Update JS snapshot to version 3.6.0-dev (via coho)

This commit is contained in:
Joe Bowser 2014-05-06 15:51:17 -07:00
parent 00caa1c0a0
commit cf42d31214

View File

@ -1,5 +1,5 @@
// Platform: android // Platform: android
// 3.5.0-dev-81f9a00 // 3.6.0-dev-eb7268f
/* /*
Licensed to the Apache Software Foundation (ASF) under one Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file or more contributor license agreements. See the NOTICE file
@ -19,7 +19,7 @@
under the License. under the License.
*/ */
;(function() { ;(function() {
var CORDOVA_JS_BUILD_LABEL = '3.5.0-dev-81f9a00'; var CORDOVA_JS_BUILD_LABEL = '3.6.0-dev-eb7268f';
// file: src/scripts/require.js // file: src/scripts/require.js
/*jshint -W079 */ /*jshint -W079 */
@ -825,6 +825,7 @@ channel.createSticky('onNativeReady');
channel.createSticky('onCordovaReady'); channel.createSticky('onCordovaReady');
// Event to indicate that all automatically loaded JS plugins are loaded and ready. // Event to indicate that all automatically loaded JS plugins are loaded and ready.
// FIXME remove this
channel.createSticky('onPluginsReady'); channel.createSticky('onPluginsReady');
// Event to indicate that Cordova is ready // Event to indicate that Cordova is ready
@ -1245,6 +1246,111 @@ channel.join(function() {
}, platformInitChannelsArray); }, platformInitChannelsArray);
});
// file: src/common/init_b.js
define("cordova/init_b", function(require, exports, module) {
var channel = require('cordova/channel');
var cordova = require('cordova');
var platform = require('cordova/platform');
var platformInitChannelsArray = [channel.onDOMContentLoaded, channel.onNativeReady];
// setting exec
cordova.exec = require('cordova/exec');
function logUnfiredChannels(arr) {
for (var i = 0; i < arr.length; ++i) {
if (arr[i].state != 2) {
console.log('Channel not fired: ' + arr[i].type);
}
}
}
window.setTimeout(function() {
if (channel.onDeviceReady.state != 2) {
console.log('deviceready has not fired after 5 seconds.');
logUnfiredChannels(platformInitChannelsArray);
logUnfiredChannels(channel.deviceReadyChannelsArray);
}
}, 5000);
// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
// We replace it so that properties that can't be clobbered can instead be overridden.
function replaceNavigator(origNavigator) {
var CordovaNavigator = function() {};
CordovaNavigator.prototype = origNavigator;
var newNavigator = new CordovaNavigator();
// This work-around really only applies to new APIs that are newer than Function.bind.
// Without it, APIs such as getGamepads() break.
if (CordovaNavigator.bind) {
for (var key in origNavigator) {
if (typeof origNavigator[key] == 'function') {
newNavigator[key] = origNavigator[key].bind(origNavigator);
}
}
}
return newNavigator;
}
if (window.navigator) {
window.navigator = replaceNavigator(window.navigator);
}
if (!window.console) {
window.console = {
log: function(){}
};
}
if (!window.console.warn) {
window.console.warn = function(msg) {
this.log("warn: " + msg);
};
}
// Register pause, resume and deviceready channels as events on document.
channel.onPause = cordova.addDocumentEventHandler('pause');
channel.onResume = cordova.addDocumentEventHandler('resume');
channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
// Listen for DOMContentLoaded and notify our channel subscribers.
if (document.readyState == 'complete' || document.readyState == 'interactive') {
channel.onDOMContentLoaded.fire();
} else {
document.addEventListener('DOMContentLoaded', function() {
channel.onDOMContentLoaded.fire();
}, false);
}
// _nativeReady is global variable that the native side can set
// to signify that the native code is ready. It is a global since
// it may be called before any cordova JS is ready.
if (window._nativeReady) {
channel.onNativeReady.fire();
}
// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();
/**
* Create all cordova objects once native side is ready.
*/
channel.join(function() {
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function() {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
}); });
// file: src/common/modulemapper.js // file: src/common/modulemapper.js