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85px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpadenter {\r\n height: 85px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpad0 {\r\n width: 105px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-button-com {\r\n max-width: 85px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn.hg-button-at {\r\n max-width: 45px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-selectedButton {\r\n background: rgba(5, 25, 70, 0.53);\r\n color: white;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn[data-skbtn=\".com\"] {\r\n max-width: 82px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn[data-skbtn=\"@\"] {\r\n max-width: 60px;\r\n}\n","body, html {\r\n margin: 0;\r\n padding: 0;\r\n}\r\n\r\n.simple-keyboard {\r\n font-family: \"HelveticaNeue-Light\", \"Helvetica Neue Light\", \"Helvetica Neue\", Helvetica, Arial, \"Lucida Grande\", sans-serif;\r\n width: 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justify-content: center;\r\n }\r\n\r\n .simple-keyboard.hg-theme-default .hg-button:active {\r\n background: #e4e4e4;\r\n }\r\n\r\n.simple-keyboard.hg-theme-default.hg-layout-numeric .hg-button {\r\n width: 33.3%;\r\n height: 60px;\r\n align-items: center;\r\n display: flex;\r\n justify-content: center;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpadadd {\r\n height: 85px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpadenter {\r\n height: 85px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpad0 {\r\n width: 105px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-button-com {\r\n max-width: 85px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn.hg-button-at {\r\n max-width: 45px;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default .hg-button.hg-selectedButton {\r\n background: rgba(5, 25, 70, 0.53);\r\n color: white;\r\n}\r\n\r\n.simple-keyboard.hg-theme-default 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* https://github.com/hodgef/simple-keyboard\n * \n * Copyright (c) Francisco Hodge (https://github.com/hodgef)\n * \n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n * \n */\nbody, html {\n margin: 0;\n padding: 0;\n}\n\n.simple-keyboard {\n font-family: \"HelveticaNeue-Light\", \"Helvetica Neue Light\", \"Helvetica Neue\", Helvetica, Arial, \"Lucida Grande\", sans-serif;\n width: 100%;\n -webkit-user-select: none;\n -moz-user-select: none;\n -ms-user-select: none;\n user-select: none;\n box-sizing: border-box;\n overflow: hidden;\n touch-action: manipulation;\n}\n\n.simple-keyboard .hg-row {\n display: flex;\n}\n\n.simple-keyboard .hg-row:not(:last-child) {\n margin-bottom: 5px;\n}\n\n.simple-keyboard .hg-row .hg-button:not(:last-child) {\n margin-right: 5px;\n}\n\n.simple-keyboard .hg-button {\n display: inline-block;\n flex-grow: 1;\n cursor: pointer;\n}\n\n.hg-standardBtn {\n max-width: 100px;\n}\n\n/**\n * hg-theme-default theme\n */\n.simple-keyboard.hg-theme-default {\n background-color: rgba(0,0,0,0.1);\n padding: 5px;\n border-radius: 5px;\n }\n\n.simple-keyboard.hg-theme-default .hg-button {\n box-shadow: 0px 0px 3px -1px rgba(0,0,0,0.3);\n height: 40px;\n border-radius: 5px;\n box-sizing: border-box;\n padding: 5px;\n background: white;\n border-bottom: 1px solid #b5b5b5;\n cursor: pointer;\n display: flex;\n align-items: center;\n justify-content: center;\n }\n\n .simple-keyboard.hg-theme-default .hg-button:active {\n background: #e4e4e4;\n }\n\n.simple-keyboard.hg-theme-default.hg-layout-numeric .hg-button {\n width: 33.3%;\n height: 60px;\n align-items: center;\n display: flex;\n justify-content: center;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpadadd {\n height: 85px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpadenter {\n height: 85px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpad0 {\n width: 105px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-button-com {\n max-width: 85px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn.hg-button-at {\n max-width: 45px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-selectedButton {\n background: rgba(5, 25, 70, 0.53);\n color: white;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn[data-skbtn=\".com\"] {\n max-width: 82px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn[data-skbtn=\"@\"] {\n max-width: 60px;\n}\n","body, html {\n margin: 0;\n padding: 0;\n}\n\n.simple-keyboard {\n font-family: \"HelveticaNeue-Light\", \"Helvetica Neue Light\", \"Helvetica Neue\", Helvetica, Arial, \"Lucida Grande\", sans-serif;\n width: 100%;\n user-select: none;\n box-sizing: border-box;\n overflow: hidden;\n touch-action: manipulation;\n}\n\n.simple-keyboard .hg-row {\n display: flex;\n}\n\n.simple-keyboard .hg-row:not(:last-child) {\n margin-bottom: 5px;\n}\n\n.simple-keyboard .hg-row .hg-button:not(:last-child) {\n margin-right: 5px;\n}\n\n.simple-keyboard .hg-button {\n display: inline-block;\n flex-grow: 1;\n cursor: pointer;\n}\n\n.hg-standardBtn {\n max-width: 100px;\n}\n\n/**\n * hg-theme-default theme\n */\n.simple-keyboard.hg-theme-default {\n background-color: rgba(0,0,0,0.1);\n padding: 5px;\n border-radius: 5px;\n }\n\n.simple-keyboard.hg-theme-default .hg-button {\n box-shadow: 0px 0px 3px -1px rgba(0,0,0,0.3);\n height: 40px;\n border-radius: 5px;\n box-sizing: border-box;\n padding: 5px;\n background: white;\n border-bottom: 1px solid #b5b5b5;\n cursor: pointer;\n display: flex;\n align-items: center;\n justify-content: center;\n }\n\n .simple-keyboard.hg-theme-default .hg-button:active {\n background: #e4e4e4;\n }\n\n.simple-keyboard.hg-theme-default.hg-layout-numeric .hg-button {\n width: 33.3%;\n height: 60px;\n align-items: center;\n display: flex;\n justify-content: center;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpadadd {\n height: 85px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpadenter {\n height: 85px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-button-numpad0 {\n width: 105px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-button-com {\n max-width: 85px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn.hg-button-at {\n max-width: 45px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-selectedButton {\n background: rgba(5, 25, 70, 0.53);\n color: white;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn[data-skbtn=\".com\"] {\n max-width: 82px;\n}\n\n.simple-keyboard.hg-theme-default .hg-button.hg-standardBtn[data-skbtn=\"@\"] {\n max-width: 60px;\n}"]} \ No newline at end of file diff --git a/build/index.js b/build/index.js index 702665d4..46d14d61 100644 --- a/build/index.js +++ b/build/index.js @@ -9,5 +9,5 @@ * LICENSE file in the root directory of this source tree. * */ -!function(t,e){"object"===typeof exports&&"object"===typeof module?module.exports=e():"function"===typeof define&&define.amd?define("SimpleKeyboard",[],e):"object"===typeof exports?exports.SimpleKeyboard=e():t.SimpleKeyboard=e()}(window,function(){return function(t){var e={};function n(i){if(e[i])return e[i].exports;var s=e[i]={i:i,l:!1,exports:{}};return t[i].call(s.exports,s,s.exports,n),s.l=!0,s.exports}return n.m=t,n.c=e,n.d=function(t,e,i){n.o(t,e)||Object.defineProperty(t,e,{enumerable:!0,get:i})},n.r=function(t){"undefined"!==typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})},n.t=function(t,e){if(1&e&&(t=n(t)),8&e)return t;if(4&e&&"object"===typeof t&&t&&t.__esModule)return t;var i=Object.create(null);if(n.r(i),Object.defineProperty(i,"default",{enumerable:!0,value:t}),2&e&&"string"!=typeof t)for(var s in t)n.d(i,s,function(e){return t[e]}.bind(null,s));return i},n.n=function(t){var 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n||0===n?(s=[t.slice(0,n),e,t.slice(n)].join(""),this.isMaxLengthReached()||i&&this.updateCaretPos(e.length)):s=t+e,this.simpleKeyboardInstance.options.debug&&i&&console.log("Caret at:",n),s}},{key:"removeAt",value:function(t,e,n){if(0===this.simpleKeyboardInstance.caretPosition)return t;var i,s=/([\uD800-\uDBFF][\uDC00-\uDFFF])/g;return e&&e>=0?t.substring(e-2,e).match(s)?(i=t.substr(0,e-2)+t.substr(e),n&&this.updateCaretPos(2,!0)):(i=t.substr(0,e-1)+t.substr(e),n&&this.updateCaretPos(1,!0)):t.slice(-2).match(s)?(i=t.slice(0,-2),n&&this.updateCaretPos(2,!0)):(i=t.slice(0,-1),n&&this.updateCaretPos(1,!0)),this.simpleKeyboardInstance.options.debug&&n&&console.log("Caret at:",this.simpleKeyboardInstance.caretPosition),i}},{key:"handleMaxLength",value:function(t,e,n){var i=e.maxLength,s=t[e.inputName],o=s.length===i;if(n.length<=s.length)return!1;if(Number.isInteger(i))return e.debug&&console.log("maxLength (num) reached:",o),o?(this.maxLengthReached=!0,!0):(this.maxLengthReached=!1,!1);if("object"===typeof i){var a=s.length===i[e.inputName];return e.debug&&console.log("maxLength (obj) reached:",a),a?(this.maxLengthReached=!0,!0):(this.maxLengthReached=!1,!1)}}},{key:"isMaxLengthReached",value:function(){return Boolean(this.maxLengthReached)}},{key:"camelCase",value:function(t){return t.toLowerCase().trim().split(/[.\-_\s]/g).reduce(function(t,e){return t+e[0].toUpperCase()+e.slice(1)})}},{key:"countInArray",value:function(t,e){return t.reduce(function(t,n){return t+(n===e)},0)}}]),t}(),h=function(){function t(){var e=this;i(this,t),this.setOptions=function(t){t=t||{},e.options=Object.assign(e.options,t),e.render()},this.registerModule=function(t,n){e.modules[t]||(e.modules[t]={}),n(e.modules[t])},this.getModuleProp=function(t,n){return!!e.modules[t]&&e.modules[t][n]},this.getModulesList=function(){return Object.keys(e.modules)};var n="string"===typeof(arguments.length<=0?void 0:arguments[0])?arguments.length<=0?void 0:arguments[0]:".simple-keyboard",s="object"===typeof(arguments.length<=0?void 0:arguments[0])?arguments.length<=0?void 0:arguments[0]:arguments.length<=1?void 0:arguments[1];if(s||(s={}),this.utilities=new r(this),this.keyboardDOM=document.querySelector(n),this.options=s,this.options.layoutName=this.options.layoutName||"default",this.options.theme=this.options.theme||"hg-theme-default",this.options.inputName=this.options.inputName||"default",this.keyboardPluginClasses="",this.handleButtonClicked=this.handleButtonClicked.bind(this),this.syncInstanceInputs=this.syncInstanceInputs.bind(this),this.clearInput=this.clearInput.bind(this),this.getInput=this.getInput.bind(this),this.setInput=this.setInput.bind(this),this.replaceInput=this.replaceInput.bind(this),this.clear=this.clear.bind(this),this.dispatch=this.dispatch.bind(this),this.addButtonTheme=this.addButtonTheme.bind(this),this.removeButtonTheme=this.removeButtonTheme.bind(this),this.getButtonElement=this.getButtonElement.bind(this),this.handleCaret=this.handleCaret.bind(this),this.caretEventHandler=this.caretEventHandler.bind(this),this.onInit=this.onInit.bind(this),this.onRender=this.onRender.bind(this),this.render=this.render.bind(this),this.loadModules=this.loadModules.bind(this),this.handleButtonMouseUp=this.handleButtonMouseUp.bind(this),this.handleButtonMouseDown=this.handleButtonMouseDown.bind(this),this.handleButtonHold=this.handleButtonHold.bind(this),this.onModulesLoaded=this.onModulesLoaded.bind(this),this.input={},this.input[this.options.inputName]="",this.keyboardDOMClass=n.split(".").join(""),this.buttonElements={},!this.keyboardDOM)throw console.warn('"'.concat(n,'" was not found in the DOM.')),new Error("KEYBOARD_DOM_ERROR");this.render(),window.SimpleKeyboardInstances||(window.SimpleKeyboardInstances={}),window.SimpleKeyboardInstances[this.utilities.camelCase(this.keyboardDOMClass)]=this,this.physicalKeyboardInterface=new a(this),this.modules={},this.loadModules()}return o(t,[{key:"handleButtonClicked",value:function(t){var e=this.options.debug;if("{//}"===t)return!1;"function"===typeof this.options.onKeyPress&&this.options.onKeyPress(t),this.input[this.options.inputName]||(this.input[this.options.inputName]="");var n=this.utilities.getUpdatedInput(t,this.input[this.options.inputName],this.options,this.caretPosition);if(this.input[this.options.inputName]!==n){if(this.options.maxLength&&this.utilities.handleMaxLength(this.input,this.options,n))return!1;this.input[this.options.inputName]=this.utilities.getUpdatedInput(t,this.input[this.options.inputName],this.options,this.caretPosition,!0),e&&console.log("Input changed:",this.input),this.options.syncInstanceInputs&&this.syncInstanceInputs(this.input),"function"===typeof this.options.onChange&&this.options.onChange(this.input[this.options.inputName])}e&&console.log("Key pressed:",t)}},{key:"handleButtonMouseDown",value:function(t,e){var n=this;this.isMouseHold=!0,this.holdInteractionTimeout&&clearTimeout(this.holdInteractionTimeout),this.holdTimeout&&clearTimeout(this.holdTimeout),this.holdTimeout=setTimeout(function(){!n.isMouseHold||(t.includes("{")||t.includes("}"))&&"{bksp}"!==t&&"{space}"!==t&&"{tab}"!==t||(n.options.debug&&console.log("Button held:",t),n.handleButtonHold(t,e)),clearTimeout(n.holdTimeout)},500)}},{key:"handleButtonMouseUp",value:function(){this.isMouseHold=!1,this.holdInteractionTimeout&&clearTimeout(this.holdInteractionTimeout)}},{key:"handleButtonHold",value:function(t){var e=this;this.holdInteractionTimeout&&clearTimeout(this.holdInteractionTimeout),this.holdInteractionTimeout=setTimeout(function(){e.isMouseHold?(e.handleButtonClicked(t),e.handleButtonHold(t)):clearTimeout(e.holdInteractionTimeout)},100)}},{key:"syncInstanceInputs",value:function(){var t=this;this.dispatch(function(e){e.replaceInput(t.input)})}},{key:"clearInput",value:function(t){t=t||this.options.inputName,this.input[this.options.inputName]="",this.options.syncInstanceInputs&&this.syncInstanceInputs(this.input)}},{key:"getInput",value:function(t){return t=t||this.options.inputName,this.options.syncInstanceInputs&&this.syncInstanceInputs(this.input),this.input[this.options.inputName]}},{key:"setInput",value:function(t,e){e=e||this.options.inputName,this.input[e]=t,this.options.syncInstanceInputs&&this.syncInstanceInputs(this.input)}},{key:"replaceInput",value:function(t){this.input=t}},{key:"clear",value:function(){this.keyboardDOM.innerHTML="",this.keyboardDOM.className=this.keyboardDOMClass,this.buttonElements={}}},{key:"dispatch",value:function(t){if(!window.SimpleKeyboardInstances)throw console.warn("SimpleKeyboardInstances is not defined. Dispatch cannot be called."),new Error("INSTANCES_VAR_ERROR");return Object.keys(window.SimpleKeyboardInstances).forEach(function(e){t(window.SimpleKeyboardInstances[e],e)})}},{key:"addButtonTheme",value:function(t,e){var n=this;if(!e||!t)return!1;t.split(" ").forEach(function(i){e.split(" ").forEach(function(e){n.options.buttonTheme||(n.options.buttonTheme=[]);var s=!1;n.options.buttonTheme.map(function(t){if(t.class.split(" ").includes(e)){s=!0;var n=t.buttons.split(" ");n.includes(i)||(s=!0,n.push(i),t.buttons=n.join(" "))}return t}),s||n.options.buttonTheme.push({class:e,buttons:t})})}),this.render()}},{key:"removeButtonTheme",value:function(t,e){var n=this;if(!t&&!e)return this.options.buttonTheme=[],this.render(),!1;t&&Array.isArray(this.options.buttonTheme)&&this.options.buttonTheme.length&&(t.split(" ").forEach(function(t,i){n.options.buttonTheme.map(function(i,s){if(e&&e.includes(i.class)||!e){var o=i.buttons.split(" ").filter(function(e){return e!==t});o.length?i.buttons=o.join(" "):(n.options.buttonTheme.splice(s,1),i=null)}return i})}),this.render())}},{key:"getButtonElement",value:function(t){var e,n=this.buttonElements[t];return n&&(e=n.length>1?n:n[0]),e}},{key:"handleCaret",value:function(){this.options.debug&&console.log("Caret handling started"),document.addEventListener("keyup",this.caretEventHandler),document.addEventListener("mouseup",this.caretEventHandler),document.addEventListener("touchend",this.caretEventHandler)}},{key:"caretEventHandler",value:function(t){var e;t.target.tagName&&(e=t.target.tagName.toLowerCase()),"textarea"!==e&&"input"!==e||this.options.disableCaretPositioning||(this.caretPosition=t.target.selectionStart,this.options.debug&&console.log("Caret at: ",t.target.selectionStart,t.target.tagName.toLowerCase()))}},{key:"onInit",value:function(){this.options.debug&&console.log("Initialized"),this.handleCaret(),"function"===typeof this.options.onInit&&this.options.onInit()}},{key:"onRender",value:function(){"function"===typeof this.options.onRender&&this.options.onRender()}},{key:"onModulesLoaded",value:function(){"function"===typeof this.options.onModulesLoaded&&this.options.onModulesLoaded()}},{key:"loadModules",value:function(){var t=this;Array.isArray(this.options.modules)&&(this.options.modules.forEach(function(e){var n=new e;if(n.constructor.name&&"Function"!==n.constructor.name){var i="module-".concat(t.utilities.camelCase(n.constructor.name));t.keyboardPluginClasses=t.keyboardPluginClasses+" ".concat(i)}n.init(t)}),this.keyboardPluginClasses=this.keyboardPluginClasses+" modules-loaded",this.render(),this.onModulesLoaded())}},{key:"render",value:function(){var t=this;this.clear();var e=this.options.layout?"hg-layout-custom":"hg-layout-".concat(this.options.layoutName),n=this.options.layout||u.getDefaultLayout(),i={};Array.isArray(this.options.buttonTheme)&&this.options.buttonTheme.forEach(function(e){var n;e.buttons&&e.class?("string"===typeof e.buttons&&(n=e.buttons.split(" ")),n&&n.forEach(function(n){var s=i[n];s?t.utilities.countInArray(s.split(" "),e.class)||(i[n]="".concat(s," ").concat(e.class)):i[n]=e.class})):console.warn('buttonTheme row is missing the "buttons" or the "class". Please check the documentation.')}),this.keyboardDOM.className+=" ".concat(this.options.theme," ").concat(e," ").concat(this.keyboardPluginClasses),n[this.options.layoutName].forEach(function(e,n){var s=e.split(" "),o=document.createElement("div");o.className+="hg-row",s.forEach(function(e,s){var a=t.utilities.getButtonClass(e),u=i[e],r=t.utilities.getButtonDisplayName(e,t.options.display,t.options.mergeDisplay),h=document.createElement("div");h.className+="hg-button ".concat(a).concat(u?" "+u:""),h.onclick=function(){t.isMouseHold=!1,t.handleButtonClicked(e)},h.onmousedown=function(n){return t.handleButtonMouseDown(e,n)},h.setAttribute("data-skBtn",e);var d="".concat(t.options.layoutName,"-r").concat(n,"b").concat(s);h.setAttribute("data-skBtnUID",d),h.setAttribute("data-displayLabel",r);var l=document.createElement("span");l.innerHTML=r,h.appendChild(l),t.buttonElements[e]||(t.buttonElements[e]=[]),t.buttonElements[e].push(h),o.appendChild(h)}),t.keyboardDOM.appendChild(o)}),this.onRender(),document.onmouseup=function(){return t.handleButtonMouseUp()},this.initialized||(this.initialized=!0,this.onInit())}}]),t}();e.default=h}])}); +!function(t,e){"object"===typeof exports&&"object"===typeof module?module.exports=e():"function"===typeof define&&define.amd?define("SimpleKeyboard",[],e):"object"===typeof exports?exports.SimpleKeyboard=e():t.SimpleKeyboard=e()}(window,function(){return function(t){var e={};function n(i){if(e[i])return e[i].exports;var o=e[i]={i:i,l:!1,exports:{}};return t[i].call(o.exports,o,o.exports,n),o.l=!0,o.exports}return n.m=t,n.c=e,n.d=function(t,e,i){n.o(t,e)||Object.defineProperty(t,e,{enumerable:!0,get:i})},n.r=function(t){"undefined"!==typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})},n.t=function(t,e){if(1&e&&(t=n(t)),8&e)return t;if(4&e&&"object"===typeof t&&t&&t.__esModule)return t;var i=Object.create(null);if(n.r(i),Object.defineProperty(i,"default",{enumerable:!0,value:t}),2&e&&"string"!=typeof t)for(var o in t)n.d(i,o,function(e){return t[e]}.bind(null,o));return i},n.n=function(t){var e=t&&t.__esModule?function(){return t.default}:function(){return t};return n.d(e,"a",e),e},n.o=function(t,e){return Object.prototype.hasOwnProperty.call(t,e)},n.p="",n(n.s=0)}([function(t,e,n){t.exports=n(3)},function(t,e,n){},,function(t,e,n){"use strict";function i(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function o(t,e){for(var n=0;n ? {shift}",".com @ {space}"]}}}]),t}(),r=function(){function t(e){i(this,t),this.simpleKeyboardInstance=e,this.getButtonClass=this.getButtonClass.bind(this),this.getButtonDisplayName=this.getButtonDisplayName.bind(this),this.getUpdatedInput=this.getUpdatedInput.bind(this),this.updateCaretPos=this.updateCaretPos.bind(this),this.isMaxLengthReached=this.isMaxLengthReached.bind(this),this.camelCase=this.camelCase.bind(this),this.countInArray=this.countInArray.bind(this)}return s(t,[{key:"getButtonClass",value:function(t){var e=t.includes("{")&&t.includes("}")&&"{//}"!==t?"functionBtn":"standardBtn",n=t.replace("{","").replace("}",""),i="";return"standardBtn"!==e&&(i=" hg-button-".concat(n)),"hg-".concat(e).concat(i)}},{key:"getDefaultDiplay",value:function(){return{"{bksp}":"backspace","{backspace}":"backspace","{enter}":"< enter","{shift}":"shift","{shiftleft}":"shift","{shiftright}":"shift","{alt}":"alt","{s}":"shift","{tab}":"tab","{lock}":"caps","{capslock}":"caps","{accept}":"Submit","{space}":" ","{//}":" ","{esc}":"esc","{escape}":"esc","{f1}":"f1","{f2}":"f2","{f3}":"f3","{f4}":"f4","{f5}":"f5","{f6}":"f6","{f7}":"f7","{f8}":"f8","{f9}":"f9","{f10}":"f10","{f11}":"f11","{f12}":"f12","{numpaddivide}":"/","{numlock}":"lock","{arrowup}":"\u2191","{arrowleft}":"\u2190","{arrowdown}":"\u2193","{arrowright}":"\u2192","{prtscr}":"print","{scrolllock}":"scroll","{pause}":"pause","{insert}":"ins","{home}":"home","{pageup}":"up","{delete}":"del","{end}":"end","{pagedown}":"down","{numpadmultiply}":"*","{numpadsubtract}":"-","{numpadadd}":"+","{numpadenter}":"enter","{period}":".","{numpaddecimal}":".","{numpad0}":"0","{numpad1}":"1","{numpad2}":"2","{numpad3}":"3","{numpad4}":"4","{numpad5}":"5","{numpad6}":"6","{numpad7}":"7","{numpad8}":"8","{numpad9}":"9"}}},{key:"getButtonDisplayName",value:function(t,e,n){return(e=n?Object.assign({},this.getDefaultDiplay(),e):e||this.getDefaultDiplay())[t]||t}},{key:"getUpdatedInput",value:function(t,e,n,i,o){var s=e;return("{bksp}"===t||"{backspace}"===t)&&s.length>0?s=this.removeAt(s,i,o):"{space}"===t?s=this.addStringAt(s," ",i,o):"{tab}"!==t||"boolean"===typeof n.tabCharOnTab&&!1===n.tabCharOnTab?"{enter}"!==t&&"{numpadenter}"!==t||!n.newLineOnEnter?t.includes("numpad")&&Number.isInteger(Number(t[t.length-2]))?s=this.addStringAt(s,t[t.length-2],i):"{numpaddivide}"===t?s=this.addStringAt(s,"/",i,o):"{numpadmultiply}"===t?s=this.addStringAt(s,"*",i,o):"{numpadsubtract}"===t?s=this.addStringAt(s,"-",i,o):"{numpadadd}"===t?s=this.addStringAt(s,"+",i,o):"{numpaddecimal}"===t?s=this.addStringAt(s,".",i,o):"{"===t||"}"===t?s=this.addStringAt(s,t,i,o):t.includes("{")||t.includes("}")||(s=this.addStringAt(s,t,i,o)):s=this.addStringAt(s,"\n",i,o):s=this.addStringAt(s,"\t",i,o),s}},{key:"updateCaretPos",value:function(t,e){e?this.simpleKeyboardInstance.caretPosition>0&&(this.simpleKeyboardInstance.caretPosition=this.simpleKeyboardInstance.caretPosition-t):this.simpleKeyboardInstance.caretPosition=this.simpleKeyboardInstance.caretPosition+t}},{key:"addStringAt",value:function(t,e,n,i){var o;return n||0===n?(o=[t.slice(0,n),e,t.slice(n)].join(""),this.isMaxLengthReached()||i&&this.updateCaretPos(e.length)):o=t+e,this.simpleKeyboardInstance.options.debug&&i&&console.log("Caret at:",n),o}},{key:"removeAt",value:function(t,e,n){if(0===this.simpleKeyboardInstance.caretPosition)return t;var i,o=/([\uD800-\uDBFF][\uDC00-\uDFFF])/g;return e&&e>=0?t.substring(e-2,e).match(o)?(i=t.substr(0,e-2)+t.substr(e),n&&this.updateCaretPos(2,!0)):(i=t.substr(0,e-1)+t.substr(e),n&&this.updateCaretPos(1,!0)):t.slice(-2).match(o)?(i=t.slice(0,-2),n&&this.updateCaretPos(2,!0)):(i=t.slice(0,-1),n&&this.updateCaretPos(1,!0)),this.simpleKeyboardInstance.options.debug&&n&&console.log("Caret at:",this.simpleKeyboardInstance.caretPosition),i}},{key:"handleMaxLength",value:function(t,e,n){var i=e.maxLength,o=t[e.inputName],s=o.length===i;if(n.length<=o.length)return!1;if(Number.isInteger(i))return e.debug&&console.log("maxLength (num) reached:",s),s?(this.maxLengthReached=!0,!0):(this.maxLengthReached=!1,!1);if("object"===typeof i){var a=o.length===i[e.inputName];return e.debug&&console.log("maxLength (obj) reached:",a),a?(this.maxLengthReached=!0,!0):(this.maxLengthReached=!1,!1)}}},{key:"isMaxLengthReached",value:function(){return Boolean(this.maxLengthReached)}},{key:"camelCase",value:function(t){return t.toLowerCase().trim().split(/[.\-_\s]/g).reduce(function(t,e){return t+e[0].toUpperCase()+e.slice(1)})}},{key:"countInArray",value:function(t,e){return t.reduce(function(t,n){return t+(n===e)},0)}}]),t}(),h=function(){function t(){var e=this;i(this,t),this.setOptions=function(t){t=t||{},e.options=Object.assign(e.options,t),e.render()},this.registerModule=function(t,n){e.modules[t]||(e.modules[t]={}),n(e.modules[t])},this.getModuleProp=function(t,n){return!!e.modules[t]&&e.modules[t][n]},this.getModulesList=function(){return Object.keys(e.modules)};var n="string"===typeof(arguments.length<=0?void 0:arguments[0])?arguments.length<=0?void 0:arguments[0]:".simple-keyboard",o="object"===typeof(arguments.length<=0?void 0:arguments[0])?arguments.length<=0?void 0:arguments[0]:arguments.length<=1?void 0:arguments[1];if(o||(o={}),this.utilities=new r(this),this.keyboardDOM=document.querySelector(n),this.options=o,this.options.layoutName=this.options.layoutName||"default",this.options.theme=this.options.theme||"hg-theme-default",this.options.inputName=this.options.inputName||"default",this.keyboardPluginClasses="",this.handleButtonClicked=this.handleButtonClicked.bind(this),this.syncInstanceInputs=this.syncInstanceInputs.bind(this),this.clearInput=this.clearInput.bind(this),this.getInput=this.getInput.bind(this),this.setInput=this.setInput.bind(this),this.replaceInput=this.replaceInput.bind(this),this.clear=this.clear.bind(this),this.dispatch=this.dispatch.bind(this),this.addButtonTheme=this.addButtonTheme.bind(this),this.removeButtonTheme=this.removeButtonTheme.bind(this),this.getButtonElement=this.getButtonElement.bind(this),this.handleCaret=this.handleCaret.bind(this),this.caretEventHandler=this.caretEventHandler.bind(this),this.onInit=this.onInit.bind(this),this.onRender=this.onRender.bind(this),this.render=this.render.bind(this),this.loadModules=this.loadModules.bind(this),this.handleButtonMouseUp=this.handleButtonMouseUp.bind(this),this.handleButtonMouseDown=this.handleButtonMouseDown.bind(this),this.handleButtonHold=this.handleButtonHold.bind(this),this.onModulesLoaded=this.onModulesLoaded.bind(this),this.input={},this.input[this.options.inputName]="",this.keyboardDOMClass=n.split(".").join(""),this.buttonElements={},!this.keyboardDOM)throw console.warn('"'.concat(n,'" was not found in the DOM.')),new Error("KEYBOARD_DOM_ERROR");this.render(),window.SimpleKeyboardInstances||(window.SimpleKeyboardInstances={}),window.SimpleKeyboardInstances[this.utilities.camelCase(this.keyboardDOMClass)]=this,this.physicalKeyboardInterface=new a(this),this.modules={},this.loadModules()}return s(t,[{key:"handleButtonClicked",value:function(t){var e=this.options.debug;if("{//}"===t)return!1;"function"===typeof this.options.onKeyPress&&this.options.onKeyPress(t),this.input[this.options.inputName]||(this.input[this.options.inputName]="");var n=this.utilities.getUpdatedInput(t,this.input[this.options.inputName],this.options,this.caretPosition);if(this.input[this.options.inputName]!==n){if(this.options.maxLength&&this.utilities.handleMaxLength(this.input,this.options,n))return!1;this.input[this.options.inputName]=this.utilities.getUpdatedInput(t,this.input[this.options.inputName],this.options,this.caretPosition,!0),e&&console.log("Input changed:",this.input),this.options.syncInstanceInputs&&this.syncInstanceInputs(this.input),"function"===typeof this.options.onChange&&this.options.onChange(this.input[this.options.inputName])}e&&console.log("Key pressed:",t)}},{key:"handleButtonMouseDown",value:function(t,e){var n=this;this.isMouseHold=!0,this.holdInteractionTimeout&&clearTimeout(this.holdInteractionTimeout),this.holdTimeout&&clearTimeout(this.holdTimeout),this.holdTimeout=setTimeout(function(){!n.isMouseHold||(t.includes("{")||t.includes("}"))&&"{bksp}"!==t&&"{space}"!==t&&"{tab}"!==t||(n.options.debug&&console.log("Button held:",t),n.handleButtonHold(t,e)),clearTimeout(n.holdTimeout)},500)}},{key:"handleButtonMouseUp",value:function(){this.isMouseHold=!1,this.holdInteractionTimeout&&clearTimeout(this.holdInteractionTimeout)}},{key:"handleButtonHold",value:function(t){var e=this;this.holdInteractionTimeout&&clearTimeout(this.holdInteractionTimeout),this.holdInteractionTimeout=setTimeout(function(){e.isMouseHold?(e.handleButtonClicked(t),e.handleButtonHold(t)):clearTimeout(e.holdInteractionTimeout)},100)}},{key:"syncInstanceInputs",value:function(){var t=this;this.dispatch(function(e){e.replaceInput(t.input)})}},{key:"clearInput",value:function(t){t=t||this.options.inputName,this.input[this.options.inputName]="",this.options.syncInstanceInputs&&this.syncInstanceInputs(this.input)}},{key:"getInput",value:function(t){return t=t||this.options.inputName,this.options.syncInstanceInputs&&this.syncInstanceInputs(this.input),this.input[this.options.inputName]}},{key:"setInput",value:function(t,e){e=e||this.options.inputName,this.input[e]=t,this.options.syncInstanceInputs&&this.syncInstanceInputs(this.input)}},{key:"replaceInput",value:function(t){this.input=t}},{key:"clear",value:function(){this.keyboardDOM.innerHTML="",this.keyboardDOM.className=this.keyboardDOMClass,this.buttonElements={}}},{key:"dispatch",value:function(t){if(!window.SimpleKeyboardInstances)throw console.warn("SimpleKeyboardInstances is not defined. 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\t\t__webpack_require__.d(getter, 'a', getter);\n \t\treturn getter;\n \t};\n\n \t// Object.prototype.hasOwnProperty.call\n \t__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"\";\n\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(__webpack_require__.s = 0);\n","export default function _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}","function _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nexport default function _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}","/**\r\n * Physical Keyboard Service\r\n */\r\nclass PhysicalKeyboard {\r\n /**\r\n * Creates an instance of the PhysicalKeyboard service\r\n */\r\n constructor(simpleKeyboardInstance){\r\n /**\r\n * @type {object} A simple-keyboard instance\r\n */\r\n this.simpleKeyboardInstance = simpleKeyboardInstance;\r\n\r\n /**\r\n * Bindings\r\n */\r\n this.initKeyboardListener = this.initKeyboardListener.bind(this);\r\n this.getSimpleKeyboardLayoutKey = this.getSimpleKeyboardLayoutKey.bind(this);\r\n\r\n /**\r\n * Initialize key listeners\r\n */\r\n this.initKeyboardListener();\r\n }\r\n\r\n /**\r\n * Initializes key event listeners\r\n */\r\n initKeyboardListener(){\r\n // Adding button style on keydown\r\n document.addEventListener(\"keydown\", (event) => {\r\n if(this.simpleKeyboardInstance.options.physicalKeyboardHighlight){\r\n let buttonPressed = this.getSimpleKeyboardLayoutKey(event);\r\n\r\n this.simpleKeyboardInstance.dispatch(instance => {\r\n let buttonDOM = instance.getButtonElement(buttonPressed) || instance.getButtonElement(`{${buttonPressed}}`);\r\n\r\n if(buttonDOM){\r\n buttonDOM.style.backgroundColor = this.simpleKeyboardInstance.options.physicalKeyboardHighlightBgColor || \"#9ab4d0\";\r\n buttonDOM.style.color = this.simpleKeyboardInstance.options.physicalKeyboardHighlightTextColor || \"white\";\r\n }\r\n });\r\n }\r\n });\r\n\r\n // Removing button style on keyup\r\n document.addEventListener(\"keyup\", (event) => {\r\n if(this.simpleKeyboardInstance.options.physicalKeyboardHighlight){\r\n let buttonPressed = this.getSimpleKeyboardLayoutKey(event);\r\n\r\n this.simpleKeyboardInstance.dispatch(instance => {\r\n let buttonDOM = instance.getButtonElement(buttonPressed) || instance.getButtonElement(`{${buttonPressed}}`);\r\n\r\n if(buttonDOM && buttonDOM.removeAttribute){\r\n buttonDOM.removeAttribute(\"style\");\r\n }\r\n });\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Transforms a KeyboardEvent's \"key.code\" string into a simple-keyboard layout format\r\n * @param {object} event The KeyboardEvent\r\n */\r\n getSimpleKeyboardLayoutKey(event){\r\n let output;\r\n\r\n if(\r\n event.code.includes(\"Numpad\") ||\r\n event.code.includes(\"Shift\") ||\r\n event.code.includes(\"Space\") ||\r\n event.code.includes(\"Backspace\") ||\r\n event.code.includes(\"Control\") ||\r\n event.code.includes(\"Alt\") ||\r\n event.code.includes(\"Meta\")\r\n ){\r\n output = event.code;\r\n } else {\r\n output = event.key;\r\n }\r\n\r\n /**\r\n * If button is not uppercase, casting to lowercase\r\n */\r\n if (\r\n output !== output.toUpperCase() ||\r\n (event.code[0] === \"F\" && Number.isInteger(Number(event.code[1])) && event.code.length <= 3)\r\n ) {\r\n output = output.toLowerCase();\r\n }\r\n\r\n return output;\r\n }\r\n}\r\n\r\nexport default PhysicalKeyboard;","/**\r\n * Keyboard Layout Service\r\n */\r\nclass KeyboardLayout {\r\n /**\r\n * Get default simple-keyboard layout\r\n * @return {object} The default layout (US-QWERTY)\r\n */\r\n static getDefaultLayout(){\r\n return {\r\n 'default': [\r\n '` 1 2 3 4 5 6 7 8 9 0 - = {bksp}',\r\n '{tab} q w e r t y u i o p [ ] \\\\',\r\n '{lock} a s d f g h j k l ; \\' {enter}',\r\n '{shift} z x c v b n m , . / {shift}',\r\n '.com @ {space}'\r\n ],\r\n 'shift': [\r\n '~ ! @ # $ % ^ & * ( ) _ + {bksp}',\r\n '{tab} Q W E R T Y U I O P { } |',\r\n '{lock} A S D F G H J K L : \" {enter}',\r\n '{shift} Z X C V B N M < > ? {shift}',\r\n '.com @ {space}'\r\n ]\r\n } \r\n }\r\n}\r\n\r\nexport default KeyboardLayout;","/**\r\n * Utility Service\r\n */\r\nclass Utilities {\r\n /**\r\n * Creates an instance of the Utility service\r\n */\r\n constructor(simpleKeyboardInstance){\r\n /**\r\n * @type {object} A simple-keyboard instance\r\n */\r\n this.simpleKeyboardInstance = simpleKeyboardInstance;\r\n\r\n /**\r\n * Bindings\r\n */\r\n this.getButtonClass = this.getButtonClass.bind(this);\r\n this.getButtonDisplayName = this.getButtonDisplayName.bind(this);\r\n this.getUpdatedInput = this.getUpdatedInput.bind(this);\r\n this.updateCaretPos = this.updateCaretPos.bind(this);\r\n this.isMaxLengthReached = this.isMaxLengthReached.bind(this);\r\n this.camelCase = this.camelCase.bind(this);\r\n this.countInArray = this.countInArray.bind(this);\r\n }\r\n\r\n /**\r\n * Adds default classes to a given button\r\n * \r\n * @param {string} button The button's layout name\r\n * @return {string} The classes to be added to the button\r\n */\r\n getButtonClass(button){\r\n let buttonTypeClass = (button.includes(\"{\") && button.includes(\"}\") && button !== '{//}') ? \"functionBtn\" : \"standardBtn\";\r\n let buttonWithoutBraces = button.replace(\"{\", \"\").replace(\"}\", \"\");\r\n let buttonNormalized = '';\r\n\r\n if(buttonTypeClass !== \"standardBtn\")\r\n buttonNormalized = ` hg-button-${buttonWithoutBraces}`;\r\n\r\n return `hg-${buttonTypeClass}${buttonNormalized}`;\r\n }\r\n\r\n /**\r\n * Default button display labels\r\n */\r\n getDefaultDiplay(){\r\n return {\r\n '{bksp}': 'backspace',\r\n '{backspace}': 'backspace',\r\n '{enter}': '< enter',\r\n '{shift}': 'shift',\r\n '{shiftleft}': 'shift',\r\n '{shiftright}': 'shift',\r\n '{alt}': 'alt',\r\n '{s}': 'shift',\r\n '{tab}': 'tab',\r\n '{lock}': 'caps',\r\n '{capslock}': 'caps',\r\n '{accept}': 'Submit',\r\n '{space}': ' ',\r\n '{//}': ' ',\r\n \"{esc}\": \"esc\",\r\n \"{escape}\": \"esc\",\r\n \"{f1}\": \"f1\",\r\n \"{f2}\": \"f2\",\r\n \"{f3}\": \"f3\",\r\n \"{f4}\": \"f4\",\r\n \"{f5}\": \"f5\",\r\n \"{f6}\": \"f6\",\r\n \"{f7}\": \"f7\",\r\n \"{f8}\": \"f8\",\r\n \"{f9}\": \"f9\",\r\n \"{f10}\": \"f10\",\r\n \"{f11}\": \"f11\",\r\n \"{f12}\": \"f12\",\r\n '{numpaddivide}': '/',\r\n '{numlock}': 'lock',\r\n \"{arrowup}\": \"↑\",\r\n \"{arrowleft}\": \"←\",\r\n \"{arrowdown}\": \"↓\",\r\n \"{arrowright}\": \"→\",\r\n \"{prtscr}\": \"print\",\r\n \"{scrolllock}\": \"scroll\",\r\n \"{pause}\": \"pause\",\r\n \"{insert}\": \"ins\",\r\n \"{home}\": \"home\",\r\n \"{pageup}\": \"up\",\r\n \"{delete}\": \"del\",\r\n \"{end}\": \"end\",\r\n \"{pagedown}\": \"down\",\r\n \"{numpadmultiply}\": \"*\",\r\n \"{numpadsubtract}\": \"-\",\r\n \"{numpadadd}\": \"+\",\r\n \"{numpadenter}\": \"enter\",\r\n \"{period}\": \".\",\r\n \"{numpaddecimal}\": \".\",\r\n \"{numpad0}\": \"0\",\r\n \"{numpad1}\": \"1\",\r\n \"{numpad2}\": \"2\",\r\n \"{numpad3}\": \"3\",\r\n \"{numpad4}\": \"4\",\r\n \"{numpad5}\": \"5\",\r\n \"{numpad6}\": \"6\",\r\n \"{numpad7}\": \"7\",\r\n \"{numpad8}\": \"8\",\r\n \"{numpad9}\": \"9\",\r\n };\r\n }\r\n /**\r\n * Returns the display (label) name for a given button\r\n * \r\n * @param {string} button The button's layout name\r\n * @param {object} display The provided display option\r\n * @param {boolean} mergeDisplay Whether the provided param value should be merged with the default one.\r\n */\r\n getButtonDisplayName(button, display, mergeDisplay){\r\n if(mergeDisplay){\r\n display = Object.assign({}, this.getDefaultDiplay(), display);\r\n } else {\r\n display = display || this.getDefaultDiplay();\r\n }\r\n\r\n return display[button] || button;\r\n }\r\n\r\n \r\n /**\r\n * Returns the updated input resulting from clicking a given button\r\n * \r\n * @param {string} button The button's layout name\r\n * @param {string} input The input string\r\n * @param {object} options The simple-keyboard options object\r\n * @param {number} caretPos The cursor's current position\r\n * @param {boolean} moveCaret Whether to update simple-keyboard's cursor\r\n */\r\n getUpdatedInput(button, input, options, caretPos, moveCaret){\r\n \r\n let output = input;\r\n\r\n if((button === \"{bksp}\" || button === \"{backspace}\") && output.length > 0){\r\n output = this.removeAt(output, caretPos, moveCaret);\r\n\r\n } else if(button === \"{space}\")\r\n output = this.addStringAt(output, \" \", caretPos, moveCaret);\r\n\r\n else if(button === \"{tab}\" && !(typeof options.tabCharOnTab === \"boolean\" && options.tabCharOnTab === false)){\r\n output = this.addStringAt(output, \"\\t\", caretPos, moveCaret);\r\n\r\n } else if((button === \"{enter}\" || button === \"{numpadenter}\") && options.newLineOnEnter)\r\n output = this.addStringAt(output, \"\\n\", caretPos, moveCaret);\r\n\r\n else if(button.includes(\"numpad\") && Number.isInteger(Number(button[button.length - 2]))){\r\n output = this.addStringAt(output, button[button.length - 2], caretPos);\r\n }\r\n else if(button === \"{numpaddivide}\")\r\n output = this.addStringAt(output, '/', caretPos, moveCaret);\r\n\r\n else if(button === \"{numpadmultiply}\")\r\n output = this.addStringAt(output, '*', caretPos, moveCaret);\r\n\r\n else if(button === \"{numpadsubtract}\")\r\n output = this.addStringAt(output, '-', caretPos, moveCaret);\r\n\r\n else if(button === \"{numpadadd}\")\r\n output = this.addStringAt(output, '+', caretPos, moveCaret);\r\n\r\n else if(button === \"{numpaddecimal}\")\r\n output = this.addStringAt(output, '.', caretPos, moveCaret);\r\n\r\n else if(button === \"{\" || button === \"}\")\r\n output = this.addStringAt(output, button, caretPos, moveCaret);\r\n\r\n else if(!button.includes(\"{\") && !button.includes(\"}\"))\r\n output = this.addStringAt(output, button, caretPos, moveCaret);\r\n\r\n return output;\r\n }\r\n\r\n /**\r\n * Moves the cursor position by a given amount\r\n * \r\n * @param {number} length Represents by how many characters the input should be moved\r\n * @param {boolean} minus Whether the cursor should be moved to the left or not.\r\n */\r\n updateCaretPos(length, minus){\r\n if(minus){\r\n if(this.simpleKeyboardInstance.caretPosition > 0)\r\n this.simpleKeyboardInstance.caretPosition = this.simpleKeyboardInstance.caretPosition - length;\r\n } else {\r\n this.simpleKeyboardInstance.caretPosition = this.simpleKeyboardInstance.caretPosition + length;\r\n }\r\n }\r\n\r\n /**\r\n * Adds a string to the input at a given position\r\n * \r\n * @param {string} source The source input\r\n * @param {string} string The string to add\r\n * @param {number} position The (cursor) position where the string should be added\r\n * @param {boolean} moveCaret Whether to update simple-keyboard's cursor\r\n */\r\n addStringAt(source, string, position, moveCaret){\r\n let output;\r\n\r\n if(!position && position !== 0){\r\n output = source + string;\r\n } else {\r\n output = [source.slice(0, position), string, source.slice(position)].join('');\r\n\r\n /**\r\n * Avoid caret position change when maxLength is set\r\n */\r\n if(!this.isMaxLengthReached()){\r\n if(moveCaret) this.updateCaretPos(string.length);\r\n }\r\n\r\n }\r\n\r\n if(this.simpleKeyboardInstance.options.debug && moveCaret){\r\n console.log(\"Caret at:\", position);\r\n }\r\n\r\n return output;\r\n }\r\n\r\n /**\r\n * Removes an amount of characters at a given position\r\n * \r\n * @param {string} source The source input\r\n * @param {number} position The (cursor) position from where the characters should be removed\r\n * @param {boolean} moveCaret Whether to update simple-keyboard's cursor\r\n */\r\n removeAt(source, position, moveCaret){\r\n if(this.simpleKeyboardInstance.caretPosition === 0){\r\n return source;\r\n }\r\n\r\n let output;\r\n let prevTwoChars;\r\n let emojiMatched;\r\n let emojiMatchedReg = /([\\uD800-\\uDBFF][\\uDC00-\\uDFFF])/g;\r\n\r\n /**\r\n * Emojis are made out of two characters, so we must take a custom approach to trim them.\r\n * For more info: https://mathiasbynens.be/notes/javascript-unicode\r\n */\r\n if(position && position >= 0){\r\n prevTwoChars = source.substring(position - 2, position)\r\n emojiMatched = prevTwoChars.match(emojiMatchedReg);\r\n\r\n if(emojiMatched){\r\n output = source.substr(0, (position - 2)) + source.substr(position);\r\n if(moveCaret) this.updateCaretPos(2, true);\r\n } else {\r\n output = source.substr(0, (position - 1)) + source.substr(position);\r\n if(moveCaret) this.updateCaretPos(1, true);\r\n }\r\n } else {\r\n prevTwoChars = source.slice(-2);\r\n emojiMatched = prevTwoChars.match(emojiMatchedReg);\r\n\r\n if(emojiMatched){\r\n output = source.slice(0, -2);\r\n if(moveCaret) this.updateCaretPos(2, true);\r\n } else {\r\n output = source.slice(0, -1);\r\n if(moveCaret) this.updateCaretPos(1, true);\r\n }\r\n }\r\n\r\n if(this.simpleKeyboardInstance.options.debug && moveCaret){\r\n console.log(\"Caret at:\", this.simpleKeyboardInstance.caretPosition);\r\n }\r\n\r\n return output;\r\n }\r\n /**\r\n * Determines whether the maxLength has been reached. This function is called when the maxLength option it set.\r\n * \r\n * @param {object} inputObj\r\n * @param {object} options\r\n * @param {string} updatedInput\r\n */\r\n handleMaxLength(inputObj, options, updatedInput){\r\n let maxLength = options.maxLength;\r\n let currentInput = inputObj[options.inputName];\r\n let condition = currentInput.length === maxLength;\r\n\r\n if(\r\n /**\r\n * If pressing this button won't add more characters\r\n * We exit out of this limiter function\r\n */\r\n updatedInput.length <= currentInput.length\r\n ){\r\n return false;\r\n }\r\n\r\n if(Number.isInteger(maxLength)){\r\n if(options.debug){\r\n console.log(\"maxLength (num) reached:\", condition);\r\n }\r\n\r\n if(condition){\r\n /**\r\n * @type {boolean} Boolean value that shows whether maxLength has been reached\r\n */\r\n this.maxLengthReached = true;\r\n return true;\r\n } else {\r\n this.maxLengthReached = false;\r\n return false;\r\n }\r\n }\r\n\r\n if(typeof maxLength === \"object\"){\r\n let condition = currentInput.length === maxLength[options.inputName];\r\n\r\n if(options.debug){\r\n console.log(\"maxLength (obj) reached:\", condition);\r\n }\r\n\r\n if(condition){\r\n this.maxLengthReached = true;\r\n return true;\r\n } else {\r\n this.maxLengthReached = false;\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the current value of maxLengthReached\r\n */\r\n isMaxLengthReached(){\r\n return Boolean(this.maxLengthReached);\r\n }\r\n\r\n /**\r\n * Transforms an arbitrary string to camelCase\r\n * \r\n * @param {string} string The string to transform.\r\n */\r\n camelCase(string){\r\n return string.toLowerCase().trim().split(/[.\\-_\\s]/g).reduce((string, word) => string + word[0].toUpperCase() + word.slice(1));\r\n };\r\n\r\n /**\r\n * Counts the number of duplicates in a given array\r\n * \r\n * @param {Array} array The haystack to search in\r\n * @param {string} value The needle to search for\r\n */\r\n countInArray(array, value){\r\n return array.reduce((n, x) => n + (x === value), 0);\r\n }\r\n\r\n}\r\n\r\nexport default Utilities;","import './Keyboard.css';\r\n\r\n// Services\r\nimport PhysicalKeyboard from '../services/PhysicalKeyboard';\r\nimport KeyboardLayout from '../services/KeyboardLayout';\r\nimport Utilities from '../services/Utilities';\r\n\r\n/**\r\n * Root class for simple-keyboard\r\n * This class:\r\n * - Parses the options\r\n * - Renders the rows and buttons\r\n * - Handles button functionality\r\n */\r\nclass SimpleKeyboard {\r\n /**\r\n * Creates an instance of SimpleKeyboard\r\n * @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object.\r\n */\r\n constructor(...params){\r\n let keyboardDOMQuery = typeof params[0] === \"string\" ? params[0] : '.simple-keyboard';\r\n let options = typeof params[0] === \"object\" ? params[0] : params[1];\r\n\r\n if(!options)\r\n options = {};\r\n\r\n /**\r\n * Initializing Utilities\r\n */\r\n this.utilities = new Utilities(this);\r\n\r\n /**\r\n * Processing options\r\n */\r\n this.keyboardDOM = document.querySelector(keyboardDOMQuery);\r\n\r\n /**\r\n * @type {object}\r\n * @property {object} layout Modify the keyboard layout.\r\n * @property {string} layoutName Specifies which layout should be used.\r\n * @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”).\r\n * @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead.\r\n * @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.\r\n * @property {Array} buttonTheme A prop to add your own css classes to one or several buttons.\r\n * @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input.\r\n * @property {boolean} newLineOnEnter Specifies whether clicking the “ENTER” button will input a newline (\\n) or not.\r\n * @property {boolean} tabCharOnTab Specifies whether clicking the “TAB” button will input a tab character (\\t) or not.\r\n * @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs.\r\n * @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.\r\n * @property {object} maxLength Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.\r\n * @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance.\r\n * @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard.\r\n * @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have.\r\n * @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have. \r\n * @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”).\r\n * @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current input’s string.\r\n * @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).\r\n * @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization).\r\n * @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs.\r\n */\r\n this.options = options;\r\n this.options.layoutName = this.options.layoutName || \"default\";\r\n this.options.theme = this.options.theme || \"hg-theme-default\";\r\n this.options.inputName = this.options.inputName || \"default\";\r\n\r\n /**\r\n * @type {object} Classes identifying loaded plugins\r\n */\r\n this.keyboardPluginClasses = '';\r\n\r\n /**\r\n * Bindings\r\n */\r\n this.handleButtonClicked = this.handleButtonClicked.bind(this);\r\n this.syncInstanceInputs = this.syncInstanceInputs.bind(this);\r\n this.clearInput = this.clearInput.bind(this);\r\n this.getInput = this.getInput.bind(this);\r\n this.setInput = this.setInput.bind(this);\r\n this.replaceInput = this.replaceInput.bind(this);\r\n this.clear = this.clear.bind(this);\r\n this.dispatch = this.dispatch.bind(this);\r\n this.addButtonTheme = this.addButtonTheme.bind(this);\r\n this.removeButtonTheme = this.removeButtonTheme.bind(this);\r\n this.getButtonElement = this.getButtonElement.bind(this);\r\n this.handleCaret = this.handleCaret.bind(this);\r\n this.caretEventHandler = this.caretEventHandler.bind(this);\r\n this.onInit = this.onInit.bind(this);\r\n this.onRender = this.onRender.bind(this);\r\n this.render = this.render.bind(this);\r\n this.loadModules = this.loadModules.bind(this);\r\n this.handleButtonMouseUp = this.handleButtonMouseUp.bind(this);\r\n this.handleButtonMouseDown = this.handleButtonMouseDown.bind(this);\r\n this.handleButtonHold = this.handleButtonHold.bind(this);\r\n this.onModulesLoaded = this.onModulesLoaded.bind(this);\r\n\r\n /**\r\n * simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`).\r\n * This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example.\r\n * @example\r\n * // To get entered input\r\n * let input = keyboard.getInput();\r\n * \r\n * // To clear entered input.\r\n * keyboard.clearInput();\r\n * \r\n * @type {object}\r\n * @property {object} default Default SimpleKeyboard internal input.\r\n * @property {object} myInputName Example input that can be set through `options.inputName:\"myInputName\"`.\r\n */\r\n this.input = {};\r\n this.input[this.options.inputName] = '';\r\n\r\n /**\r\n * @type {string} DOM class of the keyboard wrapper, normally \"simple-keyboard\" by default.\r\n */\r\n this.keyboardDOMClass = keyboardDOMQuery.split('.').join(\"\");\r\n\r\n /**\r\n * @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: \"{enter}\").\r\n */\r\n this.buttonElements = {};\r\n\r\n /**\r\n * Rendering keyboard\r\n */\r\n if(this.keyboardDOM)\r\n this.render();\r\n else {\r\n console.warn(`\"${keyboardDOMQuery}\" was not found in the DOM.`);\r\n throw new Error(\"KEYBOARD_DOM_ERROR\");\r\n }\r\n\r\n /**\r\n * Saving instance\r\n * This enables multiple simple-keyboard support with easier management\r\n */\r\n if(!window['SimpleKeyboardInstances'])\r\n window['SimpleKeyboardInstances'] = {};\r\n \r\n window['SimpleKeyboardInstances'][this.utilities.camelCase(this.keyboardDOMClass)] = this;\r\n\r\n /**\r\n * Physical Keyboard support\r\n */\r\n this.physicalKeyboardInterface = new PhysicalKeyboard(this);\r\n\r\n /**\r\n * Modules\r\n */\r\n this.modules = {};\r\n this.loadModules();\r\n }\r\n\r\n /**\r\n * Handles clicks made to keyboard buttons\r\n * @param {string} button The button's layout name.\r\n */\r\n handleButtonClicked(button){\r\n let debug = this.options.debug;\r\n\r\n /**\r\n * Ignoring placeholder buttons\r\n */\r\n if(button === '{//}')\r\n return false;\r\n\r\n /**\r\n * Calling onKeyPress\r\n */\r\n if(typeof this.options.onKeyPress === \"function\")\r\n this.options.onKeyPress(button);\r\n \r\n if(!this.input[this.options.inputName])\r\n this.input[this.options.inputName] = '';\r\n\r\n let updatedInput = this.utilities.getUpdatedInput(\r\n button, this.input[this.options.inputName], this.options, this.caretPosition\r\n );\r\n\r\n if(this.input[this.options.inputName] !== updatedInput){\r\n\r\n /**\r\n * If maxLength and handleMaxLength yield true, halting\r\n */\r\n if(this.options.maxLength && this.utilities.handleMaxLength(this.input, this.options, updatedInput)){\r\n return false;\r\n }\r\n\r\n this.input[this.options.inputName] = this.utilities.getUpdatedInput(\r\n button, this.input[this.options.inputName], this.options, this.caretPosition, true\r\n );\r\n\r\n if(debug)\r\n console.log('Input changed:', this.input);\r\n\r\n /**\r\n * Enforce syncInstanceInputs, if set\r\n */\r\n if(this.options.syncInstanceInputs)\r\n this.syncInstanceInputs(this.input);\r\n\r\n /**\r\n * Calling onChange\r\n */\r\n if(typeof this.options.onChange === \"function\")\r\n this.options.onChange(this.input[this.options.inputName]);\r\n }\r\n \r\n if(debug){\r\n console.log(\"Key pressed:\", button);\r\n }\r\n }\r\n\r\n /**\r\n * Handles button mousedown\r\n */\r\n /* istanbul ignore next */\r\n handleButtonMouseDown(button, e){\r\n /**\r\n * @type {boolean} Whether the mouse is being held onKeyPress\r\n */\r\n this.isMouseHold = true;\r\n\r\n if(this.holdInteractionTimeout)\r\n clearTimeout(this.holdInteractionTimeout);\r\n\r\n if(this.holdTimeout)\r\n clearTimeout(this.holdTimeout);\r\n\r\n /**\r\n * @type {object} Time to wait until a key hold is detected\r\n */\r\n this.holdTimeout = setTimeout(() => {\r\n if(\r\n this.isMouseHold &&\r\n (\r\n (!button.includes(\"{\") && !button.includes(\"}\")) ||\r\n button === \"{bksp}\" ||\r\n button === \"{space}\" ||\r\n button === \"{tab}\"\r\n )\r\n ){\r\n if(this.options.debug)\r\n console.log(\"Button held:\", button);\r\n\r\n this.handleButtonHold(button, e);\r\n }\r\n clearTimeout(this.holdTimeout);\r\n }, 500);\r\n }\r\n\r\n /**\r\n * Handles button mouseup\r\n */\r\n handleButtonMouseUp(){\r\n this.isMouseHold = false;\r\n if(this.holdInteractionTimeout)\r\n clearTimeout(this.holdInteractionTimeout);\r\n }\r\n\r\n /**\r\n * Handles button hold\r\n */\r\n /* istanbul ignore next */\r\n handleButtonHold(button){\r\n if(this.holdInteractionTimeout)\r\n clearTimeout(this.holdInteractionTimeout);\r\n\r\n /**\r\n * @type {object} Timeout dictating the speed of key hold iterations\r\n */\r\n this.holdInteractionTimeout = setTimeout(() => {\r\n if(this.isMouseHold){\r\n this.handleButtonClicked(button);\r\n this.handleButtonHold(button);\r\n } else {\r\n clearTimeout(this.holdInteractionTimeout);\r\n }\r\n }, 100);\r\n }\r\n\r\n /**\r\n * Send a command to all simple-keyboard instances (if you have several instances).\r\n */\r\n syncInstanceInputs(){\r\n this.dispatch((instance) => {\r\n instance.replaceInput(this.input);\r\n });\r\n }\r\n \r\n /**\r\n * Clear the keyboard’s input.\r\n * @param {string} [inputName] optional - the internal input to select\r\n */\r\n clearInput(inputName){\r\n inputName = inputName || this.options.inputName;\r\n this.input[this.options.inputName] = '';\r\n\r\n /**\r\n * Enforce syncInstanceInputs, if set\r\n */\r\n if(this.options.syncInstanceInputs)\r\n this.syncInstanceInputs(this.input);\r\n }\r\n\r\n /**\r\n * Get the keyboard’s input (You can also get it from the onChange prop).\r\n * @param {string} [inputName] optional - the internal input to select\r\n */\r\n getInput(inputName){\r\n inputName = inputName || this.options.inputName;\r\n\r\n /**\r\n * Enforce syncInstanceInputs, if set\r\n */\r\n if(this.options.syncInstanceInputs)\r\n this.syncInstanceInputs(this.input);\r\n\r\n return this.input[this.options.inputName];\r\n }\r\n\r\n /**\r\n * Set the keyboard’s input.\r\n * @param {string} input the input value\r\n * @param {string} inputName optional - the internal input to select\r\n */\r\n setInput(input, inputName){\r\n inputName = inputName || this.options.inputName;\r\n this.input[inputName] = input;\r\n\r\n /**\r\n * Enforce syncInstanceInputs, if set\r\n */\r\n if(this.options.syncInstanceInputs)\r\n this.syncInstanceInputs(this.input);\r\n }\r\n \r\n /**\r\n * Replace the input object (`keyboard.input`)\r\n * @param {object} inputObj The input object\r\n */\r\n replaceInput(inputObj){\r\n this.input = inputObj;\r\n }\r\n\r\n /**\r\n * Set new option or modify existing ones after initialization. \r\n * @param {object} option The option to set\r\n */\r\n setOptions = option => {\r\n option = option || {};\r\n this.options = Object.assign(this.options, option);\r\n this.render();\r\n }\r\n\r\n /**\r\n * Remove all keyboard rows and reset keyboard values.\r\n * Used interally between re-renders.\r\n */\r\n clear(){\r\n this.keyboardDOM.innerHTML = '';\r\n this.keyboardDOM.className = this.keyboardDOMClass;\r\n this.buttonElements = {};\r\n }\r\n\r\n /**\r\n * Send a command to all simple-keyboard instances at once (if you have multiple instances).\r\n * @param {function(instance: object, key: string)} callback Function to run on every instance\r\n */\r\n dispatch(callback){\r\n if(!window['SimpleKeyboardInstances']){\r\n console.warn(`SimpleKeyboardInstances is not defined. Dispatch cannot be called.`);\r\n throw new Error(\"INSTANCES_VAR_ERROR\");\r\n }\r\n \r\n return Object.keys(window['SimpleKeyboardInstances']).forEach((key) => {\r\n callback(window['SimpleKeyboardInstances'][key], key);\r\n })\r\n }\r\n\r\n /**\r\n * Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button.\r\n * @param {string} buttons List of buttons to select (separated by a space).\r\n * @param {string} className Classes to give to the selected buttons (separated by space).\r\n */\r\n addButtonTheme(buttons, className){\r\n if(!className || !buttons)\r\n return false;\r\n\r\n buttons.split(\" \").forEach(button => {\r\n className.split(\" \").forEach(classNameItem => {\r\n if(!this.options.buttonTheme)\r\n this.options.buttonTheme = [];\r\n\r\n let classNameFound = false;\r\n \r\n /**\r\n * If class is already defined, we add button to class definition\r\n */\r\n this.options.buttonTheme.map(buttonTheme => {\r\n\r\n if(buttonTheme.class.split(\" \").includes(classNameItem)){\r\n classNameFound = true;\r\n \r\n let buttonThemeArray = buttonTheme.buttons.split(\" \");\r\n if(!buttonThemeArray.includes(button)){\r\n classNameFound = true;\r\n buttonThemeArray.push(button);\r\n buttonTheme.buttons = buttonThemeArray.join(\" \");\r\n }\r\n }\r\n return buttonTheme;\r\n });\r\n\r\n /**\r\n * If class is not defined, we create a new entry\r\n */\r\n if(!classNameFound){\r\n this.options.buttonTheme.push({\r\n class: classNameItem,\r\n buttons: buttons\r\n });\r\n }\r\n\r\n });\r\n });\r\n\r\n this.render();\r\n }\r\n\r\n /**\r\n * Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.\r\n * @param {string} buttons List of buttons to select (separated by a space).\r\n * @param {string} className Classes to give to the selected buttons (separated by space).\r\n */\r\n removeButtonTheme(buttons, className){\r\n /**\r\n * When called with empty parameters, remove all button themes\r\n */\r\n if(!buttons && !className){\r\n this.options.buttonTheme = [];\r\n this.render();\r\n return false;\r\n }\r\n\r\n /**\r\n * If buttons are passed and buttonTheme has items\r\n */\r\n if(buttons && Array.isArray(this.options.buttonTheme) && this.options.buttonTheme.length){\r\n let buttonArray = buttons.split(\" \");\r\n buttonArray.forEach((button, key) => {\r\n this.options.buttonTheme.map((buttonTheme, index) => {\r\n\r\n /**\r\n * If className is set, we affect the buttons only for that class\r\n * Otherwise, we afect all classes\r\n */\r\n if(\r\n (className && className.includes(buttonTheme.class)) ||\r\n !className\r\n ){\r\n let filteredButtonArray = buttonTheme.buttons.split(\" \").filter(item => item !== button);\r\n\r\n /**\r\n * If buttons left, return them, otherwise, remove button Theme\r\n */\r\n if(filteredButtonArray.length){\r\n buttonTheme.buttons = filteredButtonArray.join(\" \");\r\n } else {\r\n this.options.buttonTheme.splice(index, 1);\r\n buttonTheme = null;\r\n }\r\n \r\n }\r\n\r\n return buttonTheme;\r\n });\r\n });\r\n\r\n this.render();\r\n }\r\n }\r\n\r\n /**\r\n * Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.\r\n * @param {string} button The button layout name to select\r\n */\r\n getButtonElement(button){\r\n let output;\r\n\r\n let buttonArr = this.buttonElements[button];\r\n if(buttonArr){\r\n if(buttonArr.length > 1){\r\n output = buttonArr;\r\n } else {\r\n output = buttonArr[0];\r\n }\r\n }\r\n\r\n return output;\r\n }\r\n\r\n /**\r\n * Retrieves the current cursor position within a input or textarea (if any)\r\n */\r\n handleCaret(){\r\n if(this.options.debug){\r\n console.log(\"Caret handling started\");\r\n }\r\n\r\n document.addEventListener(\"keyup\", this.caretEventHandler);\r\n document.addEventListener(\"mouseup\", this.caretEventHandler);\r\n document.addEventListener(\"touchend\", this.caretEventHandler);\r\n }\r\n\r\n /**\r\n * Called by {@link handleCaret} when an event that warrants a cursor position update is triggered\r\n */\r\n caretEventHandler(event){\r\n let targetTagName;\r\n\r\n if(event.target.tagName){\r\n targetTagName = event.target.tagName.toLowerCase();\r\n }\r\n\r\n if(\r\n (targetTagName === \"textarea\" ||\r\n targetTagName === \"input\") &&\r\n !this.options.disableCaretPositioning\r\n ){\r\n /**\r\n * Tracks current cursor position\r\n * As keys are pressed, text will be added/removed at that position within the input.\r\n */\r\n this.caretPosition = event.target.selectionStart;\r\n\r\n if(this.options.debug){\r\n console.log('Caret at: ', event.target.selectionStart, event.target.tagName.toLowerCase());\r\n } \r\n }\r\n }\r\n\r\n /**\r\n * Executes the callback function once simple-keyboard is rendered for the first time (on initialization).\r\n */\r\n onInit(){\r\n if(this.options.debug){\r\n console.log(\"Initialized\");\r\n }\r\n\r\n /**\r\n * Caret handling\r\n */\r\n this.handleCaret();\r\n\r\n if(typeof this.options.onInit === \"function\")\r\n this.options.onInit();\r\n }\r\n\r\n /**\r\n * Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).\r\n */\r\n onRender(){\r\n if(typeof this.options.onRender === \"function\")\r\n this.options.onRender();\r\n }\r\n\r\n /**\r\n * Executes the callback function once all modules have been loaded\r\n */\r\n onModulesLoaded(){\r\n if(typeof this.options.onModulesLoaded === \"function\")\r\n this.options.onModulesLoaded();\r\n }\r\n\r\n /**\r\n * Register module\r\n */\r\n registerModule = (name, initCallback) => {\r\n if(!this.modules[name])\r\n this.modules[name] = {};\r\n\r\n initCallback(this.modules[name]);\r\n }\r\n\r\n /**\r\n * Load modules\r\n */\r\n loadModules(){\r\n if(Array.isArray(this.options.modules)){\r\n this.options.modules.forEach(Module => {\r\n let module = new Module();\r\n\r\n /* istanbul ignore next */\r\n if(module.constructor.name && module.constructor.name !== \"Function\"){\r\n let classStr = `module-${this.utilities.camelCase(module.constructor.name)}`;\r\n this.keyboardPluginClasses = this.keyboardPluginClasses + ` ${classStr}`;\r\n }\r\n\r\n module.init(this);\r\n });\r\n\r\n this.keyboardPluginClasses = this.keyboardPluginClasses + ' modules-loaded';\r\n\r\n this.render();\r\n this.onModulesLoaded();\r\n }\r\n }\r\n\r\n /**\r\n * Get module prop\r\n */\r\n getModuleProp = (name, prop) => {\r\n if(!this.modules[name])\r\n return false;\r\n \r\n return this.modules[name][prop];\r\n }\r\n\r\n /**\r\n * getModulesList\r\n */\r\n getModulesList = () => {\r\n return Object.keys(this.modules);\r\n }\r\n\r\n /**\r\n * Renders rows and buttons as per options\r\n */\r\n render(){\r\n /**\r\n * Clear keyboard\r\n */\r\n this.clear();\r\n\r\n let layoutClass = this.options.layout ? \"hg-layout-custom\" : `hg-layout-${this.options.layoutName}`;\r\n let layout = this.options.layout || KeyboardLayout.getDefaultLayout();\r\n\r\n /**\r\n * Account for buttonTheme, if set\r\n */\r\n let buttonThemesParsed = {};\r\n if(Array.isArray(this.options.buttonTheme)){\r\n this.options.buttonTheme.forEach(themeObj => {\r\n if(themeObj.buttons && themeObj.class){\r\n let themeButtons;\r\n\r\n if(typeof themeObj.buttons === \"string\"){\r\n themeButtons = themeObj.buttons.split(' ');\r\n }\r\n\r\n if(themeButtons){\r\n themeButtons.forEach(themeButton => {\r\n let themeParsed = buttonThemesParsed[themeButton];\r\n\r\n // If the button has already been added\r\n if(themeParsed){\r\n // Making sure we don't add duplicate classes, even when buttonTheme has duplicates\r\n if(!this.utilities.countInArray(themeParsed.split(\" \"), themeObj.class)){\r\n buttonThemesParsed[themeButton] = `${themeParsed} ${themeObj.class}`;\r\n }\r\n } else {\r\n buttonThemesParsed[themeButton] = themeObj.class;\r\n }\r\n });\r\n }\r\n } else {\r\n console.warn(`buttonTheme row is missing the \"buttons\" or the \"class\". Please check the documentation.`)\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Adding themeClass, layoutClass to keyboardDOM\r\n */\r\n this.keyboardDOM.className += ` ${this.options.theme} ${layoutClass} ${this.keyboardPluginClasses}`;\r\n\r\n /**\r\n * Iterating through each row\r\n */\r\n layout[this.options.layoutName].forEach((row, rIndex) => {\r\n let rowArray = row.split(' ');\r\n\r\n /**\r\n * Creating empty row\r\n */\r\n var rowDOM = document.createElement('div');\r\n rowDOM.className += \"hg-row\";\r\n\r\n /**\r\n * Iterating through each button in row\r\n */\r\n rowArray.forEach((button, bIndex) => {\r\n let fctBtnClass = this.utilities.getButtonClass(button);\r\n let buttonThemeClass = buttonThemesParsed[button];\r\n let buttonDisplayName = this.utilities.getButtonDisplayName(button, this.options.display, this.options.mergeDisplay);\r\n\r\n /**\r\n * Creating button\r\n */\r\n var buttonDOM = document.createElement('div');\r\n buttonDOM.className += `hg-button ${fctBtnClass}${buttonThemeClass ? \" \"+buttonThemeClass : \"\"}`;\r\n buttonDOM.onclick = () => {\r\n this.isMouseHold = false;\r\n this.handleButtonClicked(button);\r\n }\r\n buttonDOM.onmousedown = (e) => this.handleButtonMouseDown(button, e);\r\n\r\n /**\r\n * Adding identifier\r\n */\r\n buttonDOM.setAttribute(\"data-skBtn\", button);\r\n\r\n /**\r\n * Adding unique id\r\n * Since there's no limit on spawning same buttons, the unique id ensures you can style every button\r\n */\r\n let buttonUID = `${this.options.layoutName}-r${rIndex}b${bIndex}`;\r\n buttonDOM.setAttribute(\"data-skBtnUID\", buttonUID);\r\n\r\n /**\r\n * Adding display label\r\n */\r\n buttonDOM.setAttribute(\"data-displayLabel\", buttonDisplayName);\r\n\r\n /**\r\n * Adding button label to button\r\n */\r\n var buttonSpanDOM = document.createElement('span');\r\n buttonSpanDOM.innerHTML = buttonDisplayName;\r\n buttonDOM.appendChild(buttonSpanDOM);\r\n\r\n /**\r\n * Adding to buttonElements\r\n */\r\n if(!this.buttonElements[button])\r\n this.buttonElements[button] = [];\r\n\r\n this.buttonElements[button].push(buttonDOM);\r\n\r\n /**\r\n * Appending button to row\r\n */\r\n rowDOM.appendChild(buttonDOM);\r\n\r\n });\r\n\r\n /**\r\n * Appending row to keyboard\r\n */\r\n this.keyboardDOM.appendChild(rowDOM);\r\n });\r\n\r\n /**\r\n * Calling onRender\r\n */\r\n this.onRender();\r\n\r\n /**\r\n * Handling mouseup\r\n */\r\n document.onmouseup = () => this.handleButtonMouseUp();\r\n\r\n if(!this.initialized){\r\n /**\r\n * Ensures that onInit is only called once per instantiation\r\n */\r\n this.initialized = true;\r\n\r\n /**\r\n * Calling onInit\r\n */\r\n this.onInit();\r\n }\r\n }\r\n}\r\n\r\nexport default SimpleKeyboard;\r\n","import SimpleKeyboard from './components/Keyboard';\r\nexport default SimpleKeyboard;\r\n"],"sourceRoot":""} \ No newline at end of file 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all properties of value into the ns\n \t// mode & 4: return value when already ns object\n \t// mode & 8|1: behave like require\n \t__webpack_require__.t = function(value, mode) {\n \t\tif(mode & 1) value = __webpack_require__(value);\n \t\tif(mode & 8) return value;\n \t\tif((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;\n \t\tvar ns = Object.create(null);\n \t\t__webpack_require__.r(ns);\n \t\tObject.defineProperty(ns, 'default', { enumerable: true, value: value });\n \t\tif(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));\n \t\treturn ns;\n \t};\n\n \t// getDefaultExport function for compatibility with non-harmony modules\n \t__webpack_require__.n = function(module) {\n \t\tvar getter = module && module.__esModule ?\n \t\t\tfunction getDefault() { return module['default']; } :\n \t\t\tfunction getModuleExports() { return module; };\n \t\t__webpack_require__.d(getter, 'a', getter);\n \t\treturn getter;\n \t};\n\n \t// Object.prototype.hasOwnProperty.call\n \t__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"\";\n\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(__webpack_require__.s = 0);\n","export default function _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}","function _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nexport default function _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}","/**\n * Physical Keyboard Service\n */\nclass PhysicalKeyboard {\n /**\n * Creates an instance of the PhysicalKeyboard service\n */\n constructor(simpleKeyboardInstance){\n /**\n * @type {object} A simple-keyboard instance\n */\n this.simpleKeyboardInstance = simpleKeyboardInstance;\n\n /**\n * Bindings\n */\n this.initKeyboardListener = this.initKeyboardListener.bind(this);\n this.getSimpleKeyboardLayoutKey = this.getSimpleKeyboardLayoutKey.bind(this);\n\n /**\n * Initialize key listeners\n */\n this.initKeyboardListener();\n }\n\n /**\n * Initializes key event listeners\n */\n initKeyboardListener(){\n // Adding button style on keydown\n document.addEventListener(\"keydown\", (event) => {\n if(this.simpleKeyboardInstance.options.physicalKeyboardHighlight){\n let buttonPressed = this.getSimpleKeyboardLayoutKey(event);\n\n this.simpleKeyboardInstance.dispatch(instance => {\n let buttonDOM = instance.getButtonElement(buttonPressed) || instance.getButtonElement(`{${buttonPressed}}`);\n\n if(buttonDOM){\n buttonDOM.style.backgroundColor = this.simpleKeyboardInstance.options.physicalKeyboardHighlightBgColor || \"#9ab4d0\";\n buttonDOM.style.color = this.simpleKeyboardInstance.options.physicalKeyboardHighlightTextColor || \"white\";\n }\n });\n }\n });\n\n // Removing button style on keyup\n document.addEventListener(\"keyup\", (event) => {\n if(this.simpleKeyboardInstance.options.physicalKeyboardHighlight){\n let buttonPressed = this.getSimpleKeyboardLayoutKey(event);\n\n this.simpleKeyboardInstance.dispatch(instance => {\n let buttonDOM = instance.getButtonElement(buttonPressed) || instance.getButtonElement(`{${buttonPressed}}`);\n\n if(buttonDOM && buttonDOM.removeAttribute){\n buttonDOM.removeAttribute(\"style\");\n }\n });\n }\n });\n }\n\n /**\n * Transforms a KeyboardEvent's \"key.code\" string into a simple-keyboard layout format\n * @param {object} event The KeyboardEvent\n */\n getSimpleKeyboardLayoutKey(event){\n let output;\n\n if(\n event.code.includes(\"Numpad\") ||\n event.code.includes(\"Shift\") ||\n event.code.includes(\"Space\") ||\n event.code.includes(\"Backspace\") ||\n event.code.includes(\"Control\") ||\n event.code.includes(\"Alt\") ||\n event.code.includes(\"Meta\")\n ){\n output = event.code;\n } else {\n output = event.key;\n }\n\n /**\n * If button is not uppercase, casting to lowercase\n */\n if (\n output !== output.toUpperCase() ||\n (event.code[0] === \"F\" && Number.isInteger(Number(event.code[1])) && event.code.length <= 3)\n ) {\n output = output.toLowerCase();\n }\n\n return output;\n }\n}\n\nexport default PhysicalKeyboard;","/**\n * Keyboard Layout Service\n */\nclass KeyboardLayout {\n /**\n * Get default simple-keyboard layout\n * @return {object} The default layout (US-QWERTY)\n */\n static getDefaultLayout(){\n return {\n 'default': [\n '` 1 2 3 4 5 6 7 8 9 0 - = {bksp}',\n '{tab} q w e r t y u i o p [ ] \\\\',\n '{lock} a s d f g h j k l ; \\' {enter}',\n '{shift} z x c v b n m , . / {shift}',\n '.com @ {space}'\n ],\n 'shift': [\n '~ ! @ # $ % ^ & * ( ) _ + {bksp}',\n '{tab} Q W E R T Y U I O P { } |',\n '{lock} A S D F G H J K L : \" {enter}',\n '{shift} Z X C V B N M < > ? {shift}',\n '.com @ {space}'\n ]\n } \n }\n}\n\nexport default KeyboardLayout;","/**\n * Utility Service\n */\nclass Utilities {\n /**\n * Creates an instance of the Utility service\n */\n constructor(simpleKeyboardInstance){\n /**\n * @type {object} A simple-keyboard instance\n */\n this.simpleKeyboardInstance = simpleKeyboardInstance;\n\n /**\n * Bindings\n */\n this.getButtonClass = this.getButtonClass.bind(this);\n this.getButtonDisplayName = this.getButtonDisplayName.bind(this);\n this.getUpdatedInput = this.getUpdatedInput.bind(this);\n this.updateCaretPos = this.updateCaretPos.bind(this);\n this.isMaxLengthReached = this.isMaxLengthReached.bind(this);\n this.camelCase = this.camelCase.bind(this);\n this.countInArray = this.countInArray.bind(this);\n }\n\n /**\n * Adds default classes to a given button\n * \n * @param {string} button The button's layout name\n * @return {string} The classes to be added to the button\n */\n getButtonClass(button){\n let buttonTypeClass = (button.includes(\"{\") && button.includes(\"}\") && button !== '{//}') ? \"functionBtn\" : \"standardBtn\";\n let buttonWithoutBraces = button.replace(\"{\", \"\").replace(\"}\", \"\");\n let buttonNormalized = '';\n\n if(buttonTypeClass !== \"standardBtn\")\n buttonNormalized = ` hg-button-${buttonWithoutBraces}`;\n\n return `hg-${buttonTypeClass}${buttonNormalized}`;\n }\n\n /**\n * Default button display labels\n */\n getDefaultDiplay(){\n return {\n '{bksp}': 'backspace',\n '{backspace}': 'backspace',\n '{enter}': '< enter',\n '{shift}': 'shift',\n '{shiftleft}': 'shift',\n '{shiftright}': 'shift',\n '{alt}': 'alt',\n '{s}': 'shift',\n '{tab}': 'tab',\n '{lock}': 'caps',\n '{capslock}': 'caps',\n '{accept}': 'Submit',\n '{space}': ' ',\n '{//}': ' ',\n \"{esc}\": \"esc\",\n \"{escape}\": \"esc\",\n \"{f1}\": \"f1\",\n \"{f2}\": \"f2\",\n \"{f3}\": \"f3\",\n \"{f4}\": \"f4\",\n \"{f5}\": \"f5\",\n \"{f6}\": \"f6\",\n \"{f7}\": \"f7\",\n \"{f8}\": \"f8\",\n \"{f9}\": \"f9\",\n \"{f10}\": \"f10\",\n \"{f11}\": \"f11\",\n \"{f12}\": \"f12\",\n '{numpaddivide}': '/',\n '{numlock}': 'lock',\n \"{arrowup}\": \"↑\",\n \"{arrowleft}\": \"←\",\n \"{arrowdown}\": \"↓\",\n \"{arrowright}\": \"→\",\n \"{prtscr}\": \"print\",\n \"{scrolllock}\": \"scroll\",\n \"{pause}\": \"pause\",\n \"{insert}\": \"ins\",\n \"{home}\": \"home\",\n \"{pageup}\": \"up\",\n \"{delete}\": \"del\",\n \"{end}\": \"end\",\n \"{pagedown}\": \"down\",\n \"{numpadmultiply}\": \"*\",\n \"{numpadsubtract}\": \"-\",\n \"{numpadadd}\": \"+\",\n \"{numpadenter}\": \"enter\",\n \"{period}\": \".\",\n \"{numpaddecimal}\": \".\",\n \"{numpad0}\": \"0\",\n \"{numpad1}\": \"1\",\n \"{numpad2}\": \"2\",\n \"{numpad3}\": \"3\",\n \"{numpad4}\": \"4\",\n \"{numpad5}\": \"5\",\n \"{numpad6}\": \"6\",\n \"{numpad7}\": \"7\",\n \"{numpad8}\": \"8\",\n \"{numpad9}\": \"9\",\n };\n }\n /**\n * Returns the display (label) name for a given button\n * \n * @param {string} button The button's layout name\n * @param {object} display The provided display option\n * @param {boolean} mergeDisplay Whether the provided param value should be merged with the default one.\n */\n getButtonDisplayName(button, display, mergeDisplay){\n if(mergeDisplay){\n display = Object.assign({}, this.getDefaultDiplay(), display);\n } else {\n display = display || this.getDefaultDiplay();\n }\n\n return display[button] || button;\n }\n\n \n /**\n * Returns the updated input resulting from clicking a given button\n * \n * @param {string} button The button's layout name\n * @param {string} input The input string\n * @param {object} options The simple-keyboard options object\n * @param {number} caretPos The cursor's current position\n * @param {boolean} moveCaret Whether to update simple-keyboard's cursor\n */\n getUpdatedInput(button, input, options, caretPos, moveCaret){\n \n let output = input;\n\n if((button === \"{bksp}\" || button === \"{backspace}\") && output.length > 0){\n output = this.removeAt(output, caretPos, moveCaret);\n\n } else if(button === \"{space}\")\n output = this.addStringAt(output, \" \", caretPos, moveCaret);\n\n else if(button === \"{tab}\" && !(typeof options.tabCharOnTab === \"boolean\" && options.tabCharOnTab === false)){\n output = this.addStringAt(output, \"\\t\", caretPos, moveCaret);\n\n } else if((button === \"{enter}\" || button === \"{numpadenter}\") && options.newLineOnEnter)\n output = this.addStringAt(output, \"\\n\", caretPos, moveCaret);\n\n else if(button.includes(\"numpad\") && Number.isInteger(Number(button[button.length - 2]))){\n output = this.addStringAt(output, button[button.length - 2], caretPos);\n }\n else if(button === \"{numpaddivide}\")\n output = this.addStringAt(output, '/', caretPos, moveCaret);\n\n else if(button === \"{numpadmultiply}\")\n output = this.addStringAt(output, '*', caretPos, moveCaret);\n\n else if(button === \"{numpadsubtract}\")\n output = this.addStringAt(output, '-', caretPos, moveCaret);\n\n else if(button === \"{numpadadd}\")\n output = this.addStringAt(output, '+', caretPos, moveCaret);\n\n else if(button === \"{numpaddecimal}\")\n output = this.addStringAt(output, '.', caretPos, moveCaret);\n\n else if(button === \"{\" || button === \"}\")\n output = this.addStringAt(output, button, caretPos, moveCaret);\n\n else if(!button.includes(\"{\") && !button.includes(\"}\"))\n output = this.addStringAt(output, button, caretPos, moveCaret);\n\n return output;\n }\n\n /**\n * Moves the cursor position by a given amount\n * \n * @param {number} length Represents by how many characters the input should be moved\n * @param {boolean} minus Whether the cursor should be moved to the left or not.\n */\n updateCaretPos(length, minus){\n if(minus){\n if(this.simpleKeyboardInstance.caretPosition > 0)\n this.simpleKeyboardInstance.caretPosition = this.simpleKeyboardInstance.caretPosition - length;\n } else {\n this.simpleKeyboardInstance.caretPosition = this.simpleKeyboardInstance.caretPosition + length;\n }\n }\n\n /**\n * Adds a string to the input at a given position\n * \n * @param {string} source The source input\n * @param {string} string The string to add\n * @param {number} position The (cursor) position where the string should be added\n * @param {boolean} moveCaret Whether to update simple-keyboard's cursor\n */\n addStringAt(source, string, position, moveCaret){\n let output;\n\n if(!position && position !== 0){\n output = source + string;\n } else {\n output = [source.slice(0, position), string, source.slice(position)].join('');\n\n /**\n * Avoid caret position change when maxLength is set\n */\n if(!this.isMaxLengthReached()){\n if(moveCaret) this.updateCaretPos(string.length);\n }\n\n }\n\n if(this.simpleKeyboardInstance.options.debug && moveCaret){\n console.log(\"Caret at:\", position);\n }\n\n return output;\n }\n\n /**\n * Removes an amount of characters at a given position\n * \n * @param {string} source The source input\n * @param {number} position The (cursor) position from where the characters should be removed\n * @param {boolean} moveCaret Whether to update simple-keyboard's cursor\n */\n removeAt(source, position, moveCaret){\n if(this.simpleKeyboardInstance.caretPosition === 0){\n return source;\n }\n\n let output;\n let prevTwoChars;\n let emojiMatched;\n let emojiMatchedReg = /([\\uD800-\\uDBFF][\\uDC00-\\uDFFF])/g;\n\n /**\n * Emojis are made out of two characters, so we must take a custom approach to trim them.\n * For more info: https://mathiasbynens.be/notes/javascript-unicode\n */\n if(position && position >= 0){\n prevTwoChars = source.substring(position - 2, position)\n emojiMatched = prevTwoChars.match(emojiMatchedReg);\n\n if(emojiMatched){\n output = source.substr(0, (position - 2)) + source.substr(position);\n if(moveCaret) this.updateCaretPos(2, true);\n } else {\n output = source.substr(0, (position - 1)) + source.substr(position);\n if(moveCaret) this.updateCaretPos(1, true);\n }\n } else {\n prevTwoChars = source.slice(-2);\n emojiMatched = prevTwoChars.match(emojiMatchedReg);\n\n if(emojiMatched){\n output = source.slice(0, -2);\n if(moveCaret) this.updateCaretPos(2, true);\n } else {\n output = source.slice(0, -1);\n if(moveCaret) this.updateCaretPos(1, true);\n }\n }\n\n if(this.simpleKeyboardInstance.options.debug && moveCaret){\n console.log(\"Caret at:\", this.simpleKeyboardInstance.caretPosition);\n }\n\n return output;\n }\n /**\n * Determines whether the maxLength has been reached. This function is called when the maxLength option it set.\n * \n * @param {object} inputObj\n * @param {object} options\n * @param {string} updatedInput\n */\n handleMaxLength(inputObj, options, updatedInput){\n let maxLength = options.maxLength;\n let currentInput = inputObj[options.inputName];\n let condition = currentInput.length === maxLength;\n\n if(\n /**\n * If pressing this button won't add more characters\n * We exit out of this limiter function\n */\n updatedInput.length <= currentInput.length\n ){\n return false;\n }\n\n if(Number.isInteger(maxLength)){\n if(options.debug){\n console.log(\"maxLength (num) reached:\", condition);\n }\n\n if(condition){\n /**\n * @type {boolean} Boolean value that shows whether maxLength has been reached\n */\n this.maxLengthReached = true;\n return true;\n } else {\n this.maxLengthReached = false;\n return false;\n }\n }\n\n if(typeof maxLength === \"object\"){\n let condition = currentInput.length === maxLength[options.inputName];\n\n if(options.debug){\n console.log(\"maxLength (obj) reached:\", condition);\n }\n\n if(condition){\n this.maxLengthReached = true;\n return true;\n } else {\n this.maxLengthReached = false;\n return false;\n }\n }\n }\n\n /**\n * Gets the current value of maxLengthReached\n */\n isMaxLengthReached(){\n return Boolean(this.maxLengthReached);\n }\n\n /**\n * Transforms an arbitrary string to camelCase\n * \n * @param {string} string The string to transform.\n */\n camelCase(string){\n return string.toLowerCase().trim().split(/[.\\-_\\s]/g).reduce((string, word) => string + word[0].toUpperCase() + word.slice(1));\n };\n\n /**\n * Counts the number of duplicates in a given array\n * \n * @param {Array} array The haystack to search in\n * @param {string} value The needle to search for\n */\n countInArray(array, value){\n return array.reduce((n, x) => n + (x === value), 0);\n }\n\n}\n\nexport default Utilities;","import './Keyboard.css';\n\n// Services\nimport PhysicalKeyboard from '../services/PhysicalKeyboard';\nimport KeyboardLayout from '../services/KeyboardLayout';\nimport Utilities from '../services/Utilities';\n\n/**\n * Root class for simple-keyboard\n * This class:\n * - Parses the options\n * - Renders the rows and buttons\n * - Handles button functionality\n */\nclass SimpleKeyboard {\n /**\n * Creates an instance of SimpleKeyboard\n * @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object.\n */\n constructor(...params){\n let keyboardDOMQuery = typeof params[0] === \"string\" ? params[0] : '.simple-keyboard';\n let options = typeof params[0] === \"object\" ? params[0] : params[1];\n\n if(!options)\n options = {};\n\n /**\n * Initializing Utilities\n */\n this.utilities = new Utilities(this);\n\n /**\n * Processing options\n */\n this.keyboardDOM = document.querySelector(keyboardDOMQuery);\n\n /**\n * @type {object}\n * @property {object} layout Modify the keyboard layout.\n * @property {string} layoutName Specifies which layout should be used.\n * @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”).\n * @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead.\n * @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.\n * @property {Array} buttonTheme A prop to add your own css classes to one or several buttons.\n * @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input.\n * @property {boolean} newLineOnEnter Specifies whether clicking the “ENTER” button will input a newline (\\n) or not.\n * @property {boolean} tabCharOnTab Specifies whether clicking the “TAB” button will input a tab character (\\t) or not.\n * @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs.\n * @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.\n * @property {object} maxLength Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.\n * @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance.\n * @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard.\n * @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have.\n * @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have. \n * @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”).\n * @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current input’s string.\n * @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).\n * @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization).\n * @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs.\n */\n this.options = options;\n this.options.layoutName = this.options.layoutName || \"default\";\n this.options.theme = this.options.theme || \"hg-theme-default\";\n this.options.inputName = this.options.inputName || \"default\";\n\n /**\n * @type {object} Classes identifying loaded plugins\n */\n this.keyboardPluginClasses = '';\n\n /**\n * Bindings\n */\n this.handleButtonClicked = this.handleButtonClicked.bind(this);\n this.syncInstanceInputs = this.syncInstanceInputs.bind(this);\n this.clearInput = this.clearInput.bind(this);\n this.getInput = this.getInput.bind(this);\n this.setInput = this.setInput.bind(this);\n this.replaceInput = this.replaceInput.bind(this);\n this.clear = this.clear.bind(this);\n this.dispatch = this.dispatch.bind(this);\n this.addButtonTheme = this.addButtonTheme.bind(this);\n this.removeButtonTheme = this.removeButtonTheme.bind(this);\n this.getButtonElement = this.getButtonElement.bind(this);\n this.handleCaret = this.handleCaret.bind(this);\n this.caretEventHandler = this.caretEventHandler.bind(this);\n this.onInit = this.onInit.bind(this);\n this.onRender = this.onRender.bind(this);\n this.render = this.render.bind(this);\n this.loadModules = this.loadModules.bind(this);\n this.handleButtonMouseUp = this.handleButtonMouseUp.bind(this);\n this.handleButtonMouseDown = this.handleButtonMouseDown.bind(this);\n this.handleButtonHold = this.handleButtonHold.bind(this);\n this.onModulesLoaded = this.onModulesLoaded.bind(this);\n\n /**\n * simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`).\n * This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example.\n * @example\n * // To get entered input\n * let input = keyboard.getInput();\n * \n * // To clear entered input.\n * keyboard.clearInput();\n * \n * @type {object}\n * @property {object} default Default SimpleKeyboard internal input.\n * @property {object} myInputName Example input that can be set through `options.inputName:\"myInputName\"`.\n */\n this.input = {};\n this.input[this.options.inputName] = '';\n\n /**\n * @type {string} DOM class of the keyboard wrapper, normally \"simple-keyboard\" by default.\n */\n this.keyboardDOMClass = keyboardDOMQuery.split('.').join(\"\");\n\n /**\n * @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: \"{enter}\").\n */\n this.buttonElements = {};\n\n /**\n * Rendering keyboard\n */\n if(this.keyboardDOM)\n this.render();\n else {\n console.warn(`\"${keyboardDOMQuery}\" was not found in the DOM.`);\n throw new Error(\"KEYBOARD_DOM_ERROR\");\n }\n\n /**\n * Saving instance\n * This enables multiple simple-keyboard support with easier management\n */\n if(!window['SimpleKeyboardInstances'])\n window['SimpleKeyboardInstances'] = {};\n \n window['SimpleKeyboardInstances'][this.utilities.camelCase(this.keyboardDOMClass)] = this;\n\n /**\n * Physical Keyboard support\n */\n this.physicalKeyboardInterface = new PhysicalKeyboard(this);\n\n /**\n * Modules\n */\n this.modules = {};\n this.loadModules();\n }\n\n /**\n * Handles clicks made to keyboard buttons\n * @param {string} button The button's layout name.\n */\n handleButtonClicked(button){\n let debug = this.options.debug;\n\n /**\n * Ignoring placeholder buttons\n */\n if(button === '{//}')\n return false;\n\n /**\n * Calling onKeyPress\n */\n if(typeof this.options.onKeyPress === \"function\")\n this.options.onKeyPress(button);\n \n if(!this.input[this.options.inputName])\n this.input[this.options.inputName] = '';\n\n let updatedInput = this.utilities.getUpdatedInput(\n button, this.input[this.options.inputName], this.options, this.caretPosition\n );\n\n if(this.input[this.options.inputName] !== updatedInput){\n\n /**\n * If maxLength and handleMaxLength yield true, halting\n */\n if(this.options.maxLength && this.utilities.handleMaxLength(this.input, this.options, updatedInput)){\n return false;\n }\n\n this.input[this.options.inputName] = this.utilities.getUpdatedInput(\n button, this.input[this.options.inputName], this.options, this.caretPosition, true\n );\n\n if(debug)\n console.log('Input changed:', this.input);\n\n /**\n * Enforce syncInstanceInputs, if set\n */\n if(this.options.syncInstanceInputs)\n this.syncInstanceInputs(this.input);\n\n /**\n * Calling onChange\n */\n if(typeof this.options.onChange === \"function\")\n this.options.onChange(this.input[this.options.inputName]);\n }\n \n if(debug){\n console.log(\"Key pressed:\", button);\n }\n }\n\n /**\n * Handles button mousedown\n */\n /* istanbul ignore next */\n handleButtonMouseDown(button, e){\n /**\n * @type {boolean} Whether the mouse is being held onKeyPress\n */\n this.isMouseHold = true;\n\n if(this.holdInteractionTimeout)\n clearTimeout(this.holdInteractionTimeout);\n\n if(this.holdTimeout)\n clearTimeout(this.holdTimeout);\n\n /**\n * @type {object} Time to wait until a key hold is detected\n */\n this.holdTimeout = setTimeout(() => {\n if(\n this.isMouseHold &&\n (\n (!button.includes(\"{\") && !button.includes(\"}\")) ||\n button === \"{bksp}\" ||\n button === \"{space}\" ||\n button === \"{tab}\"\n )\n ){\n if(this.options.debug)\n console.log(\"Button held:\", button);\n\n this.handleButtonHold(button, e);\n }\n clearTimeout(this.holdTimeout);\n }, 500);\n }\n\n /**\n * Handles button mouseup\n */\n handleButtonMouseUp(){\n this.isMouseHold = false;\n if(this.holdInteractionTimeout)\n clearTimeout(this.holdInteractionTimeout);\n }\n\n /**\n * Handles button hold\n */\n /* istanbul ignore next */\n handleButtonHold(button){\n if(this.holdInteractionTimeout)\n clearTimeout(this.holdInteractionTimeout);\n\n /**\n * @type {object} Timeout dictating the speed of key hold iterations\n */\n this.holdInteractionTimeout = setTimeout(() => {\n if(this.isMouseHold){\n this.handleButtonClicked(button);\n this.handleButtonHold(button);\n } else {\n clearTimeout(this.holdInteractionTimeout);\n }\n }, 100);\n }\n\n /**\n * Send a command to all simple-keyboard instances (if you have several instances).\n */\n syncInstanceInputs(){\n this.dispatch((instance) => {\n instance.replaceInput(this.input);\n });\n }\n \n /**\n * Clear the keyboard’s input.\n * @param {string} [inputName] optional - the internal input to select\n */\n clearInput(inputName){\n inputName = inputName || this.options.inputName;\n this.input[this.options.inputName] = '';\n\n /**\n * Enforce syncInstanceInputs, if set\n */\n if(this.options.syncInstanceInputs)\n this.syncInstanceInputs(this.input);\n }\n\n /**\n * Get the keyboard’s input (You can also get it from the onChange prop).\n * @param {string} [inputName] optional - the internal input to select\n */\n getInput(inputName){\n inputName = inputName || this.options.inputName;\n\n /**\n * Enforce syncInstanceInputs, if set\n */\n if(this.options.syncInstanceInputs)\n this.syncInstanceInputs(this.input);\n\n return this.input[this.options.inputName];\n }\n\n /**\n * Set the keyboard’s input.\n * @param {string} input the input value\n * @param {string} inputName optional - the internal input to select\n */\n setInput(input, inputName){\n inputName = inputName || this.options.inputName;\n this.input[inputName] = input;\n\n /**\n * Enforce syncInstanceInputs, if set\n */\n if(this.options.syncInstanceInputs)\n this.syncInstanceInputs(this.input);\n }\n \n /**\n * Replace the input object (`keyboard.input`)\n * @param {object} inputObj The input object\n */\n replaceInput(inputObj){\n this.input = inputObj;\n }\n\n /**\n * Set new option or modify existing ones after initialization. \n * @param {object} option The option to set\n */\n setOptions = option => {\n option = option || {};\n this.options = Object.assign(this.options, option);\n this.render();\n }\n\n /**\n * Remove all keyboard rows and reset keyboard values.\n * Used interally between re-renders.\n */\n clear(){\n this.keyboardDOM.innerHTML = '';\n this.keyboardDOM.className = this.keyboardDOMClass;\n this.buttonElements = {};\n }\n\n /**\n * Send a command to all simple-keyboard instances at once (if you have multiple instances).\n * @param {function(instance: object, key: string)} callback Function to run on every instance\n */\n dispatch(callback){\n if(!window['SimpleKeyboardInstances']){\n console.warn(`SimpleKeyboardInstances is not defined. Dispatch cannot be called.`);\n throw new Error(\"INSTANCES_VAR_ERROR\");\n }\n \n return Object.keys(window['SimpleKeyboardInstances']).forEach((key) => {\n callback(window['SimpleKeyboardInstances'][key], key);\n })\n }\n\n /**\n * Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button.\n * @param {string} buttons List of buttons to select (separated by a space).\n * @param {string} className Classes to give to the selected buttons (separated by space).\n */\n addButtonTheme(buttons, className){\n if(!className || !buttons)\n return false;\n\n buttons.split(\" \").forEach(button => {\n className.split(\" \").forEach(classNameItem => {\n if(!this.options.buttonTheme)\n this.options.buttonTheme = [];\n\n let classNameFound = false;\n \n /**\n * If class is already defined, we add button to class definition\n */\n this.options.buttonTheme.map(buttonTheme => {\n\n if(buttonTheme.class.split(\" \").includes(classNameItem)){\n classNameFound = true;\n \n let buttonThemeArray = buttonTheme.buttons.split(\" \");\n if(!buttonThemeArray.includes(button)){\n classNameFound = true;\n buttonThemeArray.push(button);\n buttonTheme.buttons = buttonThemeArray.join(\" \");\n }\n }\n return buttonTheme;\n });\n\n /**\n * If class is not defined, we create a new entry\n */\n if(!classNameFound){\n this.options.buttonTheme.push({\n class: classNameItem,\n buttons: buttons\n });\n }\n\n });\n });\n\n this.render();\n }\n\n /**\n * Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.\n * @param {string} buttons List of buttons to select (separated by a space).\n * @param {string} className Classes to give to the selected buttons (separated by space).\n */\n removeButtonTheme(buttons, className){\n /**\n * When called with empty parameters, remove all button themes\n */\n if(!buttons && !className){\n this.options.buttonTheme = [];\n this.render();\n return false;\n }\n\n /**\n * If buttons are passed and buttonTheme has items\n */\n if(buttons && Array.isArray(this.options.buttonTheme) && this.options.buttonTheme.length){\n let buttonArray = buttons.split(\" \");\n buttonArray.forEach((button, key) => {\n this.options.buttonTheme.map((buttonTheme, index) => {\n\n /**\n * If className is set, we affect the buttons only for that class\n * Otherwise, we afect all classes\n */\n if(\n (className && className.includes(buttonTheme.class)) ||\n !className\n ){\n let filteredButtonArray = buttonTheme.buttons.split(\" \").filter(item => item !== button);\n\n /**\n * If buttons left, return them, otherwise, remove button Theme\n */\n if(filteredButtonArray.length){\n buttonTheme.buttons = filteredButtonArray.join(\" \");\n } else {\n this.options.buttonTheme.splice(index, 1);\n buttonTheme = null;\n }\n \n }\n\n return buttonTheme;\n });\n });\n\n this.render();\n }\n }\n\n /**\n * Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.\n * @param {string} button The button layout name to select\n */\n getButtonElement(button){\n let output;\n\n let buttonArr = this.buttonElements[button];\n if(buttonArr){\n if(buttonArr.length > 1){\n output = buttonArr;\n } else {\n output = buttonArr[0];\n }\n }\n\n return output;\n }\n\n /**\n * Retrieves the current cursor position within a input or textarea (if any)\n */\n handleCaret(){\n if(this.options.debug){\n console.log(\"Caret handling started\");\n }\n\n document.addEventListener(\"keyup\", this.caretEventHandler);\n document.addEventListener(\"mouseup\", this.caretEventHandler);\n document.addEventListener(\"touchend\", this.caretEventHandler);\n }\n\n /**\n * Called by {@link handleCaret} when an event that warrants a cursor position update is triggered\n */\n caretEventHandler(event){\n let targetTagName;\n\n if(event.target.tagName){\n targetTagName = event.target.tagName.toLowerCase();\n }\n\n if(\n (targetTagName === \"textarea\" ||\n targetTagName === \"input\") &&\n !this.options.disableCaretPositioning\n ){\n /**\n * Tracks current cursor position\n * As keys are pressed, text will be added/removed at that position within the input.\n */\n this.caretPosition = event.target.selectionStart;\n\n if(this.options.debug){\n console.log('Caret at: ', event.target.selectionStart, event.target.tagName.toLowerCase());\n } \n }\n }\n\n /**\n * Executes the callback function once simple-keyboard is rendered for the first time (on initialization).\n */\n onInit(){\n if(this.options.debug){\n console.log(\"Initialized\");\n }\n\n /**\n * Caret handling\n */\n this.handleCaret();\n\n if(typeof this.options.onInit === \"function\")\n this.options.onInit();\n }\n\n /**\n * Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).\n */\n onRender(){\n if(typeof this.options.onRender === \"function\")\n this.options.onRender();\n }\n\n /**\n * Executes the callback function once all modules have been loaded\n */\n onModulesLoaded(){\n if(typeof this.options.onModulesLoaded === \"function\")\n this.options.onModulesLoaded();\n }\n\n /**\n * Register module\n */\n registerModule = (name, initCallback) => {\n if(!this.modules[name])\n this.modules[name] = {};\n\n initCallback(this.modules[name]);\n }\n\n /**\n * Load modules\n */\n loadModules(){\n if(Array.isArray(this.options.modules)){\n this.options.modules.forEach(Module => {\n let module = new Module();\n\n /* istanbul ignore next */\n if(module.constructor.name && module.constructor.name !== \"Function\"){\n let classStr = `module-${this.utilities.camelCase(module.constructor.name)}`;\n this.keyboardPluginClasses = this.keyboardPluginClasses + ` ${classStr}`;\n }\n\n module.init(this);\n });\n\n this.keyboardPluginClasses = this.keyboardPluginClasses + ' modules-loaded';\n\n this.render();\n this.onModulesLoaded();\n }\n }\n\n /**\n * Get module prop\n */\n getModuleProp = (name, prop) => {\n if(!this.modules[name])\n return false;\n \n return this.modules[name][prop];\n }\n\n /**\n * getModulesList\n */\n getModulesList = () => {\n return Object.keys(this.modules);\n }\n\n /**\n * Renders rows and buttons as per options\n */\n render(){\n /**\n * Clear keyboard\n */\n this.clear();\n\n let layoutClass = this.options.layout ? \"hg-layout-custom\" : `hg-layout-${this.options.layoutName}`;\n let layout = this.options.layout || KeyboardLayout.getDefaultLayout();\n let useTouchEvents = this.options.useTouchEvents || false\n\n /**\n * Account for buttonTheme, if set\n */\n let buttonThemesParsed = {};\n if(Array.isArray(this.options.buttonTheme)){\n this.options.buttonTheme.forEach(themeObj => {\n if(themeObj.buttons && themeObj.class){\n let themeButtons;\n\n if(typeof themeObj.buttons === \"string\"){\n themeButtons = themeObj.buttons.split(' ');\n }\n\n if(themeButtons){\n themeButtons.forEach(themeButton => {\n let themeParsed = buttonThemesParsed[themeButton];\n\n // If the button has already been added\n if(themeParsed){\n // Making sure we don't add duplicate classes, even when buttonTheme has duplicates\n if(!this.utilities.countInArray(themeParsed.split(\" \"), themeObj.class)){\n buttonThemesParsed[themeButton] = `${themeParsed} ${themeObj.class}`;\n }\n } else {\n buttonThemesParsed[themeButton] = themeObj.class;\n }\n });\n }\n } else {\n console.warn(`buttonTheme row is missing the \"buttons\" or the \"class\". Please check the documentation.`)\n }\n });\n }\n\n /**\n * Adding themeClass, layoutClass to keyboardDOM\n */\n this.keyboardDOM.className += ` ${this.options.theme} ${layoutClass} ${this.keyboardPluginClasses}`;\n\n /**\n * Iterating through each row\n */\n layout[this.options.layoutName].forEach((row, rIndex) => {\n let rowArray = row.split(' ');\n\n /**\n * Creating empty row\n */\n var rowDOM = document.createElement('div');\n rowDOM.className += \"hg-row\";\n\n /**\n * Iterating through each button in row\n */\n rowArray.forEach((button, bIndex) => {\n let fctBtnClass = this.utilities.getButtonClass(button);\n let buttonThemeClass = buttonThemesParsed[button];\n let buttonDisplayName = this.utilities.getButtonDisplayName(button, this.options.display, this.options.mergeDisplay);\n\n /**\n * Creating button\n */\n var buttonDOM = document.createElement('div');\n buttonDOM.className += `hg-button ${fctBtnClass}${buttonThemeClass ? \" \"+buttonThemeClass : \"\"}`;\n \n if (useTouchEvents) {\n buttonDOM.ontouchstart = (e) => {\n this.handleButtonClicked(button);\n this.handleButtonMouseDown(button, e);\n }\n buttonDOM.ontouchend = e => this.handleButtonMouseUp();\n buttonDOM.ontouchcancel = e => this.handleButtonMouseUp();\n } else {\n buttonDOM.onclick = () => {\n this.isMouseHold = false;\n this.handleButtonClicked(button);\n }\n buttonDOM.onmousedown = (e) => this.handleButtonMouseDown(button, e);\n }\n \n /**\n * Adding identifier\n */\n buttonDOM.setAttribute(\"data-skBtn\", button);\n\n /**\n * Adding unique id\n * Since there's no limit on spawning same buttons, the unique id ensures you can style every button\n */\n let buttonUID = `${this.options.layoutName}-r${rIndex}b${bIndex}`;\n buttonDOM.setAttribute(\"data-skBtnUID\", buttonUID);\n\n /**\n * Adding display label\n */\n buttonDOM.setAttribute(\"data-displayLabel\", buttonDisplayName);\n\n /**\n * Adding button label to button\n */\n var buttonSpanDOM = document.createElement('span');\n buttonSpanDOM.innerHTML = buttonDisplayName;\n buttonDOM.appendChild(buttonSpanDOM);\n\n /**\n * Adding to buttonElements\n */\n if(!this.buttonElements[button])\n this.buttonElements[button] = [];\n\n this.buttonElements[button].push(buttonDOM);\n\n /**\n * Appending button to row\n */\n rowDOM.appendChild(buttonDOM);\n\n });\n\n /**\n * Appending row to keyboard\n */\n this.keyboardDOM.appendChild(rowDOM);\n });\n\n /**\n * Calling onRender\n */\n this.onRender();\n\n /**\n * Handling mouseup\n */\n if (!useTouchEvents) {\n document.onmouseup = () => this.handleButtonMouseUp();\n }\n\n if(!this.initialized){\n /**\n * Ensures that onInit is only called once per instantiation\n */\n this.initialized = true;\n\n /**\n * Calling onInit\n */\n this.onInit();\n }\n }\n}\n\nexport default SimpleKeyboard;\n","import SimpleKeyboard from './components/Keyboard';\nexport default SimpleKeyboard;\n"],"sourceRoot":""} \ No newline at end of file diff --git a/src/lib/components/Keyboard.js b/src/lib/components/Keyboard.js index 77e6fc56..db29bb71 100644 --- a/src/lib/components/Keyboard.js +++ b/src/lib/components/Keyboard.js @@ -635,6 +635,7 @@ class SimpleKeyboard { let layoutClass = this.options.layout ? "hg-layout-custom" : `hg-layout-${this.options.layoutName}`; let layout = this.options.layout || KeyboardLayout.getDefaultLayout(); + let useTouchEvents = this.options.useTouchEvents || false /** * Account for buttonTheme, if set @@ -700,12 +701,22 @@ class SimpleKeyboard { */ var buttonDOM = document.createElement('div'); buttonDOM.className += `hg-button ${fctBtnClass}${buttonThemeClass ? " "+buttonThemeClass : ""}`; - buttonDOM.onclick = () => { - this.isMouseHold = false; - this.handleButtonClicked(button); + + if (useTouchEvents) { + buttonDOM.ontouchstart = (e) => { + this.handleButtonClicked(button); + this.handleButtonMouseDown(button, e); + } + buttonDOM.ontouchend = e => this.handleButtonMouseUp(); + buttonDOM.ontouchcancel = e => this.handleButtonMouseUp(); + } else { + buttonDOM.onclick = () => { + this.isMouseHold = false; + this.handleButtonClicked(button); + } + buttonDOM.onmousedown = (e) => this.handleButtonMouseDown(button, e); } - buttonDOM.onmousedown = (e) => this.handleButtonMouseDown(button, e); - + /** * Adding identifier */ @@ -759,7 +770,9 @@ class SimpleKeyboard { /** * Handling mouseup */ - document.onmouseup = () => this.handleButtonMouseUp(); + if (!useTouchEvents) { + document.onmouseup = () => this.handleButtonMouseUp(); + } if(!this.initialized){ /** diff --git a/src/lib/components/tests/Keyboard.test.js b/src/lib/components/tests/Keyboard.test.js index b2d3e598..0ee61f7a 100644 --- a/src/lib/components/tests/Keyboard.test.js +++ b/src/lib/components/tests/Keyboard.test.js @@ -45,6 +45,31 @@ it('Keyboard will run with debug option set', () => { expect(keyboard.options.debug).toBeTruthy(); }); +it('Keyboard will use touch events', () => { + let touched = false + + testUtil.clear() + + document.body.innerHTML = ` +
+ `; + + const keyboard = new Keyboard('#keyboard', { + useTouchEvents: true, + onChange: () => touched = true, + layout: { + default: ["q"] + } + }); + + keyboard.getButtonElement("q").ontouchstart(); + keyboard.getButtonElement("q").ontouchend(); + + expect(keyboard.options.useTouchEvents).toBeTruthy(); + expect(touched).toBeTruthy(); + expect(keyboard.getInput()).toBe('q'); +}) + it('Keyboard standard buttons will work', () => { testUtil.setDOM(); let keyboard = new Keyboard({