CB-12546: leverage avdmanager if android warns it is no longer

useful, which happens in Android SDK Tools 25.3.1.
explicitly set the CWD of the spawned emulator process to workaround a recent google android sdk bug.
rename android_sdk_version.js to android_sdk.js, to better reflect its contents.
have create.js copy over the android_sdk_version batch file.
This commit is contained in:
filmaj 2017-03-07 17:04:11 -08:00
parent e2af492a63
commit a7ef686a27
4 changed files with 125 additions and 23 deletions

View File

@ -19,7 +19,7 @@
under the License.
*/
var android_sdk_version = require('./lib/android_sdk_version');
var android_sdk_version = require('./lib/android_sdk');
android_sdk_version.run().done(null, function(err) {
console.log(err);

View File

@ -62,3 +62,17 @@ module.exports.run = function() {
return Q.all([get_sdks()]);
};
module.exports.version_string_to_api_level = {
'4.0': 14,
'4.0.3': 15,
'4.1': 16,
'4.2': 17,
'4.3': 18,
'4.4': 19,
'4.4W': 20,
'5.0': 21,
'5.1': 22,
'6.0': 23,
'7.0': 24,
'7.1.1': 25
};

View File

@ -147,8 +147,8 @@ function copyScripts(projectPath) {
shell.cp('-r', path.join(ROOT, 'node_modules'), destScriptsDir);
shell.cp(path.join(ROOT, 'bin', 'check_reqs*'), destScriptsDir);
shell.cp(path.join(ROOT, 'bin', 'lib', 'check_reqs.js'), path.join(projectPath, 'cordova', 'lib', 'check_reqs.js'));
shell.cp(path.join(ROOT, 'bin', 'android_sdk_version'), path.join(destScriptsDir, 'android_sdk_version'));
shell.cp(path.join(ROOT, 'bin', 'lib', 'android_sdk_version.js'), path.join(projectPath, 'cordova', 'lib', 'android_sdk_version.js'));
shell.cp(path.join(ROOT, 'bin', 'android_sdk_version*'), destScriptsDir);
shell.cp(path.join(ROOT, 'bin', 'lib', 'android_sdk.js'), path.join(projectPath, 'cordova', 'lib', 'android_sdk.js'));
}
/**

View File

@ -29,9 +29,11 @@ var AndroidManifest = require('./AndroidManifest');
var events = require('cordova-common').events;
var spawn = require('cordova-common').superspawn.spawn;
var CordovaError = require('cordova-common').CordovaError;
var shelljs = require('shelljs');
var Q = require('q');
var os = require('os');
var fs = require('fs');
var child_process = require('child_process');
// constants
@ -42,6 +44,76 @@ var NUM_INSTALL_RETRIES = 3;
var CHECK_BOOTED_INTERVAL = 3 * ONE_SECOND; // in milliseconds
var EXEC_KILL_SIGNAL = 'SIGKILL';
function forgivingWhichSync(cmd) {
try {
return fs.realpathSync(shelljs.which(cmd));
} catch (e) {
return '';
}
}
function list_images_using_avdmanager() {
return spawn('avdmanager', ['list', 'avd'])
.then(function(output) {
var response = output.split('\n');
var emulator_list = [];
for (var i = 1; i < response.length; i++) {
// To return more detailed information use img_obj
var img_obj = {};
if (response[i].match(/Name:\s/)) {
img_obj['name'] = response[i].split('Name: ')[1].replace('\r', '');
if (response[i + 1].match(/Device:\s/)) {
i++;
img_obj['device'] = response[i].split('Device: ')[1].replace('\r', '');
}
if (response[i + 1].match(/Path:\s/)) {
i++;
img_obj['path'] = response[i].split('Path: ')[1].replace('\r', '');
}
if (response[i + 1].match(/Target:\s/)) {
i++;
if (response[i + 1].match(/ABI:\s/)) {
img_obj['abi'] = response[i + 1].split('ABI: ')[1].replace('\r', '');
}
// This next conditional just aims to match the old output of `android list avd`
// We do so so that we don't have to change the logic when parsing for the
// best emulator target to spawn (see below in `best_image`)
// This allows us to transitionally support both `android` and `avdmanager` binaries,
// depending on what SDK version the user has
if (response[i + 1].match(/Based\son:\s/)) {
img_obj['target'] = response[i + 1].split('Based on:')[1];
if (img_obj['target'].match(/Tag\/ABI:\s/)) {
img_obj['target'] = img_obj['target'].split('Tag/ABI:')[0].replace('\r', '').trim();
if (img_obj['target'].indexOf('(') > -1) {
img_obj['target'] = img_obj['target'].substr(0, img_obj['target'].indexOf('(') - 1).trim();
}
}
var version_string = img_obj['target'].replace(/Android\s+/, '');
var android_sdk = require('./android_sdk');
var api_level = android_sdk.version_string_to_api_level[version_string];
if (api_level) {
img_obj['target'] += ' (API level ' + api_level + ')';
}
}
}
if (response[i + 1].match(/Skin:\s/)) {
i++;
img_obj['skin'] = response[i].split('Skin: ')[1].replace('\r', '');
}
emulator_list.push(img_obj);
}
/* To just return a list of names use this
if (response[i].match(/Name:\s/)) {
emulator_list.push(response[i].split('Name: ')[1].replace('\r', '');
}*/
}
return emulator_list;
});
}
/**
* Returns a Promise for a list of emulator images in the form of objects
* {
@ -53,6 +125,7 @@ var EXEC_KILL_SIGNAL = 'SIGKILL';
}
*/
module.exports.list_images = function() {
if (forgivingWhichSync('android')) {
return spawn('android', ['list', 'avds'])
.then(function(output) {
var response = output.split('\n');
@ -93,7 +166,19 @@ module.exports.list_images = function() {
}
return emulator_list;
}).catch(function(stderr) {
// try to use `avdmanager` in case `android` has problems
// this likely means the target machine is using a newer version of
// the android sdk, and possibly `avdmanager` is available.
return list_images_using_avdmanager();
});
} else if (forgivingWhichSync('avdmanager')) {
return list_images_using_avdmanager();
} else {
return Q().then(function() {
throw new CordovaError('Could not find either `android` or `avdmanager` on your $PATH! Are you sure the Android SDK is installed and available?');
});
}
};
/**
@ -199,10 +284,13 @@ module.exports.start = function(emulator_ID, boot_timeout) {
}).then(function(emulatorId) {
return self.get_available_port()
.then(function (port) {
// Figure out the directory the emulator binary runs in, and set the cwd to that directory.
// Workaround for https://code.google.com/p/android/issues/detail?id=235461
var emulator_dir = path.dirname(shelljs.which('emulator'));
var args = ['-avd', emulatorId, '-port', port];
// Don't wait for it to finish, since the emulator will probably keep running for a long time.
child_process
.spawn('emulator', args, { stdio: 'inherit', detached: true })
.spawn('emulator', args, { stdio: 'inherit', detached: true, cwd: emulator_dir })
.unref();
// wait for emulator to start