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import "./Keyboard.css";
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// Services
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import { getDefaultLayout } from "../services/KeyboardLayout";
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import PhysicalKeyboard from "../services/PhysicalKeyboard";
import Utilities from "../services/Utilities";
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/**
* Root class for simple-keyboard
* This class:
* - Parses the options
* - Renders the rows and buttons
* - Handles button functionality
*/
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class SimpleKeyboard {
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/**
* Creates an instance of SimpleKeyboard
* @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object.
*/
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constructor(...params) {
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const { keyboardDOMClass, keyboardDOM, options = {} } = this.handleParams(
params
);
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/**
* Initializing Utilities
*/
this.utilities = new Utilities({
getOptions: this.getOptions,
getCaretPosition: this.getCaretPosition,
getCaretPositionEnd: this.getCaretPositionEnd,
dispatch: this.dispatch
});
/**
* Caret position
*/
this.caretPosition = null;
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/**
* Caret position end
*/
this.caretPositionEnd = null;
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/**
* Processing options
*/
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this.keyboardDOM = keyboardDOM;
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/**
* @type {object}
* @property {object} layout Modify the keyboard layout.
* @property {string} layoutName Specifies which layout should be used.
* @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: backspace).
* @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead.
* @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.
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* @property {array} buttonTheme A prop to add your own css classes to one or several buttons.
* @property {array} buttonAttributes A prop to add your own attributes to one or several buttons.
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* @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input.
* @property {boolean} newLineOnEnter Specifies whether clicking the ENTER button will input a newline (\n) or not.
* @property {boolean} tabCharOnTab Specifies whether clicking the TAB button will input a tab character (\t) or not.
* @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs.
* @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input elements maxlengthattribute.
* @property {object} maxLength Restrains simple-keyboards individual inputs to a certain length. This should be used in addition to the input elements maxlengthattribute.
* @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance.
* @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard.
* @property {boolean} preventMouseDownDefault Calling preventDefault for the mousedown events keeps the focus on the input.
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* @property {boolean} stopMouseDownPropagation Stops pointer down events on simple-keyboard buttons from bubbling to parent elements.
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* @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have.
* @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have.
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* @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: {shift}).
* @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current inputs string.
* @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
* @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
* @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs.
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* @property {boolean} useButtonTag Render buttons as a button element instead of a div element.
* @property {boolean} disableCaretPositioning A prop to ensure characters are always be added/removed at the end of the string.
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* @property {object} inputPattern Restrains input(s) change to the defined regular expression pattern.
* @property {boolean} useTouchEvents Instructs simple-keyboard to use touch events instead of click events.
* @property {boolean} autoUseTouchEvents Enable useTouchEvents automatically when touch device is detected.
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* @property {boolean} useMouseEvents Opt out of PointerEvents handling, falling back to the prior mouse event logic.
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* @property {function} destroy Clears keyboard listeners and DOM elements.
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* @property {boolean} disableButtonHold Disable button hold action.
* @property {function} onKeyReleased Executes the callback function on key release.
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* @property {array} modules Module classes to be loaded by simple-keyboard.
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*/
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this.options = options;
this.options.layoutName = this.options.layoutName || "default";
this.options.theme = this.options.theme || "hg-theme-default";
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this.options.inputName = this.options.inputName || "default";
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this.options.preventMouseDownDefault =
this.options.preventMouseDownDefault || false;
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/**
* @type {object} Classes identifying loaded plugins
*/
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this.keyboardPluginClasses = "";
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/**
* Bindings
*/
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Utilities.bindMethods(SimpleKeyboard, this);
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/**
* simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`).
* This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example.
* @example
* // To get entered input
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* const input = keyboard.getInput();
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*
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* // To clear entered input.
* keyboard.clearInput();
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*
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* @type {object}
* @property {object} default Default SimpleKeyboard internal input.
* @property {object} myInputName Example input that can be set through `options.inputName:"myInputName"`.
*/
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this.input = {};
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this.input[this.options.inputName] = "";
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/**
* @type {string} DOM class of the keyboard wrapper, normally "simple-keyboard" by default.
*/
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this.keyboardDOMClass = keyboardDOMClass;
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/**
* @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: "{enter}").
*/
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this.buttonElements = {};
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/**
* Simple-keyboard Instances
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* This enables multiple simple-keyboard support with easier management
*/
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if (!window["SimpleKeyboardInstances"])
window["SimpleKeyboardInstances"] = {};
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this.currentInstanceName = this.utilities.camelCase(this.keyboardDOMClass);
window["SimpleKeyboardInstances"][this.currentInstanceName] = this;
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/**
* Instance vars
*/
this.allKeyboardInstances = window["SimpleKeyboardInstances"];
this.keyboardInstanceNames = Object.keys(window["SimpleKeyboardInstances"]);
this.isFirstKeyboardInstance =
this.keyboardInstanceNames[0] === this.currentInstanceName;
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/**
* Physical Keyboard support
*/
this.physicalKeyboard = new PhysicalKeyboard({
dispatch: this.dispatch,
getOptions: this.getOptions
});
/**
* Rendering keyboard
*/
if (this.keyboardDOM) this.render();
else {
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console.warn(`".${keyboardDOMClass}" was not found in the DOM.`);
throw new Error("KEYBOARD_DOM_ERROR");
}
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/**
* Modules
*/
this.modules = {};
this.loadModules();
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}
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/**
* parseParams
*/
handleParams = params => {
let keyboardDOMClass;
let keyboardDOM;
let options;
/**
* If first parameter is a string:
* Consider it as an element's class
*/
if (typeof params[0] === "string") {
keyboardDOMClass = params[0].split(".").join("");
keyboardDOM = document.querySelector(`.${keyboardDOMClass}`);
options = params[1];
/**
* If first parameter is an HTMLDivElement
* Consider it as the keyboard DOM element
*/
} else if (params[0] instanceof HTMLDivElement) {
/**
* This element must have a class, otherwise throw
*/
if (!params[0].className) {
console.warn("Any DOM element passed as parameter must have a class.");
throw new Error("KEYBOARD_DOM_CLASS_ERROR");
}
keyboardDOMClass = params[0].className.split(" ")[0];
keyboardDOM = params[0];
options = params[1];
/**
* Otherwise, search for .simple-keyboard DOM element
*/
} else {
keyboardDOMClass = "simple-keyboard";
keyboardDOM = document.querySelector(`.${keyboardDOMClass}`);
options = params[0];
}
return {
keyboardDOMClass,
keyboardDOM,
options
};
};
/**
* Getters
*/
getOptions = () => this.options;
getCaretPosition = () => this.caretPosition;
getCaretPositionEnd = () => this.caretPositionEnd;
/**
* Setters
*/
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setCaretPosition(position, endPosition) {
this.caretPosition = position;
this.caretPositionEnd = endPosition || position;
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}
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/**
* Handles clicks made to keyboard buttons
* @param {string} button The button's layout name.
*/
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handleButtonClicked(button) {
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const debug = this.options.debug;
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/**
* Ignoring placeholder buttons
*/
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if (button === "{//}") return false;
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/**
* Calling onKeyPress
*/
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if (typeof this.options.onKeyPress === "function")
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this.options.onKeyPress(button);
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if (!this.input[this.options.inputName])
this.input[this.options.inputName] = "";
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const updatedInput = this.utilities.getUpdatedInput(
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button,
this.input[this.options.inputName],
this.caretPosition,
this.caretPositionEnd
);
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if (
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// If input will change as a result of this button press
this.input[this.options.inputName] !== updatedInput &&
// This pertains to the "inputPattern" option:
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// If inputPattern isn't set
(!this.options.inputPattern ||
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// Or, if it is set and if the pattern is valid - we proceed.
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(this.options.inputPattern && this.inputPatternIsValid(updatedInput)))
) {
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/**
* If maxLength and handleMaxLength yield true, halting
*/
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if (
this.options.maxLength &&
this.utilities.handleMaxLength(this.input, updatedInput)
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) {
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return false;
}
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this.input[this.options.inputName] = this.utilities.getUpdatedInput(
button,
this.input[this.options.inputName],
this.caretPosition,
this.caretPositionEnd,
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true
);
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if (debug) console.log("Input changed:", this.input);
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if (this.options.debug) {
console.log(
"Caret at: ",
this.getCaretPosition(),
this.getCaretPositionEnd(),
`(${this.keyboardDOMClass})`
);
}
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/**
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* Enforce syncInstanceInputs, if set
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*/
if (this.options.syncInstanceInputs) this.syncInstanceInputs();
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/**
* Calling onChange
*/
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if (typeof this.options.onChange === "function")
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this.options.onChange(this.input[this.options.inputName]);
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/**
* Calling onChangeAll
*/
if (typeof this.options.onChangeAll === "function")
this.options.onChangeAll(this.input);
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}
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if (debug) {
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console.log("Key pressed:", button);
}
}
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/**
* Handles button mousedown
*/
/* istanbul ignore next */
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handleButtonMouseDown(button, e) {
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/**
* Handle event options
*/
if (this.options.preventMouseDownDefault) e.preventDefault();
if (this.options.stopMouseDownPropagation) e.stopPropagation();
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/**
* Add active class
*/
if (e) e.target.classList.add(this.activeButtonClass);
if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout);
if (this.holdTimeout) clearTimeout(this.holdTimeout);
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/**
* @type {boolean} Whether the mouse is being held onKeyPress
*/
this.isMouseHold = true;
/**
* @type {object} Time to wait until a key hold is detected
*/
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if (!this.options.disableButtonHold) {
this.holdTimeout = setTimeout(() => {
if (
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(this.isMouseHold &&
// TODO: This needs to be configurable through options
((!button.includes("{") && !button.includes("}")) ||
button === "{delete}" ||
button === "{backspace}" ||
button === "{bksp}" ||
button === "{space}" ||
button === "{tab}")) ||
button === "{arrowright}" ||
button === "{arrowleft}" ||
button === "{arrowup}" ||
button === "{arrowdown}"
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) {
if (this.options.debug) console.log("Button held:", button);
this.handleButtonHold(button, e);
}
clearTimeout(this.holdTimeout);
}, 500);
}
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}
/**
* Handles button mouseup
*/
handleButtonMouseUp(button) {
this.dispatch(instance => {
/**
* Remove active class
*/
instance.recurseButtons(buttonElement => {
buttonElement.classList.remove(this.activeButtonClass);
});
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instance.isMouseHold = false;
if (instance.holdInteractionTimeout)
clearTimeout(instance.holdInteractionTimeout);
});
/**
* Calling onKeyReleased
*/
if (button && typeof this.options.onKeyReleased === "function")
this.options.onKeyReleased(button);
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}
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/**
* Handles container mousedown
*/
handleKeyboardContainerMouseDown(e) {
/**
* Handle event options
*/
if (this.options.preventMouseDownDefault) e.preventDefault();
}
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/**
* Handles button hold
*/
/* istanbul ignore next */
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handleButtonHold(button) {
if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout);
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/**
* @type {object} Timeout dictating the speed of key hold iterations
*/
this.holdInteractionTimeout = setTimeout(() => {
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if (this.isMouseHold) {
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this.handleButtonClicked(button);
this.handleButtonHold(button);
} else {
clearTimeout(this.holdInteractionTimeout);
}
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}, 100);
}
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/**
* Send a command to all simple-keyboard instances (if you have several instances).
*/
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syncInstanceInputs() {
this.dispatch(instance => {
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instance.replaceInput(this.input);
instance.setCaretPosition(this.caretPosition, this.caretPositionEnd);
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});
}
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/**
* Clear the keyboards input.
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* @param {string} [inputName] optional - the internal input to select
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*/
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clearInput(inputName) {
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inputName = inputName || this.options.inputName;
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this.input[inputName] = "";
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/**
* Reset caretPosition
*/
this.setCaretPosition(0);
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/**
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* Enforce syncInstanceInputs, if set
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*/
if (this.options.syncInstanceInputs) this.syncInstanceInputs();
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}
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/**
* Get the keyboards input (You can also get it from the onChange prop).
* @param {string} [inputName] optional - the internal input to select
*/
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getInput(inputName) {
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inputName = inputName || this.options.inputName;
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/**
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* Enforce syncInstanceInputs, if set
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*/
if (this.options.syncInstanceInputs) this.syncInstanceInputs();
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return this.input[inputName];
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}
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/**
* Set the keyboards input.
* @param {string} input the input value
* @param {string} inputName optional - the internal input to select
*/
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setInput(input, inputName) {
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inputName = inputName || this.options.inputName;
this.input[inputName] = input;
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/**
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* Enforce syncInstanceInputs, if set
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*/
if (this.options.syncInstanceInputs) this.syncInstanceInputs();
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}
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/**
* Replace the input object (`keyboard.input`)
* @param {object} inputObj The input object
*/
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replaceInput(inputObj) {
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this.input = inputObj;
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}
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/**
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* Set new option or modify existing ones after initialization.
* @param {object} options The options to set
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*/
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setOptions(options = {}) {
const changedOptions = this.changedOptions(options);
this.options = Object.assign(this.options, options);
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if (changedOptions.length) {
if (this.options.debug) {
console.log("changedOptions", changedOptions);
}
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/**
* Some option changes require adjustments before re-render
*/
this.onSetOptions(options);
/**
* Rendering
*/
this.render();
}
}
/**
* Detecting changes to non-function options
* This allows us to ascertain whether a button re-render is needed
*/
changedOptions(newOptions) {
return Object.keys(newOptions).filter(
optionName =>
JSON.stringify(newOptions[optionName]) !==
JSON.stringify(this.options[optionName])
);
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}
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/**
* Executing actions depending on changed options
* @param {object} options The options to set
*/
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onSetOptions(options) {
if (options.inputName) {
/**
* inputName changed. This requires a caretPosition reset
*/
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// TODO: Review side-effects
if (this.options.debug) {
console.log("inputName changed. caretPosition reset.");
}
this.setCaretPosition(null);
}
}
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/**
* Remove all keyboard rows and reset keyboard values.
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* Used internally between re-renders.
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*/
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clear() {
this.keyboardDOM.innerHTML = "";
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this.keyboardDOM.className = this.keyboardDOMClass;
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this.buttonElements = {};
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}
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/**
* Send a command to all simple-keyboard instances at once (if you have multiple instances).
* @param {function(instance: object, key: string)} callback Function to run on every instance
*/
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dispatch(callback) {
if (!window["SimpleKeyboardInstances"]) {
console.warn(
`SimpleKeyboardInstances is not defined. Dispatch cannot be called.`
);
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throw new Error("INSTANCES_VAR_ERROR");
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}
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return Object.keys(window["SimpleKeyboardInstances"]).forEach(key => {
callback(window["SimpleKeyboardInstances"][key], key);
});
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}
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/**
* Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button.
* @param {string} buttons List of buttons to select (separated by a space).
* @param {string} className Classes to give to the selected buttons (separated by space).
*/
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addButtonTheme(buttons, className) {
if (!className || !buttons) return false;
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buttons.split(" ").forEach(button => {
className.split(" ").forEach(classNameItem => {
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if (!this.options.buttonTheme) this.options.buttonTheme = [];
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let classNameFound = false;
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/**
* If class is already defined, we add button to class definition
*/
this.options.buttonTheme.map(buttonTheme => {
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if (buttonTheme.class.split(" ").includes(classNameItem)) {
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classNameFound = true;
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const buttonThemeArray = buttonTheme.buttons.split(" ");
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if (!buttonThemeArray.includes(button)) {
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classNameFound = true;
buttonThemeArray.push(button);
buttonTheme.buttons = buttonThemeArray.join(" ");
}
}
return buttonTheme;
});
/**
* If class is not defined, we create a new entry
*/
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if (!classNameFound) {
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this.options.buttonTheme.push({
class: classNameItem,
buttons: buttons
});
}
});
});
this.render();
}
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/**
* Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.
* @param {string} buttons List of buttons to select (separated by a space).
* @param {string} className Classes to give to the selected buttons (separated by space).
*/
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removeButtonTheme(buttons, className) {
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/**
* When called with empty parameters, remove all button themes
*/
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if (!buttons && !className) {
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this.options.buttonTheme = [];
this.render();
return false;
}
/**
* If buttons are passed and buttonTheme has items
*/
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if (
buttons &&
Array.isArray(this.options.buttonTheme) &&
this.options.buttonTheme.length
) {
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const buttonArray = buttons.split(" ");
buttonArray.forEach(button => {
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this.options.buttonTheme.map((buttonTheme, index) => {
/**
* If className is set, we affect the buttons only for that class
* Otherwise, we afect all classes
*/
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if (
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(className && className.includes(buttonTheme.class)) ||
!className
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) {
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const filteredButtonArray = buttonTheme.buttons
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.split(" ")
.filter(item => item !== button);
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/**
* If buttons left, return them, otherwise, remove button Theme
*/
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if (filteredButtonArray.length) {
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buttonTheme.buttons = filteredButtonArray.join(" ");
} else {
this.options.buttonTheme.splice(index, 1);
buttonTheme = null;
}
}
return buttonTheme;
});
});
this.render();
}
}
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/**
* Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.
* @param {string} button The button layout name to select
*/
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getButtonElement(button) {
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let output;
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const buttonArr = this.buttonElements[button];
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if (buttonArr) {
if (buttonArr.length > 1) {
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output = buttonArr;
} else {
output = buttonArr[0];
}
}
return output;
}
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/**
* This handles the "inputPattern" option
* by checking if the provided inputPattern passes
*/
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inputPatternIsValid(inputVal) {
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const inputPatternRaw = this.options.inputPattern;
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let inputPattern;
/**
* Check if input pattern is global or targeted to individual inputs
*/
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if (inputPatternRaw instanceof RegExp) {
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inputPattern = inputPatternRaw;
} else {
inputPattern = inputPatternRaw[this.options.inputName];
}
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if (inputPattern && inputVal) {
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const didInputMatch = inputPattern.test(inputVal);
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if (this.options.debug) {
console.log(
`inputPattern ("${inputPattern}"): ${
didInputMatch ? "passed" : "did not pass!"
}`
);
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}
return didInputMatch;
} else {
/**
* inputPattern doesn't seem to be set for the current input, or input is empty. Pass.
*/
return true;
}
}
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/**
* Handles simple-keyboard event listeners
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*/
setEventListeners() {
const { useTouchEvents, useMouseEvents } = this.options;
/**
* Only first instance should set the event listeners
*/
if (this.isFirstKeyboardInstance || !this.allKeyboardInstances) {
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if (this.options.debug) {
console.log(`Caret handling started (${this.keyboardDOMClass})`);
}
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/**
* Event Listeners
*/
document.onkeyup = this.handleKeyUp;
document.onkeydown = this.handleKeyDown;
/**
* Pointer events
*/
if (
this.utilities.pointerEventsSupported() &&
!useTouchEvents &&
!useMouseEvents
) {
document.onpointerdown = this.handlePointerDown;
document.onpointerup = this.handlePointerUp;
document.onpointercancel = this.handlePointerUp;
this.keyboardDOM.onpointerdown = this.handleKeyboardContainerMouseDown;
/**
* Touch events
*/
} else if (useTouchEvents) {
document.ontouchstart = this.handlePointerDown;
document.ontouchend = this.handlePointerUp;
document.ontouchcancel = this.handlePointerUp;
this.keyboardDOM.ontouchstart = this.handleKeyboardContainerMouseDown;
/**
* Mouse events
*/
} else if (!useTouchEvents) {
document.onmousedown = this.handlePointerDown;
document.onmouseup = this.handlePointerUp;
this.keyboardDOM.onmousedown = this.handleKeyboardContainerMouseDown;
}
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}
}
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/**
* Event Handler: KeyUp
*/
handleKeyUp(event) {
this.caretEventHandler(event);
if (this.options.physicalKeyboardHighlight) {
this.physicalKeyboard.handleHighlightKeyUp(event);
}
}
/**
* Event Handler: KeyDown
*/
handleKeyDown(event) {
if (this.options.physicalKeyboardHighlight) {
this.physicalKeyboard.handleHighlightKeyDown(event);
}
}
/**
* Event Handler: PointerDown
*/
handlePointerDown(event) {
this.caretEventHandler(event);
}
/**
* Event Handler: PointerUp
*/
handlePointerUp(event) {
this.handleButtonMouseUp();
this.caretEventHandler(event);
}
/**
* Called by {@link setEventListeners} when an event that warrants a cursor position update is triggered
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*/
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caretEventHandler(event) {
if (this.options.disableCaretPositioning) {
this.setCaretPosition(null);
return;
}
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let targetTagName;
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if (event.target.tagName) {
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targetTagName = event.target.tagName.toLowerCase();
}
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/* istanbul ignore next */
this.dispatch(instance => {
const isKeyboard =
event.target === instance.keyboardDOM ||
(event.target && instance.keyboardDOM.contains(event.target));
// if (!this.isMouseHold) {
// instance.isMouseHold = false;
// }
if (targetTagName === "textarea" || targetTagName === "input") {
/**
* Tracks current cursor position
* As keys are pressed, text will be added/removed at that position within the input.
*/
instance.setCaretPosition(
event.target.selectionStart,
event.target.selectionEnd
);
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if (instance.options.debug) {
console.log(
"Caret at: ",
instance.getCaretPosition(),
instance.getCaretPositionEnd(),
event && event.target.tagName.toLowerCase(),
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`(${instance.keyboardDOMClass})`
);
}
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// TODO: Review side-effects
} else if (!isKeyboard) {
instance.setCaretPosition(null);
}
});
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}
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/**
* Execute an operation on each button
*/
recurseButtons(fn) {
if (!fn) return false;
Object.keys(this.buttonElements).forEach(buttonName =>
this.buttonElements[buttonName].forEach(fn)
);
}
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/**
* Destroy keyboard listeners and DOM elements
*/
destroy() {
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if (this.options.debug)
console.log(
`Destroying simple-keyboard instance: ${this.currentInstanceName}`
);
/**
* Remove buttons
*/
let deleteButton = buttonElement => {
buttonElement.onpointerdown = null;
buttonElement.onpointerup = null;
buttonElement.onpointercancel = null;
buttonElement.ontouchstart = null;
buttonElement.ontouchend = null;
buttonElement.ontouchcancel = null;
buttonElement.onclick = null;
buttonElement.onmousedown = null;
buttonElement.onmouseup = null;
buttonElement.remove();
buttonElement = null;
};
this.recurseButtons(deleteButton);
deleteButton = null;
/**
* Remove wrapper events
*/
this.keyboardDOM.onpointerdown = null;
this.keyboardDOM.ontouchstart = null;
this.keyboardDOM.onmousedown = null;
/**
* Clearing keyboard wrapper
*/
this.clear();
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/**
* Remove timouts
*/
/* istanbul ignore next */
if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout);
/* istanbul ignore next */
if (this.holdTimeout) clearTimeout(this.holdTimeout);
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/**
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* Remove instance
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*/
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window["SimpleKeyboardInstances"][this.currentInstanceName] = null;
delete window["SimpleKeyboardInstances"][this.currentInstanceName];
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/**
* Removing document listeners if there are no more instances
*/
if (!Object.keys(window["SimpleKeyboardInstances"]).length) {
/**
* Remove document listeners
*/
document.onkeydown = null;
document.onkeyup = null;
document.onpointerdown = null;
document.onpointerup = null;
document.onmousedown = null;
document.onmouseup = null;
document.ontouchstart = null;
document.ontouchend = null;
document.ontouchcancel = null;
if (this.options.debug) {
console.log(
"Destroy: No instances remaining. Document listeners removed",
window["SimpleKeyboardInstances"]
);
}
} else {
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if (this.options.debug) {
console.log(
"Destroy: Instances remaining! Document listeners not removed",
window["SimpleKeyboardInstances"]
);
}
}
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/**
* Reset initialized flag
*/
this.initialized = false;
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}
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/**
* Process buttonTheme option
*/
getButtonThemeClasses(button) {
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const buttonTheme = this.options.buttonTheme;
let buttonClasses = [];
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if (Array.isArray(buttonTheme)) {
buttonTheme.forEach(themeObj => {
if (
themeObj.class &&
typeof themeObj.class === "string" &&
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themeObj.buttons &&
typeof themeObj.buttons === "string"
) {
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const themeObjClasses = themeObj.class.split(" ");
const themeObjButtons = themeObj.buttons.split(" ");
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if (themeObjButtons.includes(button)) {
buttonClasses = [...buttonClasses, ...themeObjClasses];
}
} else {
console.warn(
`Incorrect "buttonTheme". Please check the documentation.`,
themeObj
);
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}
});
}
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return buttonClasses;
}
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/**
* Process buttonAttributes option
*/
setDOMButtonAttributes(button, callback) {
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const buttonAttributes = this.options.buttonAttributes;
if (Array.isArray(buttonAttributes)) {
buttonAttributes.forEach(attrObj => {
if (
attrObj.attribute &&
typeof attrObj.attribute === "string" &&
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attrObj.value &&
typeof attrObj.value === "string" &&
attrObj.buttons &&
typeof attrObj.buttons === "string"
) {
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const attrObjButtons = attrObj.buttons.split(" ");
if (attrObjButtons.includes(button)) {
callback(attrObj.attribute, attrObj.value);
}
} else {
console.warn(
`Incorrect "buttonAttributes". Please check the documentation.`,
attrObj
);
}
});
}
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}
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onTouchDeviceDetected() {
/**
* Processing autoTouchEvents
*/
this.processAutoTouchEvents();
/**
* Disabling contextual window on touch devices
*/
this.disableContextualWindow();
}
/**
* Disabling contextual window for hg-button
*/
/* istanbul ignore next */
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disableContextualWindow() {
window.oncontextmenu = event => {
if (event.target.classList.contains("hg-button")) {
event.preventDefault();
event.stopPropagation();
return false;
}
};
}
/**
* Process autoTouchEvents option
*/
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processAutoTouchEvents() {
if (this.options.autoUseTouchEvents) {
this.options.useTouchEvents = true;
if (this.options.debug) {
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console.log(
`autoUseTouchEvents: Touch device detected, useTouchEvents enabled.`
);
}
}
}
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/**
* Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
*/
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onInit() {
if (this.options.debug) {
console.log(`${this.keyboardDOMClass} Initialized`);
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}
/**
* setEventListeners
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*/
this.setEventListeners();
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if (typeof this.options.onInit === "function") this.options.onInit();
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}
/**
* Executes the callback function before a simple-keyboard render.
*/
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beforeFirstRender() {
/**
* Performing actions when touch device detected
*/
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if (this.utilities.isTouchDevice()) {
this.onTouchDeviceDetected();
}
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if (typeof this.options.beforeFirstRender === "function")
this.options.beforeFirstRender();
/**
* Notify about PointerEvents usage
*/
if (
this.isFirstKeyboardInstance &&
this.utilities.pointerEventsSupported() &&
!this.options.useTouchEvents &&
!this.options.useMouseEvents
) {
if (this.options.debug) {
console.log("Using PointerEvents as it is supported by this browser");
}
}
/**
* Notify about touch events usage
*/
if (this.options.useTouchEvents) {
if (this.options.debug) {
console.log(
"useTouchEvents has been enabled. Only touch events will be used."
);
}
}
}
/**
* Executes the callback function before a simple-keyboard render.
*/
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beforeRender() {
if (typeof this.options.beforeRender === "function")
this.options.beforeRender();
}
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/**
* Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
*/
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onRender() {
if (typeof this.options.onRender === "function") this.options.onRender();
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}
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/**
* Executes the callback function once all modules have been loaded
*/
onModulesLoaded() {
if (typeof this.options.onModulesLoaded === "function")
this.options.onModulesLoaded(this);
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}
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/**
* Register module
*/
registerModule = (name, initCallback) => {
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if (!this.modules[name]) this.modules[name] = {};
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initCallback(this.modules[name]);
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};
2018-10-30 23:28:23 -04:00
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/**
* Load modules
*/
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loadModules() {
if (Array.isArray(this.options.modules)) {
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this.options.modules.forEach(KeyboardModule => {
const keyboardModule = new KeyboardModule();
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/* istanbul ignore next */
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if (
keyboardModule.constructor.name &&
keyboardModule.constructor.name !== "Function"
) {
const classStr = `module-${this.utilities.camelCase(
keyboardModule.constructor.name
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)}`;
this.keyboardPluginClasses =
this.keyboardPluginClasses + ` ${classStr}`;
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}
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keyboardModule.init(this);
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});
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this.keyboardPluginClasses =
this.keyboardPluginClasses + " modules-loaded";
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this.render();
this.onModulesLoaded();
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}
}
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/**
* Get module prop
*/
getModuleProp(name, prop) {
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if (!this.modules[name]) return false;
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return this.modules[name][prop];
}
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/**
* getModulesList
*/
getModulesList() {
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return Object.keys(this.modules);
}
/**
* Parse Row DOM containers
*/
parseRowDOMContainers(
rowDOM,
rowIndex,
containerStartIndexes,
containerEndIndexes
) {
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const rowDOMArray = Array.from(rowDOM.children);
let removedElements = 0;
if (rowDOMArray.length) {
containerStartIndexes.forEach((startIndex, arrIndex) => {
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const endIndex = containerEndIndexes[arrIndex];
/**
* If there exists a respective end index
* if end index comes after start index
*/
if (!endIndex || !(endIndex > startIndex)) {
return false;
}
/**
* Updated startIndex, endIndex
* This is since the removal of buttons to place a single button container
* results in a modified array size
*/
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const updated_startIndex = startIndex - removedElements;
const updated_endIndex = endIndex - removedElements;
/**
* Create button container
*/
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const containerDOM = document.createElement("div");
containerDOM.className += "hg-button-container";
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const containerUID = `${this.options.layoutName}-r${rowIndex}c${arrIndex}`;
containerDOM.setAttribute("data-skUID", containerUID);
/**
* Taking elements due to be inserted into container
*/
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const containedElements = rowDOMArray.splice(
updated_startIndex,
updated_endIndex - updated_startIndex + 1
);
removedElements = updated_endIndex - updated_startIndex;
/**
* Inserting elements to container
*/
containedElements.forEach(element => containerDOM.appendChild(element));
/**
* Adding container at correct position within rowDOMArray
*/
rowDOMArray.splice(updated_startIndex, 0, containerDOM);
/**
* Clearing old rowDOM children structure
*/
rowDOM.innerHTML = "";
/**
* Appending rowDOM new children list
*/
rowDOMArray.forEach(element => rowDOM.appendChild(element));
if (this.options.debug) {
console.log(
"rowDOMContainer",
containedElements,
updated_startIndex,
updated_endIndex,
removedElements + 1
);
}
});
}
return rowDOM;
}
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2020-02-06 00:30:41 -05:00
/**
* getKeyboardClassString
*/
getKeyboardClassString = (...baseDOMClasses) => {
const keyboardClasses = [this.keyboardDOMClass, ...baseDOMClasses].filter(
DOMClass => !!DOMClass
);
return keyboardClasses.join(" ");
};
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/**
* Renders rows and buttons as per options
*/
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render() {
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/**
* Clear keyboard
*/
this.clear();
/**
* Calling beforeFirstRender
*/
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if (!this.initialized) {
this.beforeFirstRender();
}
/**
* Calling beforeRender
*/
this.beforeRender();
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const layoutClass = `hg-layout-${this.options.layoutName}`;
const layout = this.options.layout || getDefaultLayout();
const useTouchEvents = this.options.useTouchEvents || false;
const useTouchEventsClass = useTouchEvents ? "hg-touch-events" : "";
const useMouseEvents = this.options.useMouseEvents || false;
const disableRowButtonContainers = this.options.disableRowButtonContainers;
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/**
* Adding themeClass, layoutClass to keyboardDOM
*/
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this.keyboardDOM.className = this.getKeyboardClassString(
this.options.theme,
layoutClass,
this.keyboardPluginClasses,
useTouchEventsClass
);
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/**
* Iterating through each row
*/
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layout[this.options.layoutName].forEach((row, rIndex) => {
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const rowArray = row.split(" ");
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/**
* Creating empty row
*/
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let rowDOM = document.createElement("div");
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rowDOM.className += "hg-row";
/**
* Tracking container indicators in rows
*/
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const containerStartIndexes = [];
const containerEndIndexes = [];
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/**
* Iterating through each button in row
*/
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rowArray.forEach((button, bIndex) => {
/**
* Check if button has a container indicator
*/
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const buttonHasContainerStart =
!disableRowButtonContainers &&
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typeof button === "string" &&
button.length > 1 &&
button.indexOf("[") === 0;
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const buttonHasContainerEnd =
!disableRowButtonContainers &&
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typeof button === "string" &&
button.length > 1 &&
button.indexOf("]") === button.length - 1;
/**
* Save container start index, if applicable
*/
if (buttonHasContainerStart) {
containerStartIndexes.push(bIndex);
/**
* Removing indicator
*/
button = button.replace(/\[/g, "");
}
if (buttonHasContainerEnd) {
containerEndIndexes.push(bIndex);
/**
* Removing indicator
*/
button = button.replace(/\]/g, "");
}
/**
* Processing button options
*/
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const fctBtnClass = this.utilities.getButtonClass(button);
const buttonDisplayName = this.utilities.getButtonDisplayName(
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button,
this.options.display,
this.options.mergeDisplay
);
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/**
* Creating button
*/
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const buttonType = this.options.useButtonTag ? "button" : "div";
const buttonDOM = document.createElement(buttonType);
buttonDOM.className += `hg-button ${fctBtnClass}`;
/**
* Adding buttonTheme
*/
buttonDOM.classList.add(...this.getButtonThemeClasses(button));
/**
* Adding buttonAttributes
*/
this.setDOMButtonAttributes(button, (attribute, value) => {
buttonDOM.setAttribute(attribute, value);
});
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this.activeButtonClass = "hg-activeButton";
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/**
* Handle button click event
*/
/* istanbul ignore next */
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if (
this.utilities.pointerEventsSupported() &&
!useTouchEvents &&
!useMouseEvents
) {
/**
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* Handle PointerEvents
*/
buttonDOM.onpointerdown = e => {
this.handleButtonClicked(button);
this.handleButtonMouseDown(button, e);
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};
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buttonDOM.onpointerup = () => {
this.handleButtonMouseUp(button);
};
buttonDOM.onpointercancel = () => {
this.handleButtonMouseUp(button);
};
} else {
/**
* Fallback for browsers not supporting PointerEvents
*/
if (useTouchEvents) {
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/**
* Handle touch events
*/
buttonDOM.ontouchstart = e => {
this.handleButtonClicked(button);
this.handleButtonMouseDown(button, e);
};
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buttonDOM.ontouchend = () => {
this.handleButtonMouseUp(button);
};
buttonDOM.ontouchcancel = () => {
this.handleButtonMouseUp(button);
};
} else {
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/**
* Handle mouse events
*/
buttonDOM.onclick = () => {
this.handleButtonClicked(button);
};
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buttonDOM.onmousedown = e => {
this.handleButtonMouseDown(button, e);
};
buttonDOM.onmouseup = () => {
this.handleButtonMouseUp(button);
};
}
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}
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/**
* Adding identifier
*/
buttonDOM.setAttribute("data-skBtn", button);
/**
* Adding unique id
* Since there's no limit on spawning same buttons, the unique id ensures you can style every button
*/
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const buttonUID = `${this.options.layoutName}-r${rIndex}b${bIndex}`;
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buttonDOM.setAttribute("data-skBtnUID", buttonUID);
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/**
* Adding button label to button
*/
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const buttonSpanDOM = document.createElement("span");
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buttonSpanDOM.innerHTML = buttonDisplayName;
buttonDOM.appendChild(buttonSpanDOM);
/**
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* Adding to buttonElements
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*/
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if (!this.buttonElements[button]) this.buttonElements[button] = [];
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this.buttonElements[button].push(buttonDOM);
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/**
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* Appending button to row
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*/
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rowDOM.appendChild(buttonDOM);
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});
/**
* Parse containers in row
*/
rowDOM = this.parseRowDOMContainers(
rowDOM,
rIndex,
containerStartIndexes,
containerEndIndexes
);
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/**
* Appending row to keyboard
*/
this.keyboardDOM.appendChild(rowDOM);
});
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/**
* Calling onRender
*/
this.onRender();
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if (!this.initialized) {
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/**
* Ensures that onInit and beforeFirstRender are only called once per instantiation
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*/
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this.initialized = true;
/**
* Calling onInit
*/
this.onInit();
}
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}
}
export default SimpleKeyboard;