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    "longname": "src/demo/App.js~App#onDOMLoaded",
    "access": "public",
    "description": "Executed when the DOM is ready",
    "lineNumber": 24,
    "type": {
      "types": [
        "*"
      ]
    }
  },
  {
    "__docId__": 53,
    "kind": "member",
    "name": "keyboard",
    "memberof": "src/demo/App.js~App",
    "longname": "src/demo/App.js~App#keyboard",
    "access": "public",
    "description": "Creates a new simple-keyboard instance",
    "lineNumber": 28,
    "type": {
      "types": [
        "*"
      ]
    }
  },
  {
    "__docId__": 54,
    "kind": "member",
    "name": "handleShiftButton",
    "memberof": "src/demo/App.js~App",
    "static": false,
    "longname": "src/demo/App.js~App#handleShiftButton",
    "access": "public",
    "description": "Handles shift functionality",
    "lineNumber": 54,
    "type": {
      "types": [
        "*"
      ]
    }
  },
  {
    "__docId__": 55,
    "kind": "member",
    "name": "onChange",
    "memberof": "src/demo/App.js~App",
    "static": false,
    "longname": "src/demo/App.js~App#onChange",
    "access": "public",
    "description": "Called when simple-keyboard input has changed",
    "lineNumber": 66,
    "type": {
      "types": [
        "*"
      ]
    }
  },
  {
    "__docId__": 56,
    "kind": "member",
    "name": "onKeyPress",
    "memberof": "src/demo/App.js~App",
    "static": false,
    "longname": "src/demo/App.js~App#onKeyPress",
    "access": "public",
    "description": "Called when a simple-keyboard key is pressed",
    "lineNumber": 73,
    "type": {
      "types": [
        "*"
      ]
    }
  },
  {
    "__docId__": 57,
    "kind": "file",
    "name": "src/demo/index.js",
    "content": "import App from './App';\r\n\r\n/**\r\n * Initializing demo\r\n */\r\nnew App();",
    "static": true,
    "longname": "X:/Dev/simple-keyboard/src/demo/index.js",
    "access": "public",
    "description": null,
    "lineNumber": 1
  },
  {
    "__docId__": 58,
    "kind": "file",
    "name": "src/lib/components/Keyboard.js",
    "content": "import './Keyboard.css';\r\n\r\n// Services\r\nimport PhysicalKeyboard from '../services/PhysicalKeyboard';\r\nimport KeyboardLayout from '../services/KeyboardLayout';\r\nimport Utilities from '../services/Utilities';\r\n\r\n/**\r\n * Root class for simple-keyboard\r\n * This class:\r\n * - Parses the options\r\n * - Renders the rows and buttons\r\n * - Handles button functionality\r\n */\r\nclass SimpleKeyboard {\r\n  /**\r\n   * Creates an instance of SimpleKeyboard\r\n   * @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object.\r\n   */\r\n  constructor(...params){\r\n    let keyboardDOMQuery = typeof params[0] === \"string\" ? params[0] : '.simple-keyboard';\r\n    let options = typeof params[0] === \"object\" ? params[0] : params[1];\r\n\r\n    if(!options)\r\n      options = {};\r\n\r\n    /**\r\n     * Initializing Utilities\r\n     */\r\n    this.utilities = new Utilities(this);\r\n\r\n    /**\r\n     * Processing options\r\n     */\r\n    this.keyboardDOM = document.querySelector(keyboardDOMQuery);\r\n\r\n    /**\r\n     * @type {object}\r\n     * @property {object} layout Modify the keyboard layout.\r\n     * @property {string} layoutName Specifies which layout should be used.\r\n     * @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”).\r\n     * @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead.\r\n     * @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.\r\n     * @property {Array} buttonTheme A prop to add your own css classes to one or several buttons.\r\n     * @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input.\r\n     * @property {boolean} newLineOnEnter Specifies whether clicking the “ENTER” button will input a newline (\\n) or not.\r\n     * @property {boolean} tabCharOnTab Specifies whether clicking the “TAB” button will input a tab character (\\t) or not.\r\n     * @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs.\r\n     * @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.\r\n     * @property {object} maxLength Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.\r\n     * @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance.\r\n     * @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard.\r\n     * @property {boolean} preventMouseDownDefault Calling preventDefault for the mousedown events keeps the focus on the input.\r\n     * @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have.\r\n     * @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have.\r\n     * @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”).\r\n     * @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current input’s string.\r\n     * @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).\r\n     * @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization).\r\n     * @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs.\r\n     */\r\n    this.options = options;\r\n    this.options.layoutName = this.options.layoutName || \"default\";\r\n    this.options.theme = this.options.theme || \"hg-theme-default\";\r\n    this.options.inputName = this.options.inputName || \"default\";\r\n    this.options.preventMouseDownDefault = this.options.preventMouseDownDefault === false ? false : true;\r\n\r\n    /**\r\n     * @type {object} Classes identifying loaded plugins\r\n     */\r\n    this.keyboardPluginClasses = '';\r\n\r\n    /**\r\n     * Bindings\r\n     */\r\n    this.handleButtonClicked = this.handleButtonClicked.bind(this);\r\n    this.syncInstanceInputs = this.syncInstanceInputs.bind(this);\r\n    this.clearInput = this.clearInput.bind(this);\r\n    this.getInput = this.getInput.bind(this);\r\n    this.setInput = this.setInput.bind(this);\r\n    this.replaceInput = this.replaceInput.bind(this);\r\n    this.clear = this.clear.bind(this);\r\n    this.dispatch = this.dispatch.bind(this);\r\n    this.addButtonTheme = this.addButtonTheme.bind(this);\r\n    this.removeButtonTheme = this.removeButtonTheme.bind(this);\r\n    this.getButtonElement = this.getButtonElement.bind(this);\r\n    this.handleCaret = this.handleCaret.bind(this);\r\n    this.caretEventHandler = this.caretEventHandler.bind(this);\r\n    this.onInit = this.onInit.bind(this);\r\n    this.onRender = this.onRender.bind(this);\r\n    this.render = this.render.bind(this);\r\n    this.loadModules = this.loadModules.bind(this);\r\n    this.handleButtonMouseUp = this.handleButtonMouseUp.bind(this);\r\n    this.handleButtonMouseDown = this.handleButtonMouseDown.bind(this);\r\n    this.handleButtonHold = this.handleButtonHold.bind(this);\r\n    this.onModulesLoaded = this.onModulesLoaded.bind(this);\r\n\r\n    /**\r\n     * simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`).\r\n     * This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example.\r\n     * @example\r\n     * // To get entered input\r\n     * let input = keyboard.getInput();\r\n     * \r\n     * // To clear entered input.\r\n     * keyboard.clearInput();\r\n     * \r\n     * @type {object}\r\n     * @property {object} default Default SimpleKeyboard internal input.\r\n     * @property {object} myInputName Example input that can be set through `options.inputName:\"myInputName\"`.\r\n     */\r\n    this.input = {};\r\n    this.input[this.options.inputName] = '';\r\n\r\n    /**\r\n     * @type {string} DOM class of the keyboard wrapper, normally \"simple-keyboard\" by default.\r\n     */\r\n    this.keyboardDOMClass = keyboardDOMQuery.split('.').join(\"\");\r\n\r\n    /**\r\n     * @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: \"{enter}\").\r\n     */\r\n    this.buttonElements = {};\r\n\r\n    /**\r\n     * Rendering keyboard\r\n     */\r\n    if(this.keyboardDOM)\r\n      this.render();\r\n    else {\r\n      console.warn(`\"${keyboardDOMQuery}\" was not found in the DOM.`);\r\n      throw new Error(\"KEYBOARD_DOM_ERROR\");\r\n    }\r\n\r\n    /**\r\n     * Saving instance\r\n     * This enables multiple simple-keyboard support with easier management\r\n     */\r\n    if(!window['SimpleKeyboardInstances'])\r\n      window['SimpleKeyboardInstances'] = {};\r\n      \r\n    window['SimpleKeyboardInstances'][this.utilities.camelCase(this.keyboardDOMClass)] = this;\r\n\r\n    /**\r\n     * Physical Keyboard support\r\n     */\r\n    this.physicalKeyboardInterface = new PhysicalKeyboard(this);\r\n\r\n    /**\r\n     * Modules\r\n     */\r\n    this.modules = {};\r\n    this.loadModules();\r\n  }\r\n\r\n  /**\r\n   * Handles clicks made to keyboard buttons\r\n   * @param  {string} button The button's layout name.\r\n   */\r\n  handleButtonClicked(button){\r\n    let debug = this.options.debug;\r\n\r\n    /**\r\n     * Ignoring placeholder buttons\r\n     */\r\n    if(button === '{//}')\r\n      return false;\r\n\r\n    /**\r\n     * Calling onKeyPress\r\n     */\r\n    if(typeof this.options.onKeyPress === \"function\")\r\n      this.options.onKeyPress(button);\r\n    \r\n    if(!this.input[this.options.inputName])\r\n      this.input[this.options.inputName] = '';\r\n\r\n    let updatedInput = this.utilities.getUpdatedInput(\r\n      button, this.input[this.options.inputName], this.options, this.caretPosition\r\n    );\r\n\r\n    if(this.input[this.options.inputName] !== updatedInput){\r\n\r\n      /**\r\n       * If maxLength and handleMaxLength yield true, halting\r\n       */\r\n      if(this.options.maxLength && this.utilities.handleMaxLength(this.input, this.options, updatedInput)){\r\n        return false;\r\n      }\r\n\r\n      this.input[this.options.inputName]  = this.utilities.getUpdatedInput(\r\n        button, this.input[this.options.inputName], this.options, this.caretPosition, true\r\n      );\r\n\r\n      if(debug)\r\n        console.log('Input changed:', this.input);\r\n\r\n      /**\r\n       * Enforce syncInstanceInputs, if set\r\n       */\r\n      if(this.options.syncInstanceInputs)\r\n        this.syncInstanceInputs(this.input);\r\n\r\n      /**\r\n       * Calling onChange\r\n       */\r\n      if(typeof this.options.onChange === \"function\")\r\n        this.options.onChange(this.input[this.options.inputName]);\r\n    }\r\n    \r\n    if(debug){\r\n      console.log(\"Key pressed:\", button);\r\n    }\r\n  }\r\n\r\n  /**\r\n   * Handles button mousedown\r\n   */\r\n  /* istanbul ignore next */\r\n  handleButtonMouseDown(button, e){\r\n    /**\r\n     * @type {boolean} Whether the mouse is being held onKeyPress\r\n     */\r\n    this.isMouseHold = true;\r\n\r\n    if(this.holdInteractionTimeout)\r\n      clearTimeout(this.holdInteractionTimeout);\r\n\r\n    if(this.holdTimeout)\r\n      clearTimeout(this.holdTimeout);\r\n\r\n    /**\r\n     * @type {object} Time to wait until a key hold is detected\r\n     */\r\n    this.holdTimeout = setTimeout(() => {\r\n      if(\r\n        this.isMouseHold  &&\r\n        (\r\n          (!button.includes(\"{\") && !button.includes(\"}\")) ||\r\n          button === \"{bksp}\" ||\r\n          button === \"{space}\" ||\r\n          button === \"{tab}\"\r\n        )\r\n      ){\r\n        if(this.options.debug)\r\n          console.log(\"Button held:\", button);\r\n\r\n        this.handleButtonHold(button, e);\r\n      }\r\n      clearTimeout(this.holdTimeout);\r\n    }, 500);\r\n  }\r\n\r\n  /**\r\n   * Handles button mouseup\r\n   */\r\n  handleButtonMouseUp(){\r\n    this.isMouseHold = false;\r\n    if(this.holdInteractionTimeout)\r\n      clearTimeout(this.holdInteractionTimeout);\r\n  }\r\n\r\n  /**\r\n   * Handles button hold\r\n   */\r\n  /* istanbul ignore next */\r\n  handleButtonHold(button){\r\n    if(this.holdInteractionTimeout)\r\n      clearTimeout(this.holdInteractionTimeout);\r\n\r\n    /**\r\n     * @type {object} Timeout dictating the speed of key hold iterations\r\n     */\r\n    this.holdInteractionTimeout = setTimeout(() => {\r\n      if(this.isMouseHold){\r\n        this.handleButtonClicked(button);\r\n        this.handleButtonHold(button);\r\n      } else {\r\n        clearTimeout(this.holdInteractionTimeout);\r\n      }\r\n    }, 100);\r\n  }\r\n\r\n  /**\r\n   * Send a command to all simple-keyboard instances (if you have several instances).\r\n   */\r\n  syncInstanceInputs(){\r\n    this.dispatch((instance) => {\r\n      instance.replaceInput(this.input);\r\n    });\r\n  }\r\n  \r\n  /**\r\n   * Clear the keyboard’s input.\r\n   * @param {string} [inputName] optional - the internal input to select\r\n   */\r\n  clearInput(inputName){\r\n    inputName = inputName || this.options.inputName;\r\n    this.input[inputName] = '';\r\n\r\n    /**\r\n     * Enforce syncInstanceInputs, if set\r\n     */\r\n    if(this.options.syncInstanceInputs)\r\n      this.syncInstanceInputs(this.input);\r\n  }\r\n\r\n  /**\r\n   * Get the keyboard’s input (You can also get it from the onChange prop).\r\n   * @param  {string} [inputName] optional - the internal input to select\r\n   */\r\n  getInput(inputName){\r\n    inputName = inputName || this.options.inputName;\r\n\r\n    /**\r\n     * Enforce syncInstanceInputs, if set\r\n     */\r\n    if(this.options.syncInstanceInputs)\r\n      this.syncInstanceInputs(this.input);\r\n\r\n    return this.input[this.options.inputName];\r\n  }\r\n\r\n  /**\r\n   * Set the keyboard’s input.\r\n   * @param  {string} input the input value\r\n   * @param  {string} inputName optional - the internal input to select\r\n   */\r\n  setInput(input, inputName){\r\n    inputName = inputName || this.options.inputName;\r\n    this.input[inputName] = input;\r\n\r\n    /**\r\n     * Enforce syncInstanceInputs, if set\r\n     */\r\n    if(this.options.syncInstanceInputs)\r\n      this.syncInstanceInputs(this.input);\r\n  }\r\n  \r\n  /**\r\n   * Replace the input object (`keyboard.input`)\r\n   * @param  {object} inputObj The input object\r\n   */\r\n  replaceInput(inputObj){\r\n    this.input = inputObj;\r\n  }\r\n\r\n  /**\r\n   * Set new option or modify existing ones after initialization. \r\n   * @param  {object} option The option to set\r\n   */\r\n  setOptions = option => {\r\n    option = option || {};\r\n    this.options = Object.assign(this.options, option);\r\n    this.render();\r\n  }\r\n\r\n  /**\r\n   * Remove all keyboard rows and reset keyboard values.\r\n   * Used interally between re-renders.\r\n   */\r\n  clear(){\r\n    this.keyboardDOM.innerHTML = '';\r\n    this.keyboardDOM.className = this.keyboardDOMClass;\r\n    this.buttonElements = {};\r\n  }\r\n\r\n  /**\r\n   * Send a command to all simple-keyboard instances at once (if you have multiple instances).\r\n   * @param  {function(instance: object, key: string)} callback Function to run on every instance\r\n   */\r\n  dispatch(callback){\r\n    if(!window['SimpleKeyboardInstances']){\r\n      console.warn(`SimpleKeyboardInstances is not defined. Dispatch cannot be called.`);\r\n      throw new Error(\"INSTANCES_VAR_ERROR\");\r\n    }\r\n    \r\n    return Object.keys(window['SimpleKeyboardInstances']).forEach((key) => {\r\n      callback(window['SimpleKeyboardInstances'][key], key);\r\n    })\r\n  }\r\n\r\n  /**\r\n   * Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button.\r\n   * @param  {string} buttons List of buttons to select (separated by a space).\r\n   * @param  {string} className Classes to give to the selected buttons (separated by space).\r\n   */\r\n  addButtonTheme(buttons, className){\r\n    if(!className || !buttons)\r\n      return false;\r\n\r\n    buttons.split(\" \").forEach(button => {\r\n      className.split(\" \").forEach(classNameItem => {\r\n        if(!this.options.buttonTheme)\r\n          this.options.buttonTheme = [];\r\n\r\n        let classNameFound = false;\r\n  \r\n        /**\r\n         * If class is already defined, we add button to class definition\r\n         */\r\n        this.options.buttonTheme.map(buttonTheme => {\r\n\r\n          if(buttonTheme.class.split(\" \").includes(classNameItem)){\r\n            classNameFound = true;\r\n            \r\n            let buttonThemeArray = buttonTheme.buttons.split(\" \");\r\n            if(!buttonThemeArray.includes(button)){\r\n              classNameFound = true;\r\n              buttonThemeArray.push(button);\r\n              buttonTheme.buttons = buttonThemeArray.join(\" \");\r\n            }\r\n          }\r\n          return buttonTheme;\r\n        });\r\n\r\n        /**\r\n         * If class is not defined, we create a new entry\r\n         */\r\n        if(!classNameFound){\r\n          this.options.buttonTheme.push({\r\n            class: classNameItem,\r\n            buttons: buttons\r\n          });\r\n        }\r\n\r\n      });\r\n    });\r\n\r\n    this.render();\r\n  }\r\n\r\n  /**\r\n   * Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.\r\n   * @param  {string} buttons List of buttons to select (separated by a space).\r\n   * @param  {string} className Classes to give to the selected buttons (separated by space).\r\n   */\r\n  removeButtonTheme(buttons, className){\r\n    /**\r\n     * When called with empty parameters, remove all button themes\r\n     */\r\n    if(!buttons && !className){\r\n      this.options.buttonTheme = [];\r\n      this.render();\r\n      return false;\r\n    }\r\n\r\n    /**\r\n     * If buttons are passed and buttonTheme has items\r\n     */\r\n    if(buttons && Array.isArray(this.options.buttonTheme) && this.options.buttonTheme.length){\r\n      let buttonArray = buttons.split(\" \");\r\n      buttonArray.forEach((button, key) => {\r\n        this.options.buttonTheme.map((buttonTheme, index) => {\r\n\r\n          /**\r\n           * If className is set, we affect the buttons only for that class\r\n           * Otherwise, we afect all classes\r\n           */\r\n          if(\r\n            (className && className.includes(buttonTheme.class)) ||\r\n            !className\r\n          ){\r\n            let filteredButtonArray = buttonTheme.buttons.split(\" \").filter(item => item !== button);\r\n\r\n            /**\r\n             * If buttons left, return them, otherwise, remove button Theme\r\n             */\r\n            if(filteredButtonArray.length){\r\n              buttonTheme.buttons = filteredButtonArray.join(\" \");\r\n            } else {\r\n              this.options.buttonTheme.splice(index, 1);\r\n              buttonTheme = null;\r\n            }\r\n \r\n          }\r\n\r\n          return buttonTheme;\r\n        });\r\n      });\r\n\r\n      this.render();\r\n    }\r\n  }\r\n\r\n  /**\r\n   * Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.\r\n   * @param  {string} button The button layout name to select\r\n   */\r\n  getButtonElement(button){\r\n    let output;\r\n\r\n    let buttonArr = this.buttonElements[button];\r\n    if(buttonArr){\r\n      if(buttonArr.length > 1){\r\n        output = buttonArr;\r\n      } else {\r\n        output = buttonArr[0];\r\n      }\r\n    }\r\n\r\n    return output;\r\n  }\r\n\r\n  /**\r\n   * Retrieves the current cursor position within a input or textarea (if any)\r\n   */\r\n  handleCaret(){\r\n    /**\r\n     * Only first instance should insall the caret handling events\r\n     */\r\n    this.caretPosition = null;\r\n    let simpleKeyboardInstances = window['SimpleKeyboardInstances'];\r\n\r\n    if(\r\n      (\r\n        simpleKeyboardInstances &&\r\n        Object.keys(simpleKeyboardInstances)[0] === this.utilities.camelCase(this.keyboardDOMClass)\r\n      ) ||\r\n      !simpleKeyboardInstances\r\n    ){\r\n    if(this.options.debug){\r\n        console.log(`Caret handling started (${this.keyboardDOMClass})`)\r\n    }\r\n\r\n    document.addEventListener(\"keyup\", this.caretEventHandler);\r\n    document.addEventListener(\"mouseup\", this.caretEventHandler);\r\n    document.addEventListener(\"touchend\", this.caretEventHandler);\r\n  }\r\n  }\r\n\r\n  /**\r\n   * Called by {@link handleCaret} when an event that warrants a cursor position update is triggered\r\n   */\r\n  caretEventHandler(event){\r\n    let targetTagName;\r\n    if(event.target.tagName){\r\n      targetTagName = event.target.tagName.toLowerCase();\r\n    }\r\n\r\n    this.dispatch(instance => {\r\n      if(instance.isMouseHold){\r\n        instance.isMouseHold = false;\r\n    }\r\n\r\n    if(\r\n      (targetTagName === \"textarea\" ||\r\n      targetTagName === \"input\") &&\r\n        !instance.options.disableCaretPositioning\r\n    ){\r\n      /**\r\n       * Tracks current cursor position\r\n       * As keys are pressed, text will be added/removed at that position within the input.\r\n       */\r\n        instance.caretPosition = event.target.selectionStart;\r\n\r\n        if(instance.options.debug){\r\n          console.log('Caret at: ', event.target.selectionStart, event.target.tagName.toLowerCase(), `(${instance.keyboardDOMClass})`);\r\n      }     \r\n    }\r\n    });\r\n  }\r\n\r\n  /**\r\n   * Executes the callback function once simple-keyboard is rendered for the first time (on initialization).\r\n   */\r\n  onInit(){\r\n    if(this.options.debug){\r\n      console.log(`${this.keyboardDOMClass} Initialized`)\r\n    }\r\n\r\n    /**\r\n     * Caret handling\r\n     */\r\n    this.handleCaret();\r\n\r\n    if(typeof this.options.onInit === \"function\")\r\n      this.options.onInit();\r\n  }\r\n\r\n  /**\r\n   * Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).\r\n   */\r\n  onRender(){\r\n    if(typeof this.options.onRender === \"function\")\r\n      this.options.onRender();\r\n  }\r\n\r\n /**\r\n  * Executes the callback function once all modules have been loaded\r\n  */\r\n  onModulesLoaded(){\r\n    if(typeof this.options.onModulesLoaded === \"function\")\r\n      this.options.onModulesLoaded();\r\n  }\r\n\r\n  /**\r\n   * Register module\r\n   */\r\n  registerModule = (name, initCallback) => {\r\n    if(!this.modules[name])\r\n      this.modules[name] = {};\r\n\r\n    initCallback(this.modules[name]);\r\n  }\r\n\r\n  /**\r\n   * Load modules\r\n   */\r\n  loadModules(){\r\n    if(Array.isArray(this.options.modules)){\r\n      this.options.modules.forEach(Module => {\r\n        let module = new Module();\r\n\r\n        /* istanbul ignore next */\r\n        if(module.constructor.name && module.constructor.name !== \"Function\"){\r\n          let classStr = `module-${this.utilities.camelCase(module.constructor.name)}`;\r\n          this.keyboardPluginClasses = this.keyboardPluginClasses + ` ${classStr}`;\r\n        }\r\n\r\n        module.init(this);\r\n      });\r\n\r\n      this.keyboardPluginClasses = this.keyboardPluginClasses + ' modules-loaded';\r\n\r\n      this.render();\r\n      this.onModulesLoaded();\r\n    }\r\n  }\r\n\r\n  /**\r\n   * Get module prop\r\n   */\r\n  getModuleProp = (name, prop) => {\r\n    if(!this.modules[name])\r\n      return false;\r\n    \r\n    return this.modules[name][prop];\r\n  }\r\n\r\n  /**\r\n   * getModulesList\r\n   */\r\n  getModulesList = () => {\r\n    return Object.keys(this.modules);\r\n  }\r\n\r\n  /**\r\n   * Renders rows and buttons as per options\r\n   */\r\n  render(){\r\n    /**\r\n     * Clear keyboard\r\n     */\r\n    this.clear();\r\n\r\n    let layoutClass = this.options.layout ? \"hg-layout-custom\" : `hg-layout-${this.options.layoutName}`;\r\n    let layout = this.options.layout || KeyboardLayout.getDefaultLayout();\r\n    let useTouchEvents = this.options.useTouchEvents || false\r\n\r\n    /**\r\n     * Account for buttonTheme, if set\r\n     */\r\n    let buttonThemesParsed = {};\r\n    if(Array.isArray(this.options.buttonTheme)){\r\n      this.options.buttonTheme.forEach(themeObj => {\r\n        if(themeObj.buttons && themeObj.class){\r\n          let themeButtons;\r\n\r\n          if(typeof themeObj.buttons === \"string\"){\r\n            themeButtons = themeObj.buttons.split(' ');\r\n          }\r\n\r\n          if(themeButtons){\r\n            themeButtons.forEach(themeButton => {\r\n              let themeParsed = buttonThemesParsed[themeButton];\r\n\r\n              // If the button has already been added\r\n              if(themeParsed){\r\n                // Making sure we don't add duplicate classes, even when buttonTheme has duplicates\r\n                if(!this.utilities.countInArray(themeParsed.split(\" \"), themeObj.class)){\r\n                  buttonThemesParsed[themeButton] = `${themeParsed} ${themeObj.class}`;\r\n                }\r\n              } else {\r\n                buttonThemesParsed[themeButton] = themeObj.class;\r\n              }\r\n            });\r\n          }\r\n        } else {\r\n          console.warn(`buttonTheme row is missing the \"buttons\" or the \"class\". Please check the documentation.`)\r\n        }\r\n      });\r\n    }\r\n\r\n    /**\r\n     * Adding themeClass, layoutClass to keyboardDOM\r\n     */\r\n    this.keyboardDOM.className += ` ${this.options.theme} ${layoutClass} ${this.keyboardPluginClasses}`;\r\n\r\n    /**\r\n     * Iterating through each row\r\n     */\r\n    layout[this.options.layoutName].forEach((row, rIndex) => {\r\n      let rowArray = row.split(' ');\r\n\r\n      /**\r\n       * Creating empty row\r\n       */\r\n      var rowDOM = document.createElement('div');\r\n      rowDOM.className += \"hg-row\";\r\n\r\n      /**\r\n       * Iterating through each button in row\r\n       */\r\n      rowArray.forEach((button, bIndex) => {\r\n        let fctBtnClass = this.utilities.getButtonClass(button);\r\n        let buttonThemeClass = buttonThemesParsed[button];\r\n        let buttonDisplayName = this.utilities.getButtonDisplayName(button, this.options.display, this.options.mergeDisplay);\r\n\r\n        /**\r\n         * Creating button\r\n         */\r\n        var buttonDOM = document.createElement('div');\r\n        buttonDOM.className += `hg-button ${fctBtnClass}${buttonThemeClass ? \" \"+buttonThemeClass : \"\"}`;\r\n        \r\n        if (useTouchEvents) {\r\n          buttonDOM.ontouchstart = (e) => {\r\n            this.handleButtonClicked(button);\r\n            this.handleButtonMouseDown(button, e);\r\n          }\r\n          buttonDOM.ontouchend = e => this.handleButtonMouseUp();\r\n          buttonDOM.ontouchcancel = e => this.handleButtonMouseUp();\r\n        } else {\r\n          buttonDOM.onclick = () => {\r\n            this.isMouseHold = false;\r\n            this.handleButtonClicked(button);\r\n          }\r\n          buttonDOM.onmousedown = (e) => {\r\n            if (this.options.preventMouseDownDefault) e.preventDefault();\r\n            this.handleButtonMouseDown(button, e);\r\n          }\r\n        }\r\n        \r\n        /**\r\n         * Adding identifier\r\n         */\r\n        buttonDOM.setAttribute(\"data-skBtn\", button);\r\n\r\n        /**\r\n         * Adding unique id\r\n         * Since there's no limit on spawning same buttons, the unique id ensures you can style every button\r\n         */\r\n        let buttonUID = `${this.options.layoutName}-r${rIndex}b${bIndex}`;\r\n        buttonDOM.setAttribute(\"data-skBtnUID\", buttonUID);\r\n\r\n        /**\r\n         * Adding display label\r\n         */\r\n        buttonDOM.setAttribute(\"data-displayLabel\", buttonDisplayName);\r\n\r\n        /**\r\n         * Adding button label to button\r\n         */\r\n        var buttonSpanDOM = document.createElement('span');\r\n        buttonSpanDOM.innerHTML = buttonDisplayName;\r\n        buttonDOM.appendChild(buttonSpanDOM);\r\n\r\n        /**\r\n         * Adding to buttonElements\r\n         */\r\n        if(!this.buttonElements[button])\r\n          this.buttonElements[button] = [];\r\n\r\n        this.buttonElements[button].push(buttonDOM);\r\n\r\n        /**\r\n         * Appending button to row\r\n         */\r\n        rowDOM.appendChild(buttonDOM);\r\n\r\n      });\r\n\r\n      /**\r\n       * Appending row to keyboard\r\n       */\r\n      this.keyboardDOM.appendChild(rowDOM);\r\n    });\r\n\r\n    /**\r\n     * Calling onRender\r\n     */\r\n    this.onRender();\r\n\r\n    if(!this.initialized){\r\n      /**\r\n       * Ensures that onInit is only called once per instantiation\r\n       */\r\n      this.initialized = true;\r\n\r\n      /**\r\n       * Handling mouseup\r\n       */\r\n      if (!useTouchEvents) {\r\n        document.onmouseup = () => this.handleButtonMouseUp();\r\n      }\r\n\r\n      /**\r\n       * Calling onInit\r\n       */\r\n      this.onInit();\r\n    }\r\n  }\r\n}\r\n\r\nexport default SimpleKeyboard;\r\n",
    "static": true,
    "longname": "X:/Dev/simple-keyboard/src/lib/components/Keyboard.js",
    "access": "public",
    "description": null,
    "lineNumber": 1
  },
  {
    "__docId__": 59,
    "kind": "class",
    "name": "SimpleKeyboard",
    "memberof": "src/lib/components/Keyboard.js",
    "static": true,
    "longname": "src/lib/components/Keyboard.js~SimpleKeyboard",
    "access": "public",
    "export": true,
    "importPath": "simple-keyboard/src/lib/components/Keyboard.js",
    "importStyle": "SimpleKeyboard",
    "description": "Root class for simple-keyboard\nThis class:\n- Parses the options\n- Renders the rows and buttons\n- Handles button functionality",
    "lineNumber": 15,
    "interface": false
  },
  {
    "__docId__": 60,
    "kind": "constructor",
    "name": "constructor",
    "memberof": "src/lib/components/Keyboard.js~SimpleKeyboard",
    "generator": false,
    "async": false,
    "static": false,
    "longname": "src/lib/components/Keyboard.js~SimpleKeyboard#constructor",
    "access": "public",
    "description": "Creates an instance of SimpleKeyboard",
    "lineNumber": 20,
    "params": [
      {
        "nullable": null,
        "types": [
          "Array"
        ],
        "spread": false,
        "optional": false,
        "name": "params",
        "description": "If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object."
      }
    ]
  },
  {
    "__docId__": 61,
    "kind": "member",
    "name": "utilities",
    "memberof": "src/lib/components/Keyboard.js~SimpleKeyboard",
    "static": false,
    "longname": "src/lib/components/Keyboard.js~SimpleKeyboard#utilities",
    "access": "public",
    "description": "Initializing Utilities",
    "lineNumber": 30,
    "type": {
      "types": [
        "*"
      ]
    }
  },
  {
    "__docId__": 62,
    "kind": "member",
    "name": "keyboardDOM",
    "memberof": "src/lib/components/Keyboard.js~SimpleKeyboard",
    "static": false,
    "longname": "src/lib/components/Keyboard.js~SimpleKeyboard#keyboardDOM",
    "access": "public",
    "description": "Processing options",
    "lineNumber": 35,
    "type": {
      "types": [
        "*"
      ]
    }
  },
  {
    "__docId__": 63,
    "kind": "member",
    "name": "options",
    "memberof": "src/lib/components/Keyboard.js~SimpleKeyboard",
    "static": false,
    "longname": "src/lib/components/Keyboard.js~SimpleKeyboard#options",
    "access": "public",
    "description": "",
    "lineNumber": 62,
    "properties": [
      {
        "nullable": null,
        "types": [
          "object"
        ],
        "spread": false,
        "optional": false,
        "name": "layout",
        "description": "Modify the keyboard layout."
      },
      {
        "nullable": null,
        "types": [
          "string"
        ],
        "spread": false,
        "optional": false,
        "name": "layoutName",
        "description": "Specifies which layout should be used."
      },
      {
        "nullable": null,
        "types": [
          "object"
        ],
        "spread": false,
        "optional": false,
        "name": "display",
        "description": "Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”)."
      },
      {
        "nullable": null,
        "types": [
          "boolean"
        ],
        "spread": false,
        "optional": false,
        "name": "mergeDisplay",
        "description": "By default, when you set the display property, you replace the default one. This setting merges them instead."
      },
      {
        "nullable": null,
        "types": [
          "string"
        ],
        "spread": false,
        "optional": false,
        "name": "theme",
        "description": "A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space."
      },
      {
        "nullable": null,
        "types": [
          "Array"
        ],
        "spread": false,
        "optional": false,
        "name": "buttonTheme",
        "description": "A prop to add your own css classes to one or several buttons."
      },
      {
        "nullable": null,
        "types": [
          "boolean"
        ],
        "spread": false,
        "optional": false,
        "name": "debug",
        "description": "Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input."
      },
      {
        "nullable": null,
        "types": [
          "boolean"
        ],
        "spread": false,
        "optional": false,
        "name": "newLineOnEnter",
        "description": "Specifies whether clicking the “ENTER” button will input a newline (\\n) or not."
      },
      {
        "nullable": null,
        "types": [
          "boolean"
        ],
        "spread": false,
        "optional": false,
        "name": "tabCharOnTab",
        "description": "Specifies whether clicking the “TAB” button will input a tab character (\\t) or not."
      },
      {
        "nullable": null,
        "types": [
          "string"
        ],
        "spread": false,
        "optional": false,
        "name": "inputName",
        "description": "Allows you to use a single simple-keyboard instance for several inputs."
      },
      {
        "nullable": null,
        "types": [
          "number"
        ],
        "spread": false,
        "optional": false,
        "name": "maxLength",
        "description": "Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute."
      },
      {
        "nullable": null,
        "types": [
          "object"
        ],
        "spread": false,
        "optional": false,
        "name": "maxLength",
        "description": "Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute."
      },
      {
        "nullable": null,
        "types": [
          "boolean"
        ],
        "spread": false,
        "optional": false,
        "name": "syncInstanceInputs",
        "description": "When set to true, this option synchronizes the internal input of every simple-keyboard instance."
      },
      {
        "nullable": null,
        "types": [
          "boolean"
        ],
        "spread": false,
        "optional": false,
        "name": "physicalKeyboardHighlight",
        "description": "Enable highlighting of keys pressed on physical keyboard."
      },
      {
        "nullable": null,
        "types": [
          "boolean"
        ],
        "spread": false,
        "optional": false,
        "name": "preventMouseDownDefault",
        "description": "Calling preventDefault for the mousedown events keeps the focus on the input."
      },
      {
        "nullable": null,
        "types": [
          "string"
        ],
        "spread": false,
        "optional": false,
        "name": "physicalKeyboardHighlightTextColor",
        "description": "Define the text color that the physical keyboard highlighted key should have."
      },
      {
        "nullable": null,
        "types": [
          "string"
        ],
        "spread": false,
        "optional": false,
        "name": "physicalKeyboardHighlightBgColor",
        "description": "Define the background color that the physical keyboard highlighted key should have."
      },
      {
        "nullable": null,
        "types": [
          "function(button: string):string"
        ],
        "spread": false,
        "optional": false,
        "name": "onKeyPress",
        "description": "Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”)."
      },
      {
        "nullable": null,
        "types": [
          "function(input: string):string"
        ],
        "spread": false,
        "optional": false,
        "name": "onChange",
        "description": "Executes the callback function on input change. Returns the current input’s string."
      },
      {
        "nullable": null,
        "types": [
          "function"
        ],
        "spread": false,
        "optional": false,
        "name": "onRender",
        "description": "Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts)."
      },
      {
        "nullable": null,
        "types": [
          "function"
        ],
        "spread": false,
        "optional": false,
        "name": "onInit",
        "description": "Executes the callback function once simple-keyboard is rendered for the first time (on initialization)."
      },
      {
        "nullable": null,
        "types": [
          "function(inputs: object):object"
        ],
        "spread": false,
        "optional": false,
        "name": "onChangeAll",
        "description": "Executes the callback function on input change. Returns the input object with all defined inputs."
      }
    ],
    "type": {
      "nullable": null,
      "types": [
        "object"
      ],
      "spread": false,
      "description": null
    }
  },
  {
    "__docId__": 64,
    "kind": "member",
    "name": "keyboardPluginClasses",
    "memberof": "src/lib/components/Keyboard.js~SimpleKeyboard",
    "static": false,
    "longname": "src/lib/components/Keyboard.js~SimpleKeyboard#keyboardPluginClasses",
    "access": "public",
    "description": "",
    "lineNumber": 71,
    "type": {
      "nullable": null,
      "types": [
        "object"
      ],
      "spread": false,
      "description": null
    }
  },
  {
    "__docId__": 86,
    "kind": "member",
    "name": "input",
    "memberof": "src/lib/components/Keyboard.js~SimpleKeyboard",
    "static": false,
    "longname": "src/lib/components/Keyboard.js~SimpleKeyboard#input",
    "access": "public",
    "description": "simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`).\nThis removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example.",
    "examples": [
      "// To get entered input\nlet input = keyboard.getInput();\n\n// To clear entered input.\nkeyboard.clearInput();"
    ],
    "lineNumber": 112,
    "properties": [
      {
        "nullable": null,
        "types": [
          "object"
        ],
        "spread": false,
        "optional": false,
        "name": "default",
        "description": "Default SimpleKeyboard internal input."
      },
      {
        "nullable": null,
        "types": [
          "object"
        ],
        "spread": false,
        "optional": false,
        "name": "myInputName",
        "description": "Example input that can be set through `options.inputName:\"myInputName\"`."
      }
    ],
    "type": {
      "nullable": null,
      "types": [
        "object"
      ],
      "spread": false,
      "description": null
    }
  },
  {
    "__docId__": 87,
    "kind": "member",
    "name": "keyboardDOMClass",
    "memberof": "src/lib/components/Keyboard.js~SimpleKeyboard",
    "static": false,
    "longname": "src/lib/components/Keyboard.js~SimpleKeyboard#keyboardDOMClass",
    "access": "public",
    "description": "",
    "lineNumber": 118,
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    "kind": "file",
    "name": "src/lib/services/PhysicalKeyboard.js",
    "content": "/**\r\n * Physical Keyboard Service\r\n */\r\nclass PhysicalKeyboard {\r\n  /**\r\n   * Creates an instance of the PhysicalKeyboard service\r\n   */\r\n  constructor(simpleKeyboardInstance){\r\n    /**\r\n     * @type {object} A simple-keyboard instance\r\n     */\r\n    this.simpleKeyboardInstance = simpleKeyboardInstance;\r\n\r\n    /**\r\n     * Bindings\r\n     */\r\n    this.initKeyboardListener = this.initKeyboardListener.bind(this);\r\n    this.getSimpleKeyboardLayoutKey = this.getSimpleKeyboardLayoutKey.bind(this);\r\n\r\n    /**\r\n     * Initialize key listeners\r\n     */\r\n    this.initKeyboardListener();\r\n  }\r\n\r\n  /**\r\n   * Initializes key event listeners\r\n   */\r\n  initKeyboardListener(){\r\n    // Adding button style on keydown\r\n    document.addEventListener(\"keydown\", (event) => {\r\n      if(this.simpleKeyboardInstance.options.physicalKeyboardHighlight){\r\n        let buttonPressed = this.getSimpleKeyboardLayoutKey(event);\r\n\r\n        this.simpleKeyboardInstance.dispatch(instance => {\r\n          let buttonDOM = instance.getButtonElement(buttonPressed) || instance.getButtonElement(`{${buttonPressed}}`);\r\n\r\n          if(buttonDOM){\r\n            buttonDOM.style.backgroundColor = this.simpleKeyboardInstance.options.physicalKeyboardHighlightBgColor || \"#9ab4d0\";\r\n            buttonDOM.style.color = this.simpleKeyboardInstance.options.physicalKeyboardHighlightTextColor || \"white\";\r\n          }\r\n        });\r\n      }\r\n    });\r\n\r\n    // Removing button style on keyup\r\n    document.addEventListener(\"keyup\", (event) => {\r\n      if(this.simpleKeyboardInstance.options.physicalKeyboardHighlight){\r\n        let buttonPressed = this.getSimpleKeyboardLayoutKey(event);\r\n\r\n        this.simpleKeyboardInstance.dispatch(instance => {\r\n          let buttonDOM = instance.getButtonElement(buttonPressed) || instance.getButtonElement(`{${buttonPressed}}`);\r\n\r\n          if(buttonDOM && buttonDOM.removeAttribute){\r\n            buttonDOM.removeAttribute(\"style\");\r\n          }\r\n        });\r\n      }\r\n    });\r\n  }\r\n\r\n  /**\r\n   * Transforms a KeyboardEvent's \"key.code\" string into a simple-keyboard layout format\r\n   * @param  {object} event The KeyboardEvent\r\n   */\r\n  getSimpleKeyboardLayoutKey(event){\r\n    let output;\r\n\r\n    if(\r\n      event.code.includes(\"Numpad\") ||\r\n      event.code.includes(\"Shift\") ||\r\n      event.code.includes(\"Space\") ||\r\n      event.code.includes(\"Backspace\") ||\r\n      event.code.includes(\"Control\") ||\r\n      event.code.includes(\"Alt\") ||\r\n      event.code.includes(\"Meta\")\r\n    ){\r\n      output = event.code;\r\n    } else {\r\n      output = event.key;\r\n    }\r\n\r\n    /**\r\n     * If button is not uppercase, casting to lowercase\r\n     */\r\n    if (\r\n      output !== output.toUpperCase() ||\r\n      (event.code[0] === \"F\" && Number.isInteger(Number(event.code[1])) && event.code.length <= 3)\r\n    ) {\r\n      output = output.toLowerCase();\r\n    }\r\n\r\n    return output;\r\n  }\r\n}\r\n\r\nexport default PhysicalKeyboard;",
    "static": true,
    "longname": "X:/Dev/simple-keyboard/src/lib/services/PhysicalKeyboard.js",
    "access": "public",
    "description": null,
    "lineNumber": 1
  },
  {
    "__docId__": 133,
    "kind": "class",
    "name": "PhysicalKeyboard",
    "memberof": "src/lib/services/PhysicalKeyboard.js",
    "static": true,
    "longname": "src/lib/services/PhysicalKeyboard.js~PhysicalKeyboard",
    "access": "public",
    "export": true,
    "importPath": "simple-keyboard/src/lib/services/PhysicalKeyboard.js",
    "importStyle": "PhysicalKeyboard",
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    "interface": false
  },
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    "__docId__": 134,
    "kind": "constructor",
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    "memberof": "src/lib/services/PhysicalKeyboard.js~PhysicalKeyboard",
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    "async": false,
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    "description": "Creates an instance of the PhysicalKeyboard service",
    "lineNumber": 8
  },
  {
    "__docId__": 135,
    "kind": "member",
    "name": "simpleKeyboardInstance",
    "memberof": "src/lib/services/PhysicalKeyboard.js~PhysicalKeyboard",
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    "longname": "src/lib/services/PhysicalKeyboard.js~PhysicalKeyboard#simpleKeyboardInstance",
    "access": "public",
    "description": "",
    "lineNumber": 12,
    "type": {
      "nullable": null,
      "types": [
        "object"
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      "spread": false,
      "description": null
    }
  },
  {
    "__docId__": 138,
    "kind": "method",
    "name": "initKeyboardListener",
    "memberof": "src/lib/services/PhysicalKeyboard.js~PhysicalKeyboard",
    "generator": false,
    "async": false,
    "static": false,
    "longname": "src/lib/services/PhysicalKeyboard.js~PhysicalKeyboard#initKeyboardListener",
    "access": "public",
    "description": "Initializes key event listeners",
    "lineNumber": 29,
    "params": [],
    "return": null
  },
  {
    "__docId__": 139,
    "kind": "method",
    "name": "getSimpleKeyboardLayoutKey",
    "memberof": "src/lib/services/PhysicalKeyboard.js~PhysicalKeyboard",
    "generator": false,
    "async": false,
    "static": false,
    "longname": "src/lib/services/PhysicalKeyboard.js~PhysicalKeyboard#getSimpleKeyboardLayoutKey",
    "access": "public",
    "description": "Transforms a KeyboardEvent's \"key.code\" string into a simple-keyboard layout format",
    "lineNumber": 66,
    "params": [
      {
        "nullable": null,
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          "object"
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        "name": "event",
        "description": "The KeyboardEvent"
      }
    ],
    "return": {
      "types": [
        "*"
      ]
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  },
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    "kind": "file",
    "name": "src/lib/services/Utilities.js",
    "content": "/**\r\n * Utility Service\r\n */\r\nclass Utilities {\r\n  /**\r\n   * Creates an instance of the Utility service\r\n   */\r\n  constructor(simpleKeyboardInstance){\r\n    /**\r\n     * @type {object} A simple-keyboard instance\r\n     */\r\n    this.simpleKeyboardInstance = simpleKeyboardInstance;\r\n\r\n    /**\r\n     * Bindings\r\n     */\r\n    this.getButtonClass = this.getButtonClass.bind(this);\r\n    this.getButtonDisplayName = this.getButtonDisplayName.bind(this);\r\n    this.getUpdatedInput = this.getUpdatedInput.bind(this);\r\n    this.updateCaretPos = this.updateCaretPos.bind(this);\r\n    this.updateCaretPosAction = this.updateCaretPosAction.bind(this);\r\n    this.isMaxLengthReached = this.isMaxLengthReached.bind(this);\r\n    this.camelCase = this.camelCase.bind(this);\r\n    this.countInArray = this.countInArray.bind(this);\r\n  }\r\n\r\n  /**\r\n   * Adds default classes to a given button\r\n   * \r\n   * @param  {string} button The button's layout name\r\n   * @return {string} The classes to be added to the button\r\n   */\r\n  getButtonClass(button){\r\n    let buttonTypeClass = (button.includes(\"{\") && button.includes(\"}\") && button !== '{//}') ? \"functionBtn\" : \"standardBtn\";\r\n    let buttonWithoutBraces = button.replace(\"{\", \"\").replace(\"}\", \"\");\r\n    let buttonNormalized = '';\r\n\r\n    if(buttonTypeClass !== \"standardBtn\")\r\n      buttonNormalized = ` hg-button-${buttonWithoutBraces}`;\r\n\r\n    return `hg-${buttonTypeClass}${buttonNormalized}`;\r\n  }\r\n\r\n  /**\r\n   * Default button display labels\r\n   */\r\n  getDefaultDiplay(){\r\n    return {\r\n      '{bksp}': 'backspace',\r\n      '{backspace}': 'backspace',\r\n      '{enter}': '< enter',\r\n      '{shift}': 'shift',\r\n      '{shiftleft}': 'shift',\r\n      '{shiftright}': 'shift',\r\n      '{alt}': 'alt',\r\n      '{s}': 'shift',\r\n      '{tab}': 'tab',\r\n      '{lock}': 'caps',\r\n      '{capslock}': 'caps',\r\n      '{accept}': 'Submit',\r\n      '{space}': ' ',\r\n      '{//}': ' ',\r\n      \"{esc}\": \"esc\",\r\n      \"{escape}\": \"esc\",\r\n      \"{f1}\": \"f1\",\r\n      \"{f2}\": \"f2\",\r\n      \"{f3}\": \"f3\",\r\n      \"{f4}\": \"f4\",\r\n      \"{f5}\": \"f5\",\r\n      \"{f6}\": \"f6\",\r\n      \"{f7}\": \"f7\",\r\n      \"{f8}\": \"f8\",\r\n      \"{f9}\": \"f9\",\r\n      \"{f10}\": \"f10\",\r\n      \"{f11}\": \"f11\",\r\n      \"{f12}\": \"f12\",\r\n      '{numpaddivide}': '/',\r\n      '{numlock}': 'lock',\r\n      \"{arrowup}\": \"↑\",\r\n      \"{arrowleft}\": \"←\",\r\n      \"{arrowdown}\": \"↓\",\r\n      \"{arrowright}\": \"→\",\r\n      \"{prtscr}\": \"print\",\r\n      \"{scrolllock}\": \"scroll\",\r\n      \"{pause}\": \"pause\",\r\n      \"{insert}\": \"ins\",\r\n      \"{home}\": \"home\",\r\n      \"{pageup}\": \"up\",\r\n      \"{delete}\": \"del\",\r\n      \"{end}\": \"end\",\r\n      \"{pagedown}\": \"down\",\r\n      \"{numpadmultiply}\": \"*\",\r\n      \"{numpadsubtract}\": \"-\",\r\n      \"{numpadadd}\": \"+\",\r\n      \"{numpadenter}\": \"enter\",\r\n      \"{period}\": \".\",\r\n      \"{numpaddecimal}\": \".\",\r\n      \"{numpad0}\": \"0\",\r\n      \"{numpad1}\": \"1\",\r\n      \"{numpad2}\": \"2\",\r\n      \"{numpad3}\": \"3\",\r\n      \"{numpad4}\": \"4\",\r\n      \"{numpad5}\": \"5\",\r\n      \"{numpad6}\": \"6\",\r\n      \"{numpad7}\": \"7\",\r\n      \"{numpad8}\": \"8\",\r\n      \"{numpad9}\": \"9\",\r\n    };\r\n  }\r\n  /**\r\n   * Returns the display (label) name for a given button\r\n   * \r\n   * @param  {string} button The button's layout name\r\n   * @param  {object} display The provided display option\r\n   * @param  {boolean} mergeDisplay Whether the provided param value should be merged with the default one.\r\n   */\r\n  getButtonDisplayName(button, display, mergeDisplay){\r\n    if(mergeDisplay){\r\n      display = Object.assign({}, this.getDefaultDiplay(), display);\r\n    } else {\r\n      display = display || this.getDefaultDiplay();\r\n    }\r\n\r\n    return display[button] || button;\r\n  }\r\n\r\n  \r\n  /**\r\n   * Returns the updated input resulting from clicking a given button\r\n   * \r\n   * @param  {string} button The button's layout name\r\n   * @param  {string} input The input string\r\n   * @param  {object} options The simple-keyboard options object\r\n   * @param  {number} caretPos The cursor's current position\r\n   * @param  {boolean} moveCaret Whether to update simple-keyboard's cursor\r\n   */\r\n  getUpdatedInput(button, input, options, caretPos, moveCaret){\r\n    \r\n    let output = input;\r\n\r\n    if((button === \"{bksp}\" || button === \"{backspace}\") && output.length > 0){\r\n      output = this.removeAt(output, caretPos, moveCaret);\r\n\r\n    } else if(button === \"{space}\")\r\n      output = this.addStringAt(output, \" \", caretPos, moveCaret);\r\n\r\n    else if(button === \"{tab}\" && !(typeof options.tabCharOnTab === \"boolean\" && options.tabCharOnTab === false)){\r\n      output = this.addStringAt(output, \"\\t\", caretPos, moveCaret);\r\n\r\n    } else if((button === \"{enter}\" || button === \"{numpadenter}\") && options.newLineOnEnter)\r\n      output = this.addStringAt(output, \"\\n\", caretPos, moveCaret);\r\n\r\n    else if(button.includes(\"numpad\") && Number.isInteger(Number(button[button.length - 2]))){\r\n      output = this.addStringAt(output, button[button.length - 2], caretPos);\r\n    }\r\n    else if(button === \"{numpaddivide}\")\r\n      output = this.addStringAt(output, '/', caretPos, moveCaret);\r\n\r\n    else if(button === \"{numpadmultiply}\")\r\n      output = this.addStringAt(output, '*', caretPos, moveCaret);\r\n\r\n    else if(button === \"{numpadsubtract}\")\r\n      output = this.addStringAt(output, '-', caretPos, moveCaret);\r\n\r\n    else if(button === \"{numpadadd}\")\r\n      output = this.addStringAt(output, '+', caretPos, moveCaret);\r\n\r\n    else if(button === \"{numpaddecimal}\")\r\n      output = this.addStringAt(output, '.', caretPos, moveCaret);\r\n\r\n    else if(button === \"{\" || button === \"}\")\r\n      output = this.addStringAt(output, button, caretPos, moveCaret);\r\n\r\n    else if(!button.includes(\"{\") && !button.includes(\"}\"))\r\n      output = this.addStringAt(output, button, caretPos, moveCaret);\r\n\r\n    return output;\r\n  }\r\n\r\n  /**\r\n   * Moves the cursor position by a given amount\r\n   * \r\n   * @param  {number} length Represents by how many characters the input should be moved\r\n   * @param  {boolean} minus Whether the cursor should be moved to the left or not.\r\n   */\r\n  updateCaretPos(length, minus){\r\n    if(this.simpleKeyboardInstance.options.syncInstanceInputs){\r\n      this.simpleKeyboardInstance.dispatch(instance => {\r\n        this.updateCaretPosAction(instance, length, minus);\r\n      });\r\n    } else {\r\n      this.updateCaretPosAction(this.simpleKeyboardInstance, length, minus);\r\n    }\r\n  }\r\n\r\n  /**\r\n   * Action method of updateCaretPos\r\n   * \r\n   * @param  {object} instance The instance whose position should be updated\r\n   * @param  {number} length Represents by how many characters the input should be moved\r\n   * @param  {boolean} minus Whether the cursor should be moved to the left or not.\r\n   */\r\n  updateCaretPosAction(instance, length, minus){\r\n    if(minus){\r\n      if(instance.caretPosition > 0)\r\n      instance.caretPosition = instance.caretPosition - length;\r\n    } else {\r\n      instance.caretPosition = instance.caretPosition + length;\r\n    }\r\n\r\n    if(this.simpleKeyboardInstance.options.debug){\r\n      console.log(\"Caret at:\", instance.caretPosition, `(${instance.keyboardDOMClass})`);\r\n    }\r\n  }\r\n\r\n  /**\r\n   * Adds a string to the input at a given position\r\n   * \r\n   * @param  {string} source The source input\r\n   * @param  {string} string The string to add\r\n   * @param  {number} position The (cursor) position where the string should be added\r\n   * @param  {boolean} moveCaret Whether to update simple-keyboard's cursor\r\n   */\r\n  addStringAt(source, string, position, moveCaret){\r\n    let output;\r\n\r\n    if(!position && position !== 0){\r\n      output = source + string;\r\n    } else {\r\n      output = [source.slice(0, position), string, source.slice(position)].join('');\r\n\r\n      /**\r\n       * Avoid caret position change when maxLength is set\r\n       */\r\n      if(!this.isMaxLengthReached()){\r\n        if(moveCaret) this.updateCaretPos(string.length);\r\n      }\r\n\r\n    }\r\n\r\n    return output;\r\n  }\r\n\r\n  /**\r\n   * Removes an amount of characters at a given position\r\n   * \r\n   * @param  {string} source The source input\r\n   * @param  {number} position The (cursor) position from where the characters should be removed\r\n   * @param  {boolean} moveCaret Whether to update simple-keyboard's cursor\r\n   */\r\n  removeAt(source, position, moveCaret){\r\n    if(this.simpleKeyboardInstance.caretPosition === 0){\r\n      return source;\r\n    }\r\n\r\n    let output;\r\n    let prevTwoChars;\r\n    let emojiMatched;\r\n    let emojiMatchedReg = /([\\uD800-\\uDBFF][\\uDC00-\\uDFFF])/g;\r\n\r\n    /**\r\n     * Emojis are made out of two characters, so we must take a custom approach to trim them.\r\n     * For more info: https://mathiasbynens.be/notes/javascript-unicode\r\n     */\r\n    if(position && position >= 0){\r\n      prevTwoChars = source.substring(position - 2, position)\r\n      emojiMatched = prevTwoChars.match(emojiMatchedReg);\r\n\r\n      if(emojiMatched){\r\n        output = source.substr(0, (position - 2)) + source.substr(position);\r\n        if(moveCaret) this.updateCaretPos(2, true);\r\n      } else {\r\n        output = source.substr(0, (position - 1)) + source.substr(position);\r\n        if(moveCaret) this.updateCaretPos(1, true);\r\n      }\r\n    } else {\r\n      prevTwoChars = source.slice(-2);\r\n      emojiMatched = prevTwoChars.match(emojiMatchedReg);\r\n\r\n      if(emojiMatched){\r\n        output = source.slice(0, -2);\r\n        if(moveCaret) this.updateCaretPos(2, true);\r\n      } else {\r\n        output = source.slice(0, -1);\r\n        if(moveCaret) this.updateCaretPos(1, true);\r\n      }\r\n    }\r\n\r\n    return output;\r\n  }\r\n  /**\r\n   * Determines whether the maxLength has been reached. This function is called when the maxLength option it set.\r\n   * \r\n   * @param  {object} inputObj\r\n   * @param  {object} options\r\n   * @param  {string} updatedInput\r\n   */\r\n  handleMaxLength(inputObj, options, updatedInput){\r\n    let maxLength = options.maxLength;\r\n    let currentInput = inputObj[options.inputName];\r\n    let condition = currentInput.length === maxLength;\r\n\r\n    if(\r\n      /**\r\n       * If pressing this button won't add more characters\r\n       * We exit out of this limiter function\r\n       */\r\n      updatedInput.length <= currentInput.length\r\n    ){\r\n      return false;\r\n    }\r\n\r\n    if(Number.isInteger(maxLength)){\r\n      if(options.debug){\r\n        console.log(\"maxLength (num) reached:\", condition);\r\n      }\r\n\r\n      if(condition){\r\n        /**\r\n         * @type {boolean} Boolean value that shows whether maxLength has been reached\r\n         */\r\n        this.maxLengthReached = true;\r\n        return true;\r\n      } else {\r\n        this.maxLengthReached = false;\r\n        return false;\r\n      }\r\n    }\r\n\r\n    if(typeof maxLength === \"object\"){\r\n      let condition = currentInput.length === maxLength[options.inputName];\r\n\r\n      if(options.debug){\r\n        console.log(\"maxLength (obj) reached:\", condition);\r\n      }\r\n\r\n      if(condition){\r\n        this.maxLengthReached = true;\r\n        return true;\r\n      } else {\r\n        this.maxLengthReached = false;\r\n        return false;\r\n      }\r\n    }\r\n  }\r\n\r\n  /**\r\n   * Gets the current value of maxLengthReached\r\n   */\r\n  isMaxLengthReached(){\r\n    return Boolean(this.maxLengthReached);\r\n  }\r\n\r\n  /**\r\n   * Transforms an arbitrary string to camelCase\r\n   * \r\n   * @param  {string} string The string to transform.\r\n   */\r\n  camelCase(string){\r\n    return string.toLowerCase().trim().split(/[.\\-_\\s]/g).reduce((string, word) => string + word[0].toUpperCase() + word.slice(1));\r\n  };\r\n\r\n  /**\r\n   * Counts the number of duplicates in a given array\r\n   * \r\n   * @param  {Array} array The haystack to search in\r\n   * @param  {string} value The needle to search for\r\n   */\r\n  countInArray(array, value){\r\n    return array.reduce((n, x) => n + (x === value), 0);\r\n  }\r\n}\r\n\r\nexport default Utilities;",
    "static": true,
    "longname": "X:/Dev/simple-keyboard/src/lib/services/Utilities.js",
    "access": "public",
    "description": null,
    "lineNumber": 1
  },
  {
    "__docId__": 141,
    "kind": "class",
    "name": "Utilities",
    "memberof": "src/lib/services/Utilities.js",
    "static": true,
    "longname": "src/lib/services/Utilities.js~Utilities",
    "access": "public",
    "export": true,
    "importPath": "simple-keyboard/src/lib/services/Utilities.js",
    "importStyle": "Utilities",
    "description": "Utility Service",
    "lineNumber": 4,
    "interface": false
  },
  {
    "__docId__": 142,
    "kind": "constructor",
    "name": "constructor",
    "memberof": "src/lib/services/Utilities.js~Utilities",
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    "async": false,
    "static": false,
    "longname": "src/lib/services/Utilities.js~Utilities#constructor",
    "access": "public",
    "description": "Creates an instance of the Utility service",
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  },
  {
    "__docId__": 143,
    "kind": "member",
    "name": "simpleKeyboardInstance",
    "memberof": "src/lib/services/Utilities.js~Utilities",
    "static": false,
    "longname": "src/lib/services/Utilities.js~Utilities#simpleKeyboardInstance",
    "access": "public",
    "description": "",
    "lineNumber": 12,
    "type": {
      "nullable": null,
      "types": [
        "object"
      ],
      "spread": false,
      "description": null
    }
  },
  {
    "__docId__": 152,
    "kind": "method",
    "name": "getButtonClass",
    "memberof": "src/lib/services/Utilities.js~Utilities",
    "generator": false,
    "async": false,
    "static": false,
    "longname": "src/lib/services/Utilities.js~Utilities#getButtonClass",
    "access": "public",
    "description": "Adds default classes to a given button",
    "lineNumber": 33,
    "params": [
      {
        "nullable": null,
        "types": [
          "string"
        ],
        "spread": false,
        "optional": false,
        "name": "button",
        "description": "The button's layout name"
      }
    ],
    "return": {
      "nullable": null,
      "types": [
        "string"
      ],
      "spread": false,
      "description": "The classes to be added to the button"
    }
  },
  {
    "__docId__": 153,
    "kind": "method",
    "name": "getDefaultDiplay",
    "memberof": "src/lib/services/Utilities.js~Utilities",
    "generator": false,
    "async": false,
    "static": false,
    "longname": "src/lib/services/Utilities.js~Utilities#getDefaultDiplay",
    "access": "public",
    "description": "Default button display labels",
    "lineNumber": 47,
    "params": [],
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      "types": [
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  {
    "kind": "index",
    "content": "<div align=\"center\">\r\n  <a href=\"https://simple-keyboard.com/demo\" title=\"View Demo\" target=\"_blank\"><img src=\"https://franciscohodge.com/project-pages/simple-keyboard/images/simplekeyboard-banner_B.png\" align=\"center\" width=\"100%\"></a>\r\n  <a href=\"https://simple-keyboard.com/demo\" title=\"View Demo\" target=\"_blank\"><img src=\"https://franciscohodge.com/project-pages/simple-keyboard/images/simple-keyboard-10172018.gif\" align=\"center\" width=\"100%\"></a>\r\n  <blockquote>The easily customisable and responsive on-screen virtual keyboard for Javascript projects.</blockquote>\r\n  <p><a href=\"https://github.com/hodgef/simple-keyboard/blob/master/LICENSE\" target=\"_blank\"><img src=\"https://img.shields.io/badge/license-MIT-blue.svg\" alt=\"License\"></a>\r\n  <a href=\"https://www.npmjs.com/package/simple-keyboard\" target=\"_blank\"><img src=\"https://img.shields.io/npm/v/simple-keyboard.svg?style=flat\" alt=\"npm version\"></a>\r\n  <a href=\"https://travis-ci.org/hodgef/simple-keyboard\" target=\"_blank\"><img src=\"https://travis-ci.org/hodgef/simple-keyboard.svg?branch=master\" alt=\"Build Status\"></a>\r\n  <a href=\"https://codecov.io/gh/hodgef/simple-keyboard\" target=\"_blank\"><img src=\"https://img.shields.io/codecov/c/github/hodgef/simple-keyboard/master.svg?style=flat\" alt=\"Coverage Status\"></a>\r\n  <a href=\"https://doc.esdoc.org/github.com/hodgef/simple-keyboard\" target=\"_blank\"><img src=\"https://doc.esdoc.org/github.com/hodgef/simple-keyboard/badge.svg\" alt=\"Documentation Status\"></a>\r\n  </p>\r\n</div>\r\n\r\n## 📦 Installation & Usage\r\nYou can use simple-keyboard as a `<script>` tag from a CDN, or install it from npm.\r\n  \r\nCheck out the [Getting Started](https://simple-keyboard.com/getting-started) docs to begin.\r\n\r\n## 📖 Documentation\r\nCheck out the [simple-keyboard documentation](https://simple-keyboard.com/documentation) site.\r\n\r\nFeel free to browse the [Q&A / Use-cases](https://simple-keyboard.com/qa-use-cases/) page for advanced use-cases.\r\n\r\n## 🚀 Demo\r\n\r\n[https://simple-keyboard.com/demo](https://simple-keyboard.com/demo)\r\n\r\n\r\n### To run demo on your own computer\r\n\r\n* Clone this repository\r\n* `npm install`\r\n* `npm start`\r\n* Visit [http://localhost:3000/](http://localhost:3000/)\r\n\r\n### Other versions\r\n\r\n* ReactJS - [react-simple-keyboard](https://github.com/hodgef/react-simple-keyboard)\r\n\r\n### Questions?\r\n\r\n<a href=\"http://franciscohodge.com/simple-keyboard/chat/join\" title=\"Join our Discord chat\" target=\"_blank\"><img src=\"https://franciscohodge.com/project-pages/simple-keyboard/images/discord.png\" align=\"center\" width=\"200\"></a>\r\n\r\n## ✅ Contributing\r\n\r\nPR's and issues are welcome. Feel free to submit any issues you have at:\r\n[https://github.com/hodgef/simple-keyboard/issues](https://github.com/hodgef/simple-keyboard/issues)\r\n",
    "longname": "X:\\Dev\\simple-keyboard\\README.md",
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  {
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