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145 lines
5.7 KiB
Markdown
145 lines
5.7 KiB
Markdown
# Installation
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[Apache Cordova](https://cordova.apache.org/) is an open source native runtime that allows developers to build native mobile apps with HTML, CSS, and JavaScript. Similar to [Capacitor](https://capacitorjs.com/), Ionic’s own native runtime, Cordova allows developers to access native device features, such as camera, keyboard, and geolocation, using a system of plugins. A plugin is a small amount of add-on code that provides JavaScript interface to native components. They allow your app to use native device capabilities beyond what is available to pure web apps.
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For developers using Ionic with Cordova, our team has developed a collection of TypeScript wrappers for open source Cordova plugins that make it easy to add native functionality to any Ionic app. See [Ionic Native](https://github.com/ionic-team/ionic-native).
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These plugins are submitted and maintained by the Ionic community. While community members are generally quick to find and fix issues, certain plugins may not function properly.
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For professional developers and teams that require dedicated native plugin support & SLAs, ongoing maintenance, and security patches, please explore our [premium options](https://ionicframework.com/native), including plugin support and pre-built solutions for common native use cases.
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> These docs are for apps built with Ionic Framework 4.0.0 and greater. For older Ionic v3 projects, please [see here](https://ionicframework.com/docs/v3/native).
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### [Capacitor Support](https://ionicframework.com/docs/native/community#capacitor-support) <a id="capacitor-support"></a>
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In addition to Cordova, Ionic Native also works with [Capacitor](https://capacitor.ionicframework.com/), Ionic's official native runtime. Basic usage below. For complete details, [see the Capacitor documentation](https://capacitor.ionicframework.com/docs/cordova/using-cordova-plugins).
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### [Usage](https://ionicframework.com/docs/native/community#usage) <a id="usage"></a>
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All plugins have two components - the native code \(Cordova\) and the TypeScript code \(Ionic Native\). Cordova plugins are also wrapped in a `Promise` or `Observable` in order to provide a common plugin interface and modernized development approach.
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Using the [Camera plugin](https://ionicframework.com/docs/native/camera) as an example, first install it:CORDOVACAPACITOR
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```text
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// Install Cordova plugin
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$ ionic cordova plugin add cordova-plugin-camera
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// Install Ionic Native TypeScript wrapper
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$ npm install @ionic-native/camera
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// Install Ionic Native core library (once per project)
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$ npm install @ionic-native/core
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```
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Next, begin using the plugin, following the various framework usage options below. For FAQ, see [here](https://ionicframework.com/docs/native/faq).
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### [Angular](https://ionicframework.com/docs/native/community#angular) <a id="angular"></a>
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Angular apps can use either Cordova or Capacitor to build native mobile apps. Import the plugin in a `@NgModule` and add it to the list of Providers. For Angular, the import path should end with `/ngx`. Angular's change detection is automatically handled.
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```text
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// app.module.ts
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import { Camera } from '@ionic-native/camera/ngx';
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...
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@NgModule({
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...
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providers: [
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...
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Camera
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...
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]
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...
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})
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export class AppModule { }
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```
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CopyCopied
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After the plugin has been declared, it can be imported and injected like any other service:
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```text
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// camera.service.ts
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import { Injectable } from "@angular/core";
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import { Camera, CameraOptions } from "@ionic-native/camera/ngx";
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@Injectable({
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providedIn: "root",
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})
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export class PhotoService {
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constructor(private camera: Camera) {}
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takePicture() {
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const options: CameraOptions = {
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quality: 100,
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destinationType: this.camera.DestinationType.DATA_URL,
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encodingType: this.camera.EncodingType.JPEG,
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mediaType: this.camera.MediaType.PICTURE,
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};
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this.camera.getPicture(options).then(
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(imageData) => {
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// Do something with the new photo
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},
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(err) => {
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// Handle error
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console.log("Camera issue: " + err);
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}
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);
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}
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}
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```
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CopyCopied
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### [React](https://ionicframework.com/docs/native/community#react) <a id="react"></a>
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React apps must use Capacitor to build native mobile apps. However, Ionic Native \(and therefore, Cordova plugins\) can still be used.// Install Core library \(once per project\)npm install @ionic-native/core
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// Install Ionic Native TypeScript wrappernpm install @ionic-native/barcode-scanner
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// Install Cordova pluginnpm install phonegap-plugin-barcodescanner
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// Update native platform project\(s\) to include newly added pluginionic cap sync
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Import the plugin object then use its static methods:
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```text
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import { BarcodeScanner } from "@ionic-native/barcode-scanner";
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const Tab1: React.FC = () => {
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const openScanner = async () => {
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const data = await BarcodeScanner.scan();
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console.log(`Barcode data: ${data.text}`);
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};
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return (
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<IonPage>
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<IonHeader>
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<IonToolbar>
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<IonTitle>Tab 1</IonTitle>
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</IonToolbar>
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</IonHeader>
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<IonContent>
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<IonButton onClick={openScanner}>Scan barcode</IonButton>
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</IonContent>
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</IonPage>
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);
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};
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```
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CopyCopied
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### [Vanilla JavaScript](https://ionicframework.com/docs/native/community#vanilla-javascript) <a id="vanilla-javascript"></a>
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Vanilla JavaScript apps, targeting ES2015+ and/or TypeScript, can use either Cordova or Capacitor to build native mobile apps. To use any plugin, import the class from the appropriate package and use its static methods:
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```text
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import { Camera } from "@ionic-native/camera";
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document.addEventListener("deviceready", () => {
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Camera.getPicture()
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.then((data) => console.log("Took a picture!", data))
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.catch((e) => console.log("Error occurred while taking a picture", e));
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});
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```
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