mirror of
https://github.com/apache/cordova-android.git
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50 lines
1.8 KiB
HTML
Executable File
50 lines
1.8 KiB
HTML
Executable File
<!DOCTYPE HTML>
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<html>
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<head>
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<meta name="viewport" content="width=320; user-scalable=no" />
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<meta http-equiv="Content-type" content="text/html; charset=utf-8">
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<title>Cordova Tests</title>
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<link rel="stylesheet" href="../master.css" type="text/css" media="screen" title="no title">
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<script type="text/javascript" charset="utf-8" src="../cordova.js"></script>
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<script type="text/javascript" charset="utf-8" src="../main.js"></script>
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</head>
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<body onload="init();" id="stage" class="theme">
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<h1>User WebView/Client/Chrome Test</h1>
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<div id="info">
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<h4>Platform: <span id="platform"> </span>, Version: <span id="version"> </span></h4>
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<h4>UUID: <span id="uuid"> </span>, Name: <span id="name"> </span></h4>
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<h4>Width: <span id="width"> </span>, Height: <span id="height">
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</span>, Color Depth: <span id="colorDepth"></span></h4>
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</div>
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<div id="info">
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<h4>The following should be seen in LogCat:</h4>
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<li>userwebview: TestViewClient()<br>
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<li>userwebview: TestChromeClient()<br>
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<li>userwebview: onGeolocationPermissionsShowPrompt(file://)<br>
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<li>userwebview: shouldOverrideUrlLoading(test://this_will_call_shouldOverrideUrlLoading)<br>
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</div>
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<script>
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/**
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* Get current location
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*/
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console.log("getLocation()");
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// Success callback
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var success = function(p){
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console.log("Location = "+p.coords.latitude+","+p.coords.longitude);
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window.location = "test://this_will_call_shouldOverrideUrlLoading";
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};
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// Fail callback
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var fail = function(e){
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console.log("Error: "+e.code);
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};
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// Get location
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navigator.geolocation.getCurrentPosition(success, fail, {enableHighAccuracy: true});
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</script>
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</body>
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</html>
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