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https://github.com/apache/cordova-plugin-screen-orientation.git
synced 2025-05-05 01:32:59 +08:00
Updated to attach functions directly to screen object and constant cleanup
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@ -23,45 +23,26 @@ SOFTWARE.
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*/
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*/
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var argscheck = require('cordova/argscheck'),
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var argscheck = require('cordova/argscheck'),
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exec = require('cordova/exec'),
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exec = require('cordova/exec'),
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Orientations = [
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Constants = {
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'portrait-primary',
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Orientation: {
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// The orientation is in the primary portrait mode.
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PORTRAIT_PRIMARY: 'portrait-primary',
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'portrait-secondary',
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// The orientation is in the primary portrait mode.
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// The orientation is in the secondary portrait mode.
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PORTRAIT_SECONDARY: 'portrait-secondary',
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'landscape-primary',
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// The orientation is in the secondary portrait mode.
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// The orientation is in the primary landscape mode.
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LANDSCAPE_PRIMARY: 'landscape-primary',
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'landscape-secondary',
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// The orientation is in the primary landscape mode.
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// The orientation is in the secondary landscape mode.
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LANDSCAPE_SECONDARY: 'landscape-secondary',
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'portrait',
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// The orientation is in the secondary landscape mode.
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// The orientation is either portrait-primary or portrait-secondary.
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PORAIT: 'portrait',
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'landscape'
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// The orientation is either portrait-primary or portrait-secondary.
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],
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LANDSCAPE: 'landscape',
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currOrientation = 'unlocked';
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// The orientation is either landscape-primary or landscape-secondary.
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UNLOCKED: 'unlocked'
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}
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},
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currOrientation = Constants.Orientation.UNLOCKED;
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var orientationExports = {};
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var orientationExports = {};
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// Tack on the orientation Constants to the base plugin.
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function setOrientation(orientation) {
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for (var key in Constants) {
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currOrientation = orientation ? orientation : 'unlocked';
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orientationExports[key] = Constants[key];
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exec(null, null, "YoikScreenOrientation", "screenOrientation", ['set', currOrientation]);
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}
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function setOrientation(successCallback, errorCallback, orientation) {
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currOrientation = orientation ? orientation : Constants.Orientation.UNSPECIFIED;
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exec(successCallback, errorCallback, "YoikScreenOrientation", "screenOrientation", ['set', currOrientation]);
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}
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function fireEvent(obj) {
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var event = document.createEvent('HTMLEvents');
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event.initEvent('orientationchange', true, true);
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event.eventName = 'orientationchange';
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// screen.dispatchEvent(event);
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}
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}
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function addScreenOrientationApi(obj) {
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function addScreenOrientationApi(obj) {
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@ -69,21 +50,16 @@ function addScreenOrientationApi(obj) {
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return;
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return;
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}
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}
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var successCallback = function() {
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fireEvent(obj);
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},
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errorCallback = function(){};
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obj.lockOrientation = function(orientation) {
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obj.lockOrientation = function(orientation) {
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// if (Object.keys(Constants.Orientation).indexOf(orientation) == -1) {
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if (Orientations.indexOf(orientation) == -1) {
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// return;
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console.log('INVALID ORIENTATION', orientation);
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// }
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return;
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}
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setOrientation(successCallback, errorCallback, orientation);
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setOrientation(orientation);
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};
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};
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obj.unlockOrientation = function() {
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obj.unlockOrientation = function() {
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setOrientation(successCallback, errorCallback, Constants.Orientation.UNLOCKED);
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setOrientation('unlocked');
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};
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};
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}
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}
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@ -91,29 +67,28 @@ addScreenOrientationApi(screen);
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// ios orientation callback/hook
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// ios orientation callback/hook
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window.shouldRotateToOrientation = function(orientation) {
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window.shouldRotateToOrientation = function(orientation) {
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var o = Constants.Orientation;
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switch (currOrientation) {
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switch (currOrientation) {
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case o.PORTRAIT:
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case 'portrait':
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case o.PORTRAIT_PRIMARY:
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case 'portrait-primary':
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if (orientation === 0) return true;
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if (orientation === 0) return true;
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break;
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break;
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case o.LANDSCAPE:
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case 'landscape':
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case o.LANDSCAPE_PRIMARY:
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case 'landscape-primary':
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if (orientation === -90) return true;
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if (orientation === -90) return true;
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break;
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break;
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case o.LANDSCAPE_SECONDARY:
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case 'landscape':
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case o.LANDSCAPE:
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case 'landscape-secondary':
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if (orientation === 90) return true;
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if (orientation === 90) return true;
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break;
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break;
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case o.PORTRAIT:
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case 'portrait':
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case o.PORTRAIT_SECONDARY:
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case 'portrait-secondary':
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if (orientation === 180) return true;
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if (orientation === 180) return true;
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break;
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break;
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case o.UNLOCKED:
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default:
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if (orientation === -90 || orientation === 90 || orientation === 0) return true;
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if (orientation === -90 || orientation === 90 || orientation === 0) return true;
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break;
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break;
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}
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}
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return false;
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return false;
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};
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};
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module.exports = orientationExports;
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module.exports = {};
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