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https://github.com/apache/cordova-android.git
synced 2025-01-19 07:02:51 +08:00
CB-12546: leverage avdmanager
if android
warns it is no longer
useful, which happens in Android SDK Tools 25.3.1. explicitly set the CWD of the spawned emulator process to workaround a recent google android sdk bug. rename android_sdk_version.js to android_sdk.js, to better reflect its contents. have create.js copy over the android_sdk_version batch file.
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@ -19,7 +19,7 @@
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under the License.
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*/
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var android_sdk_version = require('./lib/android_sdk_version');
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var android_sdk_version = require('./lib/android_sdk');
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android_sdk_version.run().done(null, function(err) {
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console.log(err);
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@ -62,3 +62,17 @@ module.exports.run = function() {
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return Q.all([get_sdks()]);
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};
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module.exports.version_string_to_api_level = {
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'4.0': 14,
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'4.0.3': 15,
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'4.1': 16,
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'4.2': 17,
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'4.3': 18,
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'4.4': 19,
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'4.4W': 20,
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'5.0': 21,
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'5.1': 22,
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'6.0': 23,
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'7.0': 24,
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'7.1.1': 25
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};
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@ -147,8 +147,8 @@ function copyScripts(projectPath) {
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shell.cp('-r', path.join(ROOT, 'node_modules'), destScriptsDir);
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shell.cp(path.join(ROOT, 'bin', 'check_reqs*'), destScriptsDir);
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shell.cp(path.join(ROOT, 'bin', 'lib', 'check_reqs.js'), path.join(projectPath, 'cordova', 'lib', 'check_reqs.js'));
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shell.cp(path.join(ROOT, 'bin', 'android_sdk_version'), path.join(destScriptsDir, 'android_sdk_version'));
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shell.cp(path.join(ROOT, 'bin', 'lib', 'android_sdk_version.js'), path.join(projectPath, 'cordova', 'lib', 'android_sdk_version.js'));
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shell.cp(path.join(ROOT, 'bin', 'android_sdk_version*'), destScriptsDir);
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shell.cp(path.join(ROOT, 'bin', 'lib', 'android_sdk.js'), path.join(projectPath, 'cordova', 'lib', 'android_sdk.js'));
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}
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/**
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90
bin/templates/cordova/lib/emulator.js
vendored
90
bin/templates/cordova/lib/emulator.js
vendored
@ -29,9 +29,11 @@ var AndroidManifest = require('./AndroidManifest');
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var events = require('cordova-common').events;
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var spawn = require('cordova-common').superspawn.spawn;
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var CordovaError = require('cordova-common').CordovaError;
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var shelljs = require('shelljs');
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var Q = require('q');
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var os = require('os');
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var fs = require('fs');
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var child_process = require('child_process');
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// constants
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@ -42,6 +44,76 @@ var NUM_INSTALL_RETRIES = 3;
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var CHECK_BOOTED_INTERVAL = 3 * ONE_SECOND; // in milliseconds
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var EXEC_KILL_SIGNAL = 'SIGKILL';
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function forgivingWhichSync(cmd) {
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try {
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return fs.realpathSync(shelljs.which(cmd));
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} catch (e) {
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return '';
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}
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}
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function list_images_using_avdmanager() {
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return spawn('avdmanager', ['list', 'avd'])
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.then(function(output) {
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var response = output.split('\n');
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var emulator_list = [];
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for (var i = 1; i < response.length; i++) {
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// To return more detailed information use img_obj
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var img_obj = {};
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if (response[i].match(/Name:\s/)) {
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img_obj['name'] = response[i].split('Name: ')[1].replace('\r', '');
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if (response[i + 1].match(/Device:\s/)) {
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i++;
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img_obj['device'] = response[i].split('Device: ')[1].replace('\r', '');
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}
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if (response[i + 1].match(/Path:\s/)) {
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i++;
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img_obj['path'] = response[i].split('Path: ')[1].replace('\r', '');
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}
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if (response[i + 1].match(/Target:\s/)) {
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i++;
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if (response[i + 1].match(/ABI:\s/)) {
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img_obj['abi'] = response[i + 1].split('ABI: ')[1].replace('\r', '');
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}
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// This next conditional just aims to match the old output of `android list avd`
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// We do so so that we don't have to change the logic when parsing for the
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// best emulator target to spawn (see below in `best_image`)
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// This allows us to transitionally support both `android` and `avdmanager` binaries,
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// depending on what SDK version the user has
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if (response[i + 1].match(/Based\son:\s/)) {
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img_obj['target'] = response[i + 1].split('Based on:')[1];
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if (img_obj['target'].match(/Tag\/ABI:\s/)) {
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img_obj['target'] = img_obj['target'].split('Tag/ABI:')[0].replace('\r', '').trim();
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if (img_obj['target'].indexOf('(') > -1) {
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img_obj['target'] = img_obj['target'].substr(0, img_obj['target'].indexOf('(') - 1).trim();
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}
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}
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var version_string = img_obj['target'].replace(/Android\s+/, '');
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var android_sdk = require('./android_sdk');
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var api_level = android_sdk.version_string_to_api_level[version_string];
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if (api_level) {
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img_obj['target'] += ' (API level ' + api_level + ')';
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}
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}
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}
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if (response[i + 1].match(/Skin:\s/)) {
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i++;
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img_obj['skin'] = response[i].split('Skin: ')[1].replace('\r', '');
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}
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emulator_list.push(img_obj);
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}
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/* To just return a list of names use this
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if (response[i].match(/Name:\s/)) {
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emulator_list.push(response[i].split('Name: ')[1].replace('\r', '');
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}*/
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}
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return emulator_list;
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});
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}
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/**
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* Returns a Promise for a list of emulator images in the form of objects
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* {
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@ -53,6 +125,7 @@ var EXEC_KILL_SIGNAL = 'SIGKILL';
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}
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*/
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module.exports.list_images = function() {
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if (forgivingWhichSync('android')) {
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return spawn('android', ['list', 'avds'])
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.then(function(output) {
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var response = output.split('\n');
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@ -93,7 +166,19 @@ module.exports.list_images = function() {
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}
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return emulator_list;
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}).catch(function(stderr) {
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// try to use `avdmanager` in case `android` has problems
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// this likely means the target machine is using a newer version of
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// the android sdk, and possibly `avdmanager` is available.
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return list_images_using_avdmanager();
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});
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} else if (forgivingWhichSync('avdmanager')) {
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return list_images_using_avdmanager();
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} else {
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return Q().then(function() {
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throw new CordovaError('Could not find either `android` or `avdmanager` on your $PATH! Are you sure the Android SDK is installed and available?');
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});
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}
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};
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/**
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@ -199,10 +284,13 @@ module.exports.start = function(emulator_ID, boot_timeout) {
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}).then(function(emulatorId) {
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return self.get_available_port()
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.then(function (port) {
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// Figure out the directory the emulator binary runs in, and set the cwd to that directory.
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// Workaround for https://code.google.com/p/android/issues/detail?id=235461
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var emulator_dir = path.dirname(shelljs.which('emulator'));
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var args = ['-avd', emulatorId, '-port', port];
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// Don't wait for it to finish, since the emulator will probably keep running for a long time.
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child_process
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.spawn('emulator', args, { stdio: 'inherit', detached: true })
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.spawn('emulator', args, { stdio: 'inherit', detached: true, cwd: emulator_dir })
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.unref();
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// wait for emulator to start
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