mirror of
https://gitee.com/dromara/go-view.git
synced 2025-02-23 15:52:49 +08:00
fix: 解决了三维地球不能被截图的bug
This commit is contained in:
parent
d2ad32e08e
commit
39e735b29c
@ -1,62 +1,63 @@
|
||||
/**
|
||||
* 创建 threejs 四大天王
|
||||
* 场景、相机、渲染器、控制器
|
||||
*/
|
||||
|
||||
import * as THREE from 'three'
|
||||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
|
||||
|
||||
export class Basic {
|
||||
public scene!: THREE.Scene
|
||||
public camera!: THREE.PerspectiveCamera
|
||||
public renderer!: THREE.WebGLRenderer
|
||||
public controls!: OrbitControls
|
||||
public dom: HTMLElement
|
||||
|
||||
constructor(dom: HTMLElement) {
|
||||
this.dom = dom
|
||||
this.initScenes()
|
||||
this.setControls()
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化场景
|
||||
*/
|
||||
initScenes() {
|
||||
this.scene = new THREE.Scene()
|
||||
|
||||
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 100000)
|
||||
this.camera.position.set(0, 30, -250)
|
||||
|
||||
this.renderer = new THREE.WebGLRenderer({
|
||||
// canvas: this.dom,
|
||||
alpha: true, // 透明
|
||||
antialias: true // 抗锯齿
|
||||
})
|
||||
this.renderer.setPixelRatio(window.devicePixelRatio) // 设置屏幕像素比
|
||||
this.renderer.setSize(window.innerWidth, window.innerHeight) // 设置渲染器宽高
|
||||
this.dom.appendChild(this.renderer.domElement) // 添加到dom中
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置控制器
|
||||
*/
|
||||
setControls() {
|
||||
// 鼠标控制 相机,渲染dom
|
||||
this.controls = new OrbitControls(this.camera, this.renderer.domElement)
|
||||
|
||||
this.controls.autoRotateSpeed = 3
|
||||
// 使动画循环使用时阻尼或自转 意思是否有惯性
|
||||
this.controls.enableDamping = true
|
||||
// 动态阻尼系数 就是鼠标拖拽旋转灵敏度
|
||||
this.controls.dampingFactor = 0.05
|
||||
// 是否可以缩放
|
||||
this.controls.enableZoom = true
|
||||
// 设置相机距离原点的最远距离
|
||||
this.controls.minDistance = 100
|
||||
// 设置相机距离原点的最远距离
|
||||
this.controls.maxDistance = 300
|
||||
// 是否开启右键拖拽
|
||||
this.controls.enablePan = false
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 创建 threejs 四大天王
|
||||
* 场景、相机、渲染器、控制器
|
||||
*/
|
||||
|
||||
import * as THREE from 'three'
|
||||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
|
||||
|
||||
export class Basic {
|
||||
public scene!: THREE.Scene
|
||||
public camera!: THREE.PerspectiveCamera
|
||||
public renderer!: THREE.WebGLRenderer
|
||||
public controls!: OrbitControls
|
||||
public dom: HTMLElement
|
||||
|
||||
constructor(dom: HTMLElement) {
|
||||
this.dom = dom
|
||||
this.initScenes()
|
||||
this.setControls()
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化场景
|
||||
*/
|
||||
initScenes() {
|
||||
this.scene = new THREE.Scene()
|
||||
|
||||
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 100000)
|
||||
this.camera.position.set(0, 30, -250)
|
||||
|
||||
this.renderer = new THREE.WebGLRenderer({
|
||||
// canvas: this.dom,
|
||||
alpha: true, // 透明
|
||||
antialias: true, // 抗锯齿
|
||||
preserveDrawingBuffer: true
|
||||
})
|
||||
this.renderer.setPixelRatio(window.devicePixelRatio) // 设置屏幕像素比
|
||||
this.renderer.setSize(window.innerWidth, window.innerHeight) // 设置渲染器宽高
|
||||
this.dom.appendChild(this.renderer.domElement) // 添加到dom中
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置控制器
|
||||
*/
|
||||
setControls() {
|
||||
// 鼠标控制 相机,渲染dom
|
||||
this.controls = new OrbitControls(this.camera, this.renderer.domElement)
|
||||
|
||||
this.controls.autoRotateSpeed = 3
|
||||
// 使动画循环使用时阻尼或自转 意思是否有惯性
|
||||
this.controls.enableDamping = true
|
||||
// 动态阻尼系数 就是鼠标拖拽旋转灵敏度
|
||||
this.controls.dampingFactor = 0.05
|
||||
// 是否可以缩放
|
||||
this.controls.enableZoom = true
|
||||
// 设置相机距离原点的最远距离
|
||||
this.controls.minDistance = 100
|
||||
// 设置相机距离原点的最远距离
|
||||
this.controls.maxDistance = 300
|
||||
// 是否开启右键拖拽
|
||||
this.controls.enablePan = false
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user