Compare commits

...

27 Commits
5.0.3 ... 6.0.0

Author SHA1 Message Date
Erisu
a9e73eb642 Updated version and RELEASENOTES.md for release 6.0.0 (splashscreen-20200707) 2020-07-07 14:46:31 +09:00
エリス
faa8aa937d fix: js clobber only on supported platforms (#282) 2020-07-07 12:08:11 +09:00
Tim Brust
3389695fc5 chore: adds package-lock file (#281) 2020-07-03 14:44:56 +00:00
エリス
2ee4ff97ff doc(android): various improvements including size specs (#280)
* Add size specs for Android Splash Screens
* doc(android): add splashscreen details

Co-authored-by: Mosab A <47486787+mosabab@users.noreply.github.com>
2020-06-30 22:46:35 +09:00
Jan Piotrowski
050f29cfca fix(windows): implementation structure (#200) 2020-06-26 21:42:45 +09:00
エリス
b893339a98 chore: add missing supported platform browser to npm keywords (#279) 2020-06-26 20:55:08 +09:00
jcesarmobile
3ede66ef8f chore: update engine checks to cover newer versions (#278) 2020-06-26 13:05:31 +02:00
エリス
893ba08e8f breaking: replace jshint with eslint (#277)
* breaking: remove jshint files and references
* breaking: swap jshint with eslint
* chore: apply eslint auto corrections
* chore: remove jslint inline ignore rule
2020-06-26 19:31:02 +09:00
エリス
369f8d148f breaking: drop node engine requirement (#276) 2020-06-26 18:55:53 +09:00
エリス
0fba4f31dd chore: cleanup repo (#275)
* chore: remove ubuntu from supported platforms list
* chore: remove old wp platform unused src code
* chore: remove old wp platform reference
* chore: update urls to projects issue & git repo
* style: fix indention
2020-06-26 17:08:41 +09:00
エリス
097ca6ac42 breaking: bump engine restriction for cordova dependencies (#274) 2020-06-26 17:07:57 +09:00
エリス
d85e440e15 breaking: remove ios platform code from plugin repo (#263)
* breaking: remove iOS platform code from plugin repo
* chore: update README.md, remove iOS legacy SplashScreen information
* chore: simplify local browser tests

Note: Even though the implementation of the iOS SplashScreen is integrated into the core of cordova-ios, the documentation is left in this repo. This is because all of the SplashScreen documentation is grouped together on cordova.io and that documentation is pulled from this repo.
2020-06-26 11:56:55 +09:00
エリス
3d66c880bc breaking: bump version 6.0.0-dev (#262) 2020-06-25 23:25:33 +09:00
エリス
048702cb9c test: force cordova-ios@^5.1.1 (#267) 2020-06-06 23:34:40 +09:00
Niklas Merz
c1ab711039 Incremented plugin version to -dev (5.0.5-dev) 2020-06-03 20:01:06 +02:00
Niklas Merz
5bc7d0d63f Updated version and RELEASENOTES.md for release 5.0.4 (5.0.4) 2020-06-03 19:48:17 +02:00
エリス
ed1db6650c chore: add cordova-ios requirement <6.0.0 (#261) 2020-06-01 16:30:24 +09:00
Erisu
ed30498177 chore(asf): update git notification settings 2020-04-22 13:42:38 +09:00
Niklas Merz
06a76567b9 Update CONTRIBUTING.md 2020-04-13 14:32:32 +02:00
Tim Brust
35c41091d1 chore(npm): adds ignore list (#251) 2020-03-28 15:30:39 +00:00
Tim Brust
46acbadd70 ci: updates Node.js versions (#252) 2020-03-28 15:30:26 +00:00
Peter Maatman
054387e02a Fix #235: update homepage to github readme page (#236) 2020-01-12 14:30:00 -04:00
Mosab A
a7706fef58 Update readme.md by adding missing info (#239)
* Update readme.md by adding missing info

* Update README.md

* Update README.md

* Update README.md

* Update text as standard

* Update README.md

* Update README.md
2020-01-12 10:46:24 -04:00
Jan Piotrowski
be85a1b14e ci(travis): Upgrade node from 6 to 8 2019-07-02 20:59:02 +02:00
Jan Piotrowski
7936e7ea54 ci(travis): Remove Android 4.4, Add Android 9.0 2019-06-18 15:44:40 +02:00
Jan Piotrowski
0934d126d2 Travis CI: Add ADDITIONAL_TESTS_DIR=./tests/ios (#212)
* ADDITIONAL_TESTS_DIR=./tests/ios

* add actual code to run it
2019-05-11 00:33:14 +02:00
Jan Piotrowski
e44f9d1f1f Incremented plugin version. (splash20190509) 2019-05-09 22:43:34 +02:00
41 changed files with 2031 additions and 3148 deletions

View File

@@ -12,12 +12,16 @@ image:
- Visual Studio 2017
environment:
nodejs_version: "4"
matrix:
- PLATFORM: windows-10-store
JUST_BUILD: --justBuild
- nodejs_version: "10"
- nodejs_version: "12"
platform:
- x86
- x64
install:
- npm cache clean -f
- ps: Install-Product node $env:nodejs_version
- node --version
- npm install -g cordova-paramedic@https://github.com/apache/cordova-paramedic.git
- npm install -g cordova
@@ -25,4 +29,4 @@ install:
build: off
test_script:
- cordova-paramedic --config pr\%PLATFORM% --plugin . %JUST_BUILD%
- cordova-paramedic --config pr\windows-10-store --plugin . --justBuild

22
.asf.yaml Normal file
View File

@@ -0,0 +1,22 @@
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
notifications:
commits: commits@cordova.apache.org
issues: issues@cordova.apache.org
pullrequests_status: issues@cordova.apache.org
pullrequests_comment: issues@cordova.apache.org

23
.eslintrc.yml Normal file
View File

@@ -0,0 +1,23 @@
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
root: true
extends: '@cordova/eslint-config/browser'
overrides:
- files: [tests/**/*.js]
extends: '@cordova/eslint-config/node-tests'

13
.gitignore vendored
View File

@@ -12,17 +12,4 @@ Thumbs.db
*.swp
*.user
node_modules
/tests/ios/CDVSplashScreenTest/CDVSplashScreenTest.xcodeproj/xcuserdata/
/tests/ios/CDVSplashScreenTest.xcworkspace/xcuserdata/

View File

@@ -1 +0,0 @@
tests/ios

View File

@@ -1,16 +0,0 @@
{
"browser": true
, "devel": true
, "bitwise": true
, "undef": true
, "trailing": true
, "quotmark": false
, "indent": 4
, "unused": "vars"
, "latedef": "nofunc"
, "globals": {
"module": false,
"exports": false,
"require": false
}
}

3
.npmignore Normal file
View File

@@ -0,0 +1,3 @@
.*
appveyor.yml
tests

View File

@@ -1,3 +1,7 @@
# This Travis configuration file is built after a Cordova Paramedic
# specific template with minimal modifications and adaptations:
# https://github.com/apache/cordova-paramedic/blob/master/.travis.yml
sudo: false
addons:
@@ -8,19 +12,15 @@ addons:
env:
global:
- SAUCE_USERNAME=snay
- TRAVIS_NODE_VERSION=6
- TRAVIS_NODE_VERSION=12
- ANDROID_API_LEVEL=28
- ANDROID_BUILD_TOOLS_VERSION=28.0.3
language: node_js
node_js: 6
node_js: 12
# yaml anchor/alias: https://medium.com/@tommyvn/travis-yml-dry-with-anchors-8b6a3ac1b027
_ios: &_ios
os: osx
osx_image: xcode10.2
_android: &_android
language: android
os: linux
@@ -31,17 +31,15 @@ _android: &_android
- build-tools-$ANDROID_BUILD_TOOLS_VERSION
- android-$ANDROID_API_LEVEL
licenses:
- 'android-sdk-preview-license-.+'
- 'android-sdk-license-.+'
- 'google-gdk-license-.+'
- "android-sdk-preview-license-.+"
- "android-sdk-license-.+"
- "google-gdk-license-.+"
matrix:
include:
# one local test, without saucelabs
- env: PLATFORM=local/browser
<<: *_ios
- env: PLATFORM=local/ios-10.0
<<: *_ios
os: osx
# many tests with saucelabs
- env: PLATFORM=browser-chrome
@@ -49,15 +47,6 @@ matrix:
- env: PLATFORM=browser-safari
- env: PLATFORM=browser-edge
- env: PLATFORM=ios-11.3
<<: *_ios
- env: PLATFORM=ios-12.0
<<: *_ios
- env: PLATFORM=ios-12.2
<<: *_ios
- env: PLATFORM=android-4.4
<<: *_android
- env: PLATFORM=android-5.1
<<: *_android
- env: PLATFORM=android-6.0
@@ -70,16 +59,17 @@ matrix:
<<: *_android
- env: PLATFORM=android-8.1
<<: *_android
- env: PLATFORM=android-9.0
<<: *_android
before_install:
# manually install Node for `language: android`
- if [[ "$PLATFORM" =~ android ]]; then nvm install $TRAVIS_NODE_VERSION; fi
- if [[ "$PLATFORM" =~ android ]]; then nvm install $TRAVIS_NODE_VERSION; fi
- node --version
- if [[ "$PLATFORM" =~ android ]]; then gradle --version; fi
- if [[ "$PLATFORM" =~ ios ]]; then npm install -g ios-deploy; fi
- npm install -g cordova
# install paramedic if not running on paramedic repo
- if ! [[ "$TRAVIS_REPO_SLUG" =~ cordova-paramedic ]]; then npm install -g github:apache/cordova-paramedic; fi
- if ! [[ "$TRAVIS_REPO_SLUG" =~ cordova-paramedic ]]; then npm install -g github:apache/cordova-paramedic; fi
install:
- npm install
@@ -89,7 +79,7 @@ before_script:
if [[ "$TRAVIS_REPO_SLUG" =~ cordova-paramedic ]]; then
# when used in the cordova-paramedic repo
TEST_COMMAND="npm run eslint"
PARAMEDIC_PLUGIN_TO_TEST=""./spec/testable-plugin/""
PARAMEDIC_PLUGIN_TO_TEST="./spec/testable-plugin/"
PARAMEDIC_COMMAND="node main.js"
else
# when used in any other (plugin) repo
@@ -98,7 +88,19 @@ before_script:
PARAMEDIC_COMMAND="cordova-paramedic"
fi
- PARAMEDIC_BUILDNAME=travis-$TRAVIS_REPO_SLUG-$TRAVIS_JOB_NUMBER
- |
echo "Variables now are set to:"
echo "TEST_COMMAND=$TEST_COMMAND"
echo "ADDITIONAL_TESTS=$ADDITIONAL_TESTS"
echo "PARAMEDIC_COMMAND=$PARAMEDIC_COMMAND"
echo "PLATFORM=$PLATFORM"
echo "PARAMEDIC_PLUGIN_TO_TEST=$PARAMEDIC_PLUGIN_TO_TEST"
echo "PARAMEDIC_BUILDNAME=$PARAMEDIC_BUILDNAME"
script:
- $TEST_COMMAND
- $PARAMEDIC_COMMAND --config ./pr/$PLATFORM --plugin $PARAMEDIC_PLUGIN_TO_TEST --buildName $PARAMEDIC_BUILDNAME
- |
if [[ "$ADDITIONAL_TESTS_DIR" != "" ]]; then
cd $ADDITIONAL_TESTS_DIR && npm install && npm test;
else
$PARAMEDIC_COMMAND --config ./pr/$PLATFORM --plugin $PARAMEDIC_PLUGIN_TO_TEST --buildName $PARAMEDIC_BUILDNAME;
fi

View File

@@ -25,13 +25,13 @@ Anyone can contribute to Cordova. And we need your contributions.
There are multiple ways to contribute: report bugs, improve the docs, and
contribute code.
For instructions on this, start with the
For instructions on this, start with the
[contribution overview](http://cordova.apache.org/contribute/).
The details are explained there, but the important items are:
- Sign and submit an Apache ICLA (Contributor License Agreement).
- Have a Jira issue open that corresponds to your contribution.
- Check for Github issues that corresponds to your contribution and link or create them if necessary.
- Run the tests so your patch doesn't break existing functionality.
We look forward to your contributions!

224
README.md
View File

@@ -29,22 +29,37 @@ description: Control the splash screen for your app.
This plugin displays and hides a splash screen while your web application is launching. Using its methods you can also show and hide the splash screen manually.
- [Installation](#installation)
- [Supported Platforms](#supported-platforms)
- [Platform Splash Screen Image Configuration](#platform-splash-screen-image-configuration)
* [Example Configuration](#example-configuration)
* [iOS-specific Information](#ios-specific-information)
* [Windows-specific Information](#windows-specific-information)
- [Preferences](#preferences)
* [config.xml](#configxml)
* [Quirks](#quirks)
+ [Android Quirks](#android-quirks)
+ [Browser Quirks](#browser-quirks)
+ [iOS Quirks](#ios-quirks)
+ [Windows Quirks](#windows-quirks)
- [Methods](#methods)
* [splashscreen.hide](#splashscreenhide)
* [splashscreen.show](#splashscreenshow)
- [cordova-plugin-splashscreen](#cordova-plugin-splashscreen)
- [Installation](#installation)
- [Supported Platforms](#supported-platforms)
- [Platform Splash Screen Image Configuration](#platform-splash-screen-image-configuration)
- [Example Configuration](#example-configuration)
- [Android-specific Information](#android-specific-information)
- [Image Layout](#image-layout)
- [`density`](#density)
- [Image Sizing Table](#image-sizing-table)
- [Example Android Configuration](#example-android-configuration)
- [iOS-specific Information](#ios-specific-information)
- [Launch Storyboard Images](#launch-storyboard-images)
- [Designing Launch Storyboard Images](#designing-launch-storyboard-images)
- [Scale](#scale)
- [Idioms](#idioms)
- [Size classes](#size-classes)
- [Single-image launch screen](#single-image-launch-screen)
- [Multi-image launch screen](#multi-image-launch-screen)
- [Quirks and Known Issues](#quirks-and-known-issues)
- [Windows-specific Information](#windows-specific-information)
- [Preferences](#preferences)
- [config.xml](#configxml)
- [Quirks](#quirks)
- [Android Quirks](#android-quirks)
- [Browser Quirks](#browser-quirks)
- [iOS Quirks](#ios-quirks)
- [Windows Quirks](#windows-quirks)
- [Methods](#methods)
- [splashscreen.hide](#splashscreenhide)
- [iOS Quirk](#ios-quirk)
- [splashscreen.show](#splashscreenshow)
## Installation
@@ -90,37 +105,23 @@ projectRoot
```xml
<platform name="android">
<!-- you can use any density that exists in the Android project -->
<splash src="res/screen/android/splash-land-hdpi.png" density="land-hdpi"/>
<splash src="res/screen/android/splash-land-ldpi.png" density="land-ldpi"/>
<splash src="res/screen/android/splash-land-mdpi.png" density="land-mdpi"/>
<splash src="res/screen/android/splash-land-xhdpi.png" density="land-xhdpi"/>
<splash src="res/screen/android/splash-land-xxhdpi.png" density="land-xxhdpi"/>
<splash src="res/screen/android/splash-land-hdpi.png" density="land-hdpi" />
<splash src="res/screen/android/splash-land-ldpi.png" density="land-ldpi" />
<splash src="res/screen/android/splash-land-mdpi.png" density="land-mdpi" />
<splash src="res/screen/android/splash-land-xhdpi.png" density="land-xhdpi" />
<splash src="res/screen/android/splash-land-xxhdpi.png" density="land-xxhdpi" />
<splash src="res/screen/android/splash-land-xxxhdpi.png" density="land-xxxhdpi" />
<splash src="res/screen/android/splash-port-hdpi.png" density="port-hdpi"/>
<splash src="res/screen/android/splash-port-ldpi.png" density="port-ldpi"/>
<splash src="res/screen/android/splash-port-mdpi.png" density="port-mdpi"/>
<splash src="res/screen/android/splash-port-xhdpi.png" density="port-xhdpi"/>
<splash src="res/screen/android/splash-port-xxhdpi.png" density="port-xxhdpi"/>
<splash src="res/screen/android/splash-port-hdpi.png" density="port-hdpi" />
<splash src="res/screen/android/splash-port-ldpi.png" density="port-ldpi" />
<splash src="res/screen/android/splash-port-mdpi.png" density="port-mdpi" />
<splash src="res/screen/android/splash-port-xhdpi.png" density="port-xhdpi" />
<splash src="res/screen/android/splash-port-xxhdpi.png" density="port-xxhdpi" />
<splash src="res/screen/android/splash-port-xxxhdpi.png" density="port-xxxhdpi" />
</platform>
<platform name="ios">
<!-- There are two mechanisms for showing launch images.
-- Legacy method (supports all devices except iPad Pro 12.9):
-- Note: Images are determined by width and height. The following are supported -->
<splash src="res/screen/ios/Default~iphone.png" width="320" height="480"/>
<splash src="res/screen/ios/Default@2x~iphone.png" width="640" height="960"/>
<splash src="res/screen/ios/Default-Portrait~ipad.png" width="768" height="1024"/>
<splash src="res/screen/ios/Default-Portrait@2x~ipad.png" width="1536" height="2048"/>
<splash src="res/screen/ios/Default-Landscape~ipad.png" width="1024" height="768"/>
<splash src="res/screen/ios/Default-Landscape@2x~ipad.png" width="2048" height="1536"/>
<splash src="res/screen/ios/Default-568h@2x~iphone.png" width="640" height="1136"/>
<splash src="res/screen/ios/Default-667h.png" width="750" height="1334"/>
<splash src="res/screen/ios/Default-736h.png" width="1242" height="2208"/>
<splash src="res/screen/ios/Default-Landscape-736h.png" width="2208" height="1242"/>
<!-- Storyboard method (supports all devices):
-- Important: If you use the storyboard method, legacy images are
-- copied but ignored.
<!-- Storyboard (supports all devices):
-- Note: images are determined by scale, idiom, and size traits. The following
-- are suggested based on current device form factors -->
<splash src="res/screen/ios/Default@2x~universal~anyany.png" />
@@ -129,7 +130,6 @@ projectRoot
<splash src="res/screen/ios/Default@3x~universal~anyany.png" />
<splash src="res/screen/ios/Default@3x~universal~anycom.png" />
<splash src="res/screen/ios/Default@3x~universal~comany.png" />
</platform>
<!-- Configuration using MRT concept (Recommended, see "Windows-specific information" section for details): -->
@@ -147,81 +147,89 @@ projectRoot
<preference name="SplashScreenDelay" value="10000" />
```
### Android-specific Information
To effectively create your Android SplashScreen assets, it is important to understand the idiom and sizes used for the assets.
Android defined its assets by the image's layout and `density`.
#### Image Layout
- `land` short for landscape mode
- `port` short for portrait mode
#### `density`
The image's density refers to the number of pixels per square inch. Android, interchangeably refers to this as DPI.
Not all devices have the same pixel size so it is important to create images for all DPI to ensure that the quality of the image for each device is great.
If not all DPI images are considered, some devices might not show a SplashScreen or will use an incorrect DPI image that can result in a blurry scaled image.
#### Image Sizing Table
| size | portrait | landscape |
| :-----: | :-------: | :-------: |
| ldpi | 200x320 | 320x200 |
| mdpi | 320x480 | 480x320 |
| hdpi | 480x800 | 800x480 |
| xhdpi | 720x1280 | 1280x720 |
| xxhdpi | 960x1600 | 1600x960 |
| xxxhdpi | 1280x1920 | 1920x1280 |
#### Example Android Configuration
```xml
<platform name="android">
<splash src="res/screen/android/splash-land-hdpi.png" density="land-hdpi" />
<splash src="res/screen/android/splash-land-ldpi.png" density="land-ldpi" />
<splash src="res/screen/android/splash-land-mdpi.png" density="land-mdpi" />
<splash src="res/screen/android/splash-land-xhdpi.png" density="land-xhdpi" />
<splash src="res/screen/android/splash-land-xxhdpi.png" density="land-xxhdpi" />
<splash src="res/screen/android/splash-land-xxxhdpi.png" density="land-xxxhdpi" />
<splash src="res/screen/android/splash-port-hdpi.png" density="port-hdpi" />
<splash src="res/screen/android/splash-port-ldpi.png" density="port-ldpi" />
<splash src="res/screen/android/splash-port-mdpi.png" density="port-mdpi" />
<splash src="res/screen/android/splash-port-xhdpi.png" density="port-xhdpi" />
<splash src="res/screen/android/splash-port-xxhdpi.png" density="port-xxhdpi" />
<splash src="res/screen/android/splash-port-xxxhdpi.png" density="port-xxxhdpi" />
</platform>
```
### iOS-specific Information
There are two mechanisms for displaying a launch screen on iOS:
Launch storyboard images are sized based on scale, idiom, and size classes. It supports all devices, and can be used with split-screen/slide-over multitasking.
1. Legacy launch images: images are sized exactly for the device's screen size. Does not support the iPad Pro 12.9's native resolution or split-screen/slide-over multitasking.
There is no official support for providing a native-resolution launch image for the iPad Pro 12.9 or for providing launch images that work with split-screen multitasking or slide-over.
2. Launch storyboard images: Images are sized based on scale, idiom, and size classes. Supports all devices, and can be used with split-screen/slide-over multitasking.
**Note:** Since iOS 11, for iPhone X devices and greater (with notch screen), make sure to add `viewport-fit=cover` to the viewport meta tag in your `index.html` file to display the app correctly like so: `<meta name="viewport" content="user-scalable=no, initial-scale=1, width=device-width, viewport-fit=cover">` and make some modification to your app style by adding: `padding: env(safe-area-inset-top)` to your `index.css` file to avoid the unsafe areas behind notches in the screen.
Apple is moving away from legacy launch images. There is no official support for providing a native-resolution launch image for the iPad Pro 12.9 or for providing launch images that work with split-screen multitasking or slide-over. If your app doesn't need to support these contexts, then you can continue to use legacy launch images for as long as you like.
#### Launch Storyboard Images
The preferred method of providing launch images is to use a launch storyboard. For native app developers, the ideal launch storyboard is an unpopulated version of the app's user interface at launch. For non-native app developers who don't wish to learn Interface Builder, however, this plugin simulates the legacy launch image method as much as is feasible.
To support newer form factors and split-screen/slide-over multitasking, launch storyboard images are used.
#### Legacy launch images
- images are not specific to a given device.
- images are scaled to fill the available viewport (while maintaining the aspect ratio).
- the outer edges of the images will be cropped, and the amount will vary based on device an viewport.
- there is no need to provide an image for each possible device, viewport, and orientation; iOS will choose the best image for the situation automatically.
If you choose to use legacy launch images, you will use the following syntax in `config.xml`:
```
<splash src="res/screen/ios/Default~iphone.png" width="320" height="480"/>
<splash src="res/screen/ios/Default@2x~iphone.png" width="640" height="960"/>
<splash src="res/screen/ios/Default-Portrait~ipad.png" width="768" height="1024"/>
<splash src="res/screen/ios/Default-Portrait@2x~ipad.png" width="1536" height="2048"/>
<splash src="res/screen/ios/Default-Landscape~ipad.png" width="1024" height="768"/>
<splash src="res/screen/ios/Default-Landscape@2x~ipad.png" width="2048" height="1536"/>
<splash src="res/screen/ios/Default-568h@2x~iphone.png" width="640" height="1136"/>
<splash src="res/screen/ios/Default-667h.png" width="750" height="1334"/>
<splash src="res/screen/ios/Default-736h.png" width="1242" height="2208"/>
```
Technically the filename for the `src` attribute can be anything you want; the filenames are used because they match what will be used when your project is compiled. The width and height attributes determine which launch images are displayed on which devices as follows:
| width | height | device (orientation) |
|:-----------:|:------------:|:--------------------------------:|
| 320 | 480 | All non-retina iPhones and iPods |
| 640 | 960 | iPhone 4/4s (portrait) |
| 640 | 1136 | iPhone 5/5s/SE (portrait) |
| 750 | 1334 | iPhone 6/6s/7 (portrait) |
| 1242 | 2208 | iPhone 6+/6s+/7+ (portrait) |
| 2208 | 1242 | iPhone 6+/6s+/7+ (landscape) |
| 768 | 1024 | All non-retina iPads (portrait) |
| 1024 | 768 | All non-retina iPads (landscape) |
| 1536 | 2048 | All retina iPads (portrait) |
| 2048 | 1536 | All retina iPads (landscape) |
Note: It is vitally important that the source image actually matches the size specified in the `width` and `height` attributes. If it does not, the device may fail to render it properly, if at all.
#### Launch storyboard images
In order to support newer form factors and split-screen/slide-over multitasking, you should use launch storyboard images. These are similar to the legacy launch images above, but there are crucial differences:
- images are not specific to a given device.
- images are scaled to fill the available viewport (while maintaining the aspect ratio).
- the outer edges of the images will be cropped, and the amount will vary based on device an viewport.
- there is no need to provide an image for each possible device, viewport, and orientation; iOS will choose the best image for the situation automatically.
##### Designing launch storyboard images
##### Designing Launch Storyboard Images
The key to designing a launch storyboard image is understanding that the edges of the image will almost certainly be cropped. Therefore, one should not place any important information near the edges of any images provided to the launch storyboard. Only the center is a safe area, and this all but guarantees that following Apple's advice of presenting an unpopulated user interface will not work well.
Instead, the following tips should enable you to create a launch image that works across a multitude of form factors, viewports, and orientations:
- Important graphics (logos, icons, titles) should be centered. The safe bounding region will vary, so you will need to test to ensure that the important graphics are never cropped. Better yet, don't supply any important graphics in the first place.
- Important graphics (logos, icons, titles) should be centered. The safe bounding region will vary, so you will need to test to ensure that the important graphics are never cropped. Better yet, don't supply any important graphics in the first place.
- You _can_ fine-tune the placement and size of these graphics, but you don't have the same fine-grained control as you did with legacy launch images.
- You _can_ fine-tune the placement and size of these graphics.
- Use a simple color wash. If you use two colors, you'll want one color to fill the top half of the image, and the second to fill the bottom half. If you use a gradient, you'll probably want to ensure that the middle of the gradient lines up with the center of the image.
- Use a simple color wash. If you use two colors, you'll want one color to fill the top half of the image, and the second to fill the bottom half. If you use a gradient, you'll probably want to ensure that the middle of the gradient lines up with the center of the image.
- Don't worry about pixel perfection -- because the images are scaled, there's almost no chance the images will be perfectly fit to the pixel grid. Since all supported iOS devices use retina screens, users will be hard pressed to notice it anyway.
- Don't worry about pixel perfection -- because the images are scaled, there's almost no chance the images will be perfectly fit to the pixel grid. Since all supported iOS devices use retina screens, users will be hard pressed to notice it anyway.
It is important to understand the concept of scale, idiom, and size class traits in order to use launch storyboard images effectively. Of the images supplied to the launch storyboard, iOS will choose the image that best matches the device and viewport and render that image. It is possible to supply only one launch image if so desired, but it is also possible to fine-tune the displayed launch image based on traits. When fine-tuning, one can ignore traits that aren't targeted or supported by the app.
> Note: If you are using launch storyboard images, there is no need to include legacy images. If you do, the legacy images will be copied, but not used.
##### Scale
| scale | devices |
@@ -263,17 +271,15 @@ To see the complete list of size classes associated with devices and viewports,
If your launch image is simple, you may be able to avoid creating a lot of different launch images and supply only one. The launch image needs to meet the following requirements:
- the image should be square
- the image should be square
- the image should be large enough to fit on an iPad Pro 12.9": 2732x2732
- anything important should fit within the center
- the image should be large enough to fit on an iPad Pro 12.9": 2732x2732
- anything important should fit within the center
Keep in mind that the image will be cropped, possibly quite severely, depending upon the viewport.
Keep in mind that the image will be cropped, possibly quite severely, depending upon the viewport.
Once the image is created, you can include it in your project by adding the following to `config.xml`:
```
```xml
<splash src="res/screen/ios/Default@2x~universal~anyany.png" />
```
@@ -300,7 +306,7 @@ If you don't need to target images to a specific idiom, you should create six im
The above looks like the following snippet when present in `config.xml`:
```
```xml
<splash src="res/screen/ios/Default@2x~universal~anyany.png" />
<splash src="res/screen/ios/Default@2x~universal~comany.png" />
<splash src="res/screen/ios/Default@2x~universal~comcom.png" />
@@ -326,7 +332,7 @@ Should one need to further fine tune based upon device idiom, one can do so. Thi
The above looks like the following in `config.xml`:
```
```xml
<splash src="res/screen/ios/Default@2x~iphone~anyany.png" />
<splash src="res/screen/ios/Default@2x~iphone~comany.png" />
<splash src="res/screen/ios/Default@2x~iphone~comcom.png" />

View File

@@ -20,6 +20,33 @@
-->
# Release Notes
### 6.0.0 (Jul 07, 2020)
* [GH-282](https://github.com/apache/cordova-plugin-splashscreen/pull/282) fix: js `clobber` only on supported platforms
* [GH-281](https://github.com/apache/cordova-plugin-splashscreen/pull/281) chore: adds `package-lock` file
* [GH-280](https://github.com/apache/cordova-plugin-splashscreen/pull/280) doc(android): various improvements including size specs
* [GH-200](https://github.com/apache/cordova-plugin-splashscreen/pull/200) fix(windows): implementation structure
* [GH-279](https://github.com/apache/cordova-plugin-splashscreen/pull/279) chore: add missing supported platform **Browser** to `npm` keywords
* [GH-278](https://github.com/apache/cordova-plugin-splashscreen/pull/278) chore: update `engine` checks to cover newer versions
* [GH-277](https://github.com/apache/cordova-plugin-splashscreen/pull/277) breaking: replace `jshint` with `eslint`
* [GH-276](https://github.com/apache/cordova-plugin-splashscreen/pull/276) breaking: drop `node` `engine` requirement
* [GH-275](https://github.com/apache/cordova-plugin-splashscreen/pull/275) chore: cleanup repo
* [GH-274](https://github.com/apache/cordova-plugin-splashscreen/pull/274) breaking: bump `engine` restriction for cordova dependencies
* [GH-263](https://github.com/apache/cordova-plugin-splashscreen/pull/263) breaking: remove **iOS** platform code from plugin repo
* [GH-267](https://github.com/apache/cordova-plugin-splashscreen/pull/267) test: force `cordova-ios`@^5.1.1
### 5.0.4 (Jun 03, 2020)
* [GH-261](https://github.com/apache/cordova-plugin-splashscreen/pull/261) chore: add `cordova-ios` requirement <6.0.0
* chore(asf): update git notification settings
* update CONTRIBUTING.md
* [GH-251](https://github.com/apache/cordova-plugin-splashscreen/pull/251) chore(npm): adds ignore list
* [GH-252](https://github.com/apache/cordova-plugin-splashscreen/pull/252) ci: updates Node.js versions
* [GH-236](https://github.com/apache/cordova-plugin-splashscreen/pull/236) update homepage to github `README` page
* [GH-239](https://github.com/apache/cordova-plugin-splashscreen/pull/239) update `README`.md by adding missing info
* ci(travis): Upgrade node from 6 to 8
* ci(travis): Remove **Android 4.4**, Add **Android** 9.0
* [GH-212](https://github.com/apache/cordova-plugin-splashscreen/pull/212) ci(travis): Add ADDITIONAL_TESTS_DIR=./tests/ios
### 5.0.3 (May 09, 2019)
* Update CI configuration and README ([#210](https://github.com/apache/cordova-plugin-splashscreen/pull/210), [#208](https://github.com/apache/cordova-plugin-splashscreen/pull/208), [#198](https://github.com/apache/cordova-plugin-splashscreen/pull/198), [#194](https://github.com/apache/cordova-plugin-splashscreen/pull/194))
* Add or update GitHub pull request and issue template

1724
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,14 +1,12 @@
{
"name": "cordova-plugin-splashscreen",
"version": "5.0.3",
"version": "6.0.0",
"description": "Cordova Splashscreen Plugin",
"types": "./types/index.d.ts",
"cordova": {
"id": "cordova-plugin-splashscreen",
"platforms": [
"android",
"ubuntu",
"ios",
"windows",
"browser"
]
@@ -20,32 +18,31 @@
"splashscreen",
"ecosystem:cordova",
"cordova-android",
"cordova-ios",
"cordova-windows"
"cordova-windows",
"cordova-browser"
],
"scripts": {
"test": "npm run jshint",
"jshint": "node node_modules/jshint/bin/jshint www && node node_modules/jshint/bin/jshint src && node node_modules/jshint/bin/jshint tests"
"test": "npm run lint",
"lint": "eslint ."
},
"engines": {
"cordovaDependencies": {
"2.0.0": {
"cordova-android": ">=3.6.0"
},
"4.0.0": {
">=4.0.0": {
"cordova-android": ">=3.6.0",
"cordova-windows": ">=4.4.0"
},
"6.0.0": {
"7.0.0": {
"cordova": ">100"
}
},
"node": ">=6.0.0"
}
},
"author": "Apache Software Foundation",
"license": "Apache-2.0",
"devDependencies": {
"jshint": "^2.6.0"
"@cordova/eslint-config": "^3.0.0"
},
"homepage": "https://cordova.apache.org/"
"homepage": "https://github.com/apache/cordova-plugin-splashscreen#readme"
}

View File

@@ -19,24 +19,20 @@
-->
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
id="cordova-plugin-splashscreen"
version="5.0.3">
id="cordova-plugin-splashscreen"
version="6.0.0">
<name>Splashscreen</name>
<description>Cordova Splashscreen Plugin</description>
<license>Apache 2.0</license>
<keywords>cordova,splashscreen</keywords>
<repo>https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git</repo>
<issue>https://issues.apache.org/jira/browse/CB/component/12320653</issue>
<repo>https://github.com/apache/cordova-plugin-splashscreen.git</repo>
<issue>https://github.com/apache/cordova-plugin-splashscreen/issues</issue>
<engines>
<engine name="cordova-android" version=">=3.6.0" /><!-- Requires CordovaPlugin.preferences -->
<engine name="cordova-windows" version=">=4.4.0" />
</engines>
<js-module src="www/splashscreen.js" name="SplashScreen">
<clobbers target="navigator.splashscreen" />
</js-module>
<!-- android -->
<platform name="android">
<config-file target="res/xml/config.xml" parent="/*">
@@ -47,30 +43,21 @@
</config-file>
<source-file src="src/android/SplashScreen.java" target-dir="src/org/apache/cordova/splashscreen" />
</platform>
<!-- ios -->
<platform name="ios">
<config-file target="config.xml" parent="/*">
<feature name="SplashScreen">
<param name="ios-package" value="CDVSplashScreen"/>
<param name="onload" value="true"/>
</feature>
</config-file>
<header-file src="src/ios/CDVSplashScreen.h" />
<source-file src="src/ios/CDVSplashScreen.m" />
<header-file src="src/ios/CDVViewController+SplashScreen.h" />
<source-file src="src/ios/CDVViewController+SplashScreen.m" />
<framework src="CoreGraphics.framework" />
<js-module src="www/splashscreen.js" name="SplashScreen">
<clobbers target="navigator.splashscreen" />
</js-module>
</platform>
<!-- windows -->
<platform name="windows">
<js-module src="www/windows/SplashScreenProxy.js" name="SplashScreenProxy">
<js-module src="src/windows/SplashScreenProxy.js" name="SplashScreenProxy">
<runs />
</js-module>
<js-module src="www/splashscreen.js" name="SplashScreen">
<clobbers target="navigator.splashscreen" />
</js-module>
</platform>
<!-- browser -->
@@ -78,5 +65,9 @@
<js-module src="src/browser/SplashScreenProxy.js" name="SplashScreenProxy">
<runs />
</js-module>
<js-module src="www/splashscreen.js" name="SplashScreen">
<clobbers target="navigator.splashscreen" />
</js-module>
</platform>
</plugin>

View File

@@ -22,10 +22,10 @@
// Default parameter values including image size can be changed in `config.xml`
var splashImageWidth = 170;
var splashImageHeight = 200;
var position = { x: 0, y: 0, width: splashImageWidth, height: splashImageHeight };
var position = { x: 0, y: 0, width: splashImageWidth, height: splashImageHeight };
var localSplash; // the image to display
var localSplashImage;
var bgColor = "#464646";
var bgColor = '#464646';
var imageSrc = '/img/logo.png';
var splashScreenDelay = 3000; // in milliseconds
var showSplashScreen = true; // show splashcreen by default
@@ -33,24 +33,24 @@ var cordova = require('cordova');
var configHelper = cordova.require('cordova/confighelper');
var autoHideSplashScreen = true;
function updateImageLocation() {
function updateImageLocation () {
position.width = Math.min(splashImageWidth, window.innerWidth);
position.height = position.width * (splashImageHeight / splashImageWidth);
localSplash.style.width = window.innerWidth + "px";
localSplash.style.height = window.innerHeight + "px";
localSplash.style.top = "0px";
localSplash.style.left = "0px";
localSplash.style.width = window.innerWidth + 'px';
localSplash.style.height = window.innerHeight + 'px';
localSplash.style.top = '0px';
localSplash.style.left = '0px';
localSplashImage.style.top = "50%";
localSplashImage.style.left = "50%";
localSplashImage.style.height = position.height + "px";
localSplashImage.style.width = position.width + "px";
localSplashImage.style.marginTop = (-position.height / 2) + "px";
localSplashImage.style.marginLeft = (-position.width / 2) + "px";
localSplashImage.style.top = '50%';
localSplashImage.style.left = '50%';
localSplashImage.style.height = position.height + 'px';
localSplashImage.style.width = position.width + 'px';
localSplashImage.style.marginTop = (-position.height / 2) + 'px';
localSplashImage.style.marginLeft = (-position.width / 2) + 'px';
}
function onResize() {
function onResize () {
updateImageLocation();
}
@@ -62,16 +62,16 @@ var SplashScreen = {
}
},
show: function () {
if(!localSplash) {
window.addEventListener("resize", onResize, false);
localSplash = document.createElement("div");
if (!localSplash) {
window.addEventListener('resize', onResize, false);
localSplash = document.createElement('div');
localSplash.style.backgroundColor = bgColor;
localSplash.style.position = "absolute";
localSplash.style["z-index"] = "99999";
localSplash.style.position = 'absolute';
localSplash.style['z-index'] = '99999';
localSplashImage = document.createElement("img");
localSplashImage = document.createElement('img');
localSplashImage.src = imageSrc;
localSplashImage.style.position = "absolute";
localSplashImage.style.position = 'absolute';
updateImageLocation();
@@ -88,16 +88,16 @@ var SplashScreen = {
}
},
hide: function () {
if(localSplash) {
if (localSplash) {
var innerLocalSplash = localSplash;
localSplash = null;
window.removeEventListener("resize", onResize, false);
window.removeEventListener('resize', onResize, false);
innerLocalSplash.style.opacity = '0';
innerLocalSplash.style["-webkit-transition"] = "opacity 1s ease-in-out";
innerLocalSplash.style["-moz-transition"] = "opacity 1s ease-in-out";
innerLocalSplash.style["-ms-transition"] = "opacity 1s ease-in-out";
innerLocalSplash.style["-o-transition"] = "opacity 1s ease-in-out";
innerLocalSplash.style['-webkit-transition'] = 'opacity 1s ease-in-out';
innerLocalSplash.style['-moz-transition'] = 'opacity 1s ease-in-out';
innerLocalSplash.style['-ms-transition'] = 'opacity 1s ease-in-out';
innerLocalSplash.style['-o-transition'] = 'opacity 1s ease-in-out';
window.setTimeout(function () {
document.body.removeChild(innerLocalSplash);
@@ -112,10 +112,10 @@ var SplashScreen = {
/**
* Reads preferences via ConfigHelper and substitutes default parameters.
*/
function readPreferencesFromCfg(cfg) {
function readPreferencesFromCfg (cfg) {
try {
var value = cfg.getPreferenceValue('ShowSplashScreen');
if(typeof value != 'undefined') {
if (typeof value !== 'undefined') {
showSplashScreen = value === 'true';
}
@@ -128,7 +128,7 @@ function readPreferencesFromCfg(cfg) {
splashImageHeight = cfg.getPreferenceValue('SplashScreenHeight') || splashImageHeight;
autoHideSplashScreen = cfg.getPreferenceValue('AutoHideSplashScreen') || autoHideSplashScreen;
autoHideSplashScreen = (autoHideSplashScreen === true || autoHideSplashScreen.toLowerCase() === 'true');
} catch(e) {
} catch (e) {
var msg = '[Browser][SplashScreen] Error occurred on loading preferences from config.xml: ' + JSON.stringify(e);
console.error(msg);
}
@@ -137,11 +137,11 @@ function readPreferencesFromCfg(cfg) {
/**
* Shows and hides splashscreen if it is enabled, with a delay according the current preferences.
*/
function showAndHide() {
if(showSplashScreen) {
function showAndHide () {
if (showSplashScreen) {
SplashScreen.show();
window.setTimeout(function() {
window.setTimeout(function () {
SplashScreen.hide();
}, splashScreenDelay);
}
@@ -150,21 +150,19 @@ function showAndHide() {
/**
* Tries to read config.xml and override default properties and then shows and hides splashscreen if it is enabled.
*/
(function initAndShow() {
configHelper.readConfig(function(config) {
(function initAndShow () {
configHelper.readConfig(function (config) {
readPreferencesFromCfg(config);
if (autoHideSplashScreen) {
showAndHide();
} else {
SplashScreen.show();
}
}, function(err) {
}, function (err) {
console.error(err);
});
})();
module.exports = SplashScreen;
require("cordova/exec/proxy").add("SplashScreen", SplashScreen);
require('cordova/exec/proxy').add('SplashScreen', SplashScreen);

View File

@@ -1,46 +0,0 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <Foundation/Foundation.h>
#import <Cordova/CDVPlugin.h>
typedef struct {
BOOL iPhone;
BOOL iPad;
BOOL iPhone4;
BOOL iPhone5;
BOOL iPhone6;
BOOL iPhone6Plus;
BOOL retina;
BOOL iPhoneX;
} CDV_iOSDevice;
@interface CDVSplashScreen : CDVPlugin {
UIActivityIndicatorView* _activityView;
UIImageView* _imageView;
NSString* _curImageName;
BOOL _visible;
BOOL _destroyed;
}
- (void)show:(CDVInvokedUrlCommand*)command;
- (void)hide:(CDVInvokedUrlCommand*)command;
@end

View File

@@ -1,514 +0,0 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import "CDVSplashScreen.h"
#import <Cordova/CDVViewController.h>
#import <Cordova/CDVScreenOrientationDelegate.h>
#import "CDVViewController+SplashScreen.h"
#define kSplashScreenDurationDefault 3000.0f
#define kFadeDurationDefault 500.0f
@implementation CDVSplashScreen
- (void)pluginInitialize
{
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(pageDidLoad) name:CDVPageDidLoadNotification object:nil];
[self setVisible:YES];
}
- (void)show:(CDVInvokedUrlCommand*)command
{
[self setVisible:YES];
}
- (void)hide:(CDVInvokedUrlCommand*)command
{
[self setVisible:NO andForce:YES];
}
- (void)pageDidLoad
{
id autoHideSplashScreenValue = [self.commandDelegate.settings objectForKey:[@"AutoHideSplashScreen" lowercaseString]];
// if value is missing, default to yes
if ((autoHideSplashScreenValue == nil) || [autoHideSplashScreenValue boolValue]) {
[self setVisible:NO];
}
}
- (void)observeValueForKeyPath:(NSString*)keyPath ofObject:(id)object change:(NSDictionary*)change context:(void*)context
{
[self updateImage];
}
- (void)createViews
{
/*
* The Activity View is the top spinning throbber in the status/battery bar. We init it with the default Grey Style.
*
* whiteLarge = UIActivityIndicatorViewStyleWhiteLarge
* white = UIActivityIndicatorViewStyleWhite
* gray = UIActivityIndicatorViewStyleGray
*
*/
// Determine whether rotation should be enabled for this device
// Per iOS HIG, landscape is only supported on iPad and iPhone 6+
CDV_iOSDevice device = [self getCurrentDevice];
BOOL autorotateValue = (device.iPad || device.iPhone6Plus || device.iPhoneX) ?
[(CDVViewController *)self.viewController shouldAutorotateDefaultValue] :
NO;
[(CDVViewController *)self.viewController setEnabledAutorotation:autorotateValue];
NSString* topActivityIndicator = [self.commandDelegate.settings objectForKey:[@"TopActivityIndicator" lowercaseString]];
UIActivityIndicatorViewStyle topActivityIndicatorStyle = UIActivityIndicatorViewStyleGray;
if ([topActivityIndicator isEqualToString:@"whiteLarge"])
{
topActivityIndicatorStyle = UIActivityIndicatorViewStyleWhiteLarge;
}
else if ([topActivityIndicator isEqualToString:@"white"])
{
topActivityIndicatorStyle = UIActivityIndicatorViewStyleWhite;
}
else if ([topActivityIndicator isEqualToString:@"gray"])
{
topActivityIndicatorStyle = UIActivityIndicatorViewStyleGray;
}
UIView* parentView = self.viewController.view;
parentView.userInteractionEnabled = NO; // disable user interaction while splashscreen is shown
_activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:topActivityIndicatorStyle];
_activityView.center = CGPointMake(parentView.bounds.size.width / 2, parentView.bounds.size.height / 2);
_activityView.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleLeftMargin
| UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleRightMargin;
[_activityView startAnimating];
// Set the frame & image later.
_imageView = [[UIImageView alloc] init];
[parentView addSubview:_imageView];
id showSplashScreenSpinnerValue = [self.commandDelegate.settings objectForKey:[@"ShowSplashScreenSpinner" lowercaseString]];
// backwards compatibility - if key is missing, default to true
if ((showSplashScreenSpinnerValue == nil) || [showSplashScreenSpinnerValue boolValue])
{
[parentView addSubview:_activityView];
}
// Frame is required when launching in portrait mode.
// Bounds for landscape since it captures the rotation.
[parentView addObserver:self forKeyPath:@"frame" options:0 context:nil];
[parentView addObserver:self forKeyPath:@"bounds" options:0 context:nil];
[self updateImage];
_destroyed = NO;
}
- (void)hideViews
{
[_imageView setAlpha:0];
[_activityView setAlpha:0];
}
- (void)destroyViews
{
_destroyed = YES;
[(CDVViewController *)self.viewController setEnabledAutorotation:[(CDVViewController *)self.viewController shouldAutorotateDefaultValue]];
[_imageView removeFromSuperview];
[_activityView removeFromSuperview];
_imageView = nil;
_activityView = nil;
_curImageName = nil;
self.viewController.view.userInteractionEnabled = YES; // re-enable user interaction upon completion
@try {
[self.viewController.view removeObserver:self forKeyPath:@"frame"];
[self.viewController.view removeObserver:self forKeyPath:@"bounds"];
}
@catch (NSException *exception) {
// When reloading the page from a remotely connected Safari, there
// are no observers, so the removeObserver method throws an exception,
// that we can safely ignore.
// Alternatively we can check whether there are observers before calling removeObserver
}
}
- (CDV_iOSDevice) getCurrentDevice
{
CDV_iOSDevice device;
UIScreen* mainScreen = [UIScreen mainScreen];
CGFloat mainScreenHeight = mainScreen.bounds.size.height;
CGFloat mainScreenWidth = mainScreen.bounds.size.width;
int limit = MAX(mainScreenHeight,mainScreenWidth);
device.iPad = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad);
device.iPhone = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone);
device.retina = ([mainScreen scale] == 2.0);
device.iPhone4 = (device.iPhone && limit == 480.0);
device.iPhone5 = (device.iPhone && limit == 568.0);
// note these below is not a true device detect, for example if you are on an
// iPhone 6/6+ but the app is scaled it will prob set iPhone5 as true, but
// this is appropriate for detecting the runtime screen environment
device.iPhone6 = (device.iPhone && limit == 667.0);
device.iPhone6Plus = (device.iPhone && limit == 736.0);
device.iPhoneX = (device.iPhone && limit == 812.0);
return device;
}
- (BOOL) isUsingCDVLaunchScreen {
NSString* launchStoryboardName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
if (launchStoryboardName) {
return ([launchStoryboardName isEqualToString:@"CDVLaunchScreen"]);
} else {
return NO;
}
}
- (NSString*)getImageName:(UIInterfaceOrientation)currentOrientation delegate:(id<CDVScreenOrientationDelegate>)orientationDelegate device:(CDV_iOSDevice)device
{
// Use UILaunchImageFile if specified in plist. Otherwise, use Default.
NSString* imageName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"UILaunchImageFile"];
// detect if we are using CB-9762 Launch Storyboard; if so, return the associated image instead
if ([self isUsingCDVLaunchScreen]) {
imageName = @"LaunchStoryboard";
return imageName;
}
NSUInteger supportedOrientations = [orientationDelegate supportedInterfaceOrientations];
// Checks to see if the developer has locked the orientation to use only one of Portrait or Landscape
BOOL supportsLandscape = (supportedOrientations & UIInterfaceOrientationMaskLandscape);
BOOL supportsPortrait = (supportedOrientations & UIInterfaceOrientationMaskPortrait || supportedOrientations & UIInterfaceOrientationMaskPortraitUpsideDown);
// this means there are no mixed orientations in there
BOOL isOrientationLocked = !(supportsPortrait && supportsLandscape);
if (imageName)
{
imageName = [imageName stringByDeletingPathExtension];
}
else
{
imageName = @"Default";
}
// Add Asset Catalog specific prefixes
if ([imageName isEqualToString:@"LaunchImage"])
{
if (device.iPhone4 || device.iPhone5 || device.iPad) {
imageName = [imageName stringByAppendingString:@"-700"];
} else if(device.iPhone6) {
imageName = [imageName stringByAppendingString:@"-800"];
} else if(device.iPhone6Plus || device.iPhoneX ) {
if(device.iPhone6Plus) {
imageName = [imageName stringByAppendingString:@"-800"];
} else {
imageName = [imageName stringByAppendingString:@"-1100"];
}
if (currentOrientation == UIInterfaceOrientationPortrait || currentOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
imageName = [imageName stringByAppendingString:@"-Portrait"];
}
}
}
if (device.iPhone5)
{ // does not support landscape
imageName = [imageName stringByAppendingString:@"-568h"];
}
else if (device.iPhone6)
{ // does not support landscape
imageName = [imageName stringByAppendingString:@"-667h"];
}
else if (device.iPhone6Plus || device.iPhoneX)
{ // supports landscape
if (isOrientationLocked)
{
imageName = [imageName stringByAppendingString:(supportsLandscape ? @"-Landscape" : @"")];
}
else
{
switch (currentOrientation)
{
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
imageName = [imageName stringByAppendingString:@"-Landscape"];
break;
default:
break;
}
}
if (device.iPhoneX) {
imageName = [imageName stringByAppendingString:@"-2436h"];
} else {
imageName = [imageName stringByAppendingString:@"-736h"];
}
}
else if (device.iPad)
{ // supports landscape
if (isOrientationLocked)
{
imageName = [imageName stringByAppendingString:(supportsLandscape ? @"-Landscape" : @"-Portrait")];
}
else
{
switch (currentOrientation)
{
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
imageName = [imageName stringByAppendingString:@"-Landscape"];
break;
case UIInterfaceOrientationPortrait:
case UIInterfaceOrientationPortraitUpsideDown:
default:
imageName = [imageName stringByAppendingString:@"-Portrait"];
break;
}
}
}
return imageName;
}
- (UIInterfaceOrientation)getCurrentOrientation
{
UIInterfaceOrientation iOrientation = [UIApplication sharedApplication].statusBarOrientation;
UIDeviceOrientation dOrientation = [UIDevice currentDevice].orientation;
bool landscape;
if (dOrientation == UIDeviceOrientationUnknown || dOrientation == UIDeviceOrientationFaceUp || dOrientation == UIDeviceOrientationFaceDown) {
// If the device is laying down, use the UIInterfaceOrientation based on the status bar.
landscape = UIInterfaceOrientationIsLandscape(iOrientation);
} else {
// If the device is not laying down, use UIDeviceOrientation.
landscape = UIDeviceOrientationIsLandscape(dOrientation);
// There's a bug in iOS!!!! http://openradar.appspot.com/7216046
// So values needs to be reversed for landscape!
if (dOrientation == UIDeviceOrientationLandscapeLeft)
{
iOrientation = UIInterfaceOrientationLandscapeRight;
}
else if (dOrientation == UIDeviceOrientationLandscapeRight)
{
iOrientation = UIInterfaceOrientationLandscapeLeft;
}
else if (dOrientation == UIDeviceOrientationPortrait)
{
iOrientation = UIInterfaceOrientationPortrait;
}
else if (dOrientation == UIDeviceOrientationPortraitUpsideDown)
{
iOrientation = UIInterfaceOrientationPortraitUpsideDown;
}
}
return iOrientation;
}
// Sets the view's frame and image.
- (void)updateImage
{
NSString* imageName = [self getImageName:[self getCurrentOrientation] delegate:(id<CDVScreenOrientationDelegate>)self.viewController device:[self getCurrentDevice]];
if (![imageName isEqualToString:_curImageName])
{
UIImage* img = [UIImage imageNamed:imageName];
_imageView.image = img;
_curImageName = imageName;
}
// Check that splash screen's image exists before updating bounds
if (_imageView.image)
{
[self updateBounds];
}
else
{
NSLog(@"WARNING: The splashscreen image named %@ was not found", imageName);
}
}
- (void)updateBounds
{
if ([self isUsingCDVLaunchScreen]) {
// CB-9762's launch screen expects the image to fill the screen and be scaled using AspectFill.
CGSize viewportSize = [UIApplication sharedApplication].delegate.window.bounds.size;
_imageView.frame = CGRectMake(0, 0, viewportSize.width, viewportSize.height);
_imageView.contentMode = UIViewContentModeScaleAspectFill;
return;
}
UIImage* img = _imageView.image;
CGRect imgBounds = (img) ? CGRectMake(0, 0, img.size.width, img.size.height) : CGRectZero;
CGSize screenSize = [self.viewController.view convertRect:[UIScreen mainScreen].bounds fromView:nil].size;
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
CGAffineTransform imgTransform = CGAffineTransformIdentity;
/* If and only if an iPhone application is landscape-only as per
* UISupportedInterfaceOrientations, the view controller's orientation is
* landscape. In this case the image must be rotated in order to appear
* correctly.
*/
CDV_iOSDevice device = [self getCurrentDevice];
if (UIInterfaceOrientationIsLandscape(orientation) && !device.iPhone6Plus && !device.iPad && !device.iPhoneX)
{
imgTransform = CGAffineTransformMakeRotation(M_PI / 2);
imgBounds.size = CGSizeMake(imgBounds.size.height, imgBounds.size.width);
}
// There's a special case when the image is the size of the screen.
if (CGSizeEqualToSize(screenSize, imgBounds.size))
{
CGRect statusFrame = [self.viewController.view convertRect:[UIApplication sharedApplication].statusBarFrame fromView:nil];
if (!(IsAtLeastiOSVersion(@"7.0")))
{
imgBounds.origin.y -= statusFrame.size.height;
}
}
else if (imgBounds.size.width > 0)
{
CGRect viewBounds = self.viewController.view.bounds;
CGFloat imgAspect = imgBounds.size.width / imgBounds.size.height;
CGFloat viewAspect = viewBounds.size.width / viewBounds.size.height;
// This matches the behaviour of the native splash screen.
CGFloat ratio;
if (viewAspect > imgAspect)
{
ratio = viewBounds.size.width / imgBounds.size.width;
}
else
{
ratio = viewBounds.size.height / imgBounds.size.height;
}
imgBounds.size.height *= ratio;
imgBounds.size.width *= ratio;
}
_imageView.transform = imgTransform;
_imageView.frame = imgBounds;
}
- (void)setVisible:(BOOL)visible
{
[self setVisible:visible andForce:NO];
}
- (void)setVisible:(BOOL)visible andForce:(BOOL)force
{
if (visible != _visible || force)
{
_visible = visible;
id fadeSplashScreenValue = [self.commandDelegate.settings objectForKey:[@"FadeSplashScreen" lowercaseString]];
id fadeSplashScreenDuration = [self.commandDelegate.settings objectForKey:[@"FadeSplashScreenDuration" lowercaseString]];
float fadeDuration = fadeSplashScreenDuration == nil ? kFadeDurationDefault : [fadeSplashScreenDuration floatValue];
id splashDurationString = [self.commandDelegate.settings objectForKey: [@"SplashScreenDelay" lowercaseString]];
float splashDuration = splashDurationString == nil ? kSplashScreenDurationDefault : [splashDurationString floatValue];
id autoHideSplashScreenValue = [self.commandDelegate.settings objectForKey:[@"AutoHideSplashScreen" lowercaseString]];
BOOL autoHideSplashScreen = true;
if (autoHideSplashScreenValue != nil) {
autoHideSplashScreen = [autoHideSplashScreenValue boolValue];
}
if (!autoHideSplashScreen) {
// CB-10412 SplashScreenDelay does not make sense if the splashscreen is hidden manually
splashDuration = 0;
}
if (fadeSplashScreenValue == nil)
{
fadeSplashScreenValue = @"true";
}
if (![fadeSplashScreenValue boolValue])
{
fadeDuration = 0;
}
else if (fadeDuration < 30)
{
// [CB-9750] This value used to be in decimal seconds, so we will assume that if someone specifies 10
// they mean 10 seconds, and not the meaningless 10ms
fadeDuration *= 1000;
}
if (_visible)
{
if (_imageView == nil)
{
[self createViews];
}
}
else if (fadeDuration == 0 && splashDuration == 0)
{
[self destroyViews];
}
else
{
__weak __typeof(self) weakSelf = self;
float effectiveSplashDuration;
// [CB-10562] AutoHideSplashScreen may be "true" but we should still be able to hide the splashscreen manually.
if (!autoHideSplashScreen || force) {
effectiveSplashDuration = (fadeDuration) / 1000;
} else {
effectiveSplashDuration = (splashDuration - fadeDuration) / 1000;
}
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (uint64_t) effectiveSplashDuration * NSEC_PER_SEC), dispatch_get_main_queue(), CFBridgingRelease(CFBridgingRetain(^(void) {
if (!_destroyed) {
[UIView transitionWithView:self.viewController.view
duration:(fadeDuration / 1000)
options:UIViewAnimationOptionTransitionNone
animations:^(void) {
[weakSelf hideViews];
}
completion:^(BOOL finished) {
// Always destroy views, otherwise you could have an
// invisible splashscreen that is overlayed over your active views
// which causes that no touch events are passed
if (!_destroyed) {
[weakSelf destroyViews];
// TODO: It might also be nice to have a js event happen here -jm
}
}
];
}
})));
}
}
}
@end

View File

@@ -1,28 +0,0 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <Cordova/CDVViewController.h>
@interface CDVViewController (SplashScreen)
@property (nonatomic, assign) BOOL enabledAutorotation;
@property (nonatomic, readonly) BOOL shouldAutorotateDefaultValue;
@end

View File

@@ -1,89 +0,0 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import "CDVViewController+SplashScreen.h"
#import <objc/runtime.h>
@implementation CDVViewController (SplashScreen)
@dynamic enabledAutorotation;
- (void)setEnabledAutorotation:(BOOL)value
{
objc_setAssociatedObject(self,
@selector(enabledAutorotation),
[NSNumber numberWithBool:value],
OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (BOOL)enabledAutorotation
{
NSNumber *number = (NSNumber *)objc_getAssociatedObject(self, @selector(enabledAutorotation));
// Defaulting to YES to correspond parent CDVViewController behavior
if (number == nil)
{
return YES;
}
return [number boolValue];
}
+ (void)load
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
Class class = [self class];
SEL originalSelector = @selector(shouldAutorotate);
SEL swizzledSelector = @selector(splash_shouldAutorotate);
Method originalMethod = class_getInstanceMethod(class, originalSelector);
Method swizzledMethod = class_getInstanceMethod(class, swizzledSelector);
BOOL didAddMethod = class_addMethod(class,
originalSelector,
method_getImplementation(swizzledMethod),
method_getTypeEncoding(swizzledMethod));
if (didAddMethod) {
class_replaceMethod(class,
swizzledSelector,
method_getImplementation(originalMethod),
method_getTypeEncoding(originalMethod));
} else {
method_exchangeImplementations(originalMethod, swizzledMethod);
}
});
}
#pragma mark - Method Swizzling
- (BOOL)splash_shouldAutorotate
{
return self.enabledAutorotation;
}
- (BOOL)shouldAutorotateDefaultValue
{
return [self splash_shouldAutorotate];
}
@end

View File

@@ -1,4 +1,4 @@
/*
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
@@ -19,8 +19,6 @@
*
*/
/*jslint sloppy:true */
var splash = require('cordova/splashscreen');
var SplashScreen = {
@@ -34,4 +32,4 @@ var SplashScreen = {
module.exports = SplashScreen;
require("cordova/exec/proxy").add("SplashScreen", SplashScreen);
require('cordova/exec/proxy').add('SplashScreen', SplashScreen);

View File

@@ -1,39 +0,0 @@
/*
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Microsoft.Phone.Info;
using System;
using System.Windows;
namespace WPCordovaClassLib.Cordova.Commands
{
public enum Resolutions { WVGA, WXGA, HD };
public static class ResolutionHelper
{
public static Resolutions CurrentResolution
{
get
{
switch (Application.Current.Host.Content.ScaleFactor)
{
case 100: return Resolutions.WVGA;
case 160: return Resolutions.WXGA;
case 150: return Resolutions.HD;
}
throw new InvalidOperationException("Unknown resolution");
}
}
}
}

View File

@@ -1,255 +0,0 @@
/*
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Info;
using System.Windows.Controls.Primitives;
using System.Diagnostics;
using System.Windows.Media.Imaging;
using System.Windows.Resources;
using System.IO;
using System.Xml.Linq;
using System.Linq;
using System.Windows.Threading;
namespace WPCordovaClassLib.Cordova.Commands
{
/// <summary>
/// Listens for changes to the state of the battery on the device.
/// Currently only the "isPlugged" parameter available via native APIs.
/// </summary>
public class SplashScreen : BaseCommand
{
private Popup popup;
// Time until we dismiss the splashscreen
private int prefDelay = 3000;
// Whether we hide it by default
private bool prefAutoHide = true;
// Path to image to use
private string prefImagePath = "SplashScreenImage.jpg";
// static because autodismiss is only ever applied once, at app launch
// subsequent page loads should not cause the SplashScreen to be shown.
private static bool WasShown = false;
public SplashScreen()
{
LoadConfigPrefs();
Image SplashScreen = new Image()
{
Height = Application.Current.Host.Content.ActualHeight,
Width = Application.Current.Host.Content.ActualWidth,
Stretch = Stretch.Fill
};
var imageResource = GetSplashScreenImageResource();
if (imageResource != null)
{
BitmapImage splash_image = new BitmapImage();
splash_image.SetSource(imageResource.Stream);
SplashScreen.Source = splash_image;
}
// Instansiate the popup and set the Child property of Popup to SplashScreen
popup = new Popup() { IsOpen = false,
Child = SplashScreen,
HorizontalAlignment = HorizontalAlignment.Stretch,
VerticalAlignment = VerticalAlignment.Center
};
}
public override void OnInit()
{
// we only want to autoload on the first page load.
// but OnInit is called for every page load.
if (!SplashScreen.WasShown)
{
SplashScreen.WasShown = true;
show();
}
}
private void LoadConfigPrefs()
{
StreamResourceInfo streamInfo = Application.GetResourceStream(new Uri("config.xml", UriKind.Relative));
if (streamInfo != null)
{
using (StreamReader sr = new StreamReader(streamInfo.Stream))
{
//This will Read Keys Collection for the xml file
XDocument configFile = XDocument.Parse(sr.ReadToEnd());
string configAutoHide = configFile.Descendants()
.Where(x => x.Name.LocalName == "preference")
.Where(x => (string)x.Attribute("name") == "AutoHideSplashScreen")
.Select(x => (string)x.Attribute("value"))
.FirstOrDefault();
bool bVal;
prefAutoHide = bool.TryParse(configAutoHide, out bVal) ? bVal : prefAutoHide;
string configDelay = configFile.Descendants()
.Where(x => x.Name.LocalName == "preference")
.Where(x => (string)x.Attribute("name") == "SplashScreenDelay")
.Select(x => (string)x.Attribute("value"))
.FirstOrDefault();
int nVal;
prefDelay = int.TryParse(configDelay, out nVal) ? nVal : prefDelay;
string configImage = configFile.Descendants()
.Where(x => x.Name.LocalName == "preference")
.Where(x => (string)x.Attribute("name") == "SplashScreen")
.Select(x => (string)x.Attribute("value"))
.FirstOrDefault();
if (!String.IsNullOrEmpty(configImage))
{
prefImagePath = configImage;
}
}
}
}
private StreamResourceInfo GetSplashScreenImageResource()
{
// Get the base filename for the splash screen images
string imageName = System.IO.Path.GetFileNameWithoutExtension(prefImagePath);
Uri imageUri = null;
StreamResourceInfo imageResource = null;
// First, try to get a resolution-specific splashscreen
try
{
// Determine the device's resolution
switch (ResolutionHelper.CurrentResolution)
{
case Resolutions.HD:
imageUri = new Uri(imageName + ".screen-720p.jpg", UriKind.Relative);
break;
case Resolutions.WVGA:
imageUri = new Uri(imageName + ".screen-WVGA.jpg", UriKind.Relative);
break;
case Resolutions.WXGA:
default:
imageUri = new Uri(imageName + ".screen-WXGA.jpg", UriKind.Relative);
break;
}
imageResource = Application.GetResourceStream(imageUri);
}
catch (Exception)
{
// It's OK if we didn't get a resolution-specific image
}
// Fallback to the default image name without decoration
if (imageResource == null)
{
imageUri = new Uri(prefImagePath, UriKind.Relative);
imageResource = Application.GetResourceStream(imageUri);
}
if (imageUri != null) Debug.WriteLine("INFO :: SplashScreen: using image {0}", imageUri.OriginalString);
return imageResource;
}
public void show(string options = null)
{
Deployment.Current.Dispatcher.BeginInvoke(() =>
{
if (!popup.IsOpen)
{
popup.Child.Opacity = 0;
Storyboard story = new Storyboard();
DoubleAnimation animation = new DoubleAnimation()
{
From = 0.0,
To = 1.0,
Duration = new Duration(TimeSpan.FromSeconds(0.2))
};
Storyboard.SetTarget(animation, popup.Child);
Storyboard.SetTargetProperty(animation, new PropertyPath("Opacity"));
story.Children.Add(animation);
story.Begin();
popup.IsOpen = true;
if (prefAutoHide)
{
StartAutoHideTimer();
}
}
});
}
public void hide(string options = null)
{
Deployment.Current.Dispatcher.BeginInvoke(() =>
{
if (popup.IsOpen)
{
popup.Child.Opacity = 1.0;
Storyboard story = new Storyboard();
DoubleAnimation animation = new DoubleAnimation()
{
From = 1.0,
To = 0.0,
Duration = new Duration(TimeSpan.FromSeconds(0.4))
};
Storyboard.SetTarget(animation, popup.Child);
Storyboard.SetTargetProperty(animation, new PropertyPath("Opacity"));
story.Children.Add(animation);
story.Completed += (object sender, EventArgs e) =>
{
popup.IsOpen = false;
};
story.Begin();
}
});
}
private void StartAutoHideTimer()
{
var timer = new DispatcherTimer() { Interval = TimeSpan.FromMilliseconds(prefDelay) };
timer.Tick += (object sender, EventArgs e) =>
{
hide();
timer.Stop();
};
timer.Start();
}
}
}

View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "container:CDVSplashScreenTest/CDVSplashScreenTest.xcodeproj">
</FileRef>
</Workspace>

View File

@@ -1,41 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDESourceControlProjectFavoriteDictionaryKey</key>
<false/>
<key>IDESourceControlProjectIdentifier</key>
<string>6BE9AD73-1B9F-4362-98D7-DC631BEC6185</string>
<key>IDESourceControlProjectName</key>
<string>CDVSplashScreenTest</string>
<key>IDESourceControlProjectOriginsDictionary</key>
<dict>
<key>BEF5A5D0FF64801E558286389440357A9233D7DB</key>
<string>https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git</string>
</dict>
<key>IDESourceControlProjectPath</key>
<string>tests/ios/CDVSplashScreenTest/CDVSplashScreenTest.xcodeproj</string>
<key>IDESourceControlProjectRelativeInstallPathDictionary</key>
<dict>
<key>BEF5A5D0FF64801E558286389440357A9233D7DB</key>
<string>../../../../..</string>
</dict>
<key>IDESourceControlProjectURL</key>
<string>https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git</string>
<key>IDESourceControlProjectVersion</key>
<integer>111</integer>
<key>IDESourceControlProjectWCCIdentifier</key>
<string>BEF5A5D0FF64801E558286389440357A9233D7DB</string>
<key>IDESourceControlProjectWCConfigurations</key>
<array>
<dict>
<key>IDESourceControlRepositoryExtensionIdentifierKey</key>
<string>public.vcs.git</string>
<key>IDESourceControlWCCIdentifierKey</key>
<string>BEF5A5D0FF64801E558286389440357A9233D7DB</string>
<key>IDESourceControlWCCName</key>
<string>cordova-plugin-splashscreen</string>
</dict>
</array>
</dict>
</plist>

View File

@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D2AAC07D0554694100DB518D"
BuildableName = "libCordova.a"
BlueprintName = "CordovaLib"
ReferencedContainer = "container:node_modules/cordova-ios/CordovaLib/CordovaLib.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D2AAC07D0554694100DB518D"
BuildableName = "libCordova.a"
BlueprintName = "CordovaLib"
ReferencedContainer = "container:node_modules/cordova-ios/CordovaLib/CordovaLib.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
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BuildableIdentifier = "primary"
BlueprintIdentifier = "D2AAC07D0554694100DB518D"
BuildableName = "libCordova.a"
BlueprintName = "CordovaLib"
ReferencedContainer = "container:node_modules/cordova-ios/CordovaLib/CordovaLib.xcodeproj">
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buildConfiguration = "Debug">
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revealArchiveInOrganizer = "YES">
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build

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/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <UIKit/UIKit.h>
#import <XCTest/XCTest.h>
#import <Cordova/CDVScreenOrientationDelegate.h>
#import "CDVSplashScreen.h"
#import "ImageNameTestDelegates.h"
const CDV_iOSDevice CDV_iOSDeviceZero = { 0, 0, 0, 0, 0, 0 };
@interface ImageNameTest : XCTestCase
@property (nonatomic, strong) CDVSplashScreen* plugin;
@end
@interface CDVSplashScreen ()
// expose private interface
- (NSString*)getImageName:(UIInterfaceOrientation)currentOrientation delegate:(id<CDVScreenOrientationDelegate>)orientationDelegate device:(CDV_iOSDevice)device;
@end
@implementation ImageNameTest
- (void)setUp {
[super setUp];
// Put setup code here. This method is called before the invocation of each test method in the class.
self.plugin = [[CDVSplashScreen alloc] init];
}
- (void)tearDown {
// Put teardown code here. This method is called after the invocation of each test method in the class.
[super tearDown];
}
- (void) orientationHelper:(id<CDVScreenOrientationDelegate>)delegate expectedImageNameDictionary:(NSDictionary*)expectedImageNameDictionary device:(CDV_iOSDevice)device{
NSString* name = nil;
NSString* expectedImageName = nil;
UIInterfaceOrientation currentOrientation;
NSString* deviceName = device.iPad? @"iPad" : device.iPhone6Plus? @"iPhone6Plus": device.iPhone6? @"iPhone6": device.iPhone5? @"iPhone5" : @"iPhone";
// LandscapeLeft, should always return expectedImageName
currentOrientation = UIInterfaceOrientationLandscapeLeft;
name = [self.plugin getImageName:currentOrientation delegate:delegate device:device];
expectedImageName = [expectedImageNameDictionary objectForKey:@"landscapeLeft"];
XCTAssertTrue([expectedImageName isEqualToString:name], @"%@ - %@ failed (%@)", @"Landscape", deviceName, name);
// LandscapeRight - should always return expectedImageName
currentOrientation = UIInterfaceOrientationLandscapeRight;
name = [self.plugin getImageName:currentOrientation delegate:delegate device:device];
expectedImageName = [expectedImageNameDictionary objectForKey:@"landscapeRight"];
XCTAssertTrue([expectedImageName isEqualToString:name], @"%@ - %@ failed (%@)", @"Landscape", deviceName, name);
// Portrait - should always return expectedImageName
currentOrientation = UIInterfaceOrientationPortrait;
name = [self.plugin getImageName:currentOrientation delegate:delegate device:device];
expectedImageName = [expectedImageNameDictionary objectForKey:@"portrait"];
XCTAssertTrue([expectedImageName isEqualToString:name], @"%@ - %@ failed (%@)", @"Portrait", deviceName, name);
// PortraitUpsideDown - should always return expectedImageName
currentOrientation = UIInterfaceOrientationPortraitUpsideDown;
name = [self.plugin getImageName:currentOrientation delegate:delegate device:device];
expectedImageName = [expectedImageNameDictionary objectForKey:@"portraitUpsideDown"];
XCTAssertTrue([expectedImageName isEqualToString:name], @"%@ - %@ failed (%@)", @"Portrait", deviceName, name);
}
- (void)testiPadOrientation {
CDV_iOSDevice device = CDV_iOSDeviceZero;
device.iPad = YES;
// One orientation
PortraitOnly* delegate = [[PortraitOnly alloc] init];
[self orientationHelper:delegate expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Portrait",
@"landscapeRight" : @"Default-Portrait",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
PortraitUpsideDownOnly* delegate2 = [[PortraitUpsideDownOnly alloc] init];
[self orientationHelper:delegate2 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Portrait",
@"landscapeRight" : @"Default-Portrait",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
LandscapeLeftOnly* delegate3 = [[LandscapeLeftOnly alloc] init];
[self orientationHelper:delegate3 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Landscape",
@"portraitUpsideDown" : @"Default-Landscape"
}
device:device];
LandscapeRightOnly* delegate4 = [[LandscapeRightOnly alloc] init];
[self orientationHelper:delegate4 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Landscape",
@"portraitUpsideDown" : @"Default-Landscape"
}
device:device];
// All Portrait
AllPortraitOnly* delegate5 = [[AllPortraitOnly alloc] init];
[self orientationHelper:delegate5 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Portrait",
@"landscapeRight" : @"Default-Portrait",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
// All Landscape
AllLandscapeOnly* delegate6 = [[AllLandscapeOnly alloc] init];
[self orientationHelper:delegate6 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Landscape",
@"portraitUpsideDown" : @"Default-Landscape"
}
device:device];
// All orientations
AllOrientations* delegate7 = [[AllOrientations alloc] init];
[self orientationHelper:delegate7 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
// Portrait and Landscape Left
PortraitAndLandscapeLeftOnly* delegate8 = [[PortraitAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate8 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
// Portrait and Landscape Right
PortraitAndLandscapeRightOnly* delegate9 = [[PortraitAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate9 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
// PortraitUpsideDown and Landscape Left
PortraitUpsideDownAndLandscapeLeftOnly* delegate10 = [[PortraitUpsideDownAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate10 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
// PortraitUpsideDown and Landscape Right
PortraitUpsideDownAndLandscapeRightOnly* delegate11 = [[PortraitUpsideDownAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate11 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
}
- (void)testiPhoneOrientation {
CDV_iOSDevice device = CDV_iOSDeviceZero;
device.iPhone = YES;
// One orientation
PortraitOnly* delegate = [[PortraitOnly alloc] init];
[self orientationHelper:delegate expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
PortraitUpsideDownOnly* delegate2 = [[PortraitUpsideDownOnly alloc] init];
[self orientationHelper:delegate2 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
LandscapeLeftOnly* delegate3 = [[LandscapeLeftOnly alloc] init];
[self orientationHelper:delegate3 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
LandscapeRightOnly* delegate4 = [[LandscapeRightOnly alloc] init];
[self orientationHelper:delegate4 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// All Portrait
AllPortraitOnly* delegate5 = [[AllPortraitOnly alloc] init];
[self orientationHelper:delegate5 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// All Landscape
AllLandscapeOnly* delegate6 = [[AllLandscapeOnly alloc] init];
[self orientationHelper:delegate6 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// All orientations
AllOrientations* delegate7 = [[AllOrientations alloc] init];
[self orientationHelper:delegate7 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// Portrait and Landscape Left
PortraitAndLandscapeLeftOnly* delegate8 = [[PortraitAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate8 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// Portrait and Landscape Right
PortraitAndLandscapeRightOnly* delegate9 = [[PortraitAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate9 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// PortraitUpsideDown and Landscape Left
PortraitUpsideDownAndLandscapeLeftOnly* delegate10 = [[PortraitUpsideDownAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate10 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// PortraitUpsideDown and Landscape Right
PortraitUpsideDownAndLandscapeRightOnly* delegate11 = [[PortraitUpsideDownAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate11 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
}
- (void)testiPhone5Orientation {
CDV_iOSDevice device = CDV_iOSDeviceZero;
device.iPhone = YES;
device.iPhone5 = YES;
// One orientation
PortraitOnly* delegate = [[PortraitOnly alloc] init];
[self orientationHelper:delegate expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
PortraitUpsideDownOnly* delegate2 = [[PortraitUpsideDownOnly alloc] init];
[self orientationHelper:delegate2 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
LandscapeLeftOnly* delegate3 = [[LandscapeLeftOnly alloc] init];
[self orientationHelper:delegate3 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
LandscapeRightOnly* delegate4 = [[LandscapeRightOnly alloc] init];
[self orientationHelper:delegate4 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// All Portrait
AllPortraitOnly* delegate5 = [[AllPortraitOnly alloc] init];
[self orientationHelper:delegate5 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// All Landscape
AllLandscapeOnly* delegate6 = [[AllLandscapeOnly alloc] init];
[self orientationHelper:delegate6 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// All orientations
AllOrientations* delegate7 = [[AllOrientations alloc] init];
[self orientationHelper:delegate7 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// Portrait and Landscape Left
PortraitAndLandscapeLeftOnly* delegate8 = [[PortraitAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate8 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// Portrait and Landscape Right
PortraitAndLandscapeRightOnly* delegate9 = [[PortraitAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate9 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// PortraitUpsideDown and Landscape Left
PortraitUpsideDownAndLandscapeLeftOnly* delegate10 = [[PortraitUpsideDownAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate10 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// PortraitUpsideDown and Landscape Right
PortraitUpsideDownAndLandscapeRightOnly* delegate11 = [[PortraitUpsideDownAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate11 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
}
- (void)testiPhone6Orientation {
CDV_iOSDevice device = CDV_iOSDeviceZero;
device.iPhone = YES;
device.iPhone6 = YES;
// One orientation
PortraitOnly* delegate = [[PortraitOnly alloc] init];
[self orientationHelper:delegate expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
PortraitUpsideDownOnly* delegate2 = [[PortraitUpsideDownOnly alloc] init];
[self orientationHelper:delegate2 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
LandscapeLeftOnly* delegate3 = [[LandscapeLeftOnly alloc] init];
[self orientationHelper:delegate3 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
LandscapeRightOnly* delegate4 = [[LandscapeRightOnly alloc] init];
[self orientationHelper:delegate4 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// All Portrait
AllPortraitOnly* delegate5 = [[AllPortraitOnly alloc] init];
[self orientationHelper:delegate5 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// All Landscape
AllLandscapeOnly* delegate6 = [[AllLandscapeOnly alloc] init];
[self orientationHelper:delegate6 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// All orientations
AllOrientations* delegate7 = [[AllOrientations alloc] init];
[self orientationHelper:delegate7 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// Portrait and Landscape Left
PortraitAndLandscapeLeftOnly* delegate8 = [[PortraitAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate8 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// Portrait and Landscape Right
PortraitAndLandscapeRightOnly* delegate9 = [[PortraitAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate9 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// PortraitUpsideDown and Landscape Left
PortraitUpsideDownAndLandscapeLeftOnly* delegate10 = [[PortraitUpsideDownAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate10 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// PortraitUpsideDown and Landscape Right
PortraitUpsideDownAndLandscapeRightOnly* delegate11 = [[PortraitUpsideDownAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate11 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
}
- (void)testiPhone6PlusOrientation {
CDV_iOSDevice device = CDV_iOSDeviceZero;
device.iPhone = YES;
device.iPhone6Plus = YES;
// One orientation
PortraitOnly* delegate = [[PortraitOnly alloc] init];
[self orientationHelper:delegate expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-736h",
@"landscapeRight" : @"Default-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
PortraitUpsideDownOnly* delegate2 = [[PortraitUpsideDownOnly alloc] init];
[self orientationHelper:delegate2 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-736h",
@"landscapeRight" : @"Default-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
LandscapeLeftOnly* delegate3 = [[LandscapeLeftOnly alloc] init];
[self orientationHelper:delegate3 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-Landscape-736h",
@"portraitUpsideDown" : @"Default-Landscape-736h"
}
device:device];
LandscapeRightOnly* delegate4 = [[LandscapeRightOnly alloc] init];
[self orientationHelper:delegate4 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-Landscape-736h",
@"portraitUpsideDown" : @"Default-Landscape-736h"
}
device:device];
// All Portrait
AllPortraitOnly* delegate5 = [[AllPortraitOnly alloc] init];
[self orientationHelper:delegate5 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-736h",
@"landscapeRight" : @"Default-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
// All Landscape
AllLandscapeOnly* delegate6 = [[AllLandscapeOnly alloc] init];
[self orientationHelper:delegate6 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-Landscape-736h",
@"portraitUpsideDown" : @"Default-Landscape-736h"
}
device:device];
// All orientations
AllOrientations* delegate7 = [[AllOrientations alloc] init];
[self orientationHelper:delegate7 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
// Portrait and Landscape Left
PortraitAndLandscapeLeftOnly* delegate8 = [[PortraitAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate8 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
// Portrait and Landscape Right
PortraitAndLandscapeRightOnly* delegate9 = [[PortraitAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate9 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
// PortraitUpsideDown and Landscape Left
PortraitUpsideDownAndLandscapeLeftOnly* delegate10 = [[PortraitUpsideDownAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate10 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
// PortraitUpsideDown and Landscape Right
PortraitUpsideDownAndLandscapeRightOnly* delegate11 = [[PortraitUpsideDownAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate11 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
}
@end

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@@ -1,57 +0,0 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <Foundation/Foundation.h>
#import <Cordova/CDVScreenOrientationDelegate.h>
@interface PortraitOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface PortraitUpsideDownOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface AllPortraitOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface LandscapeLeftOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface LandscapeRightOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface AllLandscapeOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface AllOrientations : NSObject <CDVScreenOrientationDelegate>
@end
@interface PortraitAndLandscapeLeftOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface PortraitAndLandscapeRightOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface PortraitUpsideDownAndLandscapeLeftOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface PortraitUpsideDownAndLandscapeRightOnly : NSObject <CDVScreenOrientationDelegate>
@end

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@@ -1,200 +0,0 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <UIKit/UIKit.h>
#import "ImageNameTestDelegates.h"
@implementation PortraitOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation PortraitUpsideDownOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortraitUpsideDown;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation AllPortraitOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation LandscapeLeftOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscapeLeft;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation LandscapeRightOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscapeRight;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation AllLandscapeOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation AllOrientations
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAll;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation PortraitAndLandscapeLeftOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation PortraitAndLandscapeRightOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeRight;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation PortraitUpsideDownAndLandscapeLeftOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortraitUpsideDown | UIInterfaceOrientationMaskLandscapeLeft;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation PortraitUpsideDownAndLandscapeRightOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortraitUpsideDown | UIInterfaceOrientationMaskLandscapeRight;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end

View File

@@ -1,44 +0,0 @@
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# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
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View File

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isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
COPY_PHASE_STRIP = YES;
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
FRAMEWORK_SEARCH_PATHS = (
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"$(inherited)",
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GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
INFOPLIST_FILE = CDVSplashScreenLibTests/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = iphoneos;
VALIDATE_PRODUCT = YES;
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
7E9F517519DA09CE00DA31AC /* Build configuration list for PBXProject "CDVSplashScreenTest" */ = {
isa = XCConfigurationList;
buildConfigurations = (
7E9F517619DA09CE00DA31AC /* Debug */,
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);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
7E9F51A319DA102000DA31AC /* Build configuration list for PBXNativeTarget "CDVSplashScreenLib" */ = {
isa = XCConfigurationList;
buildConfigurations = (
7E9F51A419DA102000DA31AC /* Debug */,
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);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
7E9F51A619DA102000DA31AC /* Build configuration list for PBXNativeTarget "CDVSplashScreenLibTests" */ = {
isa = XCConfigurationList;
buildConfigurations = (
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defaultConfigurationIsVisible = 0;
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rootObject = 7E9F517219DA09CE00DA31AC /* Project object */;
}

View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:CDVSplashScreenTest.xcodeproj">
</FileRef>
</Workspace>

View File

@@ -1,41 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDESourceControlProjectFavoriteDictionaryKey</key>
<false/>
<key>IDESourceControlProjectIdentifier</key>
<string>6BE9AD73-1B9F-4362-98D7-DC631BEC6185</string>
<key>IDESourceControlProjectName</key>
<string>CDVSplashScreenTest</string>
<key>IDESourceControlProjectOriginsDictionary</key>
<dict>
<key>BEF5A5D0FF64801E558286389440357A9233D7DB</key>
<string>https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git</string>
</dict>
<key>IDESourceControlProjectPath</key>
<string>tests/ios/CDVSplashScreenTest/CDVSplashScreenTest.xcodeproj</string>
<key>IDESourceControlProjectRelativeInstallPathDictionary</key>
<dict>
<key>BEF5A5D0FF64801E558286389440357A9233D7DB</key>
<string>../../../../..</string>
</dict>
<key>IDESourceControlProjectURL</key>
<string>https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git</string>
<key>IDESourceControlProjectVersion</key>
<integer>111</integer>
<key>IDESourceControlProjectWCCIdentifier</key>
<string>BEF5A5D0FF64801E558286389440357A9233D7DB</string>
<key>IDESourceControlProjectWCConfigurations</key>
<array>
<dict>
<key>IDESourceControlRepositoryExtensionIdentifierKey</key>
<string>public.vcs.git</string>
<key>IDESourceControlWCCIdentifierKey</key>
<string>BEF5A5D0FF64801E558286389440357A9233D7DB</string>
<key>IDESourceControlWCCName</key>
<string>cordova-plugin-splashscreen</string>
</dict>
</array>
</dict>
</plist>

View File

@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7E9F519419DA102000DA31AC"
BuildableName = "libCDVSplashScreenLib.a"
BlueprintName = "CDVSplashScreenLib"
ReferencedContainer = "container:CDVSplashScreenTest.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7E9F519419DA102000DA31AC"
BuildableName = "libCDVSplashScreenLib.a"
BlueprintName = "CDVSplashScreenLib"
ReferencedContainer = "container:CDVSplashScreenTest.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7E9F519419DA102000DA31AC"
BuildableName = "libCDVSplashScreenLib.a"
BlueprintName = "CDVSplashScreenLib"
ReferencedContainer = "container:CDVSplashScreenTest.xcodeproj">
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</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
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<ArchiveAction
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revealArchiveInOrganizer = "YES">
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View File

@@ -1,96 +0,0 @@
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buildImplicitDependencies = "YES">
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buildForAnalyzing = "YES">
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BuildableName = "CDVSplashScreenLibTests.xctest"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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View File

@@ -1,40 +0,0 @@
<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# iOS Tests for CDVSplashScreen
You need to install `node.js` to pull in `cordova-ios`.
First install cordova-ios:
npm install
... in the current folder.
# Testing from Xcode
1. Launch the `CDVSplashScreenTest.xcworkspace` file.
2. Choose "CDVSplashScreenLibTests" from the scheme drop-down menu
3. Click and hold on the `Play` button, and choose the `Wrench` icon to run the tests
# Testing from the command line
npm test

View File

@@ -1,13 +0,0 @@
{
"name": "cordova-plugin-splashscreen-test-ios",
"version": "1.0.0",
"description": "iOS Unit Tests for Splashscreen Plugin",
"author": "Apache Software Foundation",
"license": "Apache Version 2.0",
"dependencies": {
"cordova-ios": "*"
},
"scripts": {
"test": "xcodebuild test -workspace CDVSplashScreenTest.xcworkspace -scheme CDVSplashScreenLibTests -destination 'platform=iOS Simulator,name=iPhone 5' CONFIGURATION_BUILD_DIR='/tmp' HEADER_SEARCH_PATHS='$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include'"
}
}

View File

@@ -1,6 +1,6 @@
{
"name": "cordova-plugin-splashscreen-tests",
"version": "5.0.3",
"version": "6.0.0",
"description": "",
"cordova": {
"id": "cordova-plugin-splashscreen-tests",

View File

@@ -20,7 +20,7 @@
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
id="cordova-plugin-splashscreen-tests"
version="5.0.3">
version="6.0.0">
<name>Cordova Splashscreen Plugin Tests</name>
<license>Apache 2.0</license>

View File

@@ -19,20 +19,18 @@
*
*/
/* jshint jasmine: true */
exports.defineAutoTests = function () {
describe('Splashscreen (cordova)', function () {
it("splashscreen.spec.1 should exist", function () {
it('splashscreen.spec.1 should exist', function () {
expect(navigator.splashscreen).toBeDefined();
});
it("splashscreen.spec.2 show method should exist", function () {
it('splashscreen.spec.2 show method should exist', function () {
expect(navigator.splashscreen.show).toBeDefined();
expect(typeof navigator.splashscreen.show).toBe('function');
});
it("splashscreen.spec.3 hide method should exist", function () {
it('splashscreen.spec.3 hide method should exist', function () {
expect(navigator.splashscreen.hide).toBeDefined();
expect(typeof navigator.splashscreen.hide).toBe('function');
});
@@ -40,7 +38,7 @@ exports.defineAutoTests = function () {
};
exports.defineManualTests = function (contentEl, createActionButton) {
function showFor(duration) {
function showFor (duration) {
navigator.splashscreen.show();
window.setTimeout(function () {
navigator.splashscreen.hide();
@@ -48,7 +46,6 @@ exports.defineManualTests = function (contentEl, createActionButton) {
}
contentEl.innerHTML = '<h1>Splashscreen Tests</h1>' +
'<h3>Note for WP: AutoHideSplashScreen must be set to false in config.xml</h3>' +
'<div id="show1"></div>' +
'Expected result: Will show the Cordova splashscreen for 1 second' +
'</p> <div id="show5"></div>' +

View File

@@ -22,11 +22,11 @@
var exec = require('cordova/exec');
var splashscreen = {
show:function() {
exec(null, null, "SplashScreen", "show", []);
show: function () {
exec(null, null, 'SplashScreen', 'show', []);
},
hide:function() {
exec(null, null, "SplashScreen", "hide", []);
hide: function () {
exec(null, null, 'SplashScreen', 'hide', []);
}
};