forked from github/cordova-android
added assets folder and modified gap.js file
gap.js modfied to get Android stuff working, can now read OS properties via javascript and phoenGap properties
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1e19ed6bcf
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262
assets/gap.js
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262
assets/gap.js
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// Utils
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/* License (MIT)
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* Copyright (c) 2008 Nitobi
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* website: http://phonegap.com
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* “Software”), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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try {
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$ // Test if it is alread used
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} catch(e) {
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$ = function(id){
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return document.getElementById(id)
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};
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}
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// Acceleration Handling
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var accelX = 0;
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var accelY = 0;
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var accelZ = 0;
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function gotAcceleration(x,y,z){
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x = eval(x);
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y = eval(y);
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z = eval(z);
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if ((!isNaN(x)) && (!isNaN(y)) && (!isNaN(z))) {
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accelX = x;
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accelY = y;
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accelZ = z;
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}
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return x + " " + y + " " + z;
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}
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// A little more abstract
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var DEBUG = true;
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if (!window.console || !DEBUG) {
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console = {
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log: function(){
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},
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error: function(){
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}
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}
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}
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var Device = {
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available: false,
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model: "",
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version: "",
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uuid: "",
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isIPhone: null,
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isIPod: null,
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isAndroid: null,
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isSymbian: null,
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isBlackberry: null,
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whatPlatform: "",
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osversion: "",
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sdkfwversion: "",
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FNModel: "",
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FNVersion: "",
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FNOSVersion: "",
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FNSDKFWVersion: "",
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FNUUID: "",
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FNGapVersion: "",
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init: function(model, version) {
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// We check against native appName in window.appName.exists()
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// call to determine what platform as native AndroidName is
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// DroidGap an diPhone is IPhoneGap and etc
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// Than we can set the var for the if statements
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// At this time we have no clear way
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// to avoid having the library/framework user
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// avoid the work of renaming window.AppTitle
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// to their AppTitle
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// yes the hack sucks..but its working at this point so..
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if (window.DroidGap)
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{
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Device.whatPlatform = "Android";
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Device.model = window.DroidGap.getModel();
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Device.version = window.DroidGap.getProductName();
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Device.osversion = window.DroidGap.getOSVersion();
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Device.sdkfwversion = window.DroidGap.getSDKVersion();
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Device.available = true;
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Device.uuid = window.DroidGap.getUuid();
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Device.gapVersion = window.DroidGap.getVersion();
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}
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if (window.IPhoneGap)
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{
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Device.whatPlatform = "IPhone";
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Device.model = window.IPhoneGap.getModel();
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Device.version = window.IPhoneGap.getProductName();
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Device.osversion = window.IPhoneGap.getOSVersion();
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Device.sdkfwversion = window.IPhonedGap.getSDKVersion();
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Device.available = true;
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Device.uuid = window.IPhoneGap.getUuid();
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Device.gapVersion = window.IPhoneGap.getVersion();
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}
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if (window.IPodGap)
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{
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Device.whatPlatform = "IPod";
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Device.model = window.IPodGap.getModel();
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Device.version = window.IPodGap.getProductName();
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Device.osversion = window.IPodGap.getOSVersion();
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Device.sdkfwversion = window.IPodGap.getSDKVersion();
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Device.available = true;
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Device.uuid = window.IPodGap.getUuid();
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Device.gapVersion = window.IPoddGap.getVersion();
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}
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},
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exec: function(command) {
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// Different platforms have different ways the js browser bridge is called
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// to get a native object so we handle each difference
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if (Device.available || Device.whatPlatform == "IPhone") {
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try {
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document.location = "gap:" + command;
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} catch(e) {
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console.log("Command '" + command + "' has not been executed, because of exception: " + e);
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alert("Error executing command '" + command + "'.")
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}
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}
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if (Device.available || Device.whatPlatform == "IPod") {
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try {
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document.location = "gap:" + command;
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} catch(e) {
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console.log("Command '" + command + "' has not been executed, because of exception: " + e);
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alert("Error executing command '" + command + "'.")
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}
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}
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if (Device.available || Device.whatPlatform == "Android") {
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try {
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document.location = "javascript:" + "window.DroidGap." + command + "()";
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} catch(e) {
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console.log("Command '" + command + "' has not been executed, because of exception: " + e);
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alert("Error executing command '" + command + "'.")
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}
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}
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},
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Location: {
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// available: true,
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lon: null,
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lat: null,
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callback: null,
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init: function() {
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Device.exec("getloc");
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},
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set: function(lat, lon) {
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Device.Location.lat = lat;
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Device.Location.lon = lon;
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if(Device.Location.callback != null) {
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Device.Location.callback(lat, lon)
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Device.Location.callback = null;
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}
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},
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wait: function(func) {
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Device.Location.callback = func
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Device.exec("getloc");
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}
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},
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Image: {
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//available: true,
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callback: null,
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getFromPhotoLibrary: function() {
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return Device.exec("getphoto" + ":" + Device.Image.callback)
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},
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getFromCamera: function() {
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return Device.exec("getphoto" + ":" + Device.Image.callback)
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},
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getFromSavedPhotosAlbum: function() {
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return Device.exec("getphoto" + ":" + Device.Image.callback)
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}
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},
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vibrate: function() {
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return Device.exec("vibrate")
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},
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playSound: function(clip) {
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xsound = "sound:";
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if (Device.whatPlatform == "Android") {
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xsound = "playSound";
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return Device.exec(xsound + clip);
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}
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return Device.exec(xsound + clip);
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}
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}
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function gotLocation(lat, lon) {
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return Device.Location.set(lat, lon)
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}
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@ -21,6 +21,7 @@ package com.nitobi.phonegap;
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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*/
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public class AccelTuple {
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public class AccelTuple {
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public long accelX;
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public long accelX;
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public long accelY;
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public long accelY;
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