mirror of
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253 lines
9.8 KiB
TypeScript
253 lines
9.8 KiB
TypeScript
export declare type EventResponse = RegistrationEventResponse | NotificationEventResponse | Error;
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export interface RegistrationEventResponse {
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/**
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* The registration ID provided by the 3rd party remote push service.
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*/
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registrationId: string;
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}
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export interface NotificationEventResponse {
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/**
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* The text of the push message sent from the 3rd party service.
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*/
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message: string;
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/**
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* The optional title of the push message sent from the 3rd party service.
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*/
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title?: string;
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/**
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* The number of messages to be displayed in the badge iOS or message count in the notification shade in Android.
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* For windows, it represents the value in the badge notification which could be a number or a status glyph.
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*/
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count: string;
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/**
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* The name of the sound file to be played upon receipt of the notification.
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*/
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sound: string;
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/**
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* The path of the image file to be displayed in the notification.
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*/
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image: string;
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/**
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* An optional collection of data sent by the 3rd party push service that does not fit in the above properties.
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*/
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additionalData: NotificationEventAdditionalData;
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}
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/**
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* TODO: document all possible properties (not just Android)
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*
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* Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation
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*
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* Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one
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* so that he could specify any custom code without having to use array notation (map['prop']) for all of them.
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*/
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export interface NotificationEventAdditionalData {
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[name: string]: any;
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/**
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* Whether the notification was received while the app was in the foreground
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*/
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foreground?: boolean;
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collapse_key?: string;
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from?: string;
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notId?: string;
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}
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export interface PushNotification {
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/**
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* The event registration will be triggered on each successful registration with the 3rd party push service.
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* @param event
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* @param callback
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*/
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on(event: "registration", callback: (response: RegistrationEventResponse) => any): void;
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/**
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* The event notification will be triggered each time a push notification is received by a 3rd party push service on the device.
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* @param event
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* @param callback
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*/
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on(event: "notification", callback: (response: NotificationEventResponse) => any): void;
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/**
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* The event error will trigger when an internal error occurs and the cache is aborted.
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* @param event
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* @param callback
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*/
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on(event: "error", callback: (response: Error) => any): void;
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/**
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*
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* @param event Name of the event to listen to. See below(above) for all the event names.
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* @param callback is called when the event is triggered.
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* @param event
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* @param callback
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*/
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on(event: string, callback: (response: EventResponse) => any): void;
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off(event: "registration", callback: (response: RegistrationEventResponse) => any): void;
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off(event: "notification", callback: (response: NotificationEventResponse) => any): void;
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off(event: "error", callback: (response: Error) => any): void;
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/**
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* As stated in the example, you will have to store your event handler if you are planning to remove it.
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* @param event Name of the event type. The possible event names are the same as for the push.on function.
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* @param callback handle to the function to get removed.
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* @param event
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* @param callback
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*/
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off(event: string, callback: (response: EventResponse) => any): void;
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/**
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* The unregister method is used when the application no longer wants to receive push notifications.
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* Beware that this cleans up all event handlers previously registered,
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* so you will need to re-register them if you want them to function again without an application reload.
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* @param successHandler
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* @param errorHandler
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*/
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unregister(successHandler: () => any, errorHandler?: () => any): void;
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/**
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* Set the badge count visible when the app is not running
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*
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* The count is an integer indicating what number should show up in the badge.
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* Passing 0 will clear the badge.
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* Each notification event contains a data.count value which can be used to set the badge to correct number.
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* @param successHandler
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* @param errorHandler
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* @param count
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*/
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setApplicationIconBadgeNumber(successHandler: () => any, errorHandler: () => any, count: number): void;
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/**
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* Get the current badge count visible when the app is not running
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* successHandler gets called with an integer which is the current badge count
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* @param successHandler
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* @param errorHandler
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*/
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getApplicationIconBadgeNumber(successHandler: (count: number) => any, errorHandler: () => any): void;
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/**
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* iOS only
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* Tells the OS that you are done processing a background push notification.
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* successHandler gets called when background push processing is successfully completed.
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* @param successHandler
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* @param errorHandler
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*/
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finish(successHandler: () => any, errorHandler: () => any): void;
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}
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export interface iOSPushOptions {
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/**
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* Maps to the project number in the Google Developer Console. Setting this
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* uses GCM for notifications instead of native.
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*/
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senderID: string;
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/**
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* Whether to use prod or sandbox GCM setting.
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*/
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gcmSandbox?: boolean | string;
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/**
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* If true the device shows an alert on receipt of notification.
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* **Note**: the value you set this option to the first time you call the init
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* method will be how the application always acts. Once this is set
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* programmatically in the init method it can only be changed manually by the
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* user in Settings>Notifications>App Name. This is normal iOS behaviour.
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*/
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alert?: boolean | string;
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/**
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* If true the device sets the badge number on receipt of notification.
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* **Note**: the value you set this option to the first time you call the init
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* method will be how the application always acts. Once this is set
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* programmatically in the init method it can only be changed manually by the
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* user in Settings>Notifications>App Name. This is normal iOS behaviour.
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*/
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badge?: boolean | string;
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/**
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* If true the device plays a sound on receipt of notification.
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* **Note**: the value you set this option to the first time you call the init
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* method will be how the application always acts. Once this is set
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* programmatically in the init method it can only be changed manually by the
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* user in Settings>Notifications>App Name. This is normal iOS behaviour.
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*/
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sound?: boolean | string;
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/**
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* If true the badge will be cleared on app startup.
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*/
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clearBadge?: boolean | string;
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/**
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* If the array contains one or more strings each string will be used to
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* subscribe to a GcmPubSub topic.
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* **Note**: only usable in conjunction with `senderID`.
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*/
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topics?: string[];
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}
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export interface AndroidPushOptions {
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/**
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* Maps to the project number in the Google Developer Console.
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*/
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senderID: string;
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/**
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* The name of a drawable resource to use as the small-icon. The name should
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* not include the extension.
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*/
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icon?: string;
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/**
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* Sets the background color of the small icon on Android 5.0 and greater.
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* [Supported Formats](http://developer.android.com/intl/ru/reference/android/graphics/Color.html#parseColor(java.lang.String))
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*/
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iconColor?: string;
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/**
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* If true it plays the sound specified in the push data or the default system
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* sound.
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*/
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sound?: boolean | string;
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/**
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* If true the device vibrates on receipt of notification.
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*/
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vibrate?: boolean | string;
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/**
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* If true the app clears all pending notifications when it is closed.
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*/
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clearNotifications?: boolean | string;
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/**
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* If true will always show a notification, even when the app is on the
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* foreground.
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*/
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forceShow?: boolean | string;
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/**
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* If the array contains one or more strings each string will be used to
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* subscribe to a GcmPubSub topic.
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*/
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topics: string[];
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}
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export interface PushOptions {
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ios?: iOSPushOptions;
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android?: AndroidPushOptions;
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windows?: {};
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}
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/**
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* Register and receive push notifications.
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*
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* Requires Cordova plugin: `phonegap-plugin-push`. For more info, please see the [Push plugin docs](https://github.com/phonegap/phonegap-plugin-push).
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*
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*
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* For TypeScript users, see the [Push plugin docs about using TypeScript for custom notifications](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/TYPESCRIPT.md).
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*/
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export declare class Push {
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/**
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* Initialize the plugin on the native side.
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*
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* ```
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* var push = PushNotification.init({
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* android: {
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* senderID: "12345679"
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* },
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* ios: {
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* alert: "true",
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* badge: true,
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* sound: 'false'
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* },
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* windows: {}
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* });
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* ```
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*
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* @param {PushOptions} options The Push [options](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#parameters).
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* @return {PushNotification} Returns a new [PushNotification](https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/API.md#pushonevent-callback) object.
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*/
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static init(options: PushOptions): PushNotification;
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/**
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* Check whether the push notification permission has been granted.
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* @return {Promise} Returns a Promise that resolves with an object with one property: isEnabled, a boolean that indicates if permission has been granted.
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*/
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static hasPermission(): Promise<{
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isEnabled: boolean;
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}>;
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}
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