cordova-plugin-network-info.../README.md

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# cordova-plugin-network-information
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[![Build Status](https://travis-ci.org/apache/cordova-plugin-network-information.svg)](https://travis-ci.org/apache/cordova-plugin-network-information)
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This plugin provides an implementation of an old version of the
[Network Information API](http://www.w3.org/TR/2011/WD-netinfo-api-20110607/).
It provides information about the device's cellular and
wifi connection, and whether the device has an internet connection.
## Installation
cordova plugin add cordova-plugin-network-information
## Supported Platforms
- Amazon Fire OS
- Android
- BlackBerry 10
- Browser
- iOS
- Windows Phone 7 and 8
- Tizen
- Windows
- Firefox OS
# Connection
> The `connection` object, exposed via `navigator.connection`, provides information about the device's cellular and wifi connection.
## Properties
- connection.type
## Constants
- Connection.UNKNOWN
- Connection.ETHERNET
- Connection.WIFI
- Connection.CELL_2G
- Connection.CELL_3G
- Connection.CELL_4G
- Connection.CELL
- Connection.NONE
## connection.type
This property offers a fast way to determine the device's network
connection state, and type of connection.
### Quick Example
function checkConnection() {
var networkState = navigator.connection.type;
var states = {};
states[Connection.UNKNOWN] = 'Unknown connection';
states[Connection.ETHERNET] = 'Ethernet connection';
states[Connection.WIFI] = 'WiFi connection';
states[Connection.CELL_2G] = 'Cell 2G connection';
states[Connection.CELL_3G] = 'Cell 3G connection';
states[Connection.CELL_4G] = 'Cell 4G connection';
states[Connection.CELL] = 'Cell generic connection';
states[Connection.NONE] = 'No network connection';
alert('Connection type: ' + states[networkState]);
}
checkConnection();
### API Change
Until Cordova 2.3.0, the `Connection` object was accessed via
`navigator.network.connection`, after which it was changed to
`navigator.connection` to match the W3C specification. It's still
available at its original location, but is deprecated and will
eventually be removed.
### iOS Quirks
- iOS can't detect the type of cellular network connection.
- `navigator.connection.type` is set to `Connection.CELL` for all cellular data.
### Windows Phone Quirks
- When running in the emulator, always detects `navigator.connection.type` as `Connection.UNKNOWN`.
- Windows Phone can't detect the type of cellular network connection.
- `navigator.connection.type` is set to `Connection.CELL` for all cellular data.
### Windows Quirks
- When running in the Phone 8.1 emulator, always detects `navigator.connection.type` as `Connection.ETHERNET`.
### Tizen Quirks
- Tizen can only detect a WiFi or cellular connection.
- `navigator.connection.type` is set to `Connection.CELL_2G` for all cellular data.
### Firefox OS Quirks
- Firefox OS can't detect the type of cellular network connection.
- `navigator.connection.type` is set to `Connection.CELL` for all cellular data.
### Browser Quirks
- Browser can't detect the type of network connection.
`navigator.connection.type` is always set to `Connection.UNKNOWN` when online.
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# Network-related Events
## offline
The event fires when an application goes offline, and the device is
not connected to the Internet.
document.addEventListener("offline", yourCallbackFunction, false);
### Details
The `offline` event fires when a previously connected device loses a
network connection so that an application can no longer access the
Internet. It relies on the same information as the Connection API,
and fires when the value of `connection.type` becomes `NONE`.
Applications typically should use `document.addEventListener` to
attach an event listener once the `deviceready` event fires.
### Quick Example
document.addEventListener("offline", onOffline, false);
function onOffline() {
// Handle the offline event
}
### iOS Quirks
During initial startup, the first offline event (if applicable) takes at least a second to fire.
### Windows Phone 7 Quirks
When running in the Emulator, the `connection.status` is always unknown, so this event does _not_ fire.
### Windows Phone 8 Quirks
The Emulator reports the connection type as `Cellular`, which does not change, so the event does _not_ fire.
## online
This event fires when an application goes online, and the device
becomes connected to the Internet.
document.addEventListener("online", yourCallbackFunction, false);
### Details
The `online` event fires when a previously unconnected device receives
a network connection to allow an application access to the Internet.
It relies on the same information as the Connection API,
and fires when the `connection.type` changes from `NONE` to any other
value.
Applications typically should use `document.addEventListener` to
attach an event listener once the `deviceready` event fires.
### Quick Example
document.addEventListener("online", onOnline, false);
function onOnline() {
// Handle the online event
}
### iOS Quirks
During initial startup, the first `online` event (if applicable) takes
at least a second to fire, prior to which `connection.type` is
`UNKNOWN`.
### Windows Phone 7 Quirks
When running in the Emulator, the `connection.status` is always unknown, so this event does _not_ fire.
### Windows Phone 8 Quirks
The Emulator reports the connection type as `Cellular`, which does not change, so events does _not_ fire.