Daniel Sogl 0fe5102801
feat(push): add missing decorator option to channel
feat(push): add missing decorator option to channel
2018-03-17 00:37:14 +01:00

452 lines
13 KiB
TypeScript

import { Injectable } from '@angular/core';
import { Cordova, Plugin, CordovaInstance, checkAvailability, IonicNativePlugin } from '@ionic-native/core';
import { Observable } from 'rxjs/Observable';
declare const window: any;
export type EventResponse = RegistrationEventResponse & NotificationEventResponse & Error;
export interface RegistrationEventResponse {
/**
* The registration ID provided by the 3rd party remote push service.
*/
registrationId: string;
}
export interface NotificationEventResponse {
/**
* The text of the push message sent from the 3rd party service.
*/
message: string;
/**
* The optional title of the push message sent from the 3rd party service.
*/
title?: string;
/**
* The number of messages to be displayed in the badge iOS or message count in the notification shade in Android.
* For windows, it represents the value in the badge notification which could be a number or a status glyph.
*/
count: string;
/**
* The name of the sound file to be played upon receipt of the notification.
*/
sound: string;
/**
* The path of the image file to be displayed in the notification.
*/
image: string;
/**
* An optional collection of data sent by the 3rd party push service that does not fit in the above properties.
*/
additionalData: NotificationEventAdditionalData & any;
}
/**
* Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation
*
* Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one
* so that he could specify any custom code without having to use array notation (map['prop']) for all of them.
*/
export interface NotificationEventAdditionalData {
[name: string]: any;
/**
* Whether the notification was received while the app was in the foreground
*/
foreground?: boolean;
collapse_key?: string;
coldstart?: boolean;
from?: string;
notId?: string;
}
export interface IOSPushOptions {
/**
* Whether to use prod or sandbox GCM setting.
*/
fcmSandbox?: boolean | string;
/**
* If true the device shows an alert on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
alert?: boolean | string;
/**
* If true the device sets the badge number on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
badge?: boolean | string;
/**
* If true the device plays a sound on receipt of notification.
* **Note**: the value you set this option to the first time you call the init
* method will be how the application always acts. Once this is set
* programmatically in the init method it can only be changed manually by the
* user in Settings>Notifications>App Name. This is normal iOS behaviour.
*/
sound?: boolean | string;
/**
* If true the badge will be cleared on app startup.
*/
clearBadge?: boolean | string;
/**
* If the array contains one or more strings each string will be used to
* subscribe to a GcmPubSub topic.
* **Note**: only usable in conjunction with `senderID`.
*/
topics?: string[];
/**
* The data required in order to enable Action Buttons for iOS.
* Action Buttons on iOS - https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/PAYLOAD.md#action-buttons-1
*/
categories?: CategoryArray;
}
export interface CategoryArray {
[name: string]: CategoryAction;
}
export interface CategoryAction {
yes?: CategoryActionData;
no?: CategoryActionData;
maybe?: CategoryActionData;
}
export interface CategoryActionData {
callback: string;
title: string;
foreground: boolean;
destructive: boolean;
}
export interface AndroidPushOptions {
/**
* Maps to the project number in the Google Developer Console.
*/
senderID?: string;
/**
* The name of a drawable resource to use as the small-icon. The name should
* not include the extension.
*/
icon?: string;
/**
* Sets the background color of the small icon on Android 5.0 and greater.
* [Supported Formats](http://developer.android.com/intl/ru/reference/android/graphics/Color.html#parseColor(java.lang.String))
*/
iconColor?: string;
/**
* If true it plays the sound specified in the push data or the default system
* sound.
*/
sound?: boolean | string;
/**
* If true the device vibrates on receipt of notification.
*/
vibrate?: boolean | string;
/**
* If true the icon badge will be cleared on init and before push messages are processed.
*/
clearBadge?: boolean | string;
/**
* If true the app clears all pending notifications when it is closed.
*/
clearNotifications?: boolean | string;
/**
* If true will always show a notification, even when the app is on the
* foreground.
*/
forceShow?: boolean | string;
/**
* If the array contains one or more strings each string will be used to
* subscribe to a GcmPubSub topic.
*/
topics?: string[];
/**
* The key to search for text of notification.
*/
messageKey?: string;
/**
* The key to search for title of notification.
*/
titleKey?: string;
}
export interface BrowserPushOptions {
/**
* Optional. Your GCM API key if you are using VAPID keys.
*/
applicationServerKey?: string;
/**
* URL for the push server you want to use.
* Default: http://push.api.phonegap.com/v1/push Optional.
*/
pushServiceURL?: string;
}
export interface PushOptions {
ios?: IOSPushOptions;
android?: AndroidPushOptions;
windows?: any;
browser?: BrowserPushOptions;
}
export type Priority = 1 | 2 | 3 | 4 | 5;
export interface Channel {
id: string;
description: string;
importance: Priority;
sound?: string;
}
export type PushEvent = string;
/**
* @name Push
* @description
* Register and receive push notifications.
*
* Requires Cordova plugin: `phonegap-plugin-push`. For more info, please see the [Push plugin docs](https://github.com/phonegap/phonegap-plugin-push).
*
* For TypeScript users, see the [Push plugin docs about using TypeScript for custom notifications](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/TYPESCRIPT.md).
*
* @usage
* ```typescript
* import { Push, PushObject, PushOptions } from '@ionic-native/push';
*
* constructor(private push: Push) { }
*
* ...
*
*
* // to check if we have permission
* this.push.hasPermission()
* .then((res: any) => {
*
* if (res.isEnabled) {
* console.log('We have permission to send push notifications');
* } else {
* console.log('We do not have permission to send push notifications');
* }
*
* });
*
* // Create a channel (Android O and above). You'll need to provide the id, description and importance properties.
* this.push.createChannel({
* id: "testchannel1",
* description: "My first test channel",
* // The importance property goes from 1 = Lowest, 2 = Low, 3 = Normal, 4 = High and 5 = Highest.
* importance: 3
* }).then(() => console.log('Channel created'));
*
* // Delete a channel (Android O and above)
* this.push.deleteChannel('testchannel1').then(() => console.log('Channel deleted'));
*
* // Return a list of currently configured channels
* this.push.listChannels().then((channels) => console.log('List of channels', channels))
*
* // to initialize push notifications
*
* const options: PushOptions = {
* android: {},
* ios: {
* alert: 'true',
* badge: true,
* sound: 'false'
* },
* windows: {},
* browser: {
* pushServiceURL: 'http://push.api.phonegap.com/v1/push'
* }
* };
*
* const pushObject: PushObject = this.push.init(options);
*
*
* pushObject.on('notification').subscribe((notification: any) => console.log('Received a notification', notification));
*
* pushObject.on('registration').subscribe((registration: any) => console.log('Device registered', registration));
*
* pushObject.on('error').subscribe(error => console.error('Error with Push plugin', error));
*
*
* ```
*
* @interfaces
* RegistrationEventResponse
* NotificationEventResponse
* NotificationEventAdditionalData
* IOSPushOptions
* AndroidPushOptions
* BrowserPushOptions
* PushOptions
*/
@Plugin({
pluginName: 'Push',
plugin: 'phonegap-plugin-push',
pluginRef: 'PushNotification',
repo: 'https://github.com/phonegap/phonegap-plugin-push',
install: 'ionic cordova plugin add phonegap-plugin-push',
platforms: ['Android', 'Browser', 'iOS', 'Windows']
})
@Injectable()
export class Push extends IonicNativePlugin {
/**
* Init push notifications
* @param options {PushOptions}
* @return {PushObject}
*/
init(options: PushOptions): PushObject {
return new PushObject(options);
}
/**
* Check whether the push notification permission has been granted.
* @return {Promise<{isEnabled: boolean}>} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted.
*/
@Cordova()
hasPermission(): Promise<{ isEnabled: boolean }> { return; }
/**
* Create a new notification channel for Android O and above.
* @param channel {Channel}
*/
@Cordova({
callbackOrder: 'reverse'
})
createChannel(channel?: Channel): Promise<any> { return; }
/**
* Delete a notification channel for Android O and above.
* @param id {string}
*/
@Cordova({
callbackOrder: 'reverse'
})
deleteChannel(id?: string): Promise<any> { return; }
/**
* Returns a list of currently configured channels.
* @return {Promise<Channel[]>}
*/
@Cordova()
listChannels(): Promise<Channel[]> { return; }
}
/**
* @hidden
*/
@Plugin({
pluginName: 'Push',
plugin: 'phonegap-plugin-push',
pluginRef: 'PushNotification'
})
export class PushObject {
private _objectInstance: any;
constructor(options: PushOptions) {
if (checkAvailability('PushNotification', 'init', 'PushNotification') === true) {
this._objectInstance = window.PushNotification.init(options);
}
}
/**
* Adds an event listener
* @param event {string}
* @return {Observable<EventResponse>}
*/
@CordovaInstance({
observable: true,
clearFunction: 'off',
clearWithArgs: true
})
on(event: PushEvent): Observable<EventResponse> { return; }
/**
* The unregister method is used when the application no longer wants to receive push notifications.
* Beware that this cleans up all event handlers previously registered,
* so you will need to re-register them if you want them to function again without an application reload.
*/
@CordovaInstance()
unregister(): Promise<any> { return; }
/**
* Set the badge count visible when the app is not running
*
* The count is an integer indicating what number should show up in the badge.
* Passing 0 will clear the badge.
* Each notification event contains a data.count value which can be used to set the badge to correct number.
* @param count
*/
@CordovaInstance({
callbackOrder: 'reverse'
})
setApplicationIconBadgeNumber(count?: number): Promise<any> { return; };
/**
* Get the current badge count visible when the app is not running
* successHandler gets called with an integer which is the current badge count
*/
@CordovaInstance()
getApplicationIconBadgeNumber(): Promise<number> { return; }
/**
* iOS only
* Tells the OS that you are done processing a background push notification.
* successHandler gets called when background push processing is successfully completed.
* @param [id]
*/
@CordovaInstance({
callbackOrder: 'reverse'
})
finish(id?: string): Promise<any> { return; }
/**
* Tells the OS to clear all notifications from the Notification Center
*/
@CordovaInstance()
clearAllNotifications(): Promise<any> { return; }
/**
* The subscribe method is used when the application wants to subscribe a new topic to receive push notifications.
* @param topic {string} Topic to subscribe to.
* @return {Promise<any>}
*/
@CordovaInstance()
subscribe(topic: string): Promise<any> { return; }
/**
* The unsubscribe method is used when the application no longer wants to receive push notifications from a specific topic but continue to receive other push messages.
* @param topic {string} Topic to unsubscribe from.
* @return {Promise<any>}
*/
@CordovaInstance()
unsubscribe(topic: string): Promise<any> { return; }
}