import "./css/Keyboard.css"; // Services import { getDefaultLayout } from "../services/KeyboardLayout"; import PhysicalKeyboard from "../services/PhysicalKeyboard"; import Utilities from "../services/Utilities"; import { KeyboardOptions, KeyboardInput, KeyboardButtonElements, KeyboardHandlerEvent, KeyboardElement, } from "../interfaces"; import CandidateBox from "./CandidateBox"; /** * Root class for simple-keyboard. * This class: * - Parses the options * - Renders the rows and buttons * - Handles button functionality */ class SimpleKeyboard { input!: KeyboardInput; options!: KeyboardOptions; utilities: any; caretPosition!: number | null; caretPositionEnd!: number | null; keyboardDOM!: KeyboardElement; keyboardPluginClasses!: string; keyboardDOMClass!: string; buttonElements!: KeyboardButtonElements; currentInstanceName!: string; allKeyboardInstances!: { [key: string]: SimpleKeyboard }; keyboardInstanceNames!: string[]; isFirstKeyboardInstance!: boolean; physicalKeyboard!: PhysicalKeyboard; modules!: { [key: string]: any }; activeButtonClass!: string; holdInteractionTimeout!: number; holdTimeout!: number; isMouseHold!: boolean; initialized!: boolean; candidateBox!: CandidateBox | null; keyboardRowsDOM!: KeyboardElement; defaultName = "default"; activeInputElement: HTMLInputElement | HTMLTextAreaElement | null = null; /** * Creates an instance of SimpleKeyboard * @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object. */ constructor( selectorOrOptions?: string | HTMLDivElement | KeyboardOptions, keyboardOptions?: KeyboardOptions ) { if (typeof window === "undefined") return; const { keyboardDOMClass, keyboardDOM, options = {}, } = this.handleParams(selectorOrOptions, keyboardOptions); /** * Initializing Utilities */ this.utilities = new Utilities({ getOptions: this.getOptions, getCaretPosition: this.getCaretPosition, getCaretPositionEnd: this.getCaretPositionEnd, dispatch: this.dispatch, }); /** * Caret position */ this.caretPosition = null; /** * Caret position end */ this.caretPositionEnd = null; /** * Processing options */ this.keyboardDOM = keyboardDOM; /** * @type {object} * @property {object} layout Modify the keyboard layout. * @property {string} layoutName Specifies which layout should be used. * @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”). * @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead. * @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space. * @property {array} buttonTheme A prop to add your own css classes to one or several buttons. * @property {array} buttonAttributes A prop to add your own attributes to one or several buttons. * @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input. * @property {boolean} newLineOnEnter Specifies whether clicking the “ENTER” button will input a newline (\n) or not. * @property {boolean} tabCharOnTab Specifies whether clicking the “TAB” button will input a tab character (\t) or not. * @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs. * @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute. * @property {object} maxLength Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute. * @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance. * @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard. * @property {boolean} physicalKeyboardHighlightPress Presses keys highlighted by physicalKeyboardHighlight * @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have. * @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have. * @property {boolean} physicalKeyboardHighlightPressUseClick Whether physicalKeyboardHighlightPress should use clicks to trigger buttons. * @property {boolean} physicalKeyboardHighlightPressUsePointerEvents Whether physicalKeyboardHighlightPress should use pointer events to trigger buttons. * @property {boolean} preventMouseDownDefault Calling preventDefault for the mousedown events keeps the focus on the input. * @property {boolean} preventMouseUpDefault Calling preventDefault for the mouseup events. * @property {boolean} stopMouseDownPropagation Stops pointer down events on simple-keyboard buttons from bubbling to parent elements. * @property {boolean} stopMouseUpPropagation Stops pointer up events on simple-keyboard buttons from bubbling to parent elements. * @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”). * @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current input’s string. * @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts). * @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization). * @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs. * @property {boolean} useButtonTag Render buttons as a button element instead of a div element. * @property {boolean} disableCaretPositioning A prop to ensure characters are always be added/removed at the end of the string. * @property {object} inputPattern Restrains input(s) change to the defined regular expression pattern. * @property {boolean} useTouchEvents Instructs simple-keyboard to use touch events instead of click events. * @property {boolean} autoUseTouchEvents Enable useTouchEvents automatically when touch device is detected. * @property {boolean} useMouseEvents Opt out of PointerEvents handling, falling back to the prior mouse event logic. * @property {function} destroy Clears keyboard listeners and DOM elements. * @property {boolean} disableButtonHold Disable button hold action. * @property {boolean} rtl Adds unicode right-to-left control characters to input return values. * @property {function} onKeyReleased Executes the callback function on key release. * @property {array} modules Module classes to be loaded by simple-keyboard. * @property {boolean} enableLayoutCandidates Enable input method editor candidate list support. * @property {object} excludeFromLayout Buttons to exclude from layout * @property {number} layoutCandidatesPageSize Determines size of layout candidate list * @property {boolean} layoutCandidatesCaseSensitiveMatch Determines whether layout candidate match should be case sensitive. */ this.options = { layoutName: "default", theme: "hg-theme-default", inputName: "default", preventMouseDownDefault: false, enableLayoutCandidates: true, excludeFromLayout: {}, ...options, }; /** * @type {object} Classes identifying loaded plugins */ this.keyboardPluginClasses = ""; /** * Bindings */ Utilities.bindMethods(SimpleKeyboard, this); /** * simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`). * This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example. * @example * // To get entered input * const input = keyboard.getInput(); * * // To clear entered input. * keyboard.clearInput(); * * @type {object} * @property {object} default Default SimpleKeyboard internal input. * @property {object} myInputName Example input that can be set through `options.inputName:"myInputName"`. */ const { inputName = this.defaultName } = this.options; this.input = {}; this.input[inputName] = ""; /** * @type {string} DOM class of the keyboard wrapper, normally "simple-keyboard" by default. */ this.keyboardDOMClass = keyboardDOMClass; /** * @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: "{enter}"). */ this.buttonElements = {}; /** * Simple-keyboard Instances * This enables multiple simple-keyboard support with easier management */ if (!window["SimpleKeyboardInstances"]) window["SimpleKeyboardInstances"] = {}; this.currentInstanceName = this.utilities.camelCase(this.keyboardDOMClass); window["SimpleKeyboardInstances"][this.currentInstanceName] = this; /** * Instance vars */ this.allKeyboardInstances = window["SimpleKeyboardInstances"]; this.keyboardInstanceNames = Object.keys(window["SimpleKeyboardInstances"]); this.isFirstKeyboardInstance = this.keyboardInstanceNames[0] === this.currentInstanceName; /** * Physical Keyboard support */ this.physicalKeyboard = new PhysicalKeyboard({ dispatch: this.dispatch, getOptions: this.getOptions, }); /** * Initializing CandidateBox */ this.candidateBox = this.options.enableLayoutCandidates ? new CandidateBox({ utilities: this.utilities, }) : null; /** * Rendering keyboard */ if (this.keyboardDOM) this.render(); else { console.warn(`".${keyboardDOMClass}" was not found in the DOM.`); throw new Error("KEYBOARD_DOM_ERROR"); } /** * Modules */ this.modules = {}; this.loadModules(); } /** * parseParams */ handleParams = ( selectorOrOptions?: string | HTMLDivElement | KeyboardOptions, keyboardOptions?: KeyboardOptions ): { keyboardDOMClass: string; keyboardDOM: KeyboardElement; options: Partial; } => { let keyboardDOMClass; let keyboardDOM; let options; /** * If first parameter is a string: * Consider it as an element's class */ if (typeof selectorOrOptions === "string") { keyboardDOMClass = selectorOrOptions.split(".").join(""); keyboardDOM = document.querySelector( `.${keyboardDOMClass}` ) as KeyboardElement; options = keyboardOptions; /** * If first parameter is an KeyboardElement * Consider it as the keyboard DOM element */ } else if (selectorOrOptions instanceof HTMLDivElement) { /** * This element must have a class, otherwise throw */ if (!selectorOrOptions.className) { console.warn("Any DOM element passed as parameter must have a class."); throw new Error("KEYBOARD_DOM_CLASS_ERROR"); } keyboardDOMClass = selectorOrOptions.className.split(" ")[0]; keyboardDOM = selectorOrOptions; options = keyboardOptions; /** * Otherwise, search for .simple-keyboard DOM element */ } else { keyboardDOMClass = "simple-keyboard"; keyboardDOM = document.querySelector( `.${keyboardDOMClass}` ) as KeyboardElement; options = selectorOrOptions; } return { keyboardDOMClass, keyboardDOM, options, }; }; /** * Getters */ getOptions = (): KeyboardOptions => this.options; getCaretPosition = (): number | null => this.caretPosition; getCaretPositionEnd = (): number | null => this.caretPositionEnd; /** * Changes the internal caret position * @param {number} position The caret's start position * @param {number} positionEnd The caret's end position */ setCaretPosition(position: number | null, endPosition = position): void { this.caretPosition = position; this.caretPositionEnd = endPosition; } /** * Retrieve the candidates for a given input * @param input The input string to check */ getInputCandidates( input: string ): { candidateKey: string; candidateValue: string } | Record { const { layoutCandidates: layoutCandidatesObj, layoutCandidatesCaseSensitiveMatch, } = this.options; if (!layoutCandidatesObj || typeof layoutCandidatesObj !== "object") { return {}; } const layoutCandidates = Object.keys(layoutCandidatesObj).filter( (layoutCandidate: string) => { const inputSubstr = input.substring(0, this.getCaretPositionEnd() || 0) || input; const regexp = new RegExp( `${this.utilities.escapeRegex(layoutCandidate)}$`, layoutCandidatesCaseSensitiveMatch ? "g" : "gi" ); const matches = [...inputSubstr.matchAll(regexp)]; return !!matches.length; } ); if (layoutCandidates.length > 1) { const candidateKey = layoutCandidates.sort( (a, b) => b.length - a.length )[0]; return { candidateKey, candidateValue: layoutCandidatesObj[candidateKey], }; } else if (layoutCandidates.length) { const candidateKey = layoutCandidates[0]; return { candidateKey, candidateValue: layoutCandidatesObj[candidateKey], }; } else { return {}; } } /** * Shows a suggestion box with a list of candidate words * @param candidates The chosen candidates string as defined in the layoutCandidates option * @param targetElement The element next to which the candidates box will be shown */ showCandidatesBox( candidateKey: string, candidateValue: string, targetElement: KeyboardElement ): void { if (this.candidateBox) { this.candidateBox.show({ candidateValue, targetElement, onSelect: (selectedCandidate: string, e: MouseEvent) => { const { layoutCandidatesCaseSensitiveMatch } = this.options; /** * Making sure that our suggestions are not composed characters */ const normalizedCandidate = selectedCandidate.normalize("NFD"); const currentInput = this.getInput(this.options.inputName, true); const initialCaretPosition = this.getCaretPositionEnd() || 0; const inputSubstr = currentInput.substring(0, initialCaretPosition || 0) || currentInput; const regexp = new RegExp( `${this.utilities.escapeRegex(candidateKey)}$`, layoutCandidatesCaseSensitiveMatch ? "g" : "gi" ); const newInputSubstr = inputSubstr.replace( regexp, normalizedCandidate ); const newInput = currentInput.replace(inputSubstr, newInputSubstr); const caretPositionDiff = newInputSubstr.length - inputSubstr.length; let newCaretPosition = (initialCaretPosition || currentInput.length) + caretPositionDiff; if (newCaretPosition < 0) newCaretPosition = 0; this.setInput(newInput, this.options.inputName, true); this.setCaretPosition(newCaretPosition); if (typeof this.options.onChange === "function") this.options.onChange( this.getInput(this.options.inputName, true), e ); /** * Calling onChangeAll */ if (typeof this.options.onChangeAll === "function") this.options.onChangeAll(this.getAllInputs(), e); }, }); } } /** * Handles clicks made to keyboard buttons * @param {string} button The button's layout name. */ handleButtonClicked(button: string, e?: KeyboardHandlerEvent): void { const { inputName = this.defaultName, debug } = this.options; /** * Ignoring placeholder buttons */ if (button === "{//}") return; /** * Creating inputName if it doesn't exist */ if (!this.input[inputName]) this.input[inputName] = ""; /** * Calculating new input */ const updatedInput = this.utilities.getUpdatedInput( button, this.input[inputName], this.caretPosition, this.caretPositionEnd ); /** * EDGE CASE: Check for whole input selection changes that will yield same updatedInput */ if (this.utilities.isStandardButton(button) && this.activeInputElement) { const isEntireInputSelection = this.input[inputName] && this.input[inputName] === updatedInput && this.caretPosition === 0 && this.caretPositionEnd === updatedInput.length; if (isEntireInputSelection) { this.setInput("", this.options.inputName, true); this.setCaretPosition(0); this.activeInputElement.value = ""; this.activeInputElement.setSelectionRange(0, 0); this.handleButtonClicked(button, e); return; } } /** * Calling onKeyPress */ if (typeof this.options.onKeyPress === "function") this.options.onKeyPress(button, e); if ( // If input will change as a result of this button press this.input[inputName] !== updatedInput && // This pertains to the "inputPattern" option: // If inputPattern isn't set (!this.options.inputPattern || // Or, if it is set and if the pattern is valid - we proceed. (this.options.inputPattern && this.inputPatternIsValid(updatedInput))) ) { /** * If maxLength and handleMaxLength yield true, halting */ if ( this.options.maxLength && this.utilities.handleMaxLength(this.input, updatedInput) ) { return; } /** * Updating input */ const newInputValue = this.utilities.getUpdatedInput( button, this.input[inputName], this.caretPosition, this.caretPositionEnd, true ); this.setInput(newInputValue, this.options.inputName, true); if (debug) console.log("Input changed:", this.getAllInputs()); if (this.options.debug) { console.log( "Caret at: ", this.getCaretPosition(), this.getCaretPositionEnd(), `(${this.keyboardDOMClass})` ); } /** * Enforce syncInstanceInputs, if set */ if (this.options.syncInstanceInputs) this.syncInstanceInputs(); /** * Calling onChange */ if (typeof this.options.onChange === "function") this.options.onChange(this.getInput(this.options.inputName, true), e); /** * Calling onChangeAll */ if (typeof this.options.onChangeAll === "function") this.options.onChangeAll(this.getAllInputs(), e); /** * Check if this new input has candidates (suggested words) */ if (e?.target && this.options.enableLayoutCandidates) { const { candidateKey, candidateValue } = this.getInputCandidates(updatedInput); if (candidateKey && candidateValue) { this.showCandidatesBox( candidateKey, candidateValue, this.keyboardDOM ); } else { this.candidateBox?.destroy(); } } } if (debug) { console.log("Key pressed:", button); } } /** * Get mouse hold state */ getMouseHold() { return this.isMouseHold; } /** * Mark mouse hold state as set */ setMouseHold(value: boolean) { if (this.options.syncInstanceInputs) { this.dispatch((instance: SimpleKeyboard) => { instance.isMouseHold = value; }); } else { this.isMouseHold = value; } } /** * Handles button mousedown */ /* istanbul ignore next */ handleButtonMouseDown(button: string, e: KeyboardHandlerEvent): void { if (e) { /** * Handle event options */ if (this.options.preventMouseDownDefault) e.preventDefault(); if (this.options.stopMouseDownPropagation) e.stopPropagation(); /** * Add active class */ e.target.classList.add(this.activeButtonClass); } if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout); if (this.holdTimeout) clearTimeout(this.holdTimeout); /** * @type {boolean} Whether the mouse is being held onKeyPress */ this.setMouseHold(true); /** * @type {object} Time to wait until a key hold is detected */ if (!this.options.disableButtonHold) { this.holdTimeout = window.setTimeout(() => { if ( (this.getMouseHold() && // TODO: This needs to be configurable through options ((!button.includes("{") && !button.includes("}")) || button === "{delete}" || button === "{backspace}" || button === "{bksp}" || button === "{space}" || button === "{tab}")) || button === "{arrowright}" || button === "{arrowleft}" || button === "{arrowup}" || button === "{arrowdown}" ) { if (this.options.debug) console.log("Button held:", button); this.handleButtonHold(button); } clearTimeout(this.holdTimeout); }, 500); } } /** * Handles button mouseup */ handleButtonMouseUp(button?: string, e?: KeyboardHandlerEvent): void { if (e) { /** * Handle event options */ if (this.options.preventMouseUpDefault && e.preventDefault) e.preventDefault(); if (this.options.stopMouseUpPropagation && e.stopPropagation) e.stopPropagation(); /* istanbul ignore next */ const isKeyboard = e.target === this.keyboardDOM || (e.target && this.keyboardDOM.contains(e.target)) || (this.candidateBox && this.candidateBox.candidateBoxElement && (e.target === this.candidateBox.candidateBoxElement || (e.target && this.candidateBox.candidateBoxElement.contains(e.target)))); /** * On click outside, remove candidateBox */ if (!isKeyboard && this.candidateBox) { this.candidateBox.destroy(); } } /** * Remove active class */ this.recurseButtons((buttonElement: Element) => { buttonElement.classList.remove(this.activeButtonClass); }); this.setMouseHold(false); if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout); /** * Calling onKeyReleased */ if (button && typeof this.options.onKeyReleased === "function") this.options.onKeyReleased(button); } /** * Handles container mousedown */ handleKeyboardContainerMouseDown(e: KeyboardHandlerEvent): void { /** * Handle event options */ if (this.options.preventMouseDownDefault) e.preventDefault(); } /** * Handles button hold */ /* istanbul ignore next */ handleButtonHold(button: string): void { if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout); /** * @type {object} Timeout dictating the speed of key hold iterations */ this.holdInteractionTimeout = window.setTimeout(() => { if (this.getMouseHold()) { this.handleButtonClicked(button); this.handleButtonHold(button); } else { clearTimeout(this.holdInteractionTimeout); } }, 100); } /** * Send a command to all simple-keyboard instances (if you have several instances). */ syncInstanceInputs(): void { this.dispatch((instance: SimpleKeyboard) => { instance.replaceInput(this.input); instance.setCaretPosition(this.caretPosition, this.caretPositionEnd); }); } /** * Clear the keyboard’s input. * @param {string} [inputName] optional - the internal input to select */ clearInput( inputName: string = this.options.inputName || this.defaultName ): void { this.input[inputName] = ""; /** * Reset caretPosition */ this.setCaretPosition(0); /** * Enforce syncInstanceInputs, if set */ if (this.options.syncInstanceInputs) this.syncInstanceInputs(); } /** * Get the keyboard’s input (You can also get it from the onChange prop). * @param {string} [inputName] optional - the internal input to select */ getInput( inputName: string = this.options.inputName || this.defaultName, skipSync = false ): string { /** * Enforce syncInstanceInputs, if set */ if (this.options.syncInstanceInputs && !skipSync) this.syncInstanceInputs(); if (this.options.rtl) { // Remove existing control chars const inputWithoutRTLControl = this.input[inputName] .replace("\u202B", "") .replace("\u202C", ""); return "\u202B" + inputWithoutRTLControl + "\u202C"; } else { return this.input[inputName]; } } /** * Get all simple-keyboard inputs */ getAllInputs(): KeyboardInput { const output = {}; const inputNames = Object.keys(this.input); inputNames.forEach((inputName) => { output[inputName] = this.getInput(inputName, true); }); return output; } /** * Set the keyboard’s input. * @param {string} input the input value * @param {string} inputName optional - the internal input to select */ setInput( input: string, inputName: string = this.options.inputName || this.defaultName, skipSync?: boolean ): void { this.input[inputName] = input; /** * Enforce syncInstanceInputs, if set */ if (!skipSync && this.options.syncInstanceInputs) this.syncInstanceInputs(); } /** * Replace the input object (`keyboard.input`) * @param {object} inputObj The input object */ replaceInput(inputObj: KeyboardInput): void { this.input = inputObj; } /** * Set new option or modify existing ones after initialization. * @param {object} options The options to set */ setOptions(options = {}): void { const changedOptions = this.changedOptions(options); this.options = Object.assign(this.options, options); if (changedOptions.length) { if (this.options.debug) { console.log("changedOptions", changedOptions); } /** * Some option changes require adjustments before re-render */ this.onSetOptions(changedOptions); /** * Rendering */ this.render(); } } /** * Detecting changes to non-function options * This allows us to ascertain whether a button re-render is needed */ changedOptions(newOptions: Partial): string[] { return Object.keys(newOptions).filter( (optionName) => JSON.stringify(newOptions[optionName]) !== JSON.stringify(this.options[optionName]) ); } /** * Executing actions depending on changed options * @param {object} options The options to set */ onSetOptions(changedOptions: string[] = []): void { /** * Changed: layoutName */ if (changedOptions.includes("layoutName")) { /** * Reset candidateBox */ if (this.candidateBox) { this.candidateBox.destroy(); } } /** * Changed: layoutCandidatesPageSize, layoutCandidates */ if ( changedOptions.includes("layoutCandidatesPageSize") || changedOptions.includes("layoutCandidates") ) { /** * Reset and recreate candidateBox */ if (this.candidateBox) { this.candidateBox.destroy(); this.candidateBox = new CandidateBox({ utilities: this.utilities, }); } } } /** * Remove all keyboard rows and reset keyboard values. * Used internally between re-renders. */ resetRows(): void { if (this.keyboardRowsDOM) { this.keyboardRowsDOM.remove(); } this.keyboardDOM.className = this.keyboardDOMClass; this.keyboardDOM.setAttribute("data-skInstance", this.currentInstanceName); this.buttonElements = {}; } /** * Send a command to all simple-keyboard instances at once (if you have multiple instances). * @param {function(instance: object, key: string)} callback Function to run on every instance */ // eslint-disable-next-line no-unused-vars dispatch(callback: (instance: SimpleKeyboard, key?: string) => void): void { if (!window["SimpleKeyboardInstances"]) { console.warn( `SimpleKeyboardInstances is not defined. Dispatch cannot be called.` ); throw new Error("INSTANCES_VAR_ERROR"); } return Object.keys(window["SimpleKeyboardInstances"]).forEach((key) => { callback(window["SimpleKeyboardInstances"][key], key); }); } /** * Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button. * @param {string} buttons List of buttons to select (separated by a space). * @param {string} className Classes to give to the selected buttons (separated by space). */ addButtonTheme(buttons: string, className: string): void { if (!className || !buttons) return; buttons.split(" ").forEach((button) => { className.split(" ").forEach((classNameItem) => { if (!this.options.buttonTheme) this.options.buttonTheme = []; let classNameFound = false; /** * If class is already defined, we add button to class definition */ this.options.buttonTheme.map((buttonTheme) => { if (buttonTheme?.class.split(" ").includes(classNameItem)) { classNameFound = true; const buttonThemeArray = buttonTheme.buttons.split(" "); if (!buttonThemeArray.includes(button)) { classNameFound = true; buttonThemeArray.push(button); buttonTheme.buttons = buttonThemeArray.join(" "); } } return buttonTheme; }); /** * If class is not defined, we create a new entry */ if (!classNameFound) { this.options.buttonTheme.push({ class: classNameItem, buttons: buttons, }); } }); }); this.render(); } /** * Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme. * @param {string} buttons List of buttons to select (separated by a space). * @param {string} className Classes to give to the selected buttons (separated by space). */ removeButtonTheme(buttons: string, className: string): void { /** * When called with empty parameters, remove all button themes */ if (!buttons && !className) { this.options.buttonTheme = []; this.render(); return; } /** * If buttons are passed and buttonTheme has items */ if ( buttons && Array.isArray(this.options.buttonTheme) && this.options.buttonTheme.length ) { const buttonArray = buttons.split(" "); buttonArray.forEach((button) => { this.options?.buttonTheme?.map((buttonTheme, index) => { /** * If className is set, we affect the buttons only for that class * Otherwise, we afect all classes */ if ( (buttonTheme && className && className.includes(buttonTheme.class)) || !className ) { const filteredButtonArray = buttonTheme?.buttons .split(" ") .filter((item) => item !== button); /** * If buttons left, return them, otherwise, remove button Theme */ if (buttonTheme && filteredButtonArray?.length) { buttonTheme.buttons = filteredButtonArray.join(" "); } else { this.options.buttonTheme?.splice(index, 1); buttonTheme = null; } } return buttonTheme; }); }); this.render(); } } /** * Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned. * @param {string} button The button layout name to select */ getButtonElement( button: string ): KeyboardElement | KeyboardElement[] | undefined { let output; const buttonArr = this.buttonElements[button]; if (buttonArr) { if (buttonArr.length > 1) { output = buttonArr; } else { output = buttonArr[0]; } } return output; } /** * This handles the "inputPattern" option * by checking if the provided inputPattern passes */ inputPatternIsValid(inputVal: string): boolean { const inputPatternRaw = this.options.inputPattern; let inputPattern; /** * Check if input pattern is global or targeted to individual inputs */ if (inputPatternRaw instanceof RegExp) { inputPattern = inputPatternRaw; } else { inputPattern = inputPatternRaw[this.options.inputName || this.defaultName]; } if (inputPattern && inputVal) { const didInputMatch = inputPattern.test(inputVal); if (this.options.debug) { console.log( `inputPattern ("${inputPattern}"): ${ didInputMatch ? "passed" : "did not pass!" }` ); } return didInputMatch; } else { /** * inputPattern doesn't seem to be set for the current input, or input is empty. Pass. */ return true; } } /** * Handles simple-keyboard event listeners */ setEventListeners(): void { /** * Only first instance should set the event listeners */ if (this.isFirstKeyboardInstance || !this.allKeyboardInstances) { if (this.options.debug) { console.log(`Caret handling started (${this.keyboardDOMClass})`); } /** * Event Listeners */ document.addEventListener("keyup", this.handleKeyUp); document.addEventListener("keydown", this.handleKeyDown); document.addEventListener("mouseup", this.handleMouseUp); document.addEventListener("touchend", this.handleTouchEnd); document.addEventListener("select", this.handleSelect); document.addEventListener("selectionchange", this.handleSelectionChange); } } /** * Event Handler: KeyUp */ handleKeyUp(event: KeyboardHandlerEvent): void { this.caretEventHandler(event); if (this.options.physicalKeyboardHighlight) { this.physicalKeyboard.handleHighlightKeyUp(event); } } /** * Event Handler: KeyDown */ handleKeyDown(event: KeyboardHandlerEvent): void { if (this.options.physicalKeyboardHighlight) { this.physicalKeyboard.handleHighlightKeyDown(event); } } /** * Event Handler: MouseUp */ handleMouseUp(event: KeyboardHandlerEvent): void { this.caretEventHandler(event); } /** * Event Handler: TouchEnd */ /* istanbul ignore next */ handleTouchEnd(event: KeyboardHandlerEvent): void { this.caretEventHandler(event); } /** * Event Handler: Select */ /* istanbul ignore next */ handleSelect(event: KeyboardHandlerEvent): void { this.caretEventHandler(event); } /** * Event Handler: SelectionChange */ /* istanbul ignore next */ handleSelectionChange(event: KeyboardHandlerEvent): void { this.caretEventHandler(event); } /** * Called by {@link setEventListeners} when an event that warrants a cursor position update is triggered */ caretEventHandler(event: KeyboardHandlerEvent): void { let targetTagName: string; if (event.target.tagName) { targetTagName = event.target.tagName.toLowerCase(); } this.dispatch((instance) => { let isKeyboard = event.target === instance.keyboardDOM || (event.target && instance.keyboardDOM.contains(event.target)); /** * If syncInstanceInputs option is enabled, make isKeyboard match any instance * not just the current one */ if (this.options.syncInstanceInputs && Array.isArray(event.path)) { isKeyboard = event.path.some((item: HTMLElement) => item?.hasAttribute?.("data-skInstance") ); } if ( (targetTagName === "textarea" || (targetTagName === "input" && ["text", "search", "url", "tel", "password"].includes( event.target.type ))) && !instance.options.disableCaretPositioning ) { /** * Tracks current cursor position * As keys are pressed, text will be added/removed at that position within the input. */ instance.setCaretPosition( event.target.selectionStart, event.target.selectionEnd ); /** * Tracking current input in order to handle caret positioning edge cases */ this.activeInputElement = event.target; if (instance.options.debug) { console.log( "Caret at: ", instance.getCaretPosition(), instance.getCaretPositionEnd(), event && event.target.tagName.toLowerCase(), `(${instance.keyboardDOMClass})` ); } } else if ( (instance.options.disableCaretPositioning || !isKeyboard) && event?.type !== "selectionchange" ) { /** * If we toggled off disableCaretPositioning, we must ensure caretPosition doesn't persist once reactivated. */ instance.setCaretPosition(null); /** * Resetting activeInputElement */ this.activeInputElement = null; if (instance.options.debug) { console.log( `Caret position reset due to "${event?.type}" event`, event ); } } }); } /** * Execute an operation on each button */ recurseButtons(fn: any): void { if (!fn) return; Object.keys(this.buttonElements).forEach((buttonName) => this.buttonElements[buttonName].forEach(fn) ); } /** * Destroy keyboard listeners and DOM elements */ destroy(): void { if (this.options.debug) console.log( `Destroying simple-keyboard instance: ${this.currentInstanceName}` ); /** * Remove document listeners */ document.removeEventListener("keyup", this.handleKeyUp); document.removeEventListener("keydown", this.handleKeyDown); document.removeEventListener("mouseup", this.handleMouseUp); document.removeEventListener("touchend", this.handleTouchEnd); document.removeEventListener("select", this.handleSelect); document.removeEventListener("selectionchange", this.handleSelectionChange); document.onpointerup = null; document.ontouchend = null; document.ontouchcancel = null; document.onmouseup = null; /** * Remove buttons */ const deleteButton = (buttonElement: KeyboardElement | null) => { if (buttonElement) { buttonElement.onpointerdown = null; buttonElement.onpointerup = null; buttonElement.onpointercancel = null; buttonElement.ontouchstart = null; buttonElement.ontouchend = null; buttonElement.ontouchcancel = null; buttonElement.onclick = null; buttonElement.onmousedown = null; buttonElement.onmouseup = null; buttonElement.remove(); buttonElement = null; } }; this.recurseButtons(deleteButton); /** * Remove wrapper events */ this.keyboardDOM.onpointerdown = null; this.keyboardDOM.ontouchstart = null; this.keyboardDOM.onmousedown = null; /** * Clearing keyboard rows */ this.resetRows(); /** * Candidate box */ if (this.candidateBox) { this.candidateBox.destroy(); this.candidateBox = null; } /** * Clearing activeInputElement */ this.activeInputElement = null; /** * Removing instance attribute */ this.keyboardDOM.removeAttribute("data-skInstance"); /** * Clearing keyboardDOM */ this.keyboardDOM.innerHTML = ""; /** * Remove instance */ window["SimpleKeyboardInstances"][this.currentInstanceName] = null; delete window["SimpleKeyboardInstances"][this.currentInstanceName]; /** * Reset initialized flag */ this.initialized = false; } /** * Process buttonTheme option */ getButtonThemeClasses(button: string): string[] { const buttonTheme = this.options.buttonTheme; let buttonClasses: string[] = []; if (Array.isArray(buttonTheme)) { buttonTheme.forEach((themeObj) => { if ( themeObj && themeObj.class && typeof themeObj.class === "string" && themeObj.buttons && typeof themeObj.buttons === "string" ) { const themeObjClasses = themeObj.class.split(" "); const themeObjButtons = themeObj.buttons.split(" "); if (themeObjButtons.includes(button)) { buttonClasses = [...buttonClasses, ...themeObjClasses]; } } else { console.warn( `Incorrect "buttonTheme". Please check the documentation.`, themeObj ); } }); } return buttonClasses; } /** * Process buttonAttributes option */ setDOMButtonAttributes(button: string, callback: any): void { const buttonAttributes = this.options.buttonAttributes; if (Array.isArray(buttonAttributes)) { buttonAttributes.forEach((attrObj) => { if ( attrObj.attribute && typeof attrObj.attribute === "string" && attrObj.value && typeof attrObj.value === "string" && attrObj.buttons && typeof attrObj.buttons === "string" ) { const attrObjButtons = attrObj.buttons.split(" "); if (attrObjButtons.includes(button)) { callback(attrObj.attribute, attrObj.value); } } else { console.warn( `Incorrect "buttonAttributes". Please check the documentation.`, attrObj ); } }); } } onTouchDeviceDetected() { /** * Processing autoTouchEvents */ this.processAutoTouchEvents(); /** * Disabling contextual window on touch devices */ this.disableContextualWindow(); } /** * Disabling contextual window for hg-button */ /* istanbul ignore next */ disableContextualWindow() { window.oncontextmenu = (event: KeyboardHandlerEvent) => { if (event.target.classList.contains("hg-button")) { event.preventDefault(); event.stopPropagation(); return false; } }; } /** * Process autoTouchEvents option */ processAutoTouchEvents() { if (this.options.autoUseTouchEvents) { this.options.useTouchEvents = true; if (this.options.debug) { console.log( `autoUseTouchEvents: Touch device detected, useTouchEvents enabled.` ); } } } /** * Executes the callback function once simple-keyboard is rendered for the first time (on initialization). */ onInit() { if (this.options.debug) { console.log(`${this.keyboardDOMClass} Initialized`); } /** * setEventListeners */ this.setEventListeners(); if (typeof this.options.onInit === "function") this.options.onInit(this); } /** * Executes the callback function before a simple-keyboard render. */ beforeFirstRender() { /** * Performing actions when touch device detected */ if (this.utilities.isTouchDevice()) { this.onTouchDeviceDetected(); } if (typeof this.options.beforeFirstRender === "function") this.options.beforeFirstRender(this); /** * Notify about PointerEvents usage */ if ( this.isFirstKeyboardInstance && this.utilities.pointerEventsSupported() && !this.options.useTouchEvents && !this.options.useMouseEvents ) { if (this.options.debug) { console.log("Using PointerEvents as it is supported by this browser"); } } /** * Notify about touch events usage */ if (this.options.useTouchEvents) { if (this.options.debug) { console.log( "useTouchEvents has been enabled. Only touch events will be used." ); } } } /** * Executes the callback function before a simple-keyboard render. */ beforeRender() { if (typeof this.options.beforeRender === "function") this.options.beforeRender(this); } /** * Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts). */ onRender() { if (typeof this.options.onRender === "function") this.options.onRender(this); } /** * Executes the callback function once all modules have been loaded */ onModulesLoaded() { if (typeof this.options.onModulesLoaded === "function") this.options.onModulesLoaded(this); } /** * Register module */ registerModule = (name: string, initCallback: any) => { if (!this.modules[name]) this.modules[name] = {}; initCallback(this.modules[name]); }; /** * Load modules */ loadModules() { if (Array.isArray(this.options.modules)) { this.options.modules.forEach((KeyboardModule) => { const keyboardModule = new KeyboardModule(this); keyboardModule.init && keyboardModule.init(this); }); this.keyboardPluginClasses = "modules-loaded"; this.render(); this.onModulesLoaded(); } } /** * Get module prop */ getModuleProp(name: string, prop: string) { if (!this.modules[name]) return false; return this.modules[name][prop]; } /** * getModulesList */ getModulesList() { return Object.keys(this.modules); } /** * Parse Row DOM containers */ parseRowDOMContainers( rowDOM: HTMLDivElement, rowIndex: number, containerStartIndexes: number[], containerEndIndexes: number[] ) { const rowDOMArray = Array.from(rowDOM.children); let removedElements = 0; if (rowDOMArray.length) { containerStartIndexes.forEach((startIndex, arrIndex) => { const endIndex = containerEndIndexes[arrIndex]; /** * If there exists a respective end index * if end index comes after start index */ if (!endIndex || !(endIndex > startIndex)) { return false; } /** * Updated startIndex, endIndex * This is since the removal of buttons to place a single button container * results in a modified array size */ const updated_startIndex = startIndex - removedElements; const updated_endIndex = endIndex - removedElements; /** * Create button container */ const containerDOM = document.createElement("div"); containerDOM.className += "hg-button-container"; const containerUID = `${this.options.layoutName}-r${rowIndex}c${arrIndex}`; containerDOM.setAttribute("data-skUID", containerUID); /** * Taking elements due to be inserted into container */ const containedElements = rowDOMArray.splice( updated_startIndex, updated_endIndex - updated_startIndex + 1 ); removedElements = updated_endIndex - updated_startIndex; /** * Inserting elements to container */ containedElements.forEach((element) => containerDOM.appendChild(element) ); /** * Adding container at correct position within rowDOMArray */ rowDOMArray.splice(updated_startIndex, 0, containerDOM); /** * Clearing old rowDOM children structure */ rowDOM.innerHTML = ""; /** * Appending rowDOM new children list */ rowDOMArray.forEach((element) => rowDOM.appendChild(element)); if (this.options.debug) { console.log( "rowDOMContainer", containedElements, updated_startIndex, updated_endIndex, removedElements + 1 ); } }); } return rowDOM; } /** * getKeyboardClassString */ getKeyboardClassString = (...baseDOMClasses: any[]) => { const keyboardClasses = [this.keyboardDOMClass, ...baseDOMClasses].filter( (DOMClass) => !!DOMClass ); return keyboardClasses.join(" "); }; /** * Renders rows and buttons as per options */ render() { /** * Clear keyboard */ this.resetRows(); /** * Calling beforeFirstRender */ if (!this.initialized) { this.beforeFirstRender(); } /** * Calling beforeRender */ this.beforeRender(); const layoutClass = `hg-layout-${this.options.layoutName}`; const layout = this.options.layout || getDefaultLayout(); const useTouchEvents = this.options.useTouchEvents || false; const useTouchEventsClass = useTouchEvents ? "hg-touch-events" : ""; const useMouseEvents = this.options.useMouseEvents || false; const disableRowButtonContainers = this.options.disableRowButtonContainers; /** * Adding themeClass, layoutClass to keyboardDOM */ this.keyboardDOM.className = this.getKeyboardClassString( this.options.theme, layoutClass, this.keyboardPluginClasses, useTouchEventsClass ); /** * Adding keyboard identifier */ this.keyboardDOM.setAttribute("data-skInstance", this.currentInstanceName); /** * Create row wrapper */ this.keyboardRowsDOM = document.createElement("div"); this.keyboardRowsDOM.className = "hg-rows"; /** * Iterating through each row */ layout[this.options.layoutName || this.defaultName].forEach( (row, rIndex) => { let rowArray = row.split(" "); /** * Enforce excludeFromLayout */ if ( this.options.excludeFromLayout && this.options.excludeFromLayout[ this.options.layoutName || this.defaultName ] ) { rowArray = rowArray.filter( (buttonName) => this.options.excludeFromLayout && !this.options.excludeFromLayout[ this.options.layoutName || this.defaultName ].includes(buttonName) ); } /** * Creating empty row */ let rowDOM = document.createElement("div"); rowDOM.className += "hg-row"; /** * Tracking container indicators in rows */ const containerStartIndexes: number[] = []; const containerEndIndexes: number[] = []; /** * Iterating through each button in row */ rowArray.forEach((button, bIndex) => { /** * Check if button has a container indicator */ const buttonHasContainerStart = !disableRowButtonContainers && typeof button === "string" && button.length > 1 && button.indexOf("[") === 0; const buttonHasContainerEnd = !disableRowButtonContainers && typeof button === "string" && button.length > 1 && button.indexOf("]") === button.length - 1; /** * Save container start index, if applicable */ if (buttonHasContainerStart) { containerStartIndexes.push(bIndex); /** * Removing indicator */ button = button.replace(/\[/g, ""); } if (buttonHasContainerEnd) { containerEndIndexes.push(bIndex); /** * Removing indicator */ button = button.replace(/\]/g, ""); } /** * Processing button options */ const fctBtnClass = this.utilities.getButtonClass(button); const buttonDisplayName = this.utilities.getButtonDisplayName( button, this.options.display, this.options.mergeDisplay ); /** * Creating button */ const buttonType = this.options.useButtonTag ? "button" : "div"; const buttonDOM = document.createElement(buttonType); buttonDOM.className += `hg-button ${fctBtnClass}`; /** * Adding buttonTheme */ buttonDOM.classList.add(...this.getButtonThemeClasses(button)); /** * Adding buttonAttributes */ this.setDOMButtonAttributes( button, (attribute: string, value: string) => { buttonDOM.setAttribute(attribute, value); } ); this.activeButtonClass = "hg-activeButton"; /** * Handle button click event */ /* istanbul ignore next */ if ( this.utilities.pointerEventsSupported() && !useTouchEvents && !useMouseEvents ) { /** * Handle PointerEvents */ buttonDOM.onpointerdown = (e: KeyboardHandlerEvent) => { this.handleButtonClicked(button, e); this.handleButtonMouseDown(button, e); }; buttonDOM.onpointerup = (e: KeyboardHandlerEvent) => { this.handleButtonMouseUp(button, e); }; buttonDOM.onpointercancel = (e: KeyboardHandlerEvent) => { this.handleButtonMouseUp(button, e); }; } else { /** * Fallback for browsers not supporting PointerEvents */ if (useTouchEvents) { /** * Handle touch events */ buttonDOM.ontouchstart = (e: KeyboardHandlerEvent) => { this.handleButtonClicked(button, e); this.handleButtonMouseDown(button, e); }; buttonDOM.ontouchend = (e: KeyboardHandlerEvent) => { this.handleButtonMouseUp(button, e); }; buttonDOM.ontouchcancel = (e: KeyboardHandlerEvent) => { this.handleButtonMouseUp(button, e); }; } else { /** * Handle mouse events */ buttonDOM.onclick = (e: KeyboardHandlerEvent) => { this.setMouseHold(false); /** * Fire button handler in onclick for compatibility reasons * This fires handler before onKeyReleased, therefore when that option is set we will fire the handler * in onmousedown instead */ if (typeof this.options.onKeyReleased !== "function") { this.handleButtonClicked(button, e); } }; buttonDOM.onmousedown = (e: KeyboardHandlerEvent) => { /** * Fire button handler for onKeyReleased use-case */ if ( typeof this.options.onKeyReleased === "function" && !this.isMouseHold ) { this.handleButtonClicked(button, e); } this.handleButtonMouseDown(button, e); }; buttonDOM.onmouseup = (e: KeyboardHandlerEvent) => { this.handleButtonMouseUp(button, e); }; } } /** * Adding identifier */ buttonDOM.setAttribute("data-skBtn", button); /** * Adding unique id * Since there's no limit on spawning same buttons, the unique id ensures you can style every button */ const buttonUID = `${this.options.layoutName}-r${rIndex}b${bIndex}`; buttonDOM.setAttribute("data-skBtnUID", buttonUID); /** * Adding button label to button */ const buttonSpanDOM = document.createElement("span"); buttonSpanDOM.innerHTML = buttonDisplayName; buttonDOM.appendChild(buttonSpanDOM); /** * Adding to buttonElements */ if (!this.buttonElements[button]) this.buttonElements[button] = []; this.buttonElements[button].push(buttonDOM); /** * Appending button to row */ rowDOM.appendChild(buttonDOM); }); /** * Parse containers in row */ rowDOM = this.parseRowDOMContainers( rowDOM, rIndex, containerStartIndexes, containerEndIndexes ); /** * Appending row to hg-rows */ this.keyboardRowsDOM.appendChild(rowDOM); } ); /** * Appending row to keyboard */ this.keyboardDOM.appendChild(this.keyboardRowsDOM); /** * Calling onRender */ this.onRender(); if (!this.initialized) { /** * Ensures that onInit and beforeFirstRender are only called once per instantiation */ this.initialized = true; /** * Handling parent events */ /* istanbul ignore next */ if ( this.utilities.pointerEventsSupported() && !useTouchEvents && !useMouseEvents ) { document.onpointerup = (e: KeyboardHandlerEvent) => this.handleButtonMouseUp(undefined, e); this.keyboardDOM.onpointerdown = (e: KeyboardHandlerEvent) => this.handleKeyboardContainerMouseDown(e); } else if (useTouchEvents) { /** * Handling ontouchend, ontouchcancel */ document.ontouchend = (e: KeyboardHandlerEvent) => this.handleButtonMouseUp(undefined, e); document.ontouchcancel = (e: KeyboardHandlerEvent) => this.handleButtonMouseUp(undefined, e); this.keyboardDOM.ontouchstart = (e: KeyboardHandlerEvent) => this.handleKeyboardContainerMouseDown(e); } else if (!useTouchEvents) { /** * Handling mouseup */ document.onmouseup = (e: KeyboardHandlerEvent) => this.handleButtonMouseUp(undefined, e); this.keyboardDOM.onmousedown = (e: KeyboardHandlerEvent) => this.handleKeyboardContainerMouseDown(e); } /** * Calling onInit */ this.onInit(); } } } export default SimpleKeyboard;