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Update JS snapshot to version 3.6.0-dev (via coho)
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framework/assets/www/cordova.js
vendored
110
framework/assets/www/cordova.js
vendored
@ -1,5 +1,5 @@
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// Platform: android
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// 3.5.0-dev-81f9a00
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// 3.6.0-dev-eb7268f
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/*
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Licensed to the Apache Software Foundation (ASF) under one
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or more contributor license agreements. See the NOTICE file
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@ -19,7 +19,7 @@
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under the License.
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*/
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;(function() {
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var CORDOVA_JS_BUILD_LABEL = '3.5.0-dev-81f9a00';
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var CORDOVA_JS_BUILD_LABEL = '3.6.0-dev-eb7268f';
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// file: src/scripts/require.js
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/*jshint -W079 */
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@ -825,6 +825,7 @@ channel.createSticky('onNativeReady');
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channel.createSticky('onCordovaReady');
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// Event to indicate that all automatically loaded JS plugins are loaded and ready.
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// FIXME remove this
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channel.createSticky('onPluginsReady');
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// Event to indicate that Cordova is ready
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@ -1245,6 +1246,111 @@ channel.join(function() {
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}, platformInitChannelsArray);
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});
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// file: src/common/init_b.js
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define("cordova/init_b", function(require, exports, module) {
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var channel = require('cordova/channel');
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var cordova = require('cordova');
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var platform = require('cordova/platform');
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var platformInitChannelsArray = [channel.onDOMContentLoaded, channel.onNativeReady];
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// setting exec
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cordova.exec = require('cordova/exec');
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function logUnfiredChannels(arr) {
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for (var i = 0; i < arr.length; ++i) {
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if (arr[i].state != 2) {
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console.log('Channel not fired: ' + arr[i].type);
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}
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}
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}
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window.setTimeout(function() {
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if (channel.onDeviceReady.state != 2) {
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console.log('deviceready has not fired after 5 seconds.');
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logUnfiredChannels(platformInitChannelsArray);
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logUnfiredChannels(channel.deviceReadyChannelsArray);
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}
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}, 5000);
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// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
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// We replace it so that properties that can't be clobbered can instead be overridden.
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function replaceNavigator(origNavigator) {
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var CordovaNavigator = function() {};
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CordovaNavigator.prototype = origNavigator;
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var newNavigator = new CordovaNavigator();
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// This work-around really only applies to new APIs that are newer than Function.bind.
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// Without it, APIs such as getGamepads() break.
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if (CordovaNavigator.bind) {
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for (var key in origNavigator) {
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if (typeof origNavigator[key] == 'function') {
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newNavigator[key] = origNavigator[key].bind(origNavigator);
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}
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}
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}
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return newNavigator;
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}
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if (window.navigator) {
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window.navigator = replaceNavigator(window.navigator);
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}
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if (!window.console) {
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window.console = {
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log: function(){}
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};
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}
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if (!window.console.warn) {
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window.console.warn = function(msg) {
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this.log("warn: " + msg);
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};
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}
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// Register pause, resume and deviceready channels as events on document.
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channel.onPause = cordova.addDocumentEventHandler('pause');
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channel.onResume = cordova.addDocumentEventHandler('resume');
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channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
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// Listen for DOMContentLoaded and notify our channel subscribers.
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if (document.readyState == 'complete' || document.readyState == 'interactive') {
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channel.onDOMContentLoaded.fire();
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} else {
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document.addEventListener('DOMContentLoaded', function() {
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channel.onDOMContentLoaded.fire();
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}, false);
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}
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// _nativeReady is global variable that the native side can set
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// to signify that the native code is ready. It is a global since
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// it may be called before any cordova JS is ready.
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if (window._nativeReady) {
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channel.onNativeReady.fire();
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}
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// Call the platform-specific initialization.
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platform.bootstrap && platform.bootstrap();
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/**
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* Create all cordova objects once native side is ready.
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*/
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channel.join(function() {
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platform.initialize && platform.initialize();
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// Fire event to notify that all objects are created
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channel.onCordovaReady.fire();
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// Fire onDeviceReady event once page has fully loaded, all
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// constructors have run and cordova info has been received from native
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// side.
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channel.join(function() {
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require('cordova').fireDocumentEvent('deviceready');
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}, channel.deviceReadyChannelsArray);
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}, platformInitChannelsArray);
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});
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// file: src/common/modulemapper.js
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