<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <base data-ice="baseUrl" href="../../../../"> <title data-ice="title">src/lib/components/Keyboard.js | simple-keyboard</title> <link type="text/css" rel="stylesheet" href="css/style.css"> <link type="text/css" rel="stylesheet" href="css/prettify-tomorrow.css"> <script src="script/prettify/prettify.js"></script> <script src="script/manual.js"></script> <meta name="description" content="On-screen Javascript Virtual Keyboard"><meta property="twitter:card" content="summary"><meta property="twitter:title" content="simple-keyboard"><meta property="twitter:description" content="On-screen Javascript Virtual Keyboard"></head> <body class="layout-container" data-ice="rootContainer"> <header> <a href="./">Home</a> <a href="identifiers.html">Reference</a> <a href="source.html">Source</a> <div class="search-box"> <span> <img src="./image/search.png"> <span class="search-input-edge"></span><input class="search-input"><span class="search-input-edge"></span> </span> <ul class="search-result"></ul> </div> <a style="position:relative; top:3px;" href="https://github.com/hodgef/simple-keyboard"><img width="20px" src="./image/github.png"></a></header> <nav class="navigation" data-ice="nav"><div> <ul> <li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#demo">demo</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/demo/App.js~App.html">App</a></span></span></li> <li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#lib-components">lib/components</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/lib/components/Keyboard.js~SimpleKeyboard.html">SimpleKeyboard</a></span></span></li> <li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#lib-services">lib/services</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/lib/services/KeyboardLayout.js~KeyboardLayout.html">KeyboardLayout</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/lib/services/PhysicalKeyboard.js~PhysicalKeyboard.html">PhysicalKeyboard</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/lib/services/Utilities.js~Utilities.html">Utilities</a></span></span></li> <li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#lib-tests">lib/tests</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/lib/tests/TestUtility.js~TestUtility.html">TestUtility</a></span></span></li> </ul> </div> </nav> <div class="content" data-ice="content"><h1 data-ice="title">src/lib/components/Keyboard.js</h1> <pre class="source-code line-number raw-source-code"><code class="prettyprint linenums" data-ice="content">import './Keyboard.css'; // Services import PhysicalKeyboard from '../services/PhysicalKeyboard'; import KeyboardLayout from '../services/KeyboardLayout'; import Utilities from '../services/Utilities'; /** * Root class for simple-keyboard * This class: * - Parses the options * - Renders the rows and buttons * - Handles button functionality */ class SimpleKeyboard { /** * Creates an instance of SimpleKeyboard * @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object. */ constructor(...params){ let keyboardDOMQuery = typeof params[0] === "string" ? params[0] : '.simple-keyboard'; let options = typeof params[0] === "object" ? params[0] : params[1]; if(!options) options = {}; /** * Initializing Utilities */ this.utilities = new Utilities(this); /** * Processing options */ this.keyboardDOM = document.querySelector(keyboardDOMQuery); /** * @type {object} * @property {object} layout Modify the keyboard layout. * @property {string} layoutName Specifies which layout should be used. * @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”). * @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead. * @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space. * @property {Array} buttonTheme A prop to add your own css classes to one or several buttons. * @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input. * @property {boolean} newLineOnEnter Specifies whether clicking the “ENTER” button will input a newline (\n) or not. * @property {boolean} tabCharOnTab Specifies whether clicking the “TAB” button will input a tab character (\t) or not. * @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs. * @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute. * @property {object} maxLength Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute. * @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance. * @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard. * @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have. * @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have. * @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”). * @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current input’s string. * @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts). * @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization). * @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs. */ this.options = options; this.options.layoutName = this.options.layoutName || "default"; this.options.theme = this.options.theme || "hg-theme-default"; this.options.inputName = this.options.inputName || "default"; /** * simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`). * This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example. * @example * // To get entered input * let input = keyboard.getInput(); * * // To clear entered input. * keyboard.clearInput(); * * @type {object} * @property {object} default Default SimpleKeyboard internal input. * @property {object} myInputName Example input that can be set through `options.inputName:"myInputName"`. */ this.input = {}; this.input[this.options.inputName] = ''; /** * @type {string} DOM class of the keyboard wrapper, normally "simple-keyboard" by default. */ this.keyboardDOMClass = keyboardDOMQuery.split('.').join(""); /** * @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: "{enter}"). */ this.buttonElements = {}; /** * Rendering keyboard */ if(this.keyboardDOM) this.render(); else { console.warn(`"${keyboardDOMQuery}" was not found in the DOM.`); throw new Error("KEYBOARD_DOM_ERROR"); } /** * Saving instance * This enables multiple simple-keyboard support with easier management */ if(!window['SimpleKeyboardInstances']) window['SimpleKeyboardInstances'] = {}; window['SimpleKeyboardInstances'][this.utilities.camelCase(this.keyboardDOMClass)] = this; /** * Physical Keyboard support */ this.physicalKeyboardInterface = new PhysicalKeyboard(this); } /** * Handles clicks made to keyboard buttons * @param {string} button The button's layout name. */ handleButtonClicked = (button) => { let debug = this.options.debug; /** * Ignoring placeholder buttons */ if(button === '{//}') return false; /** * Calling onKeyPress */ if(typeof this.options.onKeyPress === "function") this.options.onKeyPress(button); if(!this.input[this.options.inputName]) this.input[this.options.inputName] = ''; let updatedInput = this.utilities.getUpdatedInput(button, this.input[this.options.inputName], this.options, this.caretPosition); if(this.input[this.options.inputName] !== updatedInput){ /** * If maxLength and handleMaxLength yield true, halting */ if(this.options.maxLength && this.utilities.handleMaxLength(this.input, this.options, updatedInput)){ return false; } this.input[this.options.inputName] = updatedInput; if(debug) console.log('Input changed:', this.input); /** * Enforce syncInstanceInputs, if set */ if(this.options.syncInstanceInputs) this.syncInstanceInputs(this.input); /** * Calling onChange */ if(typeof this.options.onChange === "function") this.options.onChange(this.input[this.options.inputName]); } if(debug){ console.log("Key pressed:", button); } } /** * Send a command to all simple-keyboard instances (if you have several instances). */ syncInstanceInputs = () => { this.dispatch((instance) => { instance.replaceInput(this.input); }); } /** * Clear the keyboard’s input. * @param {string} [inputName] optional - the internal input to select */ clearInput = (inputName) => { inputName = inputName || this.options.inputName; this.input[this.options.inputName] = ''; /** * Enforce syncInstanceInputs, if set */ if(this.options.syncInstanceInputs) this.syncInstanceInputs(this.input); } /** * Get the keyboard’s input (You can also get it from the onChange prop). * @param {string} [inputName] optional - the internal input to select */ getInput = (inputName) => { inputName = inputName || this.options.inputName; /** * Enforce syncInstanceInputs, if set */ if(this.options.syncInstanceInputs) this.syncInstanceInputs(this.input); return this.input[this.options.inputName]; } /** * Set the keyboard’s input. * @param {string} input the input value * @param {string} inputName optional - the internal input to select */ setInput = (input, inputName) => { inputName = inputName || this.options.inputName; this.input[inputName] = input; /** * Enforce syncInstanceInputs, if set */ if(this.options.syncInstanceInputs) this.syncInstanceInputs(this.input); } /** * Replace the input object (`keyboard.input`) * @param {object} inputObj The input object */ replaceInput = (inputObj) => { this.input = inputObj; } /** * Set new option or modify existing ones after initialization. * @param {object} option The option to set */ setOptions = option => { option = option || {}; this.options = Object.assign(this.options, option); this.render(); } /** * Remove all keyboard rows and reset keyboard values. * Used interally between re-renders. */ clear = () => { this.keyboardDOM.innerHTML = ''; this.keyboardDOM.className = this.keyboardDOMClass; this.buttonElements = {}; } /** * Send a command to all simple-keyboard instances at once (if you have multiple instances). * @param {function(instance: object, key: string)} callback Function to run on every instance */ dispatch = (callback) => { if(!window['SimpleKeyboardInstances']){ console.warn(`SimpleKeyboardInstances is not defined. Dispatch cannot be called.`); throw new Error("INSTANCES_VAR_ERROR"); } return Object.keys(window['SimpleKeyboardInstances']).forEach((key) => { callback(window['SimpleKeyboardInstances'][key], key); }) } /** * Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button. * @param {string} buttons List of buttons to select (separated by a space). * @param {string} className Classes to give to the selected buttons (separated by space). */ addButtonTheme = (buttons, className) => { if(!className || !buttons) return false; buttons.split(" ").forEach(button => { className.split(" ").forEach(classNameItem => { if(!this.options.buttonTheme) this.options.buttonTheme = []; let classNameFound = false; /** * If class is already defined, we add button to class definition */ this.options.buttonTheme.map(buttonTheme => { if(buttonTheme.class.split(" ").includes(classNameItem)){ classNameFound = true; let buttonThemeArray = buttonTheme.buttons.split(" "); if(!buttonThemeArray.includes(button)){ classNameFound = true; buttonThemeArray.push(button); buttonTheme.buttons = buttonThemeArray.join(" "); } } return buttonTheme; }); /** * If class is not defined, we create a new entry */ if(!classNameFound){ this.options.buttonTheme.push({ class: classNameItem, buttons: buttons }); } }); }); this.render(); } /** * Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme. * @param {string} buttons List of buttons to select (separated by a space). * @param {string} className Classes to give to the selected buttons (separated by space). */ removeButtonTheme = (buttons, className) => { /** * When called with empty parameters, remove all button themes */ if(!buttons && !className){ this.options.buttonTheme = []; this.render(); return false; } /** * If buttons are passed and buttonTheme has items */ if(buttons && Array.isArray(this.options.buttonTheme) && this.options.buttonTheme.length){ let buttonArray = buttons.split(" "); buttonArray.forEach((button, key) => { this.options.buttonTheme.map((buttonTheme, index) => { /** * If className is set, we affect the buttons only for that class * Otherwise, we afect all classes */ if( (className && className.includes(buttonTheme.class)) || !className ){ let filteredButtonArray = buttonTheme.buttons.split(" ").filter(item => item !== button); /** * If buttons left, return them, otherwise, remove button Theme */ if(filteredButtonArray.length){ buttonTheme.buttons = filteredButtonArray.join(" "); } else { this.options.buttonTheme.splice(index, 1); buttonTheme = null; } } return buttonTheme; }); }); this.render(); } } /** * Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned. * @param {string} button The button layout name to select */ getButtonElement = (button) => { let output; let buttonArr = this.buttonElements[button]; if(buttonArr){ if(buttonArr.length > 1){ output = buttonArr; } else { output = buttonArr[0]; } } return output; } /** * Retrieves the current cursor position within a input or textarea (if any) */ handleCaret = () => { if(this.options.debug){ console.log("Caret handling started"); } document.addEventListener("keyup", this.caretEventHandler); document.addEventListener("mouseup", this.caretEventHandler); document.addEventListener("touchend", this.caretEventHandler); } /** * Called by {@link handleCaret} when an event that warrants a cursor position update is triggered */ caretEventHandler = (event) => { let targetTagName = event.target.tagName.toLowerCase(); if( targetTagName === "textarea" || targetTagName === "input" ){ /** * Tracks current cursor position * As keys are pressed, text will be added/removed at that position within the input. */ this.caretPosition = event.target.selectionStart; if(this.options.debug){ console.log('Caret at: ', event.target.selectionStart, event.target.tagName.toLowerCase()); } } } /** * Executes the callback function once simple-keyboard is rendered for the first time (on initialization). */ onInit = () => { if(this.options.debug){ console.log("Initialized"); } /** * Caret handling */ this.handleCaret(); if(typeof this.options.onInit === "function") this.options.onInit(); } /** * Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts). */ onRender = () => { if(typeof this.options.onRender === "function") this.options.onRender(); } /** * Renders rows and buttons as per options */ render = () => { /** * Clear keyboard */ this.clear(); let layoutClass = this.options.layout ? "hg-layout-custom" : `hg-layout-${this.options.layoutName}`; let layout = this.options.layout || KeyboardLayout.getDefaultLayout(); /** * Account for buttonTheme, if set */ let buttonThemesParsed = {}; if(Array.isArray(this.options.buttonTheme)){ this.options.buttonTheme.forEach(themeObj => { if(themeObj.buttons && themeObj.class){ let themeButtons; if(typeof themeObj.buttons === "string"){ themeButtons = themeObj.buttons.split(' '); } if(themeButtons){ themeButtons.forEach(themeButton => { let themeParsed = buttonThemesParsed[themeButton]; // If the button has already been added if(themeParsed){ // Making sure we don't add duplicate classes, even when buttonTheme has duplicates if(!this.utilities.countInArray(themeParsed.split(" "), themeObj.class)){ buttonThemesParsed[themeButton] = `${themeParsed} ${themeObj.class}`; } } else { buttonThemesParsed[themeButton] = themeObj.class; } }); } } else { console.warn(`buttonTheme row is missing the "buttons" or the "class". Please check the documentation.`) } }); } /** * Adding themeClass, layoutClass to keyboardDOM */ this.keyboardDOM.className += ` ${this.options.theme} ${layoutClass}`; /** * Iterating through each row */ layout[this.options.layoutName].forEach((row, rIndex) => { let rowArray = row.split(' '); /** * Creating empty row */ var rowDOM = document.createElement('div'); rowDOM.className += "hg-row"; /** * Iterating through each button in row */ rowArray.forEach((button, bIndex) => { let fctBtnClass = this.utilities.getButtonClass(button); let buttonThemeClass = buttonThemesParsed[button]; let buttonDisplayName = this.utilities.getButtonDisplayName(button, this.options.display, this.options.mergeDisplay); /** * Creating button */ var buttonDOM = document.createElement('div'); buttonDOM.className += `hg-button ${fctBtnClass}${buttonThemeClass ? " "+buttonThemeClass : ""}`; buttonDOM.onclick = () => this.handleButtonClicked(button); /** * Adding identifier */ buttonDOM.setAttribute("data-skBtn", button); /** * Adding unique id * Since there's no limit on spawning same buttons, the unique id ensures you can style every button */ let buttonUID = `${this.options.layoutName}-r${rIndex}b${bIndex}`; buttonDOM.setAttribute("data-skBtnUID", buttonUID); /** * Adding display label */ buttonDOM.setAttribute("data-displayLabel", buttonDisplayName); /** * Adding button label to button */ var buttonSpanDOM = document.createElement('span'); buttonSpanDOM.innerHTML = buttonDisplayName; buttonDOM.appendChild(buttonSpanDOM); /** * Adding to buttonElements */ if(!this.buttonElements[button]) this.buttonElements[button] = []; this.buttonElements[button].push(buttonDOM); /** * Appending button to row */ rowDOM.appendChild(buttonDOM); }); /** * Appending row to keyboard */ this.keyboardDOM.appendChild(rowDOM); }); /** * Calling onRender */ this.onRender(); if(!this.initialized){ /** * Ensures that onInit is only called once per instantiation */ this.initialized = true; /** * Calling onInit */ this.onInit(); } } } export default SimpleKeyboard; </code></pre> </div> <footer class="footer"> Generated by <a href="https://esdoc.org">ESDoc<span data-ice="esdocVersion">(1.1.0)</span><img src="./image/esdoc-logo-mini-black.png"></a> </footer> <script src="script/search_index.js"></script> <script src="script/search.js"></script> <script src="script/pretty-print.js"></script> <script src="script/inherited-summary.js"></script> <script src="script/test-summary.js"></script> <script src="script/inner-link.js"></script> <script src="script/patch-for-local.js"></script> </body> </html>