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2.5.2 Readme update
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README.md
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README.md
@ -142,12 +142,28 @@ display: {
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'{bksp}': 'backspace',
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'{enter}': '< enter',
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'{shift}': 'shift',
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'{s}': 'shift',
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'{tab}': 'tab',
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'{lock}': 'caps',
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'{accept}': 'Submit',
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'{space}': ' ',
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'{//}': ' '
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...
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}
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```
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### mergeDisplay
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By default, when you set the `display` property, you replace the default one. This setting merges them instead.
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```js
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mergeDisplay: true,
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display: {
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'{bksp}': 'delete',
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'{enter}': 'submit',
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}
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// Result:
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{
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'{bksp}': 'delete'
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'{enter}': 'submit',
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'{shift}': 'shift', // < Merged from default among others
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....
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}
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```
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@ -161,7 +177,9 @@ theme: "hg-theme-default"
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### buttonTheme
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> A prop to add your own css classes _to one or several buttons_. You can add multiple classes separated by a space.
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A prop to add your own css classes _to one or several buttons_.
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To add or remove individual `buttonTheme` entries, check out the methods `addButtonTheme` and `removeButtonTheme` below.
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```js
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buttonTheme: [
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@ -179,7 +197,6 @@ buttonTheme: [
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[](https://codesandbox.io/s/vj8jvz2q4l?module=%2Fsrc%2Findex.js)
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### debug
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> Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input.
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@ -196,14 +213,41 @@ debug: false
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newLineOnEnter: false
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```
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### tabCharOnTab
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> Specifies whether clicking the "TAB" button will input a tab character (`\t`) or not.
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```js
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tabCharOnTab: true
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```
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### inputName
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> Allows you to use a single simple-keyboard instance for several inputs.
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> Allows you to use a single simple-keyboard instance for several inputs.
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```js
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inputName: "default"
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```
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[](https://codesandbox.io/s/43nm6v4xyx?module=%2Fsrc%2Findex.js)
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### maxLength
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> Restrains simple-keyboard's input to a certain length. This should be used in addition to the input element's `maxlength` attribute.
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```js
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// Applies to all internal inputs
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maxLength: 5
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// Specifies different limiters for each input set, in case you are using the "inputName" option
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maxLength: {
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'default': 5,
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'myFancyInput': 10
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}
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```
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[](https://codesandbox.io/s/7wk625q650?module=%2Fsrc%2Findex.js)
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### syncInstanceInputs
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> When set to true, this option synchronizes the internal input of every simple-keyboard instance.
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@ -214,18 +258,35 @@ syncInstanceInputs: false
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### physicalKeyboardHighlight
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When set to true, this option adds the special class (`hg-selectedButton`) to the key that matches the event.
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For example, when you press the `a` key, that key in simple-keyboard will have the special class until the key is released.
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Enable highlighting of keys pressed on physical keyboard.
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For functional keys such as `shift`, note that the key's `event.code` is used. In that instance, pressing the left key will result in the code `ShiftLeft`. Therefore, the key must be named `{shiftleft}`.
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[Click here](https://github.com/hodgef/simple-keyboard/blob/master/src/lib/services/Utilities.js#L58) for some of keys supported out of the box.
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If in doubt, you can also set the `debug` option to `true`.
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[](https://codesandbox.io/s/nrxrn5kprp?module=%2Fsrc%2Findex.js)
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If in doubt, you can also set the `debug` option to `true` to see the key events.
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```js
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physicalKeyboardHighlight: true
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```
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### physicalKeyboardHighlightTextColor
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Define the text color that the physical keyboard highlighted key should have. Used when `physicalKeyboardHighlight` is set to true.
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```js
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physicalKeyboardHighlightTextColor: "white"
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```
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### physicalKeyboardHighlightBgColor
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Define the background color that the physical keyboard highlighted key should have. Used when `physicalKeyboardHighlight` is set to true.
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```js
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physicalKeyboardHighlightBgColor: "#9ab4d0"
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```
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### onKeyPress
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> Executes the callback function on key press. Returns button layout name (i.e.: "{shift}").
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@ -242,6 +303,22 @@ onKeyPress: (button) => console.log(button)
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onChange: (input) => console.log(input)
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```
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### onRender
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> Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
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```js
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onRender: () => console.log("simple-keyboard refreshed")
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```
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### onInit
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> Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
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```js
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onInit: () => console.log("simple-keyboard initialized")
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```
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### onChangeAll
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> Executes the callback function on input change. Returns the input object with all defined inputs. This is useful if you're handling several inputs with simple-keyboard, as specified in the "*[Using several inputs](#using-several-inputs)*" guide.
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@ -259,7 +336,6 @@ To access these functions, you need the instance the simple-keyboard component,
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var keyboard = new Keyboard({
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...
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});
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/>
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// Then, use as follows...
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keyboard.methodName(params);
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@ -275,7 +351,7 @@ keyboard.clearInput();
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// For specific input
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// Must have been previously set using the "inputName" prop.
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keyboard.clearInput("inputName");
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keyboard.clearInput("myInputName");
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```
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### getInput
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@ -288,7 +364,7 @@ let input = keyboard.getInput();
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// For specific input
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// Must have been previously set using the "inputName" prop.
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let input = keyboard.getInput("inputName");
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let input = keyboard.getInput("myInputName");
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```
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### setInput
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@ -301,7 +377,7 @@ keyboard.setInput("Hello World!");
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// For specific input
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// Must have been previously set using the "inputName" prop.
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keyboard.setInput("Hello World!", "inputName");
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keyboard.setInput("Hello World!", "myInputName");
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```
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### setOptions
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@ -331,12 +407,42 @@ keyboard.dispatch(instance => {
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});
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```
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[](https://codesandbox.io/s/rjnlp4pp2q?module=%2Fsrc%2Findex.js)
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### getButtonElement
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> Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.
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```js
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this.keyboard.getButtonElement('a'); // Gets the "a" key as per your layout
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this.keyboard.getButtonElement('{shift}') // Gets all keys with that name in an array
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```
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[](https://codesandbox.io/s/ppol6ok7nq?module=%2Fsrc%2Findex.js)
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### addButtonTheme
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Adds an entry to the `buttonTheme`. Basically a way to add a class to a button.
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Unlike the `buttonTheme` property, which replaces entries, `addButtonTheme` creates entries or modifies existing ones.
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```js
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this.keyboard.addButtonTheme("a b c {enter}", "myClass1 myClass2");
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```
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### removeButtonTheme
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Removes an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through `buttonTheme` or `addButtonTheme`.
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Unlike the `buttonTheme` property, which replaces entries, `removeButtonTheme` removes entries or modifies existing ones.
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```js
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this.keyboard.removeButtonTheme("b c", "myClass1 myClass2");
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```
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[](https://codesandbox.io/s/rjnlp4pp2q?module=%2Fsrc%2Findex.js)
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## Q&A / Use-cases
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### How to give a different base class to my keyboard?
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### How to give a different base class to my keyboard
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As you may have seen on the code samples, this is the default setup that simple-keyboard uses:
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@ -366,7 +472,7 @@ This can come in handy especially when dealing with multiple simple keyboard ins
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### How to syncronize multiple instances of simple-keyboard
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As shown above, you can run multiple instances of simple-keyboard. To keep their internal inputs in sync, set the *[syncInstanceInputs](#syncinstanceinputs)* option to `true`.
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As shown above, you can run multiple instances of simple-keyboard. To keep their internal inputs in sync, set the *[syncInstanceInputs](#syncinstanceinputs)* option to `true`.
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If you want to send a command to all your simple-keyboard instances at once, you can use the *[dispatch](#dispatch)* method.
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@ -378,7 +484,6 @@ Here's an example of a full keyboard made out of multiple simple-keyboard instan
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[](https://codesandbox.io/s/nrxrn5kprp?module=%2Fsrc%2Findex.js)
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### Using several inputs
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Set the *[inputName](#inputname)* option for each input you want to handle with simple-keyboard.
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@ -441,8 +546,7 @@ There's a number of key layouts available. To apply them, check out [simple-keyb
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If you'd like to contribute your own layouts, please submit your pull request at the simple-keyboard-layouts repository.
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### How to customize my keyboard layout?
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### How to customize my keyboard layout
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If you'd like to create a layout in a language not currently supported by [simple-keyboard-layouts](https://github.com/hodgef/simple-keyboard-layouts), you definitely can.
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@ -454,14 +558,13 @@ If you have issues displaying a character, you might need its unicode code to di
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[r12a Unicode converter](https://r12a.github.io/app-conversion/)
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### Why is the caps lock button working like shift button?
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### Why is the caps lock button working like shift button
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For the sake of simplicity, caps lock and shift do the same action in the main demos.
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If you'd like to show a different layout when you press caps lock, check out the following demo:
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[](https://codesandbox.io/s/l3n84qn5oq?module=%2Fsrc%2Findex.js)
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### How to display a full keyboard
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You can display a full keyboard by linking together multiple Simple Keyboard instances.
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