mirror of
https://github.com/apache/cordova-android.git
synced 2025-01-31 17:32:51 +08:00
Update cordova.js -- includes new Binary bridge, supporting Android 4.0
This commit is contained in:
parent
99341bce29
commit
f7014f14df
388
framework/assets/www/cordova.js
vendored
388
framework/assets/www/cordova.js
vendored
@ -1,5 +1,5 @@
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// Platform: android
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// 2.7.0rc1-154-g98a62ff
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// 2.7.0rc1-161-g0c80083
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/*
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Licensed to the Apache Software Foundation (ASF) under one
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or more contributor license agreements. See the NOTICE file
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@ -19,7 +19,7 @@
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under the License.
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*/
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;(function() {
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var CORDOVA_JS_BUILD_LABEL = '2.7.0rc1-154-g98a62ff';
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var CORDOVA_JS_BUILD_LABEL = '2.7.0rc1-161-g0c80083';
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// file: lib/scripts/require.js
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var require,
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@ -393,6 +393,62 @@ moduleExports.getValue = getValue;
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moduleExports.enableChecks = true;
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});
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// file: lib/common/base64.js
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define("cordova/base64", function(require, exports, module) {
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var base64 = exports;
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base64.fromArrayBuffer = function(arrayBuffer) {
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var array = new Uint8Array(arrayBuffer);
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return uint8ToBase64(array);
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};
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//------------------------------------------------------------------------------
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/* This code is based on the performance tests at http://jsperf.com/b64tests
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* This 12-bit-at-a-time algorithm was the best performing version on all
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* platforms tested.
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*/
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var b64_6bit = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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var b64_12bit;
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var b64_12bitTable = function() {
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b64_12bit = [];
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for (var i=0; i<64; i++) {
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for (var j=0; j<64; j++) {
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b64_12bit[i*64+j] = b64_6bit[i] + b64_6bit[j];
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}
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}
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b64_12bitTable = function() { return b64_12bit; };
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return b64_12bit;
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}
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function uint8ToBase64(rawData) {
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var numBytes = rawData.byteLength;
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var output="";
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var segment;
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var table = b64_12bitTable();
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for (var i=0;i<numBytes-2;i+=3) {
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segment = (rawData[i] << 16) + (rawData[i+1] << 8) + rawData[i+2];
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output += table[segment >> 12];
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output += table[segment & 0xfff];
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}
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if (numBytes - i == 2) {
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segment = (rawData[i] << 16) + (rawData[i+1] << 8);
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output += table[segment >> 12];
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output += b64_6bit[(segment & 0xfff) >> 6];
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output += '=';
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} else if (numBytes - i == 1) {
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segment = (rawData[i] << 16);
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output += table[segment >> 12];
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output += '==';
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}
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return output;
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}
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});
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// file: lib/common/builder.js
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@ -799,6 +855,7 @@ define("cordova/exec", function(require, exports, module) {
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var cordova = require('cordova'),
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nativeApiProvider = require('cordova/plugin/android/nativeapiprovider'),
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utils = require('cordova/utils'),
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base64 = require('cordova/base64'),
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jsToNativeModes = {
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PROMPT: 0,
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JS_OBJECT: 1,
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@ -837,7 +894,7 @@ function androidExec(success, fail, service, action, args) {
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// Process any ArrayBuffers in the args into a string.
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for (var i = 0; i < args.length; i++) {
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if (utils.typeName(args[i]) == 'ArrayBuffer') {
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args[i] = window.btoa(String.fromCharCode.apply(null, new Uint8Array(args[i])));
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args[i] = base64.fromArrayBuffer(args[i]);
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}
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}
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@ -1047,6 +1104,10 @@ exports.defaults = function(moduleName, symbolPath, opt_deprecationMessage) {
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addEntry('d', moduleName, symbolPath, opt_deprecationMessage);
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};
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exports.runs = function(moduleName) {
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addEntry('r', moduleName, null);
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};
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function prepareNamespace(symbolPath, context) {
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if (!symbolPath) {
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return context;
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@ -1065,12 +1126,16 @@ exports.mapModules = function(context) {
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for (var i = 0, len = symbolList.length; i < len; i += 3) {
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var strategy = symbolList[i];
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var moduleName = symbolList[i + 1];
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var module = require(moduleName);
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// <runs/>
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if (strategy == 'r') {
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continue;
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}
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var symbolPath = symbolList[i + 2];
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var lastDot = symbolPath.lastIndexOf('.');
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var namespace = symbolPath.substr(0, lastDot);
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var lastName = symbolPath.substr(lastDot + 1);
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var module = require(moduleName);
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var deprecationMsg = symbolPath in deprecationMap ? 'Access made to deprecated symbol: ' + symbolPath + '. ' + deprecationMsg : null;
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var parentObj = prepareNamespace(namespace, context);
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var target = parentObj[lastName];
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@ -2160,6 +2225,155 @@ var modulemapper = require('cordova/modulemapper');
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modulemapper.clobbers('cordova/plugin/logger', 'cordova.logger');
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});
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// file: lib/common/pluginloader.js
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define("cordova/pluginloader", function(require, exports, module) {
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var channel = require('cordova/channel');
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var modulemapper = require('cordova/modulemapper');
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var scriptCounter = 0;
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var moduleList = null;
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function scriptLoadedCallback() {
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scriptCounter--;
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if (scriptCounter === 0) {
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onScriptLoadingComplete();
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}
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}
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// Helper function to inject a <script> tag.
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function injectScript(url, onload) {
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scriptCounter++;
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var script = document.createElement("script");
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// onload fires even when script fails loads with an error.
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script.onload = onload;
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script.src = url;
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document.head.appendChild(script);
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}
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function onScriptLoadingComplete() {
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// Loop through all the plugins and then through their clobbers and merges.
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for (var i = 0; i < moduleList.length; i++) {
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var module = moduleList[i];
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if (module) {
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try {
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if (module.clobbers && module.clobbers.length) {
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for (var j = 0; j < module.clobbers.length; j++) {
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modulemapper.clobbers(module.id, module.clobbers[j]);
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}
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}
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if (module.merges && module.merges.length) {
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for (var k = 0; k < module.merges.length; k++) {
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modulemapper.merges(module.id, module.merges[k]);
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}
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}
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// Finally, if runs is truthy we want to simply require() the module.
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// This can be skipped if it had any merges or clobbers, though,
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// since the mapper will already have required the module.
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if (module.runs && !(module.clobbers && module.clobbers.length) && !(module.merges && module.merges.length)) {
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modulemapper.runs(module.id);
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}
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}
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catch(err) {
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// error with module, most likely clobbers, should we continue?
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}
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}
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}
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finishPluginLoading();
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}
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// Called when:
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// * There are plugins defined and all plugins are finished loading.
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// * There are no plugins to load.
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function finishPluginLoading() {
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channel.onPluginsReady.fire();
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}
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// Handler for the cordova_plugins.js content.
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// See plugman's plugin_loader.js for the details of this object.
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// This function is only called if the really is a plugins array that isn't empty.
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// Otherwise the onerror response handler will just call finishPluginLoading().
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function handlePluginsObject(path) {
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// Now inject the scripts.
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for (var i = 0; i < moduleList.length; i++) {
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injectScript(path + moduleList[i].file, scriptLoadedCallback);
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}
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}
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function injectPluginScript(pathPrefix) {
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injectScript(pathPrefix + 'cordova_plugins.js', function(){
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try {
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moduleList = require("cordova/plugin_list");
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handlePluginsObject(pathPrefix);
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} catch (e) {
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// Error loading cordova_plugins.js, file not found or something
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// this is an acceptable error, pre-3.0.0, so we just move on.
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finishPluginLoading();
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}
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});
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}
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function findCordovaPath() {
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var path = null;
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var scripts = document.getElementsByTagName('script');
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var term = 'cordova.js';
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for (var n = scripts.length-1; n>-1; n--) {
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var src = scripts[n].src;
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if (src.indexOf(term) == (src.length - term.length)) {
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path = src.substring(0, src.length - term.length);
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break;
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}
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}
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return path;
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}
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// Tries to load all plugins' js-modules.
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// This is an async process, but onDeviceReady is blocked on onPluginsReady.
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// onPluginsReady is fired when there are no plugins to load, or they are all done.
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exports.load = function() {
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var pathPrefix = findCordovaPath();
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if (pathPrefix === null) {
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console.warn('Could not find cordova.js script tag. Plugin loading may fail.');
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pathPrefix = '';
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}
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// Try to XHR the cordova_plugins.json file asynchronously.
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var xhr = new XMLHttpRequest();
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xhr.onload = function() {
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// If the response is a JSON string which composes an array, call handlePluginsObject.
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// If the request fails, or the response is not a JSON array, just call finishPluginLoading.
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var obj;
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try {
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obj = (this.status === 0 || this.status === 200) && this.responseText && JSON.parse(this.responseText);
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} catch (err) {
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// obj will be undefined.
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}
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if (Array.isArray(obj) && obj.length > 0) {
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moduleList = obj;
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handlePluginsObject(pathPrefix);
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} else {
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finishPluginLoading();
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}
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};
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xhr.onerror = function() {
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// One some phones (Windows) this xhr.open throws an Access Denied exception
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// So lets keep trying, but with a script tag injection technique instead of XHR
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injectPluginScript(pathPrefix);
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};
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try {
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xhr.open('GET', pathPrefix + 'cordova_plugins.json', true); // Async
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xhr.send();
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} catch(err){
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injectPluginScript(pathPrefix);
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}
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};
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});
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// file: lib/common/symbols.js
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@ -2355,6 +2569,8 @@ window.cordova = require('cordova');
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context._cordovaJsLoaded = true;
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var channel = require('cordova/channel');
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var pluginloader = require('cordova/pluginloader');
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var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];
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function logUnfiredChannels(arr) {
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@ -2423,6 +2639,10 @@ window.cordova = require('cordova');
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}, platformInitChannelsArray);
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// Don't attempt to load when running unit tests.
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if (typeof XMLHttpRequest != 'undefined') {
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pluginloader.load();
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}
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}(window));
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// file: lib/scripts/bootstrap-android.js
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@ -2431,164 +2651,4 @@ window.cordova = require('cordova');
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require('cordova/exec')(null, null, 'PluginManager', 'startup', []);
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require('cordova/channel').onNativeReady.fire();
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// file: lib/scripts/plugin_loader.js
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// Tries to load all plugins' js-modules.
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// This is an async process, but onDeviceReady is blocked on onPluginsReady.
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// onPluginsReady is fired when there are no plugins to load, or they are all done.
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(function (context) {
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// To be populated with the handler by handlePluginsObject.
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var onScriptLoadingComplete;
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var scriptCounter = 0;
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function scriptLoadedCallback() {
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scriptCounter--;
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if (scriptCounter === 0) {
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onScriptLoadingComplete && onScriptLoadingComplete();
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}
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}
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function scriptErrorCallback(err) {
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// Open Question: If a script path specified in cordova_plugins.js does not exist, do we fail for all?
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// this is currently just continuing.
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scriptCounter--;
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if (scriptCounter === 0) {
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onScriptLoadingComplete && onScriptLoadingComplete();
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}
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}
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// Helper function to inject a <script> tag.
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function injectScript(path) {
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scriptCounter++;
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var script = document.createElement("script");
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script.onload = scriptLoadedCallback;
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script.onerror = scriptErrorCallback;
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script.src = path;
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document.head.appendChild(script);
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}
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// Called when:
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// * There are plugins defined and all plugins are finished loading.
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// * There are no plugins to load.
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function finishPluginLoading() {
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context.cordova.require('cordova/channel').onPluginsReady.fire();
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}
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// Handler for the cordova_plugins.js content.
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// See plugman's plugin_loader.js for the details of this object.
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// This function is only called if the really is a plugins array that isn't empty.
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// Otherwise the onerror response handler will just call finishPluginLoading().
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function handlePluginsObject(modules, path) {
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// First create the callback for when all plugins are loaded.
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var mapper = context.cordova.require('cordova/modulemapper');
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onScriptLoadingComplete = function() {
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// Loop through all the plugins and then through their clobbers and merges.
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for (var i = 0; i < modules.length; i++) {
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var module = modules[i];
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if (module) {
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try {
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if (module.clobbers && module.clobbers.length) {
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for (var j = 0; j < module.clobbers.length; j++) {
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mapper.clobbers(module.id, module.clobbers[j]);
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}
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}
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if (module.merges && module.merges.length) {
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for (var k = 0; k < module.merges.length; k++) {
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mapper.merges(module.id, module.merges[k]);
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}
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}
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// Finally, if runs is truthy we want to simply require() the module.
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// This can be skipped if it had any merges or clobbers, though,
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// since the mapper will already have required the module.
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if (module.runs && !(module.clobbers && module.clobbers.length) && !(module.merges && module.merges.length)) {
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context.cordova.require(module.id);
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}
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}
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catch(err) {
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// error with module, most likely clobbers, should we continue?
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}
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}
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}
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finishPluginLoading();
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};
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// Now inject the scripts.
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for (var i = 0; i < modules.length; i++) {
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injectScript(path + modules[i].file);
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}
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}
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// Find the root of the app
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var path = '';
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var scripts = document.getElementsByTagName('script');
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var term = 'cordova.js';
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for (var n = scripts.length-1; n>-1; n--) {
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var src = scripts[n].src;
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if (src.indexOf(term) == (src.length - term.length)) {
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path = src.substring(0, src.length - term.length);
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break;
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}
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}
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var plugins_json = path + 'cordova_plugins.json';
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var plugins_js = path + 'cordova_plugins.js';
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// One some phones (Windows) this xhr.open throws an Access Denied exception
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// So lets keep trying, but with a script tag injection technique instead of XHR
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var injectPluginScript = function injectPluginScript() {
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try {
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var script = document.createElement("script");
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script.onload = function(){
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var list = cordova.require("cordova/plugin_list");
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handlePluginsObject(list,path);
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};
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script.onerror = function() {
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// Error loading cordova_plugins.js, file not found or something
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// this is an acceptable error, pre-3.0.0, so we just move on.
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finishPluginLoading();
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};
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script.src = plugins_js;
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document.head.appendChild(script);
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} catch(err){
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finishPluginLoading();
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}
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}
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// Try to XHR the cordova_plugins.json file asynchronously.
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var xhr = new XMLHttpRequest();
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xhr.onload = function() {
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// If the response is a JSON string which composes an array, call handlePluginsObject.
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// If the request fails, or the response is not a JSON array, just call finishPluginLoading.
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var obj;
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try {
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obj = (this.status == 0 || this.status == 200) && this.responseText && JSON.parse(this.responseText);
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} catch (err) {
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// obj will be undefined.
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}
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if (Array.isArray(obj) && obj.length > 0) {
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handlePluginsObject(obj, path);
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} else {
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finishPluginLoading();
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}
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};
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xhr.onerror = function() {
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// In this case, the json file was not present, but XHR was allowed,
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// so we should still try the script injection technique with the js file
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// in case that is there.
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injectPluginScript();
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};
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try { // we commented we were going to try, so let us actually try and catch
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xhr.open('GET', plugins_json, true); // Async
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xhr.send();
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} catch(err){
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injectPluginScript();
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}
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}(window));
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})();
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