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eb70f05168
This patch overrides onPermissionRequest so that getUserMedia can be used inside the browser. Since a hybrid app has to request permissions anyways via AndroidManifest.xml, I think it is unnecessary to have any further configuration for onPermissionRequest. Anything that the app is allowed to do should be possible from the JS side. Hence all requests are granted. This enables getUserMedia (and WebRTC) on Android Lollipop, without resorting to crosswalk. The docs say that request.grant has to be called from the UI thread, but don't explicitly spell out whether onPermissionRequest is called from the UI thread. I think that this is so, the WebChromeClient of course makes its calls from the UI thread unless otherwise noted. So there is no need to post a runnable to the UI thread. This closes 178 https://github.com/apache/cordova-android/pull/178 |
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bin | ||
cordova-js-src | ||
framework | ||
spec | ||
test | ||
.gitignore | ||
.jshintignore | ||
.jshintrc | ||
.reviewboardrc | ||
.travis.yml | ||
CONTRIBUTING.md | ||
LICENSE | ||
NOTICE | ||
package.json | ||
README.md | ||
RELEASENOTES.md | ||
VERSION |
Cordova Android
Cordova Android is an Android application library that allows for Cordova-based projects to be built for the Android Platform. Cordova based applications are, at the core, applications written with web technology: HTML, CSS and JavaScript.
Apache Cordova is a project of The Apache Software Foundation (ASF).
Requires
- Java JDK 1.6 or greater
- Android SDK http://developer.android.com
Cordova Android Developer Tools
We recommend using the Cordova command-line tool to create projects and be able to easily install plugins.
However, the following scripts can be used instead:
./bin/create [path package activity] ... creates the ./example app or a cordova android project
./bin/check_reqs ....................... checks that your environment is set up for cordova-android development
./bin/update [path] .................... updates an existing cordova-android project to the version of the framework
These commands live in a generated Cordova Android project. Any interactions with the emulator require you to have an AVD defined.
./cordova/clean ........................ cleans the project
./cordova/build ........................ calls `clean` then compiles the project
./cordova/log ........................ streams device or emulator logs to STDOUT
./cordova/run ........................ calls `build` then deploys to a connected Android device. If no Android device is detected, will launch an emulator and deploy to it.
./cordova/version ...................... returns the cordova-android version of the current project
Using Android Studio
- Create a project
- Import it via "Non-Android Studio Project"