import "./Keyboard.css"; // Services import PhysicalKeyboard from "../services/PhysicalKeyboard"; import KeyboardLayout from "../services/KeyboardLayout"; import Utilities from "../services/Utilities"; /** * Root class for simple-keyboard * This class: * - Parses the options * - Renders the rows and buttons * - Handles button functionality */ class SimpleKeyboard { /** * Creates an instance of SimpleKeyboard * @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object. */ constructor(...params) { let keyboardDOMQuery = typeof params[0] === "string" ? params[0] : ".simple-keyboard"; let options = typeof params[0] === "object" ? params[0] : params[1]; if (!options) options = {}; /** * Initializing Utilities */ this.utilities = new Utilities(this); /** * Processing options */ this.keyboardDOM = document.querySelector(keyboardDOMQuery); /** * @type {object} * @property {object} layout Modify the keyboard layout. * @property {string} layoutName Specifies which layout should be used. * @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”). * @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead. * @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space. * @property {Array} buttonTheme A prop to add your own css classes to one or several buttons. * @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input. * @property {boolean} newLineOnEnter Specifies whether clicking the “ENTER” button will input a newline (\n) or not. * @property {boolean} tabCharOnTab Specifies whether clicking the “TAB” button will input a tab character (\t) or not. * @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs. * @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute. * @property {object} maxLength Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute. * @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance. * @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard. * @property {boolean} preventMouseDownDefault Calling preventDefault for the mousedown events keeps the focus on the input. * @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have. * @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have. * @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”). * @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current input’s string. * @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts). * @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization). * @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs. * @property {boolean} useButtonTag Render buttons as a button element instead of a div element. * @property {boolean} disableCaretPositioning A prop to ensure characters are always be added/removed at the end of the string. * @property {object} inputPattern Restrains input(s) change to the defined regular expression pattern. * @property {boolean} useTouchEvents Instructs simple-keyboard to use touch events instead of click events. * @property {boolean} autoUseTouchEvents Enable useTouchEvents automatically when touch device is detected. * @property {boolean} useMouseEvents Opt out of PointerEvents handling, falling back to the prior mouse event logic. */ this.options = options; this.options.layoutName = this.options.layoutName || "default"; this.options.theme = this.options.theme || "hg-theme-default"; this.options.inputName = this.options.inputName || "default"; this.options.preventMouseDownDefault = this.options.preventMouseDownDefault || false; /** * @type {object} Classes identifying loaded plugins */ this.keyboardPluginClasses = ""; /** * Bindings */ Utilities.bindMethods(SimpleKeyboard, this); /** * simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`). * This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example. * @example * // To get entered input * let input = keyboard.getInput(); * * // To clear entered input. * keyboard.clearInput(); * * @type {object} * @property {object} default Default SimpleKeyboard internal input. * @property {object} myInputName Example input that can be set through `options.inputName:"myInputName"`. */ this.input = {}; this.input[this.options.inputName] = ""; /** * @type {string} DOM class of the keyboard wrapper, normally "simple-keyboard" by default. */ this.keyboardDOMClass = keyboardDOMQuery.split(".").join(""); /** * @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: "{enter}"). */ this.buttonElements = {}; /** * Rendering keyboard */ if (this.keyboardDOM) this.render(); else { console.warn(`"${keyboardDOMQuery}" was not found in the DOM.`); throw new Error("KEYBOARD_DOM_ERROR"); } /** * Saving instance * This enables multiple simple-keyboard support with easier management */ if (!window["SimpleKeyboardInstances"]) window["SimpleKeyboardInstances"] = {}; window["SimpleKeyboardInstances"][ this.utilities.camelCase(this.keyboardDOMClass) ] = this; /** * Physical Keyboard support */ this.physicalKeyboardInterface = new PhysicalKeyboard(this); /** * Modules */ this.modules = {}; this.loadModules(); } /** * Handles clicks made to keyboard buttons * @param {string} button The button's layout name. */ handleButtonClicked(button) { let debug = this.options.debug; /** * Ignoring placeholder buttons */ if (button === "{//}") return false; /** * Calling onKeyPress */ if (typeof this.options.onKeyPress === "function") this.options.onKeyPress(button); if (!this.input[this.options.inputName]) this.input[this.options.inputName] = ""; let updatedInput = this.utilities.getUpdatedInput( button, this.input[this.options.inputName], this.options, this.caretPosition ); if ( // If input will change as a result of this button press this.input[this.options.inputName] !== updatedInput && // This pertains to the "inputPattern" option: // If inputPattern isn't set (!this.options.inputPattern || // Or, if it is set and if the pattern is valid - we proceed. (this.options.inputPattern && this.inputPatternIsValid(updatedInput))) ) { /** * If maxLength and handleMaxLength yield true, halting */ if ( this.options.maxLength && this.utilities.handleMaxLength(this.input, this.options, updatedInput) ) { return false; } this.input[this.options.inputName] = this.utilities.getUpdatedInput( button, this.input[this.options.inputName], this.options, this.caretPosition, true ); if (debug) console.log("Input changed:", this.input); /** * Enforce syncInstanceInputs, if set */ if (this.options.syncInstanceInputs) this.syncInstanceInputs(this.input); /** * Calling onChange */ if (typeof this.options.onChange === "function") this.options.onChange(this.input[this.options.inputName]); /** * Calling onChangeAll */ if (typeof this.options.onChangeAll === "function") this.options.onChangeAll(this.input); } if (debug) { console.log("Key pressed:", button); } } /** * Handles button mousedown */ /* istanbul ignore next */ handleButtonMouseDown(button, e) { /** * Handle event options */ if (this.options.preventMouseDownDefault) e.preventDefault(); if (this.options.stopMouseDownPropagation) e.stopPropagation(); /** * @type {boolean} Whether the mouse is being held onKeyPress */ this.isMouseHold = true; if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout); if (this.holdTimeout) clearTimeout(this.holdTimeout); /** * @type {object} Time to wait until a key hold is detected */ this.holdTimeout = setTimeout(() => { if ( this.isMouseHold && ((!button.includes("{") && !button.includes("}")) || button === "{delete}" || button === "{backspace}" || button === "{bksp}" || button === "{space}" || button === "{tab}") ) { if (this.options.debug) console.log("Button held:", button); this.handleButtonHold(button, e); } clearTimeout(this.holdTimeout); }, 500); } /** * Handles button mouseup */ handleButtonMouseUp() { this.isMouseHold = false; if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout); } /** * Handles button hold */ /* istanbul ignore next */ handleButtonHold(button) { if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout); /** * @type {object} Timeout dictating the speed of key hold iterations */ this.holdInteractionTimeout = setTimeout(() => { if (this.isMouseHold) { this.handleButtonClicked(button); this.handleButtonHold(button); } else { clearTimeout(this.holdInteractionTimeout); } }, 100); } /** * Send a command to all simple-keyboard instances (if you have several instances). */ syncInstanceInputs() { this.dispatch(instance => { instance.replaceInput(this.input); }); } /** * Clear the keyboard’s input. * @param {string} [inputName] optional - the internal input to select */ clearInput(inputName) { inputName = inputName || this.options.inputName; this.input[inputName] = ""; /** * Reset caretPosition */ this.caretPosition = 0; /** * Enforce syncInstanceInputs, if set */ if (this.options.syncInstanceInputs) this.syncInstanceInputs(this.input); } /** * Get the keyboard’s input (You can also get it from the onChange prop). * @param {string} [inputName] optional - the internal input to select */ getInput(inputName) { inputName = inputName || this.options.inputName; /** * Enforce syncInstanceInputs, if set */ if (this.options.syncInstanceInputs) this.syncInstanceInputs(this.input); return this.input[inputName]; } /** * Set the keyboard’s input. * @param {string} input the input value * @param {string} inputName optional - the internal input to select */ setInput(input, inputName) { inputName = inputName || this.options.inputName; this.input[inputName] = input; /** * Enforce syncInstanceInputs, if set */ if (this.options.syncInstanceInputs) this.syncInstanceInputs(this.input); } /** * Replace the input object (`keyboard.input`) * @param {object} inputObj The input object */ replaceInput(inputObj) { this.input = inputObj; /** * Reset caretPosition */ this.caretPosition = null; } /** * Set new option or modify existing ones after initialization. * @param {object} option The option to set */ setOptions = option => { option = option || {}; this.options = Object.assign(this.options, option); this.render(); }; /** * Remove all keyboard rows and reset keyboard values. * Used interally between re-renders. */ clear() { this.keyboardDOM.innerHTML = ""; this.keyboardDOM.className = this.keyboardDOMClass; this.buttonElements = {}; } /** * Send a command to all simple-keyboard instances at once (if you have multiple instances). * @param {function(instance: object, key: string)} callback Function to run on every instance */ dispatch(callback) { if (!window["SimpleKeyboardInstances"]) { console.warn( `SimpleKeyboardInstances is not defined. Dispatch cannot be called.` ); throw new Error("INSTANCES_VAR_ERROR"); } return Object.keys(window["SimpleKeyboardInstances"]).forEach(key => { callback(window["SimpleKeyboardInstances"][key], key); }); } /** * Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button. * @param {string} buttons List of buttons to select (separated by a space). * @param {string} className Classes to give to the selected buttons (separated by space). */ addButtonTheme(buttons, className) { if (!className || !buttons) return false; buttons.split(" ").forEach(button => { className.split(" ").forEach(classNameItem => { if (!this.options.buttonTheme) this.options.buttonTheme = []; let classNameFound = false; /** * If class is already defined, we add button to class definition */ this.options.buttonTheme.map(buttonTheme => { if (buttonTheme.class.split(" ").includes(classNameItem)) { classNameFound = true; let buttonThemeArray = buttonTheme.buttons.split(" "); if (!buttonThemeArray.includes(button)) { classNameFound = true; buttonThemeArray.push(button); buttonTheme.buttons = buttonThemeArray.join(" "); } } return buttonTheme; }); /** * If class is not defined, we create a new entry */ if (!classNameFound) { this.options.buttonTheme.push({ class: classNameItem, buttons: buttons }); } }); }); this.render(); } /** * Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme. * @param {string} buttons List of buttons to select (separated by a space). * @param {string} className Classes to give to the selected buttons (separated by space). */ removeButtonTheme(buttons, className) { /** * When called with empty parameters, remove all button themes */ if (!buttons && !className) { this.options.buttonTheme = []; this.render(); return false; } /** * If buttons are passed and buttonTheme has items */ if ( buttons && Array.isArray(this.options.buttonTheme) && this.options.buttonTheme.length ) { let buttonArray = buttons.split(" "); buttonArray.forEach((button, key) => { this.options.buttonTheme.map((buttonTheme, index) => { /** * If className is set, we affect the buttons only for that class * Otherwise, we afect all classes */ if ( (className && className.includes(buttonTheme.class)) || !className ) { let filteredButtonArray = buttonTheme.buttons .split(" ") .filter(item => item !== button); /** * If buttons left, return them, otherwise, remove button Theme */ if (filteredButtonArray.length) { buttonTheme.buttons = filteredButtonArray.join(" "); } else { this.options.buttonTheme.splice(index, 1); buttonTheme = null; } } return buttonTheme; }); }); this.render(); } } /** * Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned. * @param {string} button The button layout name to select */ getButtonElement(button) { let output; let buttonArr = this.buttonElements[button]; if (buttonArr) { if (buttonArr.length > 1) { output = buttonArr; } else { output = buttonArr[0]; } } return output; } /** * This handles the "inputPattern" option * by checking if the provided inputPattern passes */ inputPatternIsValid(inputVal) { let inputPatternRaw = this.options.inputPattern; let inputPattern; /** * Check if input pattern is global or targeted to individual inputs */ if (inputPatternRaw instanceof RegExp) { inputPattern = inputPatternRaw; } else { inputPattern = inputPatternRaw[this.options.inputName]; } if (inputPattern && inputVal) { let didInputMatch = inputPattern.test(inputVal); if (this.options.debug) { console.log( `inputPattern ("${inputPattern}"): ${ didInputMatch ? "passed" : "did not pass!" }` ); } return didInputMatch; } else { /** * inputPattern doesn't seem to be set for the current input, or input is empty. Pass. */ return true; } } /** * Retrieves the current cursor position within a input or textarea (if any) */ handleCaret() { /** * Only first instance should insall the caret handling events */ this.caretPosition = null; let simpleKeyboardInstances = window["SimpleKeyboardInstances"]; if ( (simpleKeyboardInstances && Object.keys(simpleKeyboardInstances)[0] === this.utilities.camelCase(this.keyboardDOMClass)) || !simpleKeyboardInstances ) { if (this.options.debug) { console.log(`Caret handling started (${this.keyboardDOMClass})`); } document.addEventListener("keyup", this.caretEventHandler); document.addEventListener("mouseup", this.caretEventHandler); document.addEventListener("touchend", this.caretEventHandler); } } /** * Called by {@link handleCaret} when an event that warrants a cursor position update is triggered */ caretEventHandler(event) { let targetTagName; if (event.target.tagName) { targetTagName = event.target.tagName.toLowerCase(); } this.dispatch(instance => { if (instance.isMouseHold) { instance.isMouseHold = false; } if ( (targetTagName === "textarea" || targetTagName === "input") && !instance.options.disableCaretPositioning ) { /** * Tracks current cursor position * As keys are pressed, text will be added/removed at that position within the input. */ instance.caretPosition = event.target.selectionStart; if (instance.options.debug) { console.log( "Caret at: ", event.target.selectionStart, event.target.tagName.toLowerCase(), `(${instance.keyboardDOMClass})` ); } } else if (instance.options.disableCaretPositioning) { /** * If we toggled off disableCaretPositioning, we must ensure caretPosition doesn't persist once reactivated. */ instance.caretPosition = null; } }); } /** * Process buttonTheme option */ getButtonTheme() { let buttonThemesParsed = {}; this.options.buttonTheme.forEach(themeObj => { if (themeObj.buttons && themeObj.class) { let themeButtons; if (typeof themeObj.buttons === "string") { themeButtons = themeObj.buttons.split(" "); } if (themeButtons) { themeButtons.forEach(themeButton => { let themeParsed = buttonThemesParsed[themeButton]; // If the button has already been added if (themeParsed) { // Making sure we don't add duplicate classes, even when buttonTheme has duplicates if ( !this.utilities.countInArray( themeParsed.split(" "), themeObj.class ) ) { buttonThemesParsed[themeButton] = `${themeParsed} ${ themeObj.class }`; } } else { buttonThemesParsed[themeButton] = themeObj.class; } }); } } else { console.warn( `buttonTheme row is missing the "buttons" or the "class". Please check the documentation.` ); } }); return buttonThemesParsed; } onTouchDeviceDetected() { /** * Processing autoTouchEvents */ this.processAutoTouchEvents(); /** * Disabling contextual window on touch devices */ this.disableContextualWindow(); } /** * Disabling contextual window for hg-button */ /* istanbul ignore next */ disableContextualWindow() { window.oncontextmenu = event => { if (event.target.classList.contains("hg-button")) { event.preventDefault(); event.stopPropagation(); return false; } }; } /** * Process autoTouchEvents option */ processAutoTouchEvents() { if (this.options.autoUseTouchEvents) { this.options.useTouchEvents = true; if (this.options.debug) { console.log( `autoUseTouchEvents: Touch device detected, useTouchEvents enabled.` ); } } } /** * Executes the callback function once simple-keyboard is rendered for the first time (on initialization). */ onInit() { if (this.options.debug) { console.log(`${this.keyboardDOMClass} Initialized`); } /** * Caret handling */ this.handleCaret(); if (typeof this.options.onInit === "function") this.options.onInit(); } /** * Executes the callback function before a simple-keyboard render. */ beforeFirstRender() { /** * Performing actions when touch device detected */ if (this.utilities.isTouchDevice()) { this.onTouchDeviceDetected(); } if (typeof this.options.beforeFirstRender === "function") this.options.beforeFirstRender(); /** * Notify about PointerEvents usage */ if ( this.utilities.pointerEventsSupported() && !this.options.useTouchEvents && !this.options.useMouseEvents ) { if (this.options.debug) { console.log("Using PointerEvents as it is supported by this browser"); } } /** * Notify about touch events usage */ if (this.options.useTouchEvents) { if (this.options.debug) { console.log( "useTouchEvents has been enabled. Only touch events will be used." ); } } } /** * Executes the callback function before a simple-keyboard render. */ beforeRender() { if (typeof this.options.beforeRender === "function") this.options.beforeRender(); } /** * Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts). */ onRender() { if (typeof this.options.onRender === "function") this.options.onRender(); } /** * Executes the callback function once all modules have been loaded */ onModulesLoaded() { if (typeof this.options.onModulesLoaded === "function") this.options.onModulesLoaded(); } /** * Register module */ registerModule = (name, initCallback) => { if (!this.modules[name]) this.modules[name] = {}; initCallback(this.modules[name]); }; /** * Load modules */ loadModules() { if (Array.isArray(this.options.modules)) { this.options.modules.forEach(Module => { let module = new Module(); /* istanbul ignore next */ if (module.constructor.name && module.constructor.name !== "Function") { let classStr = `module-${this.utilities.camelCase( module.constructor.name )}`; this.keyboardPluginClasses = this.keyboardPluginClasses + ` ${classStr}`; } module.init(this); }); this.keyboardPluginClasses = this.keyboardPluginClasses + " modules-loaded"; this.render(); this.onModulesLoaded(); } } /** * Get module prop */ getModuleProp(name, prop) { if (!this.modules[name]) return false; return this.modules[name][prop]; } /** * getModulesList */ getModulesList() { return Object.keys(this.modules); } /** * Parse Row DOM containers */ parseRowDOMContainers( rowDOM, rowIndex, containerStartIndexes, containerEndIndexes ) { let rowDOMArray = Array.from(rowDOM.children); let removedElements = 0; if (rowDOMArray.length) { containerStartIndexes.forEach((startIndex, arrIndex) => { let endIndex = containerEndIndexes[arrIndex]; /** * If there exists a respective end index * if end index comes after start index */ if (!endIndex || !(endIndex > startIndex)) { return false; } /** * Updated startIndex, endIndex * This is since the removal of buttons to place a single button container * results in a modified array size */ let updated_startIndex = startIndex - removedElements; let updated_endIndex = endIndex - removedElements; /** * Create button container */ let containerDOM = document.createElement("div"); containerDOM.className += "hg-button-container"; let containerUID = `${ this.options.layoutName }-r${rowIndex}c${arrIndex}`; containerDOM.setAttribute("data-skUID", containerUID); /** * Taking elements due to be inserted into container */ let containedElements = rowDOMArray.splice( updated_startIndex, updated_endIndex - updated_startIndex + 1 ); removedElements = updated_endIndex - updated_startIndex; /** * Inserting elements to container */ containedElements.forEach(element => containerDOM.appendChild(element)); /** * Adding container at correct position within rowDOMArray */ rowDOMArray.splice(updated_startIndex, 0, containerDOM); /** * Clearing old rowDOM children structure */ rowDOM.innerHTML = ""; /** * Appending rowDOM new children list */ rowDOMArray.forEach(element => rowDOM.appendChild(element)); if (this.options.debug) { console.log( "rowDOMContainer", containedElements, updated_startIndex, updated_endIndex, removedElements + 1 ); } }); } return rowDOM; } /** * Renders rows and buttons as per options */ render() { /** * Clear keyboard */ this.clear(); /** * Calling beforeFirstRender */ if (!this.initialized) { this.beforeFirstRender(); } /** * Calling beforeRender */ this.beforeRender(); let layoutClass = `hg-layout-${this.options.layoutName}`; let layout = this.options.layout || KeyboardLayout.getDefaultLayout(); let useTouchEvents = this.options.useTouchEvents || false; let useTouchEventsClass = useTouchEvents ? "hg-touch-events" : ""; let useMouseEvents = this.options.useMouseEvents || false; let disableRowButtonContainers = this.options.disableRowButtonContainers; /** * Account for buttonTheme, if set */ let buttonThemesParsed = Array.isArray(this.options.buttonTheme) ? this.getButtonTheme() : {}; /** * Adding themeClass, layoutClass to keyboardDOM */ this.keyboardDOM.className += ` ${this.options.theme} ${layoutClass} ${ this.keyboardPluginClasses } ${useTouchEventsClass}`; /** * Iterating through each row */ layout[this.options.layoutName].forEach((row, rIndex) => { let rowArray = row.split(" "); /** * Creating empty row */ let rowDOM = document.createElement("div"); rowDOM.className += "hg-row"; /** * Tracking container indicators in rows */ let containerStartIndexes = []; let containerEndIndexes = []; /** * Iterating through each button in row */ rowArray.forEach((button, bIndex) => { /** * Check if button has a container indicator */ let buttonHasContainerStart = !disableRowButtonContainers && button.includes("[") && button.length > 1; let buttonHasContainerEnd = !disableRowButtonContainers && button.includes("]") && button.length > 1; /** * Save container start index, if applicable */ if (buttonHasContainerStart) { containerStartIndexes.push(bIndex); /** * Removing indicator */ button = button.replace(/\[/g, ""); } if (buttonHasContainerEnd) { containerEndIndexes.push(bIndex); /** * Removing indicator */ button = button.replace(/\]/g, ""); } /** * Processing button options */ let fctBtnClass = this.utilities.getButtonClass(button); let buttonThemeClass = buttonThemesParsed[button]; let buttonDisplayName = this.utilities.getButtonDisplayName( button, this.options.display, this.options.mergeDisplay ); /** * Creating button */ let buttonType = this.options.useButtonTag ? "button" : "div"; let buttonDOM = document.createElement(buttonType); buttonDOM.className += `hg-button ${fctBtnClass}${ buttonThemeClass ? " " + buttonThemeClass : "" }`; /** * Handle button click event */ /* istanbul ignore next */ if ( this.utilities.pointerEventsSupported() && !useTouchEvents && !useMouseEvents ) { /** * Handle PointerEvents */ buttonDOM.onpointerdown = e => { this.handleButtonClicked(button); this.handleButtonMouseDown(button, e); }; buttonDOM.onpointerup = e => { this.handleButtonMouseUp(); }; buttonDOM.onpointercancel = e => this.handleButtonMouseUp(); } else { /** * Fallback for browsers not supporting PointerEvents */ if (useTouchEvents) { /** * Handle touch events */ buttonDOM.ontouchstart = e => { this.handleButtonClicked(button); this.handleButtonMouseDown(button, e); }; buttonDOM.ontouchend = e => this.handleButtonMouseUp(); buttonDOM.ontouchcancel = e => this.handleButtonMouseUp(); } else { /** * Handle mouse events */ buttonDOM.onclick = () => { this.isMouseHold = false; this.handleButtonClicked(button); }; buttonDOM.onmousedown = e => { this.handleButtonMouseDown(button, e); }; } } /** * Adding identifier */ buttonDOM.setAttribute("data-skBtn", button); /** * Adding unique id * Since there's no limit on spawning same buttons, the unique id ensures you can style every button */ let buttonUID = `${this.options.layoutName}-r${rIndex}b${bIndex}`; buttonDOM.setAttribute("data-skBtnUID", buttonUID); /** * Adding display label */ buttonDOM.setAttribute("data-displayLabel", buttonDisplayName); /** * Adding button label to button */ let buttonSpanDOM = document.createElement("span"); buttonSpanDOM.innerHTML = buttonDisplayName; buttonDOM.appendChild(buttonSpanDOM); /** * Adding to buttonElements */ if (!this.buttonElements[button]) this.buttonElements[button] = []; this.buttonElements[button].push(buttonDOM); /** * Appending button to row */ rowDOM.appendChild(buttonDOM); }); /** * Parse containers in row */ rowDOM = this.parseRowDOMContainers( rowDOM, rIndex, containerStartIndexes, containerEndIndexes ); /** * Appending row to keyboard */ this.keyboardDOM.appendChild(rowDOM); }); /** * Calling onRender */ this.onRender(); if (!this.initialized) { /** * Ensures that onInit and beforeFirstRender are only called once per instantiation */ this.initialized = true; /** * Handling onpointerup */ /* istanbul ignore next */ if ( this.utilities.pointerEventsSupported() && !useTouchEvents && !useMouseEvents ) { document.onpointerup = () => this.handleButtonMouseUp(); } else if (useTouchEvents) { /** * Handling ontouchend, ontouchcancel */ document.ontouchend = e => this.handleButtonMouseUp(); document.ontouchcancel = e => this.handleButtonMouseUp(); } else if (!useTouchEvents) { /** * Handling mouseup */ document.onmouseup = () => this.handleButtonMouseUp(); } /** * Calling onInit */ this.onInit(); } } } export default SimpleKeyboard;