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![Michael Callaghan](/assets/img/avatar_default.png)
It doesn't matter what you send as the duration to vibrate() under iOS, it's always the same.
45 lines
1.1 KiB
TypeScript
45 lines
1.1 KiB
TypeScript
import { Cordova, Plugin } from './plugin';
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/**
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* @name Vibration
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* @description Vibrates the device
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* @usage
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* ```typescript
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* import { Vibration } from 'ionic-native';
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*
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*
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* // Vibrate the device for a second
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* // Duration is ignored on iOS.
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* Vibration.vibrate(1000);
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*
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* // Vibrate 2 seconds
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* // Pause for 1 second
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* // Vibrate for 2 seconds
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* // Patterns work on Android and Windows only
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* Vibration.vibrate([2000,1000,2000]);
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*
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* // Stop any current vibrations immediately
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* // Works on Android and Windows only
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* Vibration.vibrate(0);
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* ```
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*/
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@Plugin({
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plugin: 'cordova-plugin-vibration',
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pluginRef: 'navigator',
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repo: 'https://github.com/apache/cordova-plugin-vibration',
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platforms: ['Android', 'iOS', 'Windows 8.1 Phone', 'Windows 8.1', 'Windows 10']
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})
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export class Vibration {
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/**
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* Vibrates the device for given amount of time.
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* @param time {number|Array<number>} Milliseconds to vibrate the device. If passed an array of numbers, it will define a vibration pattern. Pass 0 to stop any vibration immediately.
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*/
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@Cordova({
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sync: true
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})
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static vibrate(time: number | Array<number>) { }
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}
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