dataease/frontend/src/components/canvas/custom-component/DeVideo.vue
2021-12-01 18:07:40 +08:00

156 lines
3.8 KiB
Vue

<template>
<el-row ref="mainPlayer">
<div v-if="element.videoLinks[element.videoLinks.videoType].sources[0].src" class="player">
<video-player
ref="videoPlayer"
class="vjs-custom-skin"
:options="editMode==='preview'?pOption:playerOptions"
:playsinline="true"
@play="onPlayerPlay($event)"
@pause="onPlayerPause($event)"
@ended="onPlayerEnded($event)"
@loadeddata="onPlayerLoadeddata($event)"
@waiting="onPlayerWaiting($event)"
@playing="onPlayerPlaying($event)"
@timeupdate="onPlayerTimeupdate($event)"
@canplay="onPlayerCanplay($event)"
@canplaythrough="onPlayerCanplaythrough($event)"
@ready="playerReadied"
@statechanged="playerStateChanged($event)"
/>
</div>
<div v-else class="info-class">
{{ $t('panel.video_add_tips') }}
</div>
</el-row>
</template>
<script>
// custom skin css
import '@/custom-theme.css'
import { mapState } from 'vuex'
// import SWF_URL from 'videojs-swf/dist/video-js.swf'
export default {
props: {
// eslint-disable-next-line vue/require-default-prop
propValue: {
type: String,
require: true
},
// eslint-disable-next-line vue/require-default-prop
element: {
type: Object
},
editMode: {
type: String,
require: false,
default: 'edit'
},
active: {
type: Boolean,
require: false,
default: false
},
h: {
type: Number,
default: 200
}
},
data() {
return {
pOption: {}
}
},
computed: {
moveFlag() {
return (this.element.optStatus.dragging || this.element.optStatus.resizing)
},
curGap() {
return this.element.auxiliaryMatrix ? this.componentGap : 0
},
player() {
return this.$refs.videoPlayer.player
},
playerOptions() {
const videoPlayerOptions = this.element.videoLinks[this.element.videoLinks.videoType]
videoPlayerOptions.height = this.h - (this.curGap * 2)
return videoPlayerOptions
},
...mapState([
'componentGap',
'canvasStyleData'
])
},
created() {
this.pOption = this.element.videoLinks[this.element.videoLinks.videoType]
this.pOption.height = this.h - (this.curGap * 2)
},
mounted() {
},
methods: {
// listen event
onPlayerPlay(player) {
// console.log('player play!', player)
},
onPlayerPause(player) {
// console.log('player pause!', player)
},
onPlayerEnded(player) {
// console.log('player ended!', player)
},
onPlayerLoadeddata(player) {
// console.log('player Loadeddata!', player)
},
onPlayerWaiting(player) {
// console.log('player Waiting!', player)
},
onPlayerPlaying(player) {
// console.log('player Playing!', player)
},
onPlayerTimeupdate(player) {
// console.log('player Timeupdate!', player.currentTime())
},
onPlayerCanplay(player) {
// console.log('player Canplay!', player)
},
onPlayerCanplaythrough(player) {
// console.log('player Ca
// console.log('example 01nplaythrough!', player)
},
// or listen state event
playerStateChanged(playerCurrentState) {
// console.log('player current update state', playerCurrentState)
},
// player is ready
playerReadied(player) {
// seek to 10s
// console.log('example player 1 readied', player)
// player.currentTime(10): the player is readied', player)
}
}
}
</script>
<style>
.info-class{
text-align: center;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
background-color: #FFFFFF;
font-size: 12px;
color: #9ea6b2;
}
.move-bg {
height: 100%;
width: 100%;
background-color: #000000;
}
</style>