simple-keyboard/src/lib/components/Keyboard.ts

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import "./css/Keyboard.css";
// Services
import { getDefaultLayout } from "../services/KeyboardLayout";
import PhysicalKeyboard from "../services/PhysicalKeyboard";
import Utilities from "../services/Utilities";
import {
KeyboardOptions,
KeyboardInput,
KeyboardButtonElements,
KeyboardHandlerEvent,
KeyboardElement,
} from "../interfaces";
import CandidateBox from "./CandidateBox";
/**
* Root class for simple-keyboard.
* This class:
* - Parses the options
* - Renders the rows and buttons
* - Handles button functionality
*/
class SimpleKeyboard {
input!: KeyboardInput;
options!: KeyboardOptions;
utilities: any;
caretPosition!: number | null;
caretPositionEnd!: number | null;
keyboardDOM!: KeyboardElement;
keyboardPluginClasses!: string;
keyboardDOMClass!: string;
buttonElements!: KeyboardButtonElements;
currentInstanceName!: string;
allKeyboardInstances!: { [key: string]: SimpleKeyboard };
keyboardInstanceNames!: string[];
isFirstKeyboardInstance!: boolean;
physicalKeyboard!: PhysicalKeyboard;
modules!: { [key: string]: any };
activeButtonClass!: string;
holdInteractionTimeout!: number;
holdTimeout!: number;
isMouseHold!: boolean;
initialized!: boolean;
candidateBox!: CandidateBox | null;
keyboardRowsDOM!: KeyboardElement;
defaultName = "default";
activeInputElement: HTMLInputElement | HTMLTextAreaElement | null = null;
/**
* Creates an instance of SimpleKeyboard
* @param {Array} params If first parameter is a string, it is considered the container class. The second parameter is then considered the options object. If first parameter is an object, it is considered the options object.
*/
constructor(
selectorOrOptions?: string | HTMLDivElement | KeyboardOptions,
keyboardOptions?: KeyboardOptions
) {
if (typeof window === "undefined") return;
const {
keyboardDOMClass,
keyboardDOM,
options = {},
} = this.handleParams(selectorOrOptions, keyboardOptions);
/**
* Initializing Utilities
*/
this.utilities = new Utilities({
getOptions: this.getOptions,
getCaretPosition: this.getCaretPosition,
getCaretPositionEnd: this.getCaretPositionEnd,
dispatch: this.dispatch,
});
/**
* Caret position
*/
this.caretPosition = null;
/**
* Caret position end
*/
this.caretPositionEnd = null;
/**
* Processing options
*/
this.keyboardDOM = keyboardDOM;
/**
* @type {object}
* @property {object} layout Modify the keyboard layout.
* @property {string} layoutName Specifies which layout should be used.
* @property {object} display Replaces variable buttons (such as {bksp}) with a human-friendly name (e.g.: “backspace”).
* @property {boolean} mergeDisplay By default, when you set the display property, you replace the default one. This setting merges them instead.
* @property {string} theme A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.
* @property {array} buttonTheme A prop to add your own css classes to one or several buttons.
* @property {array} buttonAttributes A prop to add your own attributes to one or several buttons.
* @property {boolean} debug Runs a console.log every time a key is pressed. Displays the buttons pressed and the current input.
* @property {boolean} newLineOnEnter Specifies whether clicking the “ENTER” button will input a newline (\n) or not.
* @property {boolean} tabCharOnTab Specifies whether clicking the “TAB” button will input a tab character (\t) or not.
* @property {string} inputName Allows you to use a single simple-keyboard instance for several inputs.
* @property {number} maxLength Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input elements maxlengthattribute.
* @property {object} maxLength Restrains simple-keyboards individual inputs to a certain length. This should be used in addition to the input elements maxlengthattribute.
* @property {boolean} syncInstanceInputs When set to true, this option synchronizes the internal input of every simple-keyboard instance.
* @property {boolean} physicalKeyboardHighlight Enable highlighting of keys pressed on physical keyboard.
* @property {boolean} physicalKeyboardHighlightPress Presses keys highlighted by physicalKeyboardHighlight
* @property {string} physicalKeyboardHighlightTextColor Define the text color that the physical keyboard highlighted key should have.
* @property {string} physicalKeyboardHighlightBgColor Define the background color that the physical keyboard highlighted key should have.
* @property {boolean} physicalKeyboardHighlightPressUseClick Whether physicalKeyboardHighlightPress should use clicks to trigger buttons.
* @property {boolean} physicalKeyboardHighlightPressUsePointerEvents Whether physicalKeyboardHighlightPress should use pointer events to trigger buttons.
* @property {boolean} preventMouseDownDefault Calling preventDefault for the mousedown events keeps the focus on the input.
* @property {boolean} preventMouseUpDefault Calling preventDefault for the mouseup events.
* @property {boolean} stopMouseDownPropagation Stops pointer down events on simple-keyboard buttons from bubbling to parent elements.
* @property {boolean} stopMouseUpPropagation Stops pointer up events on simple-keyboard buttons from bubbling to parent elements.
* @property {function(button: string):string} onKeyPress Executes the callback function on key press. Returns button layout name (i.e.: “{shift}”).
* @property {function(input: string):string} onChange Executes the callback function on input change. Returns the current inputs string.
* @property {function} onRender Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
* @property {function} onInit Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
* @property {function(inputs: object):object} onChangeAll Executes the callback function on input change. Returns the input object with all defined inputs.
* @property {boolean} useButtonTag Render buttons as a button element instead of a div element.
* @property {boolean} disableCaretPositioning A prop to ensure characters are always be added/removed at the end of the string.
* @property {object} inputPattern Restrains input(s) change to the defined regular expression pattern.
* @property {boolean} useTouchEvents Instructs simple-keyboard to use touch events instead of click events.
* @property {boolean} autoUseTouchEvents Enable useTouchEvents automatically when touch device is detected.
* @property {boolean} useMouseEvents Opt out of PointerEvents handling, falling back to the prior mouse event logic.
* @property {function} destroy Clears keyboard listeners and DOM elements.
* @property {boolean} disableButtonHold Disable button hold action.
* @property {boolean} rtl Adds unicode right-to-left control characters to input return values.
* @property {function} onKeyReleased Executes the callback function on key release.
* @property {array} modules Module classes to be loaded by simple-keyboard.
* @property {boolean} enableLayoutCandidates Enable input method editor candidate list support.
* @property {object} excludeFromLayout Buttons to exclude from layout
* @property {number} layoutCandidatesPageSize Determines size of layout candidate list
* @property {boolean} layoutCandidatesCaseSensitiveMatch Determines whether layout candidate match should be case sensitive.
*/
this.options = {
layoutName: "default",
theme: "hg-theme-default",
inputName: "default",
preventMouseDownDefault: false,
enableLayoutCandidates: true,
excludeFromLayout: {},
...options,
};
/**
* @type {object} Classes identifying loaded plugins
*/
this.keyboardPluginClasses = "";
/**
* Bindings
*/
Utilities.bindMethods(SimpleKeyboard, this);
/**
* simple-keyboard uses a non-persistent internal input to keep track of the entered string (the variable `keyboard.input`).
* This removes any dependency to input DOM elements. You can type and directly display the value in a div element, for example.
* @example
* // To get entered input
* const input = keyboard.getInput();
*
* // To clear entered input.
* keyboard.clearInput();
*
* @type {object}
* @property {object} default Default SimpleKeyboard internal input.
* @property {object} myInputName Example input that can be set through `options.inputName:"myInputName"`.
*/
const { inputName = this.defaultName } = this.options;
this.input = {};
this.input[inputName] = "";
/**
* @type {string} DOM class of the keyboard wrapper, normally "simple-keyboard" by default.
*/
this.keyboardDOMClass = keyboardDOMClass;
/**
* @type {object} Contains the DOM elements of every rendered button, the key being the button's layout name (e.g.: "{enter}").
*/
this.buttonElements = {};
/**
* Simple-keyboard Instances
* This enables multiple simple-keyboard support with easier management
*/
if (!window["SimpleKeyboardInstances"])
window["SimpleKeyboardInstances"] = {};
this.currentInstanceName = this.utilities.camelCase(this.keyboardDOMClass);
window["SimpleKeyboardInstances"][this.currentInstanceName] = this;
/**
* Instance vars
*/
this.allKeyboardInstances = window["SimpleKeyboardInstances"];
this.keyboardInstanceNames = Object.keys(window["SimpleKeyboardInstances"]);
this.isFirstKeyboardInstance =
this.keyboardInstanceNames[0] === this.currentInstanceName;
/**
* Physical Keyboard support
*/
this.physicalKeyboard = new PhysicalKeyboard({
dispatch: this.dispatch,
getOptions: this.getOptions,
});
/**
* Initializing CandidateBox
*/
this.candidateBox = this.options.enableLayoutCandidates
? new CandidateBox({
utilities: this.utilities,
})
: null;
/**
* Rendering keyboard
*/
if (this.keyboardDOM) this.render();
else {
console.warn(`".${keyboardDOMClass}" was not found in the DOM.`);
throw new Error("KEYBOARD_DOM_ERROR");
}
/**
* Modules
*/
this.modules = {};
this.loadModules();
}
/**
* parseParams
*/
handleParams = (
selectorOrOptions?: string | HTMLDivElement | KeyboardOptions,
keyboardOptions?: KeyboardOptions
): {
keyboardDOMClass: string;
keyboardDOM: KeyboardElement;
options: Partial<KeyboardOptions | undefined>;
} => {
let keyboardDOMClass;
let keyboardDOM;
let options;
/**
* If first parameter is a string:
* Consider it as an element's class
*/
if (typeof selectorOrOptions === "string") {
keyboardDOMClass = selectorOrOptions.split(".").join("");
keyboardDOM = document.querySelector(
`.${keyboardDOMClass}`
) as KeyboardElement;
options = keyboardOptions;
/**
* If first parameter is an KeyboardElement
* Consider it as the keyboard DOM element
*/
} else if (selectorOrOptions instanceof HTMLDivElement) {
/**
* This element must have a class, otherwise throw
*/
if (!selectorOrOptions.className) {
console.warn("Any DOM element passed as parameter must have a class.");
throw new Error("KEYBOARD_DOM_CLASS_ERROR");
}
keyboardDOMClass = selectorOrOptions.className.split(" ")[0];
keyboardDOM = selectorOrOptions;
options = keyboardOptions;
/**
* Otherwise, search for .simple-keyboard DOM element
*/
} else {
keyboardDOMClass = "simple-keyboard";
keyboardDOM = document.querySelector(
`.${keyboardDOMClass}`
) as KeyboardElement;
options = selectorOrOptions;
}
return {
keyboardDOMClass,
keyboardDOM,
options,
};
};
/**
* Getters
*/
getOptions = (): KeyboardOptions => this.options;
getCaretPosition = (): number | null => this.caretPosition;
getCaretPositionEnd = (): number | null => this.caretPositionEnd;
/**
* Changes the internal caret position
* @param {number} position The caret's start position
* @param {number} positionEnd The caret's end position
*/
setCaretPosition(position: number | null, endPosition = position): void {
this.caretPosition = position;
this.caretPositionEnd = endPosition;
}
/**
* Retrieve the candidates for a given input
* @param input The input string to check
*/
getInputCandidates(
input: string
): { candidateKey: string; candidateValue: string } | Record<string, never> {
const {
layoutCandidates: layoutCandidatesObj,
layoutCandidatesCaseSensitiveMatch,
} = this.options;
if (!layoutCandidatesObj || typeof layoutCandidatesObj !== "object") {
return {};
}
const layoutCandidates = Object.keys(layoutCandidatesObj).filter(
(layoutCandidate: string) => {
const inputSubstr =
input.substring(0, this.getCaretPositionEnd() || 0) || input;
const regexp = new RegExp(
`${this.utilities.escapeRegex(layoutCandidate)}$`,
layoutCandidatesCaseSensitiveMatch ? "g" : "gi"
);
const matches = [...inputSubstr.matchAll(regexp)];
return !!matches.length;
}
);
if (layoutCandidates.length > 1) {
const candidateKey = layoutCandidates.sort(
(a, b) => b.length - a.length
)[0];
return {
candidateKey,
candidateValue: layoutCandidatesObj[candidateKey],
};
} else if (layoutCandidates.length) {
const candidateKey = layoutCandidates[0];
return {
candidateKey,
candidateValue: layoutCandidatesObj[candidateKey],
};
} else {
return {};
}
}
/**
* Shows a suggestion box with a list of candidate words
* @param candidates The chosen candidates string as defined in the layoutCandidates option
* @param targetElement The element next to which the candidates box will be shown
*/
showCandidatesBox(
candidateKey: string,
candidateValue: string,
targetElement: KeyboardElement
): void {
if (this.candidateBox) {
this.candidateBox.show({
candidateValue,
targetElement,
onSelect: (selectedCandidate: string, e: MouseEvent) => {
const { layoutCandidatesCaseSensitiveMatch } = this.options;
/**
* Making sure that our suggestions are not composed characters
*/
const normalizedCandidate = selectedCandidate.normalize("NFD");
const currentInput = this.getInput(this.options.inputName, true);
const initialCaretPosition = this.getCaretPositionEnd() || 0;
const inputSubstr =
currentInput.substring(0, initialCaretPosition || 0) ||
currentInput;
const regexp = new RegExp(
`${this.utilities.escapeRegex(candidateKey)}$`,
layoutCandidatesCaseSensitiveMatch ? "g" : "gi"
);
const newInputSubstr = inputSubstr.replace(
regexp,
normalizedCandidate
);
const newInput = currentInput.replace(inputSubstr, newInputSubstr);
const caretPositionDiff = newInputSubstr.length - inputSubstr.length;
let newCaretPosition =
(initialCaretPosition || currentInput.length) + caretPositionDiff;
if (newCaretPosition < 0) newCaretPosition = 0;
this.setInput(newInput, this.options.inputName, true);
this.setCaretPosition(newCaretPosition);
if (typeof this.options.onChange === "function")
this.options.onChange(
this.getInput(this.options.inputName, true),
e
);
/**
* Calling onChangeAll
*/
if (typeof this.options.onChangeAll === "function")
this.options.onChangeAll(this.getAllInputs(), e);
},
});
}
}
/**
* Handles clicks made to keyboard buttons
* @param {string} button The button's layout name.
*/
handleButtonClicked(button: string, e?: KeyboardHandlerEvent): void {
const { inputName = this.defaultName, debug } = this.options;
/**
* Ignoring placeholder buttons
*/
if (button === "{//}") return;
/**
* Creating inputName if it doesn't exist
*/
if (!this.input[inputName]) this.input[inputName] = "";
/**
* Calculating new input
*/
const updatedInput = this.utilities.getUpdatedInput(
button,
this.input[inputName],
this.caretPosition,
this.caretPositionEnd
);
/**
* EDGE CASE: Check for whole input selection changes that will yield same updatedInput
*/
if (this.utilities.isStandardButton(button) && this.activeInputElement) {
const isEntireInputSelection =
this.input[inputName] &&
this.input[inputName] === updatedInput &&
this.caretPosition === 0 &&
this.caretPositionEnd === updatedInput.length;
if (isEntireInputSelection) {
this.setInput("", this.options.inputName, true);
this.setCaretPosition(0);
this.activeInputElement.value = "";
this.activeInputElement.setSelectionRange(0, 0);
this.handleButtonClicked(button, e);
return;
}
}
/**
* Calling onKeyPress
*/
if (typeof this.options.onKeyPress === "function")
this.options.onKeyPress(button, e);
if (
// If input will change as a result of this button press
this.input[inputName] !== updatedInput &&
// This pertains to the "inputPattern" option:
// If inputPattern isn't set
(!this.options.inputPattern ||
// Or, if it is set and if the pattern is valid - we proceed.
(this.options.inputPattern && this.inputPatternIsValid(updatedInput)))
) {
/**
* If maxLength and handleMaxLength yield true, halting
*/
if (
this.options.maxLength &&
this.utilities.handleMaxLength(this.input, updatedInput)
) {
return;
}
/**
* Updating input
*/
const newInputValue = this.utilities.getUpdatedInput(
button,
this.input[inputName],
this.caretPosition,
this.caretPositionEnd,
true
);
this.setInput(newInputValue, this.options.inputName, true);
if (debug) console.log("Input changed:", this.getAllInputs());
if (this.options.debug) {
console.log(
"Caret at: ",
this.getCaretPosition(),
this.getCaretPositionEnd(),
`(${this.keyboardDOMClass})`
);
}
/**
* Enforce syncInstanceInputs, if set
*/
if (this.options.syncInstanceInputs) this.syncInstanceInputs();
/**
* Calling onChange
*/
if (typeof this.options.onChange === "function")
this.options.onChange(this.getInput(this.options.inputName, true), e);
/**
* Calling onChangeAll
*/
if (typeof this.options.onChangeAll === "function")
this.options.onChangeAll(this.getAllInputs(), e);
/**
* Check if this new input has candidates (suggested words)
*/
if (e?.target && this.options.enableLayoutCandidates) {
const { candidateKey, candidateValue } =
this.getInputCandidates(updatedInput);
if (candidateKey && candidateValue) {
this.showCandidatesBox(
candidateKey,
candidateValue,
this.keyboardDOM
);
} else {
this.candidateBox?.destroy();
}
}
}
if (debug) {
console.log("Key pressed:", button);
}
}
/**
* Get mouse hold state
*/
getMouseHold() {
return this.isMouseHold;
}
/**
* Mark mouse hold state as set
*/
setMouseHold(value: boolean) {
if (this.options.syncInstanceInputs) {
this.dispatch((instance: SimpleKeyboard) => {
instance.isMouseHold = value;
});
} else {
this.isMouseHold = value;
}
}
/**
* Handles button mousedown
*/
/* istanbul ignore next */
handleButtonMouseDown(button: string, e: KeyboardHandlerEvent): void {
if (e) {
/**
* Handle event options
*/
if (this.options.preventMouseDownDefault) e.preventDefault();
if (this.options.stopMouseDownPropagation) e.stopPropagation();
/**
* Add active class
*/
e.target.classList.add(this.activeButtonClass);
}
if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout);
if (this.holdTimeout) clearTimeout(this.holdTimeout);
/**
* @type {boolean} Whether the mouse is being held onKeyPress
*/
this.setMouseHold(true);
/**
* @type {object} Time to wait until a key hold is detected
*/
if (!this.options.disableButtonHold) {
this.holdTimeout = window.setTimeout(() => {
if (
(this.getMouseHold() &&
// TODO: This needs to be configurable through options
((!button.includes("{") && !button.includes("}")) ||
button === "{delete}" ||
button === "{backspace}" ||
button === "{bksp}" ||
button === "{space}" ||
button === "{tab}")) ||
button === "{arrowright}" ||
button === "{arrowleft}" ||
button === "{arrowup}" ||
button === "{arrowdown}"
) {
if (this.options.debug) console.log("Button held:", button);
this.handleButtonHold(button);
}
clearTimeout(this.holdTimeout);
}, 500);
}
}
/**
* Handles button mouseup
*/
handleButtonMouseUp(button?: string, e?: KeyboardHandlerEvent): void {
if (e) {
/**
* Handle event options
*/
if (this.options.preventMouseUpDefault && e.preventDefault)
e.preventDefault();
if (this.options.stopMouseUpPropagation && e.stopPropagation)
e.stopPropagation();
/* istanbul ignore next */
const isKeyboard =
e.target === this.keyboardDOM ||
(e.target && this.keyboardDOM.contains(e.target)) ||
(this.candidateBox &&
this.candidateBox.candidateBoxElement &&
(e.target === this.candidateBox.candidateBoxElement ||
(e.target &&
this.candidateBox.candidateBoxElement.contains(e.target))));
/**
* On click outside, remove candidateBox
*/
if (!isKeyboard && this.candidateBox) {
this.candidateBox.destroy();
}
}
/**
* Remove active class
*/
this.recurseButtons((buttonElement: Element) => {
buttonElement.classList.remove(this.activeButtonClass);
});
this.setMouseHold(false);
if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout);
/**
* Calling onKeyReleased
*/
if (button && typeof this.options.onKeyReleased === "function")
this.options.onKeyReleased(button);
}
/**
* Handles container mousedown
*/
handleKeyboardContainerMouseDown(e: KeyboardHandlerEvent): void {
/**
* Handle event options
*/
if (this.options.preventMouseDownDefault) e.preventDefault();
}
/**
* Handles button hold
*/
/* istanbul ignore next */
handleButtonHold(button: string): void {
if (this.holdInteractionTimeout) clearTimeout(this.holdInteractionTimeout);
/**
* @type {object} Timeout dictating the speed of key hold iterations
*/
this.holdInteractionTimeout = window.setTimeout(() => {
if (this.getMouseHold()) {
this.handleButtonClicked(button);
this.handleButtonHold(button);
} else {
clearTimeout(this.holdInteractionTimeout);
}
}, 100);
}
/**
* Send a command to all simple-keyboard instances (if you have several instances).
*/
syncInstanceInputs(): void {
this.dispatch((instance: SimpleKeyboard) => {
instance.replaceInput(this.input);
instance.setCaretPosition(this.caretPosition, this.caretPositionEnd);
});
}
/**
* Clear the keyboards input.
* @param {string} [inputName] optional - the internal input to select
*/
clearInput(
inputName: string = this.options.inputName || this.defaultName
): void {
this.input[inputName] = "";
/**
* Reset caretPosition
*/
this.setCaretPosition(0);
/**
* Enforce syncInstanceInputs, if set
*/
if (this.options.syncInstanceInputs) this.syncInstanceInputs();
}
/**
* Get the keyboards input (You can also get it from the onChange prop).
* @param {string} [inputName] optional - the internal input to select
*/
getInput(
inputName: string = this.options.inputName || this.defaultName,
skipSync = false
): string {
/**
* Enforce syncInstanceInputs, if set
*/
if (this.options.syncInstanceInputs && !skipSync) this.syncInstanceInputs();
if (this.options.rtl) {
// Remove existing control chars
const inputWithoutRTLControl = this.input[inputName]
.replace("\u202B", "")
.replace("\u202C", "");
return "\u202B" + inputWithoutRTLControl + "\u202C";
} else {
return this.input[inputName];
}
}
/**
* Get all simple-keyboard inputs
*/
getAllInputs(): KeyboardInput {
const output = {};
const inputNames = Object.keys(this.input);
inputNames.forEach((inputName) => {
output[inputName] = this.getInput(inputName, true);
});
return output;
}
/**
* Set the keyboards input.
* @param {string} input the input value
* @param {string} inputName optional - the internal input to select
*/
setInput(
input: string,
inputName: string = this.options.inputName || this.defaultName,
skipSync?: boolean
): void {
this.input[inputName] = input;
/**
* Enforce syncInstanceInputs, if set
*/
if (!skipSync && this.options.syncInstanceInputs) this.syncInstanceInputs();
}
/**
* Replace the input object (`keyboard.input`)
* @param {object} inputObj The input object
*/
replaceInput(inputObj: KeyboardInput): void {
this.input = inputObj;
}
/**
* Set new option or modify existing ones after initialization.
* @param {object} options The options to set
*/
setOptions(options = {}): void {
const changedOptions = this.changedOptions(options);
this.options = Object.assign(this.options, options);
if (changedOptions.length) {
if (this.options.debug) {
console.log("changedOptions", changedOptions);
}
/**
* Some option changes require adjustments before re-render
*/
this.onSetOptions(changedOptions);
/**
* Rendering
*/
this.render();
}
}
/**
* Detecting changes to non-function options
* This allows us to ascertain whether a button re-render is needed
*/
changedOptions(newOptions: Partial<KeyboardOptions>): string[] {
return Object.keys(newOptions).filter(
(optionName) =>
JSON.stringify(newOptions[optionName]) !==
JSON.stringify(this.options[optionName])
);
}
/**
* Executing actions depending on changed options
* @param {object} options The options to set
*/
onSetOptions(changedOptions: string[] = []): void {
/**
* Changed: layoutName
*/
if (changedOptions.includes("layoutName")) {
/**
* Reset candidateBox
*/
if (this.candidateBox) {
this.candidateBox.destroy();
}
}
/**
* Changed: layoutCandidatesPageSize, layoutCandidates
*/
if (
changedOptions.includes("layoutCandidatesPageSize") ||
changedOptions.includes("layoutCandidates")
) {
/**
* Reset and recreate candidateBox
*/
if (this.candidateBox) {
this.candidateBox.destroy();
this.candidateBox = new CandidateBox({
utilities: this.utilities,
});
}
}
}
/**
* Remove all keyboard rows and reset keyboard values.
* Used internally between re-renders.
*/
resetRows(): void {
if (this.keyboardRowsDOM) {
this.keyboardRowsDOM.remove();
}
this.keyboardDOM.className = this.keyboardDOMClass;
this.keyboardDOM.setAttribute("data-skInstance", this.currentInstanceName);
this.buttonElements = {};
}
/**
* Send a command to all simple-keyboard instances at once (if you have multiple instances).
* @param {function(instance: object, key: string)} callback Function to run on every instance
*/
// eslint-disable-next-line no-unused-vars
dispatch(callback: (instance: SimpleKeyboard, key?: string) => void): void {
if (!window["SimpleKeyboardInstances"]) {
console.warn(
`SimpleKeyboardInstances is not defined. Dispatch cannot be called.`
);
throw new Error("INSTANCES_VAR_ERROR");
}
return Object.keys(window["SimpleKeyboardInstances"]).forEach((key) => {
callback(window["SimpleKeyboardInstances"][key], key);
});
}
/**
* Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button.
* @param {string} buttons List of buttons to select (separated by a space).
* @param {string} className Classes to give to the selected buttons (separated by space).
*/
addButtonTheme(buttons: string, className: string): void {
if (!className || !buttons) return;
buttons.split(" ").forEach((button) => {
className.split(" ").forEach((classNameItem) => {
if (!this.options.buttonTheme) this.options.buttonTheme = [];
let classNameFound = false;
/**
* If class is already defined, we add button to class definition
*/
this.options.buttonTheme.map((buttonTheme) => {
if (buttonTheme?.class.split(" ").includes(classNameItem)) {
classNameFound = true;
const buttonThemeArray = buttonTheme.buttons.split(" ");
if (!buttonThemeArray.includes(button)) {
classNameFound = true;
buttonThemeArray.push(button);
buttonTheme.buttons = buttonThemeArray.join(" ");
}
}
return buttonTheme;
});
/**
* If class is not defined, we create a new entry
*/
if (!classNameFound) {
this.options.buttonTheme.push({
class: classNameItem,
buttons: buttons,
});
}
});
});
this.render();
}
/**
* Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.
* @param {string} buttons List of buttons to select (separated by a space).
* @param {string} className Classes to give to the selected buttons (separated by space).
*/
removeButtonTheme(buttons: string, className: string): void {
/**
* When called with empty parameters, remove all button themes
*/
if (!buttons && !className) {
this.options.buttonTheme = [];
this.render();
return;
}
/**
* If buttons are passed and buttonTheme has items
*/
if (
buttons &&
Array.isArray(this.options.buttonTheme) &&
this.options.buttonTheme.length
) {
const buttonArray = buttons.split(" ");
buttonArray.forEach((button) => {
this.options?.buttonTheme?.map((buttonTheme, index) => {
/**
* If className is set, we affect the buttons only for that class
* Otherwise, we afect all classes
*/
if (
(buttonTheme &&
className &&
className.includes(buttonTheme.class)) ||
!className
) {
const filteredButtonArray = buttonTheme?.buttons
.split(" ")
.filter((item) => item !== button);
/**
* If buttons left, return them, otherwise, remove button Theme
*/
if (buttonTheme && filteredButtonArray?.length) {
buttonTheme.buttons = filteredButtonArray.join(" ");
} else {
this.options.buttonTheme?.splice(index, 1);
buttonTheme = null;
}
}
return buttonTheme;
});
});
this.render();
}
}
/**
* Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.
* @param {string} button The button layout name to select
*/
getButtonElement(
button: string
): KeyboardElement | KeyboardElement[] | undefined {
let output;
const buttonArr = this.buttonElements[button];
if (buttonArr) {
if (buttonArr.length > 1) {
output = buttonArr;
} else {
output = buttonArr[0];
}
}
return output;
}
/**
* This handles the "inputPattern" option
* by checking if the provided inputPattern passes
*/
inputPatternIsValid(inputVal: string): boolean {
const inputPatternRaw = this.options.inputPattern;
let inputPattern;
/**
* Check if input pattern is global or targeted to individual inputs
*/
if (inputPatternRaw instanceof RegExp) {
inputPattern = inputPatternRaw;
} else {
inputPattern =
inputPatternRaw[this.options.inputName || this.defaultName];
}
if (inputPattern && inputVal) {
const didInputMatch = inputPattern.test(inputVal);
if (this.options.debug) {
console.log(
`inputPattern ("${inputPattern}"): ${
didInputMatch ? "passed" : "did not pass!"
}`
);
}
return didInputMatch;
} else {
/**
* inputPattern doesn't seem to be set for the current input, or input is empty. Pass.
*/
return true;
}
}
/**
* Handles simple-keyboard event listeners
*/
setEventListeners(): void {
/**
* Only first instance should set the event listeners
*/
if (this.isFirstKeyboardInstance || !this.allKeyboardInstances) {
if (this.options.debug) {
console.log(`Caret handling started (${this.keyboardDOMClass})`);
}
/**
* Event Listeners
*/
document.addEventListener("keyup", this.handleKeyUp);
document.addEventListener("keydown", this.handleKeyDown);
document.addEventListener("mouseup", this.handleMouseUp);
document.addEventListener("touchend", this.handleTouchEnd);
document.addEventListener("select", this.handleSelect);
document.addEventListener("selectionchange", this.handleSelectionChange);
}
}
/**
* Event Handler: KeyUp
*/
handleKeyUp(event: KeyboardHandlerEvent): void {
this.caretEventHandler(event);
if (this.options.physicalKeyboardHighlight) {
this.physicalKeyboard.handleHighlightKeyUp(event);
}
}
/**
* Event Handler: KeyDown
*/
handleKeyDown(event: KeyboardHandlerEvent): void {
if (this.options.physicalKeyboardHighlight) {
this.physicalKeyboard.handleHighlightKeyDown(event);
}
}
/**
* Event Handler: MouseUp
*/
handleMouseUp(event: KeyboardHandlerEvent): void {
this.caretEventHandler(event);
}
/**
* Event Handler: TouchEnd
*/
/* istanbul ignore next */
handleTouchEnd(event: KeyboardHandlerEvent): void {
this.caretEventHandler(event);
}
/**
* Event Handler: Select
*/
/* istanbul ignore next */
handleSelect(event: KeyboardHandlerEvent): void {
this.caretEventHandler(event);
}
/**
* Event Handler: SelectionChange
*/
/* istanbul ignore next */
handleSelectionChange(event: KeyboardHandlerEvent): void {
this.caretEventHandler(event);
}
/**
* Called by {@link setEventListeners} when an event that warrants a cursor position update is triggered
*/
caretEventHandler(event: KeyboardHandlerEvent): void {
let targetTagName: string;
if (event.target.tagName) {
targetTagName = event.target.tagName.toLowerCase();
}
this.dispatch((instance) => {
let isKeyboard =
event.target === instance.keyboardDOM ||
(event.target && instance.keyboardDOM.contains(event.target));
/**
* If syncInstanceInputs option is enabled, make isKeyboard match any instance
* not just the current one
*/
if (this.options.syncInstanceInputs && Array.isArray(event.path)) {
isKeyboard = event.path.some((item: HTMLElement) =>
item?.hasAttribute?.("data-skInstance")
);
}
if (
(targetTagName === "textarea" ||
(targetTagName === "input" &&
["text", "search", "url", "tel", "password"].includes(
event.target.type
))) &&
!instance.options.disableCaretPositioning
) {
/**
* Tracks current cursor position
* As keys are pressed, text will be added/removed at that position within the input.
*/
instance.setCaretPosition(
event.target.selectionStart,
event.target.selectionEnd
);
/**
* Tracking current input in order to handle caret positioning edge cases
*/
this.activeInputElement = event.target;
if (instance.options.debug) {
console.log(
"Caret at: ",
instance.getCaretPosition(),
instance.getCaretPositionEnd(),
event && event.target.tagName.toLowerCase(),
`(${instance.keyboardDOMClass})`
);
}
} else if (
(instance.options.disableCaretPositioning || !isKeyboard) &&
event?.type !== "selectionchange"
) {
/**
* If we toggled off disableCaretPositioning, we must ensure caretPosition doesn't persist once reactivated.
*/
instance.setCaretPosition(null);
/**
* Resetting activeInputElement
*/
this.activeInputElement = null;
if (instance.options.debug) {
console.log(
`Caret position reset due to "${event?.type}" event`,
event
);
}
}
});
}
/**
* Execute an operation on each button
*/
recurseButtons(fn: any): void {
if (!fn) return;
Object.keys(this.buttonElements).forEach((buttonName) =>
this.buttonElements[buttonName].forEach(fn)
);
}
/**
* Destroy keyboard listeners and DOM elements
*/
destroy(): void {
if (this.options.debug)
console.log(
`Destroying simple-keyboard instance: ${this.currentInstanceName}`
);
/**
* Remove document listeners
*/
document.removeEventListener("keyup", this.handleKeyUp);
document.removeEventListener("keydown", this.handleKeyDown);
document.removeEventListener("mouseup", this.handleMouseUp);
document.removeEventListener("touchend", this.handleTouchEnd);
document.removeEventListener("select", this.handleSelect);
document.removeEventListener("selectionchange", this.handleSelectionChange);
document.onpointerup = null;
document.ontouchend = null;
document.ontouchcancel = null;
document.onmouseup = null;
/**
* Remove buttons
*/
const deleteButton = (buttonElement: KeyboardElement | null) => {
if (buttonElement) {
buttonElement.onpointerdown = null;
buttonElement.onpointerup = null;
buttonElement.onpointercancel = null;
buttonElement.ontouchstart = null;
buttonElement.ontouchend = null;
buttonElement.ontouchcancel = null;
buttonElement.onclick = null;
buttonElement.onmousedown = null;
buttonElement.onmouseup = null;
buttonElement.remove();
buttonElement = null;
}
};
this.recurseButtons(deleteButton);
/**
* Remove wrapper events
*/
this.keyboardDOM.onpointerdown = null;
this.keyboardDOM.ontouchstart = null;
this.keyboardDOM.onmousedown = null;
/**
* Clearing keyboard rows
*/
this.resetRows();
/**
* Candidate box
*/
if (this.candidateBox) {
this.candidateBox.destroy();
this.candidateBox = null;
}
/**
* Clearing activeInputElement
*/
this.activeInputElement = null;
/**
* Removing instance attribute
*/
this.keyboardDOM.removeAttribute("data-skInstance");
/**
* Clearing keyboardDOM
*/
this.keyboardDOM.innerHTML = "";
/**
* Remove instance
*/
window["SimpleKeyboardInstances"][this.currentInstanceName] = null;
delete window["SimpleKeyboardInstances"][this.currentInstanceName];
/**
* Reset initialized flag
*/
this.initialized = false;
}
/**
* Process buttonTheme option
*/
getButtonThemeClasses(button: string): string[] {
const buttonTheme = this.options.buttonTheme;
let buttonClasses: string[] = [];
if (Array.isArray(buttonTheme)) {
buttonTheme.forEach((themeObj) => {
if (
themeObj &&
themeObj.class &&
typeof themeObj.class === "string" &&
themeObj.buttons &&
typeof themeObj.buttons === "string"
) {
const themeObjClasses = themeObj.class.split(" ");
const themeObjButtons = themeObj.buttons.split(" ");
if (themeObjButtons.includes(button)) {
buttonClasses = [...buttonClasses, ...themeObjClasses];
}
} else {
console.warn(
`Incorrect "buttonTheme". Please check the documentation.`,
themeObj
);
}
});
}
return buttonClasses;
}
/**
* Process buttonAttributes option
*/
setDOMButtonAttributes(button: string, callback: any): void {
const buttonAttributes = this.options.buttonAttributes;
if (Array.isArray(buttonAttributes)) {
buttonAttributes.forEach((attrObj) => {
if (
attrObj.attribute &&
typeof attrObj.attribute === "string" &&
attrObj.value &&
typeof attrObj.value === "string" &&
attrObj.buttons &&
typeof attrObj.buttons === "string"
) {
const attrObjButtons = attrObj.buttons.split(" ");
if (attrObjButtons.includes(button)) {
callback(attrObj.attribute, attrObj.value);
}
} else {
console.warn(
`Incorrect "buttonAttributes". Please check the documentation.`,
attrObj
);
}
});
}
}
onTouchDeviceDetected() {
/**
* Processing autoTouchEvents
*/
this.processAutoTouchEvents();
/**
* Disabling contextual window on touch devices
*/
this.disableContextualWindow();
}
/**
* Disabling contextual window for hg-button
*/
/* istanbul ignore next */
disableContextualWindow() {
window.oncontextmenu = (event: KeyboardHandlerEvent) => {
if (event.target.classList.contains("hg-button")) {
event.preventDefault();
event.stopPropagation();
return false;
}
};
}
/**
* Process autoTouchEvents option
*/
processAutoTouchEvents() {
if (this.options.autoUseTouchEvents) {
this.options.useTouchEvents = true;
if (this.options.debug) {
console.log(
`autoUseTouchEvents: Touch device detected, useTouchEvents enabled.`
);
}
}
}
/**
* Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
*/
onInit() {
if (this.options.debug) {
console.log(`${this.keyboardDOMClass} Initialized`);
}
/**
* setEventListeners
*/
this.setEventListeners();
if (typeof this.options.onInit === "function") this.options.onInit(this);
}
/**
* Executes the callback function before a simple-keyboard render.
*/
beforeFirstRender() {
/**
* Performing actions when touch device detected
*/
if (this.utilities.isTouchDevice()) {
this.onTouchDeviceDetected();
}
if (typeof this.options.beforeFirstRender === "function")
this.options.beforeFirstRender(this);
/**
* Notify about PointerEvents usage
*/
if (
this.isFirstKeyboardInstance &&
this.utilities.pointerEventsSupported() &&
!this.options.useTouchEvents &&
!this.options.useMouseEvents
) {
if (this.options.debug) {
console.log("Using PointerEvents as it is supported by this browser");
}
}
/**
* Notify about touch events usage
*/
if (this.options.useTouchEvents) {
if (this.options.debug) {
console.log(
"useTouchEvents has been enabled. Only touch events will be used."
);
}
}
}
/**
* Executes the callback function before a simple-keyboard render.
*/
beforeRender() {
if (typeof this.options.beforeRender === "function")
this.options.beforeRender(this);
}
/**
* Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
*/
onRender() {
if (typeof this.options.onRender === "function")
this.options.onRender(this);
}
/**
* Executes the callback function once all modules have been loaded
*/
onModulesLoaded() {
if (typeof this.options.onModulesLoaded === "function")
this.options.onModulesLoaded(this);
}
/**
* Register module
*/
registerModule = (name: string, initCallback: any) => {
if (!this.modules[name]) this.modules[name] = {};
initCallback(this.modules[name]);
};
/**
* Load modules
*/
loadModules() {
if (Array.isArray(this.options.modules)) {
this.options.modules.forEach((KeyboardModule) => {
const keyboardModule = new KeyboardModule(this);
keyboardModule.init && keyboardModule.init(this);
});
this.keyboardPluginClasses = "modules-loaded";
this.render();
this.onModulesLoaded();
}
}
/**
* Get module prop
*/
getModuleProp(name: string, prop: string) {
if (!this.modules[name]) return false;
return this.modules[name][prop];
}
/**
* getModulesList
*/
getModulesList() {
return Object.keys(this.modules);
}
/**
* Parse Row DOM containers
*/
parseRowDOMContainers(
rowDOM: HTMLDivElement,
rowIndex: number,
containerStartIndexes: number[],
containerEndIndexes: number[]
) {
const rowDOMArray = Array.from(rowDOM.children);
let removedElements = 0;
if (rowDOMArray.length) {
containerStartIndexes.forEach((startIndex, arrIndex) => {
const endIndex = containerEndIndexes[arrIndex];
/**
* If there exists a respective end index
* if end index comes after start index
*/
if (!endIndex || !(endIndex > startIndex)) {
return false;
}
/**
* Updated startIndex, endIndex
* This is since the removal of buttons to place a single button container
* results in a modified array size
*/
const updated_startIndex = startIndex - removedElements;
const updated_endIndex = endIndex - removedElements;
/**
* Create button container
*/
const containerDOM = document.createElement("div");
containerDOM.className += "hg-button-container";
const containerUID = `${this.options.layoutName}-r${rowIndex}c${arrIndex}`;
containerDOM.setAttribute("data-skUID", containerUID);
/**
* Taking elements due to be inserted into container
*/
const containedElements = rowDOMArray.splice(
updated_startIndex,
updated_endIndex - updated_startIndex + 1
);
removedElements = updated_endIndex - updated_startIndex;
/**
* Inserting elements to container
*/
containedElements.forEach((element) =>
containerDOM.appendChild(element)
);
/**
* Adding container at correct position within rowDOMArray
*/
rowDOMArray.splice(updated_startIndex, 0, containerDOM);
/**
* Clearing old rowDOM children structure
*/
rowDOM.innerHTML = "";
/**
* Appending rowDOM new children list
*/
rowDOMArray.forEach((element) => rowDOM.appendChild(element));
if (this.options.debug) {
console.log(
"rowDOMContainer",
containedElements,
updated_startIndex,
updated_endIndex,
removedElements + 1
);
}
});
}
return rowDOM;
}
/**
* getKeyboardClassString
*/
getKeyboardClassString = (...baseDOMClasses: any[]) => {
const keyboardClasses = [this.keyboardDOMClass, ...baseDOMClasses].filter(
(DOMClass) => !!DOMClass
);
return keyboardClasses.join(" ");
};
/**
* Renders rows and buttons as per options
*/
render() {
/**
* Clear keyboard
*/
this.resetRows();
/**
* Calling beforeFirstRender
*/
if (!this.initialized) {
this.beforeFirstRender();
}
/**
* Calling beforeRender
*/
this.beforeRender();
const layoutClass = `hg-layout-${this.options.layoutName}`;
const layout = this.options.layout || getDefaultLayout();
const useTouchEvents = this.options.useTouchEvents || false;
const useTouchEventsClass = useTouchEvents ? "hg-touch-events" : "";
const useMouseEvents = this.options.useMouseEvents || false;
const disableRowButtonContainers = this.options.disableRowButtonContainers;
/**
* Adding themeClass, layoutClass to keyboardDOM
*/
this.keyboardDOM.className = this.getKeyboardClassString(
this.options.theme,
layoutClass,
this.keyboardPluginClasses,
useTouchEventsClass
);
/**
* Adding keyboard identifier
*/
this.keyboardDOM.setAttribute("data-skInstance", this.currentInstanceName);
/**
* Create row wrapper
*/
this.keyboardRowsDOM = document.createElement("div");
this.keyboardRowsDOM.className = "hg-rows";
/**
* Iterating through each row
*/
layout[this.options.layoutName || this.defaultName].forEach(
(row, rIndex) => {
let rowArray = row.split(" ");
/**
* Enforce excludeFromLayout
*/
if (
this.options.excludeFromLayout &&
this.options.excludeFromLayout[
this.options.layoutName || this.defaultName
]
) {
rowArray = rowArray.filter(
(buttonName) =>
this.options.excludeFromLayout &&
!this.options.excludeFromLayout[
this.options.layoutName || this.defaultName
].includes(buttonName)
);
}
/**
* Creating empty row
*/
let rowDOM = document.createElement("div");
rowDOM.className += "hg-row";
/**
* Tracking container indicators in rows
*/
const containerStartIndexes: number[] = [];
const containerEndIndexes: number[] = [];
/**
* Iterating through each button in row
*/
rowArray.forEach((button, bIndex) => {
/**
* Check if button has a container indicator
*/
const buttonHasContainerStart =
!disableRowButtonContainers &&
typeof button === "string" &&
button.length > 1 &&
button.indexOf("[") === 0;
const buttonHasContainerEnd =
!disableRowButtonContainers &&
typeof button === "string" &&
button.length > 1 &&
button.indexOf("]") === button.length - 1;
/**
* Save container start index, if applicable
*/
if (buttonHasContainerStart) {
containerStartIndexes.push(bIndex);
/**
* Removing indicator
*/
button = button.replace(/\[/g, "");
}
if (buttonHasContainerEnd) {
containerEndIndexes.push(bIndex);
/**
* Removing indicator
*/
button = button.replace(/\]/g, "");
}
/**
* Processing button options
*/
const fctBtnClass = this.utilities.getButtonClass(button);
const buttonDisplayName = this.utilities.getButtonDisplayName(
button,
this.options.display,
this.options.mergeDisplay
);
/**
* Creating button
*/
const buttonType = this.options.useButtonTag ? "button" : "div";
const buttonDOM = document.createElement(buttonType);
buttonDOM.className += `hg-button ${fctBtnClass}`;
/**
* Adding buttonTheme
*/
buttonDOM.classList.add(...this.getButtonThemeClasses(button));
/**
* Adding buttonAttributes
*/
this.setDOMButtonAttributes(
button,
(attribute: string, value: string) => {
buttonDOM.setAttribute(attribute, value);
}
);
this.activeButtonClass = "hg-activeButton";
/**
* Handle button click event
*/
/* istanbul ignore next */
if (
this.utilities.pointerEventsSupported() &&
!useTouchEvents &&
!useMouseEvents
) {
/**
* Handle PointerEvents
*/
buttonDOM.onpointerdown = (e: KeyboardHandlerEvent) => {
this.handleButtonClicked(button, e);
this.handleButtonMouseDown(button, e);
};
buttonDOM.onpointerup = (e: KeyboardHandlerEvent) => {
this.handleButtonMouseUp(button, e);
};
buttonDOM.onpointercancel = (e: KeyboardHandlerEvent) => {
this.handleButtonMouseUp(button, e);
};
} else {
/**
* Fallback for browsers not supporting PointerEvents
*/
if (useTouchEvents) {
/**
* Handle touch events
*/
buttonDOM.ontouchstart = (e: KeyboardHandlerEvent) => {
this.handleButtonClicked(button, e);
this.handleButtonMouseDown(button, e);
};
buttonDOM.ontouchend = (e: KeyboardHandlerEvent) => {
this.handleButtonMouseUp(button, e);
};
buttonDOM.ontouchcancel = (e: KeyboardHandlerEvent) => {
this.handleButtonMouseUp(button, e);
};
} else {
/**
* Handle mouse events
*/
buttonDOM.onclick = (e: KeyboardHandlerEvent) => {
this.setMouseHold(false);
/**
* Fire button handler in onclick for compatibility reasons
* This fires handler before onKeyReleased, therefore when that option is set we will fire the handler
* in onmousedown instead
*/
if (typeof this.options.onKeyReleased !== "function") {
this.handleButtonClicked(button, e);
}
};
buttonDOM.onmousedown = (e: KeyboardHandlerEvent) => {
/**
* Fire button handler for onKeyReleased use-case
*/
if (
typeof this.options.onKeyReleased === "function" &&
!this.isMouseHold
) {
this.handleButtonClicked(button, e);
}
this.handleButtonMouseDown(button, e);
};
buttonDOM.onmouseup = (e: KeyboardHandlerEvent) => {
this.handleButtonMouseUp(button, e);
};
}
}
/**
* Adding identifier
*/
buttonDOM.setAttribute("data-skBtn", button);
/**
* Adding unique id
* Since there's no limit on spawning same buttons, the unique id ensures you can style every button
*/
const buttonUID = `${this.options.layoutName}-r${rIndex}b${bIndex}`;
buttonDOM.setAttribute("data-skBtnUID", buttonUID);
/**
* Adding button label to button
*/
const buttonSpanDOM = document.createElement("span");
buttonSpanDOM.innerHTML = buttonDisplayName;
buttonDOM.appendChild(buttonSpanDOM);
/**
* Adding to buttonElements
*/
if (!this.buttonElements[button]) this.buttonElements[button] = [];
this.buttonElements[button].push(buttonDOM);
/**
* Appending button to row
*/
rowDOM.appendChild(buttonDOM);
});
/**
* Parse containers in row
*/
rowDOM = this.parseRowDOMContainers(
rowDOM,
rIndex,
containerStartIndexes,
containerEndIndexes
);
/**
* Appending row to hg-rows
*/
this.keyboardRowsDOM.appendChild(rowDOM);
}
);
/**
* Appending row to keyboard
*/
this.keyboardDOM.appendChild(this.keyboardRowsDOM);
/**
* Calling onRender
*/
this.onRender();
if (!this.initialized) {
/**
* Ensures that onInit and beforeFirstRender are only called once per instantiation
*/
this.initialized = true;
/**
* Handling parent events
*/
/* istanbul ignore next */
if (
this.utilities.pointerEventsSupported() &&
!useTouchEvents &&
!useMouseEvents
) {
document.onpointerup = (e: KeyboardHandlerEvent) =>
this.handleButtonMouseUp(undefined, e);
this.keyboardDOM.onpointerdown = (e: KeyboardHandlerEvent) =>
this.handleKeyboardContainerMouseDown(e);
} else if (useTouchEvents) {
/**
* Handling ontouchend, ontouchcancel
*/
document.ontouchend = (e: KeyboardHandlerEvent) =>
this.handleButtonMouseUp(undefined, e);
document.ontouchcancel = (e: KeyboardHandlerEvent) =>
this.handleButtonMouseUp(undefined, e);
this.keyboardDOM.ontouchstart = (e: KeyboardHandlerEvent) =>
this.handleKeyboardContainerMouseDown(e);
} else if (!useTouchEvents) {
/**
* Handling mouseup
*/
document.onmouseup = (e: KeyboardHandlerEvent) =>
this.handleButtonMouseUp(undefined, e);
this.keyboardDOM.onmousedown = (e: KeyboardHandlerEvent) =>
this.handleKeyboardContainerMouseDown(e);
}
/**
* Calling onInit
*/
this.onInit();
}
}
}
export default SimpleKeyboard;