean | string;
/**
* If true the badge will be cleared on app startup.
*/
clearBadge?: boolean | string;
/**
* If the array contains one or more strings each string will be used to
* subscribe to a GcmPubSub topic.
* **Note**: only usable in conjunction with `senderID`.
*/
topics?: string[];
}
export interface AndroidPushOptions {
/**
* Maps to the project number in the Google Developer Console.
*/
senderID: string;
/**
* The name of a drawable resource to use as the small-icon. The name should
* not include the extension.
*/
icon?: string;
/**
* Sets the background color of the small icon on Android 5.0 and greater.
* [Supported Formats](http://developer.android.com/intl/ru/reference/android/graphics/Color.html#parseColor(java.lang.String))
*/
iconColor?: string;
/**
* If true it plays the sound specified in the push data or the default system
* sound.
*/
sound?: boolean | string;
/**
* If true the device vibrates on receipt of notification.
*/
vibrate?: boolean | string;
/**
* If true the app clears all pending notifications when it is closed.
*/
clearNotifications?: boolean | string;
/**
* If true will always show a notification, even when the app is on the
* foreground.
*/
forceShow?: boolean | string;
/**
* If the array contains one or more strings each string will be used to
* subscribe to a GcmPubSub topic.
*/
topics: string[];
}
export interface PushOptions {
ios?: iOSPushOptions;
android?: AndroidPushOptions;
windows?: {};
}
declare var PushNotification: {
new(): PushNotification
}
/**
* Register and receive push notifications.
*
* Requires Cordova plugin: `phonegap-plugin-push`. For more info, please see the [Push plugin docs](https://github.com/phonegap/phonegap-plugin-push).
*
*
* For TypeScript users, see the [Push plugin docs about using TypeScript for custom notifications](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/TYPESCRIPT.md).
*/
@Plugin({
name: 'Push',
plugin: 'phonegap-plugin-push',
pluginRef: 'PushNotification'
})
export class Push {
/**
* Initialize the plugin on the native side.
*
* ```
* var push = PushNotification.init({
* android: {
* senderID: "12345679"
* },
* ios: {
* alert: "true",
* badge: true,
* sound: 'false'
* },
* windows: {}
* });
* ```
*
* @param {PushOptions} options The Push [options](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#parameters).
* @return {PushNotification} Returns a new [PushNotification](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#pushonevent-callback) object.
*/
@Cordova({
sync: true
})
static init(options: PushOptions){
return new PushNotification();
}
/**
* Check whether the push notification permission has been granted.
* @return {Promise} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted.
*/
@Cordova()
static init(options:any){};
static hasPermission(){
// This Promise is replaced by one from the @Cordova decorator that wraps
// the plugin's callbacks. We provide a dummy one here so TypeScript
// knows that the correct return type is Promise, because there's no way
// for it to know the return type from a decorator.
// See https://github.com/Microsoft/TypeScript/issues/4881
return new Promise<{ isEnabled: boolean }>((res, rej) => {});
}
}