The plugin uses the `ANDROIDX_CORE_VERSION` variable to configure `androidx.core:core` dependency. This allows to avoid conflicts with other plugins that have the dependency hardcoded.
If no value is passed, it will use `1.6.+` as the default value.
Contributors are welcome! And we need your contributions to keep the project moving forward. You can[report bugs, improve the documentation, or [contribute code](https://github.com/apache/cordova-plugin-camera/pulls).
There is a specific [contributor workflow](http://wiki.apache.org/cordova/ContributorWorkflow) we recommend. Start reading there. More information is available on [our wiki](http://wiki.apache.org/cordova).
**Have a solution?** Send a [Pull Request](https://github.com/apache/cordova-plugin-camera/pulls).
In order for your changes to be accepted, you need to sign and submit an Apache [ICLA](http://www.apache.org/licenses/#clas) (Individual Contributor License Agreement). Then your name will appear on the list of CLAs signed by [non-committers](https://people.apache.org/committer-index.html#unlistedclas) or [Cordova committers](http://people.apache.org/committers-by-project.html#cordova).
**And don't forget to test and document your code.**
Since iOS 10 it's mandatory to provide an usage description in the `info.plist` if trying to access privacy-sensitive data. When the system prompts the user to allow access, this usage description string will displayed as part of the permission dialog box, but if you didn't provide the usage description, the app will crash before showing the dialog. Also, Apple will reject apps that access private data but don't provide an usage description.
-`NSCameraUsageDescription` specifies the reason for your app to access the device's camera.
-`NSPhotoLibraryUsageDescription` specifies the reason for your app to access the user's photo library.
-`NSLocationWhenInUseUsageDescription` specifies the reason for your app to access the user's location information while your app is in use. (Set it if you have `CameraUsesGeolocation` preference set to `true`)
-`NSPhotoLibraryAddUsageDescription` specifies the reason for your app to get write-only access to the user's photo library
| imageData | <code>string</code> | Base64 encoding of the image data, _or_ the image file URI, depending on [`cameraOptions`](#module_camera.CameraOptions) in effect. |
| quality | <code>number</code> | <code>50</code> | Quality of the saved image, expressed as a range of 0-100, where 100 is typically full resolution with no loss from file compression. (Note that information about the camera's resolution is unavailable.) |
| destinationType | <code>[DestinationType](#module_Camera.DestinationType)</code> | <code>FILE_URI</code> | Choose the format of the return value. |
| sourceType | <code>[PictureSourceType](#module_Camera.PictureSourceType)</code> | <code>CAMERA</code> | Set the source of the picture. |
| encodingType | <code>[EncodingType](#module_Camera.EncodingType)</code> | <code>JPEG</code> | Choose the returned image file's encoding. |
| targetWidth | <code>number</code> | | Width in pixels to scale image. Must be used with `targetHeight`. Aspect ratio remains constant. |
| targetHeight | <code>number</code> | | Height in pixels to scale image. Must be used with `targetWidth`. Aspect ratio remains constant. |
| mediaType | <code>[MediaType](#module_Camera.MediaType)</code> | <code>PICTURE</code> | Set the type of media to select from. Only works when `PictureSourceType` is `PHOTOLIBRARY` or `SAVEDPHOTOALBUM`. |
| correctOrientation | <code>Boolean</code> | | Rotate the image to correct for the orientation of the device during capture. |
| saveToPhotoAlbum | <code>Boolean</code> | | Save the image to the photo album on the device after capture. |
| popoverOptions | <code>[CameraPopoverOptions](#module_CameraPopoverOptions)</code> | | iOS-only options that specify popover location in iPad. |
| cameraDirection | <code>[Direction](#module_Camera.Direction)</code> | <code>BACK</code> | Choose the camera to use (front- or back-facing). |
| DATA_URL | <code>number</code> | <code>0</code> | Return base64 encoded string. DATA_URL can be very memory intensive and cause app crashes or out of memory errors. Use FILE_URI if possible |
| [x] | <code>Number</code> | <code>0</code> | x pixel coordinate of screen element onto which to anchor the popover. |
| [y] | <code>Number</code> | <code>32</code> | y pixel coordinate of screen element onto which to anchor the popover. |
| [width] | <code>Number</code> | <code>320</code> | width, in pixels, of the screen element onto which to anchor the popover. |
| [height] | <code>Number</code> | <code>480</code> | height, in pixels, of the screen element onto which to anchor the popover. |
| [arrowDir] | <code>[PopoverArrowDirection](#module_Camera.PopoverArrowDirection)</code> | <code>ARROW_ANY</code> | Direction the arrow on the popover should point. |
-__CameraUsesGeolocation__ (boolean, defaults to false). For capturing JPEGs, set to true to get geolocation data in the EXIF header. This will trigger a request for geolocation permissions if set to true.
On Windows Phone 8.1 using `SAVEDPHOTOALBUM` or `PHOTOLIBRARY` as a source type causes application to suspend until file picker returns the selected image and
then restore with start page as defined in app's `config.xml`. In case when `camera.getPicture` was called from different page, this will lead to reloading
start page from scratch and success and error callbacks will never be called.
To avoid this we suggest using SPA pattern or call `camera.getPicture` only from your app's start page.
More information about Windows Phone 8.1 picker APIs is here: [How to continue your Windows Phone app after calling a file picker](https://msdn.microsoft.com/en-us/library/windows/apps/dn720490.aspx)
- **`allowEdit` is unpredictable on Android and it should not be used!** The Android implementation of this plugin tries to find and use an application on the user's device to do image cropping. The plugin has no control over what application the user selects to perform the image cropping and it is very possible that the user could choose an incompatible option and cause the plugin to fail. This sometimes works because most devices come with an application that handles cropping in a way that is compatible with this plugin (Google Photos), but it is unwise to rely on that being the case. If image editing is essential to your application, consider seeking a third party library or plugin that provides its own image editing utility for a more robust solution.
- Ignores the `encodingType` parameter if the image is unedited (i.e. `quality` is 100, `correctOrientation` is false, and no `targetHeight` or `targetWidth` are specified). The `CAMERA` source will always return the JPEG file given by the native camera and the `PHOTOLIBRARY` and `SAVEDPHOTOALBUM` sources will return the selected file in its existing encoding.
- When using `destinationType.FILE_URI`, photos are saved in the application's temporary directory. The contents of the application's temporary directory is deleted when the application ends.
## Sample: Take Pictures, Select Pictures from the Picture Library, and Get Thumbnails <a name="sample"></a>
The Camera plugin allows you to do things like open the device's Camera app and take a picture, or open the file picker and select one. The code snippets in this section demonstrate different tasks including:
* Open the Camera app and [take a Picture](#takePicture)
* Take a picture and [return thumbnails](#getThumbnails) (resized picture)
* Take a picture and [generate a FileEntry object](#convert)
* [Select a file](#selectFile) from the picture library
* Select a JPEG image and [return thumbnails](#getFileThumbnails) (resized image)
* Select an image and [generate a FileEntry object](#convert)
## Take a Picture <a name="takePicture"></a>
Before you can take a picture, you need to set some Camera plugin options to pass into the Camera plugin's `getPicture` function. Here is a common set of recommendations. In this example, you create the object that you will use for the Camera options, and set the `sourceType` dynamically to support both the Camera app and the file picker.
```js
function setOptions(srcType) {
var options = {
// Some common settings are 20, 50, and 100
quality: 50,
destinationType: Camera.DestinationType.FILE_URI,
// In this app, dynamically set the picture source, Camera or photo gallery
Typically, you want to use a FILE_URI instead of a DATA_URL to avoid most memory issues. JPEG is the recommended encoding type for Android.
You take a picture by passing in the options object to `getPicture`, which takes a CameraOptions object as the third argument. When you call `setOptions`, pass `Camera.PictureSourceType.CAMERA` as the picture source.
To display the image on some platforms, you might need to include the main part of the URI in the Content-Security-Policy `<meta>` element in index.html. For example, on Windows 10, you can include `ms-appdata:` in your `<meta>` element. Here is an example.
## Take a Picture and Return Thumbnails (Resize the Picture) <a name="getThumbnails"></a>
To get smaller images, you can return a resized image by passing both `targetHeight` and `targetWidth` values with your CameraOptions object. In this example, you resize the returned image to fit in a 100px by 100px box (the aspect ratio is maintained, so 100px is either the height or width, whichever is greater in the source).
console.debug("Unable to obtain picture: " + error, "app");
}, options);
}
```
## Select a File from the Picture Library <a name="selectFile"></a>
When selecting a file using the file picker, you also need to set the CameraOptions object. In this example, set the `sourceType` to `Camera.PictureSourceType.SAVEDPHOTOALBUM`. To open the file picker, call `getPicture` just as you did in the previous example, passing in the success and error callbacks along with CameraOptions object.
```js
function openFilePicker(selection) {
var srcType = Camera.PictureSourceType.SAVEDPHOTOALBUM;
console.debug("Unable to obtain picture: " + error, "app");
}, options);
}
```
## Take a picture and get a FileEntry Object <a name="convert"></a>
If you want to do something like copy the image to another location, or upload it somewhere using the FileTransfer plugin, you need to get a FileEntry object for the returned picture. To do that, call `window.resolveLocalFileSystemURL` on the file URI returned by the Camera app. If you need to use a FileEntry object, set the `destinationType` to `Camera.DestinationType.FILE_URI` in your CameraOptions object (this is also the default value).
>*Note* You need the [File plugin](https://www.npmjs.com/package/cordova-plugin-file) to call `window.resolveLocalFileSystemURL`.
Here is the call to `window.resolveLocalFileSystemURL`. The image URI is passed to this function from the success callback of `getPicture`. The success handler of `resolveLocalFileSystemURL` receives the FileEntry object.
```js
function getFileEntry(imgUri) {
window.resolveLocalFileSystemURL(imgUri, function success(fileEntry) {
// Do something with the FileEntry object, like write to it, upload it, etc.
// If don't get the FileEntry (which may happen when testing
// on some emulators), copy to a new FileEntry.
createNewFileEntry(imgUri);
});
}
```
In the example shown in the preceding code, you call the app's `createNewFileEntry` function if you don't get a valid FileEntry object. The image URI returned from the Camera app should result in a valid FileEntry, but platform behavior on some emulators may be different for files returned from the file picker.
>*Note* To see an example of writing to a FileEntry, see the [File plugin README](https://www.npmjs.com/package/cordova-plugin-file).
The code shown here creates a file in your app's cache (in sandboxed storage) named `tempFile.jpeg`. With the new FileEntry object, you can copy the image to the file or do something else like upload it.
```js
function createNewFileEntry(imgUri) {
window.resolveLocalFileSystemURL(cordova.file.cacheDirectory, function success(dirEntry) {
// JPEG file
dirEntry.getFile("tempFile.jpeg", { create: true, exclusive: false }, function (fileEntry) {
// Do something with it, like write to it, upload it, etc.