mirror of
https://github.com/hodgef/simple-keyboard.git
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184 lines
5.7 KiB
TypeScript
184 lines
5.7 KiB
TypeScript
declare module 'simple-keyboard' {
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interface KeyboardLayoutObject {
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default: string[];
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shift?: string[];
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}
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interface KeyboardButtonTheme {
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class: string;
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buttons: string;
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}
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interface KeyboardOptions {
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/**
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* Modify the keyboard layout.
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*/
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layout?: KeyboardLayoutObject;
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/**
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* Specifies which layout should be used.
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*/
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layoutName?: string;
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/**
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* Replaces variable buttons (such as `{bksp}`) with a human-friendly name (e.g.: `backspace`).
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*/
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display?: { [button: string]: string };
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/**
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* By default, when you set the display property, you replace the default one. This setting merges them instead.
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*/
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mergeDisplay?: boolean;
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/**
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* A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.
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*/
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theme?: string;
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/**
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* A prop to add your own css classes to one or several buttons.
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*/
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buttonTheme?: KeyboardButtonTheme[];
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/**
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* Runs a `console.log` every time a key is pressed. Displays the buttons pressed and the current input.
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*/
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debug?: boolean;
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/**
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* Specifies whether clicking the "ENTER" button will input a newline (`\n`) or not.
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*/
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newLineOnEnter?: boolean;
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/**
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* Specifies whether clicking the "TAB" button will input a tab character (`\t`) or not.
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*/
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tabCharOnTab?: boolean;
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/**
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* Allows you to use a single simple-keyboard instance for several inputs.
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*/
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inputName?: string;
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/**
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* `number`: Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.
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*
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* `{ [inputName: string]: number }`: Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.
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*/
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maxLength?:
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| number
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[inputName: string]: number;
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};
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/**
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* When set to true, this option synchronizes the internal input of every simple-keyboard instance.
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*/
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syncInstanceInputs?: boolean;
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/**
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* Enable highlighting of keys pressed on physical keyboard.
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*/
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physicalKeyboardHighlight?: boolean;
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/**
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* Calling preventDefault for the mousedown events keeps the focus on the input.
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*/
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preventMouseDownDefault?: boolean;
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/**
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* Define the text color that the physical keyboard highlighted key should have.
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*/
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physicalKeyboardHighlightTextColor?: string;
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/**
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* Define the background color that the physical keyboard highlighted key should have.
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*/
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physicalKeyboardHighlightBgColor?: string;
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/**
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* Executes the callback function on key press. Returns button layout name (i.e.: "{shift}").
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*/
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onKeyPress?: (button: string) => string;
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/**
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* Executes the callback function on input change. Returns the current input's string.
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*/
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onChange?: (input: string) => string;
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/**
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* Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
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*/
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onRender?: () => void;
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/**
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* Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
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*/
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onInit?: () => void;
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/**
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* Executes the callback function on input change. Returns the input object with all defined inputs.
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*/
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onChangeAll?: (inputs: any) => any;
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}
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export class Keyboard {
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constructor(selector: string, options: KeyboardOptions);
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constructor(options: KeyboardOptions);
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/**
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* Adds/Modifies an entry to the `buttonTheme`. Basically a way to add a class to a button.
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* @param {string} buttons List of buttons to select (separated by a space).
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* @param {string} className Classes to give to the selected buttons (separated by space).
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*/
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addButtonTheme(buttons: string, className: string): void;
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/**
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* Removes/Amends an entry to the `buttonTheme`. Basically a way to remove a class previously added to a button through buttonTheme or addButtonTheme.
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* @param {string} buttons List of buttons to select (separated by a space).
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* @param {string} className Classes to give to the selected buttons (separated by space).
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*/
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removeButtonTheme(buttons: string, className: string): void;
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/**
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* Clear the keyboard's input.
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*
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* @param {string} [inputName] optional - the internal input to select
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*/
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clearInput(inputName?: string): void;
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/**
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* Get the keyboard’s input (You can also get it from the onChange prop).
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* @param {string} [inputName] optional - the internal input to select
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*/
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getInput(inputName?: string): void;
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/**
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* Set the keyboard’s input.
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* @param {string} input the input value
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* @param {string} inputName optional - the internal input to select
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*/
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setInput(input: string, inputName?: string): void;
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/**
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* Set new option or modify existing ones after initialization.
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* @param {KeyboardOptions} option The option to set
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*/
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setOptions(options: KeyboardOptions): void;
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/**
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* Send a command to all simple-keyboard instances at once (if you have multiple instances).
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* @param {function(instance: object, key: string)} callback Function to run on every instance
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*/
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dispatch(callback: (instance: any, key: string) => void): void;
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/**
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* Get the DOM Element of a button. If there are several buttons with the same name, an array of the DOM Elements is returned.
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* @param {string} button The button layout name to select
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*/
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getButtonElement(button: string): void;
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}
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export default Keyboard;
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}
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