Raphael von der Grün fb36e03aeb
refactor(run)!: cleanup run method (#1266)
* refactor(run)!: get rid of emit-and-throw & throw-literal antipatterns

* refactor(run)!: convert run method to async/await

* refactor(run): require build module in advance

* refactor(run): minor cleanup

* refactor(run): drop always-undefined option arch

`parseBuildOptions` only sets `arch` if something truthy is passed for
parameter `resolvedTarget` to which we pass `null`.

* refactor(run): destructure buildOptions
2021-07-11 15:47:07 +02:00

77 lines
2.7 KiB
JavaScript

/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var emulator = require('./emulator');
const target = require('./target');
const build = require('./build');
const PackageType = require('./PackageType');
const { CordovaError, events } = require('cordova-common');
/**
* Builds a target spec from a runOptions object
*
* @param {{target?: string, device?: boolean, emulator?: boolean}} runOptions
* @return {target.TargetSpec}
*/
function buildTargetSpec (runOptions) {
const spec = {};
if (runOptions.target) {
spec.id = runOptions.target;
} else if (runOptions.device) {
spec.type = 'device';
} else if (runOptions.emulator) {
spec.type = 'emulator';
}
return spec;
}
function formatResolvedTarget ({ id, type }) {
return `${type} ${id}`;
}
/**
* Runs the application on a device if available. If no device is found, it will
* use a started emulator. If no started emulators are found it will attempt
* to start an avd. If no avds are found it will error out.
*
* @param {Object} runOptions various run/build options. See Api.js build/run
* methods for reference.
*
* @return {Promise}
*/
module.exports.run = async function (runOptions = {}) {
const spec = buildTargetSpec(runOptions);
const resolvedTarget = await target.resolve(spec);
events.emit('log', `Deploying to ${formatResolvedTarget(resolvedTarget)}`);
const { packageType, buildType } = build.parseBuildOptions(runOptions, null, this.root);
// Android app bundles cannot be deployed directly to the device
if (packageType === PackageType.BUNDLE) {
throw new CordovaError('Package type "bundle" is not supported during cordova run.');
}
const buildResults = this._builder.fetchBuildResults(buildType);
if (resolvedTarget.type === 'emulator') {
await emulator.wait_for_boot(resolvedTarget.id);
}
return target.install(resolvedTarget, buildResults);
};