simple-keyboard/build/simple-keyboard.js

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2019-02-16 10:48:40 +08:00
/*!
*
2019-02-24 03:44:13 +08:00
* simple-keyboard v2.15.3 (Non-minified build)
2019-02-16 10:48:40 +08:00
* https://github.com/hodgef/simple-keyboard
*
* Copyright (c) Francisco Hodge (https://github.com/hodgef)
*
2019-02-24 03:44:13 +08:00
* This source code is licensed under the MIT license found in the
2019-02-16 10:48:40 +08:00
* LICENSE file in the root directory of this source tree.
*
*/
(function webpackUniversalModuleDefinition(root, factory) {
if (typeof exports === "object" && typeof module === "object") {
module.exports = factory();
} else if (typeof define === "function" && define.amd) {
define("SimpleKeyboard", [], factory);
} else if (typeof exports === "object") {
exports["SimpleKeyboard"] = factory();
} else {
root["SimpleKeyboard"] = factory();
}
})(window, function() {
/******/
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/******/ ([
/* 0 */
/***/ function(module, exports, __webpack_require__) {
module.exports = __webpack_require__(2);
/***/ },
/* 1 */
/***/ function(module, exports, __webpack_require__) {
// extracted by mini-css-extract-plugin
/***/},
/* 2 */
/***/ function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
// EXTERNAL MODULE: ./src/lib/components/Keyboard.css
var Keyboard = __webpack_require__(1);
// CONCATENATED MODULE: ./src/lib/services/PhysicalKeyboard.js
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) {
descriptor.writable = true;
}
Object.defineProperty(target, descriptor.key, descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) {
_defineProperties(Constructor.prototype, protoProps);
}
if (staticProps) {
_defineProperties(Constructor, staticProps);
}
return Constructor;
}
/**
* Physical Keyboard Service
*/ var PhysicalKeyboard = /* */ function() {
/**
* Creates an instance of the PhysicalKeyboard service
*/ function PhysicalKeyboard(simpleKeyboardInstance) {
_classCallCheck(this, PhysicalKeyboard);
/**
* @type {object} A simple-keyboard instance
*/ this.simpleKeyboardInstance = simpleKeyboardInstance;
/**
* Bindings
*/ this.initKeyboardListener = this.initKeyboardListener.bind(this);
this.getSimpleKeyboardLayoutKey = this.getSimpleKeyboardLayoutKey.bind(this);
/**
* Initialize key listeners
*/ this.initKeyboardListener();
}
/**
* Initializes key event listeners
*/ _createClass(PhysicalKeyboard, [ {
key: "initKeyboardListener",
value: function initKeyboardListener() {
var _this = this;
// Adding button style on keydown
document.addEventListener("keydown", function(event) {
if (_this.simpleKeyboardInstance.options.physicalKeyboardHighlight) {
var buttonPressed = _this.getSimpleKeyboardLayoutKey(event);
_this.simpleKeyboardInstance.dispatch(function(instance) {
var buttonDOM = instance.getButtonElement(buttonPressed) || instance.getButtonElement("{".concat(buttonPressed, "}"));
if (buttonDOM) {
buttonDOM.style.backgroundColor = _this.simpleKeyboardInstance.options.physicalKeyboardHighlightBgColor || "#9ab4d0";
buttonDOM.style.color = _this.simpleKeyboardInstance.options.physicalKeyboardHighlightTextColor || "white";
}
});
}
});
// Removing button style on keyup
document.addEventListener("keyup", function(event) {
if (_this.simpleKeyboardInstance.options.physicalKeyboardHighlight) {
var buttonPressed = _this.getSimpleKeyboardLayoutKey(event);
_this.simpleKeyboardInstance.dispatch(function(instance) {
var buttonDOM = instance.getButtonElement(buttonPressed) || instance.getButtonElement("{".concat(buttonPressed, "}"));
if (buttonDOM && buttonDOM.removeAttribute) {
buttonDOM.removeAttribute("style");
}
});
}
});
}
/**
* Transforms a KeyboardEvent's "key.code" string into a simple-keyboard layout format
* @param {object} event The KeyboardEvent
*/ }, {
key: "getSimpleKeyboardLayoutKey",
value: function getSimpleKeyboardLayoutKey(event) {
var output;
if (event.code.includes("Numpad") || event.code.includes("Shift") || event.code.includes("Space") || event.code.includes("Backspace") || event.code.includes("Control") || event.code.includes("Alt") || event.code.includes("Meta")) {
output = event.code;
} else {
output = event.key;
}
/**
* If button is not uppercase, casting to lowercase
*/ if (output !== output.toUpperCase() || event.code[0] === "F" && Number.isInteger(Number(event.code[1])) && event.code.length <= 3) {
output = output.toLowerCase();
}
return output;
}
} ]);
return PhysicalKeyboard;
}();
/* harmony default export */ var services_PhysicalKeyboard = PhysicalKeyboard;
// CONCATENATED MODULE: ./src/lib/services/KeyboardLayout.js
function KeyboardLayout_classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function KeyboardLayout_defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) {
descriptor.writable = true;
}
Object.defineProperty(target, descriptor.key, descriptor);
}
}
function KeyboardLayout_createClass(Constructor, protoProps, staticProps) {
if (protoProps) {
KeyboardLayout_defineProperties(Constructor.prototype, protoProps);
}
if (staticProps) {
KeyboardLayout_defineProperties(Constructor, staticProps);
}
return Constructor;
}
/**
* Keyboard Layout Service
*/ var KeyboardLayout = /* */ function() {
function KeyboardLayout() {
KeyboardLayout_classCallCheck(this, KeyboardLayout);
}
KeyboardLayout_createClass(KeyboardLayout, null, [ {
key: "getDefaultLayout",
/**
* Get default simple-keyboard layout
* @return {object} The default layout (US-QWERTY)
*/ value: function getDefaultLayout() {
return {
default: [ "` 1 2 3 4 5 6 7 8 9 0 - = {bksp}", "{tab} q w e r t y u i o p [ ] \\", "{lock} a s d f g h j k l ; ' {enter}", "{shift} z x c v b n m , . / {shift}", ".com @ {space}" ],
shift: [ "~ ! @ # $ % ^ & * ( ) _ + {bksp}", "{tab} Q W E R T Y U I O P { } |", '{lock} A S D F G H J K L : " {enter}', "{shift} Z X C V B N M < > ? {shift}", ".com @ {space}" ]
};
}
} ]);
return KeyboardLayout;
}();
/* harmony default export */ var services_KeyboardLayout = KeyboardLayout;
// CONCATENATED MODULE: ./src/lib/services/Utilities.js
function _typeof(obj) {
if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") {
_typeof = function _typeof(obj) {
return typeof obj;
};
} else {
_typeof = function _typeof(obj) {
return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
};
}
return _typeof(obj);
}
function Utilities_classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function Utilities_defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) {
descriptor.writable = true;
}
Object.defineProperty(target, descriptor.key, descriptor);
}
}
function Utilities_createClass(Constructor, protoProps, staticProps) {
if (protoProps) {
Utilities_defineProperties(Constructor.prototype, protoProps);
}
if (staticProps) {
Utilities_defineProperties(Constructor, staticProps);
}
return Constructor;
}
/**
* Utility Service
*/ var Utilities = /* */ function() {
/**
* Creates an instance of the Utility service
*/ function Utilities(simpleKeyboardInstance) {
Utilities_classCallCheck(this, Utilities);
/**
* @type {object} A simple-keyboard instance
*/ this.simpleKeyboardInstance = simpleKeyboardInstance;
/**
* Bindings
*/ this.getButtonClass = this.getButtonClass.bind(this);
this.getButtonDisplayName = this.getButtonDisplayName.bind(this);
this.getUpdatedInput = this.getUpdatedInput.bind(this);
this.updateCaretPos = this.updateCaretPos.bind(this);
this.updateCaretPosAction = this.updateCaretPosAction.bind(this);
this.isMaxLengthReached = this.isMaxLengthReached.bind(this);
this.camelCase = this.camelCase.bind(this);
this.countInArray = this.countInArray.bind(this);
}
/**
* Adds default classes to a given button
*
* @param {string} button The button's layout name
* @return {string} The classes to be added to the button
*/ Utilities_createClass(Utilities, [ {
key: "getButtonClass",
value: function getButtonClass(button) {
var buttonTypeClass = button.includes("{") && button.includes("}") && button !== "{//}" ? "functionBtn" : "standardBtn";
var buttonWithoutBraces = button.replace("{", "").replace("}", "");
var buttonNormalized = "";
if (buttonTypeClass !== "standardBtn") {
buttonNormalized = " hg-button-".concat(buttonWithoutBraces);
}
return "hg-".concat(buttonTypeClass).concat(buttonNormalized);
}
/**
* Default button display labels
*/ }, {
key: "getDefaultDiplay",
value: function getDefaultDiplay() {
return {
"{bksp}": "backspace",
"{backspace}": "backspace",
"{enter}": "< enter",
"{shift}": "shift",
"{shiftleft}": "shift",
"{shiftright}": "shift",
"{alt}": "alt",
"{s}": "shift",
"{tab}": "tab",
"{lock}": "caps",
"{capslock}": "caps",
"{accept}": "Submit",
"{space}": " ",
"{//}": " ",
"{esc}": "esc",
"{escape}": "esc",
"{f1}": "f1",
"{f2}": "f2",
"{f3}": "f3",
"{f4}": "f4",
"{f5}": "f5",
"{f6}": "f6",
"{f7}": "f7",
"{f8}": "f8",
"{f9}": "f9",
"{f10}": "f10",
"{f11}": "f11",
"{f12}": "f12",
"{numpaddivide}": "/",
"{numlock}": "lock",
"{arrowup}": "↑",
"{arrowleft}": "←",
"{arrowdown}": "↓",
"{arrowright}": "→",
"{prtscr}": "print",
"{scrolllock}": "scroll",
"{pause}": "pause",
"{insert}": "ins",
"{home}": "home",
"{pageup}": "up",
"{delete}": "del",
"{end}": "end",
"{pagedown}": "down",
"{numpadmultiply}": "*",
"{numpadsubtract}": "-",
"{numpadadd}": "+",
"{numpadenter}": "enter",
"{period}": ".",
"{numpaddecimal}": ".",
"{numpad0}": "0",
"{numpad1}": "1",
"{numpad2}": "2",
"{numpad3}": "3",
"{numpad4}": "4",
"{numpad5}": "5",
"{numpad6}": "6",
"{numpad7}": "7",
"{numpad8}": "8",
"{numpad9}": "9"
};
}
/**
* Returns the display (label) name for a given button
*
* @param {string} button The button's layout name
* @param {object} display The provided display option
* @param {boolean} mergeDisplay Whether the provided param value should be merged with the default one.
*/ }, {
key: "getButtonDisplayName",
value: function getButtonDisplayName(button, display, mergeDisplay) {
if (mergeDisplay) {
display = Object.assign({}, this.getDefaultDiplay(), display);
} else {
display = display || this.getDefaultDiplay();
}
return display[button] || button;
}
/**
* Returns the updated input resulting from clicking a given button
*
* @param {string} button The button's layout name
* @param {string} input The input string
* @param {object} options The simple-keyboard options object
* @param {number} caretPos The cursor's current position
* @param {boolean} moveCaret Whether to update simple-keyboard's cursor
*/ }, {
key: "getUpdatedInput",
value: function getUpdatedInput(button, input, options, caretPos, moveCaret) {
var output = input;
if ((button === "{bksp}" || button === "{backspace}") && output.length > 0) {
output = this.removeAt(output, caretPos, moveCaret);
} else if (button === "{space}") {
output = this.addStringAt(output, " ", caretPos, moveCaret);
} else if (button === "{tab}" && !(typeof options.tabCharOnTab === "boolean" && options.tabCharOnTab === false)) {
output = this.addStringAt(output, "\t", caretPos, moveCaret);
} else if ((button === "{enter}" || button === "{numpadenter}") && options.newLineOnEnter) {
output = this.addStringAt(output, "\n", caretPos, moveCaret);
} else if (button.includes("numpad") && Number.isInteger(Number(button[button.length - 2]))) {
output = this.addStringAt(output, button[button.length - 2], caretPos, moveCaret);
} else if (button === "{numpaddivide}") {
output = this.addStringAt(output, "/", caretPos, moveCaret);
} else if (button === "{numpadmultiply}") {
output = this.addStringAt(output, "*", caretPos, moveCaret);
} else if (button === "{numpadsubtract}") {
output = this.addStringAt(output, "-", caretPos, moveCaret);
} else if (button === "{numpadadd}") {
output = this.addStringAt(output, "+", caretPos, moveCaret);
} else if (button === "{numpaddecimal}") {
output = this.addStringAt(output, ".", caretPos, moveCaret);
} else if (button === "{" || button === "}") {
output = this.addStringAt(output, button, caretPos, moveCaret);
} else if (!button.includes("{") && !button.includes("}")) {
output = this.addStringAt(output, button, caretPos, moveCaret);
}
return output;
}
/**
* Moves the cursor position by a given amount
*
* @param {number} length Represents by how many characters the input should be moved
* @param {boolean} minus Whether the cursor should be moved to the left or not.
*/ }, {
key: "updateCaretPos",
value: function updateCaretPos(length, minus) {
var newCaretPos = this.updateCaretPosAction(this.simpleKeyboardInstance, length, minus);
if (this.simpleKeyboardInstance.options.syncInstanceInputs) {
this.simpleKeyboardInstance.dispatch(function(instance) {
instance.caretPosition = newCaretPos;
});
}
}
/**
* Action method of updateCaretPos
*
* @param {object} instance The instance whose position should be updated
* @param {number} length Represents by how many characters the input should be moved
* @param {boolean} minus Whether the cursor should be moved to the left or not.
*/ }, {
key: "updateCaretPosAction",
value: function updateCaretPosAction(instance, length, minus) {
if (minus) {
if (instance.caretPosition > 0) {
instance.caretPosition = instance.caretPosition - length;
}
} else {
instance.caretPosition = instance.caretPosition + length;
}
if (this.simpleKeyboardInstance.options.debug) {
console.log("Caret at:", instance.caretPosition, "(".concat(instance.keyboardDOMClass, ")"));
}
return instance.caretPosition;
}
/**
* Adds a string to the input at a given position
*
* @param {string} source The source input
* @param {string} string The string to add
* @param {number} position The (cursor) position where the string should be added
* @param {boolean} moveCaret Whether to update simple-keyboard's cursor
*/ }, {
key: "addStringAt",
value: function addStringAt(source, string, position, moveCaret) {
var output;
if (!position && position !== 0) {
output = source + string;
} else {
output = [ source.slice(0, position), string, source.slice(position) ].join("");
/**
* Avoid caret position change when maxLength is set
*/ if (!this.isMaxLengthReached()) {
if (moveCaret) {
this.updateCaretPos(string.length);
}
}
}
return output;
}
/**
* Removes an amount of characters at a given position
*
* @param {string} source The source input
* @param {number} position The (cursor) position from where the characters should be removed
* @param {boolean} moveCaret Whether to update simple-keyboard's cursor
*/ }, {
key: "removeAt",
value: function removeAt(source, position, moveCaret) {
if (this.simpleKeyboardInstance.caretPosition === 0) {
return source;
}
var output;
var prevTwoChars;
var emojiMatched;
var emojiMatchedReg = /([\uD800-\uDBFF][\uDC00-\uDFFF])/g;
/**
* Emojis are made out of two characters, so we must take a custom approach to trim them.
* For more info: https://mathiasbynens.be/notes/javascript-unicode
*/ if (position && position >= 0) {
prevTwoChars = source.substring(position - 2, position);
emojiMatched = prevTwoChars.match(emojiMatchedReg);
if (emojiMatched) {
output = source.substr(0, position - 2) + source.substr(position);
if (moveCaret) {
this.updateCaretPos(2, true);
}
} else {
output = source.substr(0, position - 1) + source.substr(position);
if (moveCaret) {
this.updateCaretPos(1, true);
}
}
} else {
prevTwoChars = source.slice(-2);
emojiMatched = prevTwoChars.match(emojiMatchedReg);
if (emojiMatched) {
output = source.slice(0, -2);
if (moveCaret) {
this.updateCaretPos(2, true);
}
} else {
output = source.slice(0, -1);
if (moveCaret) {
this.updateCaretPos(1, true);
}
}
}
return output;
}
/**
* Determines whether the maxLength has been reached. This function is called when the maxLength option it set.
*
* @param {object} inputObj
* @param {object} options
* @param {string} updatedInput
*/ }, {
key: "handleMaxLength",
value: function handleMaxLength(inputObj, options, updatedInput) {
var maxLength = options.maxLength;
var currentInput = inputObj[options.inputName];
var condition = currentInput.length === maxLength;
if (
/**
* If pressing this button won't add more characters
* We exit out of this limiter function
*/ updatedInput.length <= currentInput.length) {
return false;
}
if (Number.isInteger(maxLength)) {
if (options.debug) {
console.log("maxLength (num) reached:", condition);
}
if (condition) {
/**
* @type {boolean} Boolean value that shows whether maxLength has been reached
*/ this.maxLengthReached = true;
return true;
} else {
this.maxLengthReached = false;
return false;
}
}
if (_typeof(maxLength) === "object") {
var _condition = currentInput.length === maxLength[options.inputName];
if (options.debug) {
console.log("maxLength (obj) reached:", _condition);
}
if (_condition) {
this.maxLengthReached = true;
return true;
} else {
this.maxLengthReached = false;
return false;
}
}
}
/**
* Gets the current value of maxLengthReached
*/ }, {
key: "isMaxLengthReached",
value: function isMaxLengthReached() {
return Boolean(this.maxLengthReached);
}
/**
* Transforms an arbitrary string to camelCase
*
* @param {string} string The string to transform.
*/ }, {
key: "camelCase",
value: function camelCase(string) {
return string.toLowerCase().trim().split(/[.\-_\s]/g).reduce(function(string, word) {
return word.length ? string + word[0].toUpperCase() + word.slice(1) : string;
});
}
/**
* Counts the number of duplicates in a given array
*
* @param {Array} array The haystack to search in
* @param {string} value The needle to search for
*/ }, {
key: "countInArray",
value: function countInArray(array, value) {
return array.reduce(function(n, x) {
return n + (x === value);
}, 0);
}
} ]);
return Utilities;
}();
/* harmony default export */ var services_Utilities = Utilities;
// CONCATENATED MODULE: ./src/lib/components/Keyboard.js
function Keyboard_typeof(obj) {
if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") {
Keyboard_typeof = function _typeof(obj) {
return typeof obj;
};
} else {
Keyboard_typeof = function _typeof(obj) {
return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
};
}
return Keyboard_typeof(obj);
}
function Keyboard_classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function Keyboard_defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) {
descriptor.writable = true;
}
Object.defineProperty(target, descriptor.key, descriptor);
}
}
function Keyboard_createClass(Constructor, protoProps, staticProps) {
if (protoProps) {
Keyboard_defineProperties(Constructor.prototype, protoProps);
}
if (staticProps) {
Keyboard_defineProperties(Constructor, staticProps);
}
return Constructor;
}
function _defineProperty(obj, key, value) {
if (key in obj) {
Object.defineProperty(obj, key, {
value: value,
enumerable: true,
configurable: true,
writable: true
});
} else {
obj[key] = value;
}
return obj;
}
// Services
/**
* Root class for simple-keyboard
* This class:
* - Parses the options
* - Renders the rows and buttons
* - Handles button functionality
*/ var Keyboard_SimpleKeyboard = /* */ function() {
/**
* Creates an instance of SimpleKeyboard
* @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object.
*/ function SimpleKeyboard() {
var _this = this;
Keyboard_classCallCheck(this, SimpleKeyboard);
_defineProperty(this, "setOptions", function(option) {
option = option || {};
_this.options = Object.assign(_this.options, option);
_this.render();
});
_defineProperty(this, "registerModule", function(name, initCallback) {
if (!_this.modules[name]) {
_this.modules[name] = {};
}
initCallback(_this.modules[name]);
});
_defineProperty(this, "getModuleProp", function(name, prop) {
if (!_this.modules[name]) {
return false;
}
return _this.modules[name][prop];
});
_defineProperty(this, "getModulesList", function() {
return Object.keys(_this.modules);
});
var keyboardDOMQuery = typeof (arguments.length <= 0 ? undefined : arguments[0]) === "string" ? arguments.length <= 0 ? undefined : arguments[0] : ".simple-keyboard";
var options = Keyboard_typeof(arguments.length <= 0 ? undefined : arguments[0]) === "object" ? arguments.length <= 0 ? undefined : arguments[0] : arguments.length <= 1 ? undefined : arguments[1];
if (!options) {
options = {};
/**
* Initializing Utilities
*/ }
this.utilities = new services_Utilities(this);
/**
* Processing options
*/ this.keyboardDOM = document.querySelector(keyboardDOMQuery);
/**
* @type {object}
* @property {object} layout Modify the keyboard layout.
* @property {string} layoutName Specifies which layout should be used.
* @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: backspace).
* @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead.
* @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.
* @property {Array} buttonTheme A prop to add your own css classes to one or several buttons.
* @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input.
* @property {boolean} newLineOnEnter Specifies whether clicking the ENTER button will input a newline (\n) or not.
* @property {boolean} tabCharOnTab Specifies whether clicking the TAB button will input a tab character (\t) or not.
* @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs.
* @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input elements maxlengthattribute.
* @property {object} maxLength Restrains simple-keyboards individual inputs to a certain length. This should be used in addition to the input elements maxlengthattribute.
* @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance.
* @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard.
* @property {boolean} preventMouseDownDefault Calling preventDefault for the mousedown events keeps the focus on the input.
* @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have.
* @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have.
* @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: {shift}).
* @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current inputs string.
* @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
* @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
* @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs.
* @property {boolean} useButtonTag Render buttons as a button element instead of a div element.
* @property {boolean} disableCaretPositioning A prop to ensure characters are always be added/removed at the end of the string.
* @property {object} inputPattern Restrains input(s) change to the defined regular expression pattern.
*/ this.options = options;
this.options.layoutName = this.options.layoutName || "default";
this.options.theme = this.options.theme || "hg-theme-default";
this.options.inputName = this.options.inputName || "default";
this.options.preventMouseDownDefault = this.options.preventMouseDownDefault || false;
/**
* @type {object} Classes identifying loaded plugins
*/ this.keyboardPluginClasses = "";
/**
* Bindings
*/ this.handleButtonClicked = this.handleButtonClicked.bind(this);
this.syncInstanceInputs = this.syncInstanceInputs.bind(this);
this.clearInput = this.clearInput.bind(this);
this.getInput = this.getInput.bind(this);
this.setInput = this.setInput.bind(this);
this.replaceInput = this.replaceInput.bind(this);
this.clear = this.clear.bind(this);
this.dispatch = this.dispatch.bind(this);
this.addButtonTheme = this.addButtonTheme.bind(this);
this.removeButtonTheme = this.removeButtonTheme.bind(this);
this.getButtonElement = this.getButtonElement.bind(this);
this.handleCaret = this.handleCaret.bind(this);
this.caretEventHandler = this.caretEventHandler.bind(this);
this.onInit = this.onInit.bind(this);
this.onRender = this.onRender.bind(this);
this.render = this.render.bind(this);
this.loadModules = this.loadModules.bind(this);
this.handleButtonMouseUp = this.handleButtonMouseUp.bind(this);
this.handleButtonMouseDown = this.handleButtonMouseDown.bind(this);
this.handleButtonHold = this.handleButtonHold.bind(this);
this.onModulesLoaded = this.onModulesLoaded.bind(this);
this.inputPatternIsValid = this.inputPatternIsValid.bind(this);
/**
* simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`).
* This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example.
* @example
* // To get entered input
* let input = keyboard.getInput();
*
* // To clear entered input.
* keyboard.clearInput();
*
* @type {object}
* @property {object} default Default SimpleKeyboard internal input.
* @property {object} myInputName Example input that can be set through `options.inputName:"myInputName"`.
*/ this.input = {};
this.input[this.options.inputName] = "";
/**
* @type {string} DOM class of the keyboard wrapper, normally "simple-keyboard" by default.
*/ this.keyboardDOMClass = keyboardDOMQuery.split(".").join("");
/**
* @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: "{enter}").
*/ this.buttonElements = {};
/**
* Rendering keyboard
*/ if (this.keyboardDOM) {
this.render();
} else {
console.warn('"'.concat(keyboardDOMQuery, '" was not found in the DOM.'));
throw new Error("KEYBOARD_DOM_ERROR");
}
/**
* Saving instance
* This enables multiple simple-keyboard support with easier management
*/ if (!window["SimpleKeyboardInstances"]) {
window["SimpleKeyboardInstances"] = {};
}
window["SimpleKeyboardInstances"][this.utilities.camelCase(this.keyboardDOMClass)] = this;
/**
* Physical Keyboard support
*/ this.physicalKeyboardInterface = new services_PhysicalKeyboard(this);
/**
* Modules
*/ this.modules = {};
this.loadModules();
}
/**
* Handles clicks made to keyboard buttons
* @param {string} button The button's layout name.
*/ Keyboard_createClass(SimpleKeyboard, [ {
key: "handleButtonClicked",
value: function handleButtonClicked(button) {
var debug = this.options.debug;
/**
* Ignoring placeholder buttons
*/ if (button === "{//}") {
return false;
/**
* Calling onKeyPress
*/ }
if (typeof this.options.onKeyPress === "function") {
this.options.onKeyPress(button);
}
if (!this.input[this.options.inputName]) {
this.input[this.options.inputName] = "";
}
var updatedInput = this.utilities.getUpdatedInput(button, this.input[this.options.inputName], this.options, this.caretPosition);
if (// If input will change as a result of this button press
this.input[this.options.inputName] !== updatedInput && (// This pertains to the "inputPattern" option:
// If inputPattern isn't set
!this.options.inputPattern || // Or, if it is set and if the pattern is valid - we proceed.
this.options.inputPattern && this.inputPatternIsValid(updatedInput))) {
/**
* If maxLength and handleMaxLength yield true, halting
*/ if (this.options.maxLength && this.utilities.handleMaxLength(this.input, this.options, updatedInput)) {
return false;
}
this.input[this.options.inputName] = this.utilities.getUpdatedInput(button, this.input[this.options.inputName], this.options, this.caretPosition, true);
if (debug) {
console.log("Input changed:", this.input);
/**
* Enforce syncInstanceInputs, if set
*/ }
if (this.options.syncInstanceInputs) {
this.syncInstanceInputs(this.input);
/**
* Calling onChange
*/ }
if (typeof this.options.onChange === "function") {
this.options.onChange(this.input[this.options.inputName]);
}
}
if (debug) {
console.log("Key pressed:", button);
}
}
/**
* Handles button mousedown
*/ /* istanbul ignore next */ }, {
key: "handleButtonMouseDown",
value: function handleButtonMouseDown(button, e) {
var _this2 = this;
/**
* @type {boolean} Whether the mouse is being held onKeyPress
*/ this.isMouseHold = true;
if (this.holdInteractionTimeout) {
clearTimeout(this.holdInteractionTimeout);
}
if (this.holdTimeout) {
clearTimeout(this.holdTimeout);
/**
* @type {object} Time to wait until a key hold is detected
*/ }
this.holdTimeout = setTimeout(function() {
if (_this2.isMouseHold && (!button.includes("{") && !button.includes("}") || button === "{bksp}" || button === "{space}" || button === "{tab}")) {
if (_this2.options.debug) {
console.log("Button held:", button);
}
_this2.handleButtonHold(button, e);
}
clearTimeout(_this2.holdTimeout);
}, 500);
}
/**
* Handles button mouseup
*/ }, {
key: "handleButtonMouseUp",
value: function handleButtonMouseUp() {
this.isMouseHold = false;
if (this.holdInteractionTimeout) {
clearTimeout(this.holdInteractionTimeout);
}
}
/**
* Handles button hold
*/ /* istanbul ignore next */ }, {
key: "handleButtonHold",
value: function handleButtonHold(button) {
var _this3 = this;
if (this.holdInteractionTimeout) {
clearTimeout(this.holdInteractionTimeout);
/**
* @type {object} Timeout dictating the speed of key hold iterations
*/ }
this.holdInteractionTimeout = setTimeout(function() {
if (_this3.isMouseHold) {
_this3.handleButtonClicked(button);
_this3.handleButtonHold(button);
} else {
clearTimeout(_this3.holdInteractionTimeout);
}
}, 100);
}
/**
* Send a command to all simple-keyboard instances (if you have several instances).
*/ }, {
key: "syncInstanceInputs",
value: function syncInstanceInputs() {
var _this4 = this;
this.dispatch(function(instance) {
instance.replaceInput(_this4.input);
});
}
/**
* Clear the keyboards input.
* @param {string} [inputName] optional - the internal input to select
*/ }, {
key: "clearInput",
value: function clearInput(inputName) {
inputName = inputName || this.options.inputName;
this.input[inputName] = "";
/**
* Enforce syncInstanceInputs, if set
*/ if (this.options.syncInstanceInputs) {
this.syncInstanceInputs(this.input);
}
}
/**
* Get the keyboards input (You can also get it from the onChange prop).
* @param {string} [inputName] optional - the internal input to select
*/ }, {
key: "getInput",
value: function getInput(inputName) {
inputName = inputName || this.options.inputName;
/**
* Enforce syncInstanceInputs, if set
*/ if (this.options.syncInstanceInputs) {
this.syncInstanceInputs(this.input);
}
return this.input[this.options.inputName];
}
/**
* Set the keyboards input.
* @param {string} input the input value
* @param {string} inputName optional - the internal input to select
*/ }, {
key: "setInput",
value: function setInput(input, inputName) {
inputName = inputName || this.options.inputName;
this.input[inputName] = input;
/**
* Enforce syncInstanceInputs, if set
*/ if (this.options.syncInstanceInputs) {
this.syncInstanceInputs(this.input);
}
}
/**
* Replace the input object (`keyboard.input`)
* @param {object} inputObj The input object
*/ }, {
key: "replaceInput",
value: function replaceInput(inputObj) {
this.input = inputObj;
}
/**
* Set new option or modify existing ones after initialization.
* @param {object} option The option to set
*/ }, {
key: "clear",
/**
* Remove all keyboard rows and reset keyboard values.
* Used interally between re-renders.
*/ value: function clear() {
this.keyboardDOM.innerHTML = "";
this.keyboardDOM.className = this.keyboardDOMClass;
this.buttonElements = {};
}
/**
* Send a command to all simple-keyboard instances at once (if you have multiple instances).
* @param {function(instance: object, key: string)} callback Function to run on every instance
*/ }, {
key: "dispatch",
value: function dispatch(callback) {
if (!window["SimpleKeyboardInstances"]) {
console.warn("SimpleKeyboardInstances is not defined. Dispatch cannot be called.");
throw new Error("INSTANCES_VAR_ERROR");
}
return Object.keys(window["SimpleKeyboardInstances"]).forEach(function(key) {
callback(window["SimpleKeyboardInstances"][key], key);
});
}
/**
* Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button.
* @param {string} buttons List of buttons to select (separated by a space).
* @param {string} className Classes to give to the selected buttons (separated by space).
*/ }, {
key: "addButtonTheme",
value: function addButtonTheme(buttons, className) {
var _this5 = this;
if (!className || !buttons) {
return false;
}
buttons.split(" ").forEach(function(button) {
className.split(" ").forEach(function(classNameItem) {
if (!_this5.options.buttonTheme) {
_this5.options.buttonTheme = [];
}
var classNameFound = false;
/**
* If class is already defined, we add button to class definition
*/ _this5.options.buttonTheme.map(function(buttonTheme) {
if (buttonTheme.class.split(" ").includes(classNameItem)) {
classNameFound = true;
var buttonThemeArray = buttonTheme.buttons.split(" ");
if (!buttonThemeArray.includes(button)) {
classNameFound = true;
buttonThemeArray.push(button);
buttonTheme.buttons = buttonThemeArray.join(" ");
}
}
return buttonTheme;
});
/**
* If class is not defined, we create a new entry
*/ if (!classNameFound) {
_this5.options.buttonTheme.push({
class: classNameItem,
buttons: buttons
});
}
});
});
this.render();
}
/**
* Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.
* @param {string} buttons List of buttons to select (separated by a space).
* @param {string} className Classes to give to the selected buttons (separated by space).
*/ }, {
key: "removeButtonTheme",
value: function removeButtonTheme(buttons, className) {
var _this6 = this;
/**
* When called with empty parameters, remove all button themes
*/ if (!buttons && !className) {
this.options.buttonTheme = [];
this.render();
return false;
}
/**
* If buttons are passed and buttonTheme has items
*/ if (buttons && Array.isArray(this.options.buttonTheme) && this.options.buttonTheme.length) {
var buttonArray = buttons.split(" ");
buttonArray.forEach(function(button, key) {
_this6.options.buttonTheme.map(function(buttonTheme, index) {
/**
* If className is set, we affect the buttons only for that class
* Otherwise, we afect all classes
*/ if (className && className.includes(buttonTheme.class) || !className) {
var filteredButtonArray = buttonTheme.buttons.split(" ").filter(function(item) {
return item !== button;
});
/**
* If buttons left, return them, otherwise, remove button Theme
*/ if (filteredButtonArray.length) {
buttonTheme.buttons = filteredButtonArray.join(" ");
} else {
_this6.options.buttonTheme.splice(index, 1);
buttonTheme = null;
}
}
return buttonTheme;
});
});
this.render();
}
}
/**
* Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.
* @param {string} button The button layout name to select
*/ }, {
key: "getButtonElement",
value: function getButtonElement(button) {
var output;
var buttonArr = this.buttonElements[button];
if (buttonArr) {
if (buttonArr.length > 1) {
output = buttonArr;
} else {
output = buttonArr[0];
}
}
return output;
}
/**
* This handles the "inputPattern" option
* by checking if the provided inputPattern passes
*/ }, {
key: "inputPatternIsValid",
value: function inputPatternIsValid(inputVal) {
var inputPatternRaw = this.options.inputPattern;
var inputPattern;
/**
* Check if input pattern is global or targeted to individual inputs
*/ if (inputPatternRaw instanceof RegExp) {
inputPattern = inputPatternRaw;
} else {
inputPattern = inputPatternRaw[this.options.inputName];
}
if (inputPattern && inputVal) {
var didInputMatch = inputPattern.test(inputVal);
if (this.options.debug) {
console.log('inputPattern ("'.concat(inputPattern, '"): ').concat(didInputMatch ? "passed" : "did not pass!"));
}
return didInputMatch;
} else {
/**
* inputPattern doesn't seem to be set for the current input, or input is empty. Pass.
*/ return true;
}
}
/**
* Retrieves the current cursor position within a input or textarea (if any)
*/ }, {
key: "handleCaret",
value: function handleCaret() {
/**
* Only first instance should insall the caret handling events
*/ this.caretPosition = null;
var simpleKeyboardInstances = window["SimpleKeyboardInstances"];
if (simpleKeyboardInstances && Object.keys(simpleKeyboardInstances)[0] === this.utilities.camelCase(this.keyboardDOMClass) || !simpleKeyboardInstances) {
if (this.options.debug) {
console.log("Caret handling started (".concat(this.keyboardDOMClass, ")"));
}
document.addEventListener("keyup", this.caretEventHandler);
document.addEventListener("mouseup", this.caretEventHandler);
document.addEventListener("touchend", this.caretEventHandler);
}
}
/**
* Called by {@link handleCaret} when an event that warrants a cursor position update is triggered
*/ }, {
key: "caretEventHandler",
value: function caretEventHandler(event) {
var targetTagName;
if (event.target.tagName) {
targetTagName = event.target.tagName.toLowerCase();
}
this.dispatch(function(instance) {
if (instance.isMouseHold) {
instance.isMouseHold = false;
}
if ((targetTagName === "textarea" || targetTagName === "input") && !instance.options.disableCaretPositioning) {
/**
* Tracks current cursor position
* As keys are pressed, text will be added/removed at that position within the input.
*/ instance.caretPosition = event.target.selectionStart;
if (instance.options.debug) {
console.log("Caret at: ", event.target.selectionStart, event.target.tagName.toLowerCase(), "(".concat(instance.keyboardDOMClass, ")"));
}
} else if (instance.options.disableCaretPositioning) {
/**
* If we toggled off disableCaretPositioning, we must ensure caretPosition doesn't persist once reactivated.
*/ instance.caretPosition = null;
}
});
}
/**
* Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
*/ }, {
key: "onInit",
value: function onInit() {
if (this.options.debug) {
console.log("".concat(this.keyboardDOMClass, " Initialized"));
}
/**
* Caret handling
*/ this.handleCaret();
if (typeof this.options.onInit === "function") {
this.options.onInit();
}
}
/**
* Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
*/ }, {
key: "onRender",
value: function onRender() {
if (typeof this.options.onRender === "function") {
this.options.onRender();
}
}
/**
* Executes the callback function once all modules have been loaded
*/ }, {
key: "onModulesLoaded",
value: function onModulesLoaded() {
if (typeof this.options.onModulesLoaded === "function") {
this.options.onModulesLoaded();
}
}
/**
* Register module
*/ }, {
key: "loadModules",
/**
* Load modules
*/ value: function loadModules() {
var _this7 = this;
if (Array.isArray(this.options.modules)) {
this.options.modules.forEach(function(Module) {
var module = new Module();
/* istanbul ignore next */ if (module.constructor.name && module.constructor.name !== "Function") {
var classStr = "module-".concat(_this7.utilities.camelCase(module.constructor.name));
_this7.keyboardPluginClasses = _this7.keyboardPluginClasses + " ".concat(classStr);
}
module.init(_this7);
});
this.keyboardPluginClasses = this.keyboardPluginClasses + " modules-loaded";
this.render();
this.onModulesLoaded();
}
}
/**
* Get module prop
*/ }, {
key: "render",
/**
* Renders rows and buttons as per options
*/ value: function render() {
var _this8 = this;
/**
* Clear keyboard
*/ this.clear();
var layoutClass = "hg-layout-".concat(this.options.layoutName);
var layout = this.options.layout || services_KeyboardLayout.getDefaultLayout();
var useTouchEvents = this.options.useTouchEvents || false;
/**
* Account for buttonTheme, if set
*/ var buttonThemesParsed = {};
if (Array.isArray(this.options.buttonTheme)) {
this.options.buttonTheme.forEach(function(themeObj) {
if (themeObj.buttons && themeObj.class) {
var themeButtons;
if (typeof themeObj.buttons === "string") {
themeButtons = themeObj.buttons.split(" ");
}
if (themeButtons) {
themeButtons.forEach(function(themeButton) {
var themeParsed = buttonThemesParsed[themeButton];
// If the button has already been added
if (themeParsed) {
// Making sure we don't add duplicate classes, even when buttonTheme has duplicates
if (!_this8.utilities.countInArray(themeParsed.split(" "), themeObj.class)) {
buttonThemesParsed[themeButton] = "".concat(themeParsed, " ").concat(themeObj.class);
}
} else {
buttonThemesParsed[themeButton] = themeObj.class;
}
});
}
} else {
console.warn('buttonTheme row is missing the "buttons" or the "class". Please check the documentation.');
}
});
}
/**
* Adding themeClass, layoutClass to keyboardDOM
*/ this.keyboardDOM.className += " ".concat(this.options.theme, " ").concat(layoutClass, " ").concat(this.keyboardPluginClasses);
/**
* Iterating through each row
*/ layout[this.options.layoutName].forEach(function(row, rIndex) {
var rowArray = row.split(" ");
/**
* Creating empty row
*/ var rowDOM = document.createElement("div");
rowDOM.className += "hg-row";
/**
* Iterating through each button in row
*/ rowArray.forEach(function(button, bIndex) {
var fctBtnClass = _this8.utilities.getButtonClass(button);
var buttonThemeClass = buttonThemesParsed[button];
var buttonDisplayName = _this8.utilities.getButtonDisplayName(button, _this8.options.display, _this8.options.mergeDisplay);
/**
* Creating button
*/ var buttonType = _this8.options.useButtonTag ? "button" : "div";
var buttonDOM = document.createElement(buttonType);
buttonDOM.className += "hg-button ".concat(fctBtnClass).concat(buttonThemeClass ? " " + buttonThemeClass : "");
if (useTouchEvents) {
buttonDOM.ontouchstart = function(e) {
_this8.handleButtonClicked(button);
_this8.handleButtonMouseDown(button, e);
};
buttonDOM.ontouchend = function(e) {
return _this8.handleButtonMouseUp();
};
buttonDOM.ontouchcancel = function(e) {
return _this8.handleButtonMouseUp();
};
} else {
buttonDOM.onclick = function() {
_this8.isMouseHold = false;
_this8.handleButtonClicked(button);
};
buttonDOM.onmousedown = function(e) {
if (_this8.options.preventMouseDownDefault) {
e.preventDefault();
}
_this8.handleButtonMouseDown(button, e);
};
}
/**
* Adding identifier
*/ buttonDOM.setAttribute("data-skBtn", button);
/**
* Adding unique id
* Since there's no limit on spawning same buttons, the unique id ensures you can style every button
*/ var buttonUID = "".concat(_this8.options.layoutName, "-r").concat(rIndex, "b").concat(bIndex);
buttonDOM.setAttribute("data-skBtnUID", buttonUID);
/**
* Adding display label
*/ buttonDOM.setAttribute("data-displayLabel", buttonDisplayName);
/**
* Adding button label to button
*/ var buttonSpanDOM = document.createElement("span");
buttonSpanDOM.innerHTML = buttonDisplayName;
buttonDOM.appendChild(buttonSpanDOM);
/**
* Adding to buttonElements
*/ if (!_this8.buttonElements[button]) {
_this8.buttonElements[button] = [];
}
_this8.buttonElements[button].push(buttonDOM);
/**
* Appending button to row
*/ rowDOM.appendChild(buttonDOM);
});
/**
* Appending row to keyboard
*/ _this8.keyboardDOM.appendChild(rowDOM);
});
/**
* Calling onRender
*/ this.onRender();
if (!this.initialized) {
/**
* Ensures that onInit is only called once per instantiation
*/ this.initialized = true;
/**
* Handling mouseup
*/ if (!useTouchEvents) {
document.onmouseup = function() {
return _this8.handleButtonMouseUp();
};
}
/**
* Calling onInit
*/ this.onInit();
}
}
} ]);
return SimpleKeyboard;
}();
/* harmony default export */ var components_Keyboard = Keyboard_SimpleKeyboard;
// CONCATENATED MODULE: ./src/lib/index.js
/* harmony default export */ var lib = __webpack_exports__["default"] = components_Keyboard;
/***/ }
/******/ ]);
});