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3 Commits

Author SHA1 Message Date
Niklas Merz
85955de4cb Merge branch 'master' into 5.0.x 2020-06-03 20:02:49 +02:00
Jan Piotrowski
139c3c08dc Merge branch 'master' into 5.0.x
# Conflicts:
#	RELEASENOTES.md
#	package.json
#	plugin.xml
#	tests/plugin.xml
2019-05-09 22:42:39 +02:00
Suraj Pindoria
67b1348363 CB-13826 Updated version and RELEASENOTES.md for release 5.0.2 2018-01-25 11:41:19 -08:00
41 changed files with 4002 additions and 4455 deletions

32
.appveyor.yml Normal file
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@@ -0,0 +1,32 @@
# appveyor file
# http://www.appveyor.com/docs/appveyor-yml
max_jobs: 1
shallow_clone: true
init:
- git config --global core.autocrlf true
image:
- Visual Studio 2017
environment:
matrix:
- nodejs_version: "10"
- nodejs_version: "12"
platform:
- x86
- x64
install:
- ps: Install-Product node $env:nodejs_version
- node --version
- npm install -g cordova-paramedic@https://github.com/apache/cordova-paramedic.git
- npm install -g cordova
build: off
test_script:
- cordova-paramedic --config pr\windows-10-store --plugin . --justBuild

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@@ -1,23 +0,0 @@
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
root: true
extends: '@cordova/eslint-config/browser'
overrides:
- files: [tests/**/*.js]
extends: '@cordova/eslint-config/node-tests'

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@@ -1,73 +0,0 @@
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
name: Chrome Testsuite
on:
push:
paths-ignore:
- '**.md'
- 'LICENSE'
- '.eslint*'
pull_request:
paths-ignore:
- '**.md'
- 'LICENSE'
- '.eslint*'
jobs:
test:
name: Chrome Latest Test
runs-on: ubuntu-latest
# hoist configurations to top that are expected to be updated
env:
# Storing a copy of the repo
repo: ${{ github.event.pull_request.head.repo.full_name || github.repository }}
node-version: 16
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v2
with:
node-version: ${{ env.node-version }}
- name: Run install xvfb
run: sudo apt-get install xvfb
- name: Run Environment Information
run: |
node --version
npm --version
- name: Run npm install
run: |
npm i -g cordova@latest
npm ci
- name: Run paramedic install
if: ${{ endswith(env.repo, '/cordova-paramedic') != true }}
run: npm i -g github:apache/cordova-paramedic
- name: Run paramedic tests
env:
test_config: 'browser.config.json'
# Generally, this should automatically work for cordova-paramedic & plugins. If the path is unique, this can be manually changed.
test_plugin_path: ${{ endswith(env.repo, '/cordova-paramedic') && './spec/testable-plugin/' || './' }}
paramedic: ${{ endswith(env.repo, '/cordova-paramedic') && 'node main.js' || 'cordova-paramedic' }}
run: xvfb-run --auto-servernum ${{ env.paramedic }} --config ./pr/local/${{ env.test_config }} --plugin ${{ env.test_plugin_path }}

13
.gitignore vendored
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@@ -12,4 +12,17 @@ Thumbs.db
*.swp
*.user
node_modules
/tests/ios/CDVSplashScreenTest/CDVSplashScreenTest.xcodeproj/xcuserdata/
/tests/ios/CDVSplashScreenTest.xcworkspace/xcuserdata/

1
.jshintignore Normal file
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tests/ios

16
.jshintrc Normal file
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@@ -0,0 +1,16 @@
{
"browser": true
, "devel": true
, "bitwise": true
, "undef": true
, "trailing": true
, "quotmark": false
, "indent": 4
, "unused": "vars"
, "latedef": "nofunc"
, "globals": {
"module": false,
"exports": false,
"require": false
}
}

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@@ -1,2 +1,3 @@
.*
appveyor.yml
tests

124
.travis.yml Normal file
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@@ -0,0 +1,124 @@
# This Travis configuration file is built after a Cordova Paramedic
# specific template with minimal modifications and adaptations:
# https://github.com/apache/cordova-paramedic/blob/master/.travis.yml
sudo: false
addons:
jwt:
# sauce labs key
secure: UmbBQ73ydIzhTCfaTb/g0beTwnOHjYxlILmQYK2Tl9Gna/KbpawiVmbloX1eZakevkeYgzQmAHEF0LyDINy5AUk97azYeP0Sz/IOjIDfXAdc6U6sZb7BScneBMt6ET/hCprG4f3mbmleQ+gx+dmNWez6rlb3Xu+XWfJuwDfAWm0=
env:
global:
- SAUCE_USERNAME=snay
- TRAVIS_NODE_VERSION=12
- ANDROID_API_LEVEL=28
- ANDROID_BUILD_TOOLS_VERSION=28.0.3
language: node_js
node_js: 12
# yaml anchor/alias: https://medium.com/@tommyvn/travis-yml-dry-with-anchors-8b6a3ac1b027
_ios: &_ios
os: osx
osx_image: xcode10.3
_android: &_android
language: android
os: linux
jdk: oraclejdk8
android:
components:
- tools
- build-tools-$ANDROID_BUILD_TOOLS_VERSION
- android-$ANDROID_API_LEVEL
licenses:
- "android-sdk-preview-license-.+"
- "android-sdk-license-.+"
- "google-gdk-license-.+"
matrix:
include:
# additional `npm test` in directory
- env: ADDITIONAL_TESTS_DIR=./tests/ios
<<: *_ios
# one local test, without saucelabs
- env: PLATFORM=local/browser
<<: *_ios
- env: PLATFORM=local/ios-10.0
<<: *_ios
# many tests with saucelabs
- env: PLATFORM=browser-chrome
- env: PLATFORM=browser-firefox
- env: PLATFORM=browser-safari
- env: PLATFORM=browser-edge
- env: PLATFORM=ios-11.3
<<: *_ios
- env: PLATFORM=ios-12.0
<<: *_ios
- env: PLATFORM=ios-12.2
<<: *_ios
- env: PLATFORM=android-5.1
<<: *_android
- env: PLATFORM=android-6.0
<<: *_android
- env: PLATFORM=android-7.0
<<: *_android
- env: PLATFORM=android-7.1
<<: *_android
- env: PLATFORM=android-8.0
<<: *_android
- env: PLATFORM=android-8.1
<<: *_android
- env: PLATFORM=android-9.0
<<: *_android
before_install:
# manually install Node for `language: android`
- if [[ "$PLATFORM" =~ android ]]; then nvm install $TRAVIS_NODE_VERSION; fi
- node --version
- if [[ "$PLATFORM" =~ android ]]; then gradle --version; fi
- if [[ "$PLATFORM" =~ ios ]]; then npm install -g ios-deploy; fi
- npm install -g cordova
# install paramedic if not running on paramedic repo
- if ! [[ "$TRAVIS_REPO_SLUG" =~ cordova-paramedic ]]; then npm install -g github:apache/cordova-paramedic; fi
install:
- npm install
before_script:
- |
if [[ "$TRAVIS_REPO_SLUG" =~ cordova-paramedic ]]; then
# when used in the cordova-paramedic repo
TEST_COMMAND="npm run eslint"
PARAMEDIC_PLUGIN_TO_TEST="./spec/testable-plugin/"
PARAMEDIC_COMMAND="node main.js"
else
# when used in any other (plugin) repo
TEST_COMMAND="npm test"
PARAMEDIC_PLUGIN_TO_TEST=$(pwd)
PARAMEDIC_COMMAND="cordova-paramedic"
fi
- PARAMEDIC_BUILDNAME=travis-$TRAVIS_REPO_SLUG-$TRAVIS_JOB_NUMBER
- |
echo "Variables now are set to:"
echo "TEST_COMMAND=$TEST_COMMAND"
echo "ADDITIONAL_TESTS=$ADDITIONAL_TESTS"
echo "PARAMEDIC_COMMAND=$PARAMEDIC_COMMAND"
echo "PLATFORM=$PLATFORM"
echo "PARAMEDIC_PLUGIN_TO_TEST=$PARAMEDIC_PLUGIN_TO_TEST"
echo "PARAMEDIC_BUILDNAME=$PARAMEDIC_BUILDNAME"
script:
- $TEST_COMMAND
- |
if [[ "$ADDITIONAL_TESTS_DIR" != "" ]]; then
cd $ADDITIONAL_TESTS_DIR && npm install && npm test;
else
$PARAMEDIC_COMMAND --config ./pr/$PLATFORM --plugin $PARAMEDIC_PLUGIN_TO_TEST --buildName $PARAMEDIC_BUILDNAME;
fi

398
README.md
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@@ -1,6 +1,6 @@
---
title: Browser Splashscreen
description: Control the browser platform splash screen for your app.
title: Splashscreen
description: Control the splash screen for your app.
---
<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
@@ -21,23 +21,30 @@ description: Control the browser platform splash screen for your app.
# under the License.
-->
# cordova-plugin-splashscreen
|AppVeyor|Travis CI|
|:-:|:-:|
|[![Build status](https://ci.appveyor.com/api/projects/status/github/apache/cordova-plugin-splashscreen?branch=master)](https://ci.appveyor.com/project/ApacheSoftwareFoundation/cordova-plugin-splashscreen)|[![Build Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-splashscreen)|
[![Chrome Testsuite](https://github.com/apache/cordova-plugin-splashscreen/actions/workflows/chrome.yml/badge.svg)](https://github.com/apache/cordova-plugin-splashscreen/actions/workflows/chrome.yml) [![Lint Test](https://github.com/apache/cordova-plugin-splashscreen/actions/workflows/lint.yml/badge.svg)](https://github.com/apache/cordova-plugin-splashscreen/actions/workflows/lint.yml)
# cordova-plugin-splashscreen
This plugin displays and hides a splash screen while your web application is launching. Using its methods you can also show and hide the splash screen manually.
- [cordova-plugin-splashscreen](#cordova-plugin-splashscreen)
- [Installation](#installation)
- [Supported Platforms](#supported-platforms)
- [Platform Splash Screen Image Configuration](#platform-splash-screen-image-configuration)
- [Example Configuration](#example-configuration)
- [Preferences](#preferences)
- [config.xml](#configxml)
- [Quirks](#quirks)
- [Methods](#methods)
- [splashscreen.hide](#splashscreenhide)
- [splashscreen.show](#splashscreenshow)
- [Installation](#installation)
- [Supported Platforms](#supported-platforms)
- [Platform Splash Screen Image Configuration](#platform-splash-screen-image-configuration)
* [Example Configuration](#example-configuration)
* [iOS-specific Information](#ios-specific-information)
* [Windows-specific Information](#windows-specific-information)
- [Preferences](#preferences)
* [config.xml](#configxml)
* [Quirks](#quirks)
+ [Android Quirks](#android-quirks)
+ [Browser Quirks](#browser-quirks)
+ [iOS Quirks](#ios-quirks)
+ [Windows Quirks](#windows-quirks)
- [Methods](#methods)
* [splashscreen.hide](#splashscreenhide)
* [splashscreen.show](#splashscreenshow)
## Installation
@@ -49,6 +56,10 @@ This plugin displays and hides a splash screen while your web application is lau
## Supported Platforms
- Android
- iOS
- Windows (`cordova-windows` version >= 4.4.0 is required)
__Note__: Extended splashscreen does not require the plugin on Windows (as opposed to Android and iOS) in case you don't use the plugin API, i.e. programmatic hide/show.
- Browser
## Platform Splash Screen Image Configuration
@@ -72,12 +83,300 @@ projectRoot
js
res
screen
android
ios
windows
```
```xml
<platform name="android">
<!-- you can use any density that exists in the Android project -->
<splash src="res/screen/android/splash-land-hdpi.png" density="land-hdpi" />
<splash src="res/screen/android/splash-land-ldpi.png" density="land-ldpi" />
<splash src="res/screen/android/splash-land-mdpi.png" density="land-mdpi" />
<splash src="res/screen/android/splash-land-xhdpi.png" density="land-xhdpi" />
<splash src="res/screen/android/splash-land-xxhdpi.png" density="land-xxhdpi" />
<splash src="res/screen/android/splash-land-xxxhdpi.png" density="land-xxxhdpi" />
<splash src="res/screen/android/splash-port-hdpi.png" density="port-hdpi" />
<splash src="res/screen/android/splash-port-ldpi.png" density="port-ldpi" />
<splash src="res/screen/android/splash-port-mdpi.png" density="port-mdpi" />
<splash src="res/screen/android/splash-port-xhdpi.png" density="port-xhdpi" />
<splash src="res/screen/android/splash-port-xxhdpi.png" density="port-xxhdpi" />
<splash src="res/screen/android/splash-port-xxxhdpi.png" density="port-xxxhdpi" />
</platform>
<platform name="ios">
<!-- There are two mechanisms for showing launch images.
-- Legacy method (supports all devices except iPad Pro 12.9):
-- Note: Images are determined by width and height. The following are supported -->
<splash src="res/screen/ios/Default~iphone.png" width="320" height="480"/>
<splash src="res/screen/ios/Default@2x~iphone.png" width="640" height="960"/>
<splash src="res/screen/ios/Default-Portrait~ipad.png" width="768" height="1024"/>
<splash src="res/screen/ios/Default-Portrait@2x~ipad.png" width="1536" height="2048"/>
<splash src="res/screen/ios/Default-Landscape~ipad.png" width="1024" height="768"/>
<splash src="res/screen/ios/Default-Landscape@2x~ipad.png" width="2048" height="1536"/>
<splash src="res/screen/ios/Default-568h@2x~iphone.png" width="640" height="1136"/>
<splash src="res/screen/ios/Default-667h.png" width="750" height="1334"/>
<splash src="res/screen/ios/Default-736h.png" width="1242" height="2208"/>
<splash src="res/screen/ios/Default-Landscape-736h.png" width="2208" height="1242"/>
<!-- Storyboard method (supports all devices):
-- Important: If you use the storyboard method, legacy images are
-- copied but ignored.
-- Note: images are determined by scale, idiom, and size traits. The following
-- are suggested based on current device form factors -->
<splash src="res/screen/ios/Default@2x~universal~anyany.png" />
<splash src="res/screen/ios/Default@2x~universal~comany.png" />
<splash src="res/screen/ios/Default@2x~universal~comcom.png" />
<splash src="res/screen/ios/Default@3x~universal~anyany.png" />
<splash src="res/screen/ios/Default@3x~universal~anycom.png" />
<splash src="res/screen/ios/Default@3x~universal~comany.png" />
</platform>
<!-- Configuration using MRT concept (Recommended, see "Windows-specific information" section for details): -->
<platform name="windows">
<splash src="res/screen/windows/splashscreen.png" target="SplashScreen"/>
<splash src="res/screen/windows/splashscreenphone.png" target="SplashScreenPhone"/>
</platform>
<!-- Configuration using image size: -->
<!--<platform name="windows">
<splash src="res/screen/windows/splashscreen.png" width="620" height="300"/>
<splash src="res/screen/windows/splashscreenphone.png" width="1152" height="1920"/>
</platform>-->
<preference name="SplashScreenDelay" value="10000" />
```
### iOS-specific Information
There are two mechanisms for displaying a launch screen on iOS:
1. Legacy launch images: images are sized exactly for the device's screen size. Does not support the iPad Pro 12.9's native resolution or split-screen/slide-over multitasking.
2. Launch storyboard images: Images are sized based on scale, idiom, and size classes. Supports all devices, and can be used with split-screen/slide-over multitasking.
Apple is moving away from legacy launch images. There is no official support for providing a native-resolution launch image for the iPad Pro 12.9 or for providing launch images that work with split-screen multitasking or slide-over. If your app doesn't need to support these contexts, then you can continue to use legacy launch images for as long as you like.
The preferred method of providing launch images is to use a launch storyboard. For native app developers, the ideal launch storyboard is an unpopulated version of the app's user interface at launch. For non-native app developers who don't wish to learn Interface Builder, however, this plugin simulates the legacy launch image method as much as is feasible.
**Note:** Since iOS 11, for iPhone X devices and greater (with notch screen), you should switch to the new storyboard splash screens, taking into account to add `viewport-fit=cover` to the viewport meta tag in your `index.html` file to display the app correctly like so: `<meta name="viewport" content="user-scalable=no, initial-scale=1, width=device-width, viewport-fit=cover">` and make some modification to your app style by adding: `padding: env(safe-area-inset-top)` to your `index.css` file to avoid the unsafe areas behind notches in the screen.
#### Legacy launch images
If you choose to use legacy launch images, you will use the following syntax in `config.xml`:
```
<splash src="res/screen/ios/Default~iphone.png" width="320" height="480"/>
<splash src="res/screen/ios/Default@2x~iphone.png" width="640" height="960"/>
<splash src="res/screen/ios/Default-Portrait~ipad.png" width="768" height="1024"/>
<splash src="res/screen/ios/Default-Portrait@2x~ipad.png" width="1536" height="2048"/>
<splash src="res/screen/ios/Default-Landscape~ipad.png" width="1024" height="768"/>
<splash src="res/screen/ios/Default-Landscape@2x~ipad.png" width="2048" height="1536"/>
<splash src="res/screen/ios/Default-568h@2x~iphone.png" width="640" height="1136"/>
<splash src="res/screen/ios/Default-667h.png" width="750" height="1334"/>
<splash src="res/screen/ios/Default-736h.png" width="1242" height="2208"/>
```
Technically the filename for the `src` attribute can be anything you want; the filenames are used because they match what will be used when your project is compiled. The width and height attributes determine which launch images are displayed on which devices as follows:
| width | height | device (orientation) |
|:-----------:|:------------:|:--------------------------------:|
| 320 | 480 | All non-retina iPhones and iPods |
| 640 | 960 | iPhone 4/4s (portrait) |
| 640 | 1136 | iPhone 5/5s/SE (portrait) |
| 750 | 1334 | iPhone 6/6s/7 (portrait) |
| 1242 | 2208 | iPhone 6+/6s+/7+ (portrait) |
| 2208 | 1242 | iPhone 6+/6s+/7+ (landscape) |
| 768 | 1024 | All non-retina iPads (portrait) |
| 1024 | 768 | All non-retina iPads (landscape) |
| 1536 | 2048 | All retina iPads (portrait) |
| 2048 | 1536 | All retina iPads (landscape) |
Note: It is vitally important that the source image actually matches the size specified in the `width` and `height` attributes. If it does not, the device may fail to render it properly, if at all.
#### Launch storyboard images
In order to support newer form factors and split-screen/slide-over multitasking, you should use launch storyboard images. These are similar to the legacy launch images above, but there are crucial differences:
- images are not specific to a given device.
- images are scaled to fill the available viewport (while maintaining the aspect ratio).
- the outer edges of the images will be cropped, and the amount will vary based on device an viewport.
- there is no need to provide an image for each possible device, viewport, and orientation; iOS will choose the best image for the situation automatically.
##### Designing launch storyboard images
The key to designing a launch storyboard image is understanding that the edges of the image will almost certainly be cropped. Therefore, one should not place any important information near the edges of any images provided to the launch storyboard. Only the center is a safe area, and this all but guarantees that following Apple's advice of presenting an unpopulated user interface will not work well.
Instead, the following tips should enable you to create a launch image that works across a multitude of form factors, viewports, and orientations:
- Important graphics (logos, icons, titles) should be centered. The safe bounding region will vary, so you will need to test to ensure that the important graphics are never cropped. Better yet, don't supply any important graphics in the first place.
- You _can_ fine-tune the placement and size of these graphics, but you don't have the same fine-grained control as you did with legacy launch images.
- Use a simple color wash. If you use two colors, you'll want one color to fill the top half of the image, and the second to fill the bottom half. If you use a gradient, you'll probably want to ensure that the middle of the gradient lines up with the center of the image.
- Don't worry about pixel perfection -- because the images are scaled, there's almost no chance the images will be perfectly fit to the pixel grid. Since all supported iOS devices use retina screens, users will be hard pressed to notice it anyway.
It is important to understand the concept of scale, idiom, and size class traits in order to use launch storyboard images effectively. Of the images supplied to the launch storyboard, iOS will choose the image that best matches the device and viewport and render that image. It is possible to supply only one launch image if so desired, but it is also possible to fine-tune the displayed launch image based on traits. When fine-tuning, one can ignore traits that aren't targeted or supported by the app.
> Note: If you are using launch storyboard images, there is no need to include legacy images. If you do, the legacy images will be copied, but not used.
##### Scale
| scale | devices |
|:-----------:|:----------------------:|
| 1x | All non-retina devices |
| 2x | Most retina devices |
| 3x | iPhone 6+/6s+,7s+ |
In general, you'll want to supply 2x and 3x images. Cordova only supports retina devices now, so there's no point in supplying 1x images.
##### Idioms
| idiom | devices |
|:-----------:|:-------------:|
| ipad | All iPads |
| iphone | All iPhones and iPod Touches |
| universal | All devices |
You only need to provide universal images unless you need to fine-tune for a specific device idiom.
##### Size classes
There are two size classes applies to both screen axes. Narrow viewports are considered to be the "compact" size class, and remaining viewports are considered "regular". When supplying images to Xcode, however, one must choose between "any & compact" and "any & regular". To stay consistent with the native terminology, this feature will match based on "any" and "compact". `any` will match regular-sized viewports.
Note: this feature uses `com` as an abbreviation for "compact" classes.
The following classes are supported by this feature:
| width | height | orientation |
|:-----------:|:------------:|:-----------------:|
| any | any | any |
| com | any | portrait |
| any | com | landscape (wide) |
| com | com | landscape (narrow)|
To see the complete list of size classes associated with devices and viewports, see <http://www.sizeclasses.com>.
##### Single-image launch screen
If your launch image is simple, you may be able to avoid creating a lot of different launch images and supply only one. The launch image needs to meet the following requirements:
- the image should be square
- the image should be large enough to fit on an iPad Pro 12.9": 2732x2732
- anything important should fit within the center
Keep in mind that the image will be cropped, possibly quite severely, depending upon the viewport.
Once the image is created, you can include it in your project by adding the following to `config.xml`:
```
<splash src="res/screen/ios/Default@2x~universal~anyany.png" />
```
Because only one image is provided, iOS will utilize it in every context.
##### Multi-image launch screen
If a single launch image won't meet your needs, you will probably need to supply at least six images, if not more. Furthermore, keep in mind that it will not be possible to fine tune the image to a specific device, but only to a device class, display factor, and viewport size.
If you don't need to target images to a specific idiom, you should create six images, as follows:
| scale | idiom | width | height | size | filename |
|:-----------:|:-----------:|:-----------:|:------------:|:----------:|:--------------:|
| 2x* | universal | any | any | 2732x2732 | `Default@2x~universal~anyany.png` |
| 2x | universal | com | any | 1278x2732 | `Default@2x~universal~comany.png` |
| 2x | universal | com | com | 1334x750 | `Default@2x~universal~comcom.png` |
| 3x* | universal | any | any | 2208x2208 | `Default@3x~universal~anyany.png` |
| 3x | universal | any | com | 2208x1242 | `Default@3x~universal~anycom.png` |
| 3x | universal | com | any | 1242x2208 | `Default@3x~universal~comany.png` |
\* this image is required in order for iOS utilize the other images within this scale and idiom.
> Note: If the 3x sizes look small too you, that's because there's only one device class that currently has a 3x density: the iPhone 6+/6s+/7+.
The above looks like the following snippet when present in `config.xml`:
```
<splash src="res/screen/ios/Default@2x~universal~anyany.png" />
<splash src="res/screen/ios/Default@2x~universal~comany.png" />
<splash src="res/screen/ios/Default@2x~universal~comcom.png" />
<splash src="res/screen/ios/Default@3x~universal~anyany.png" />
<splash src="res/screen/ios/Default@3x~universal~anycom.png" />
<splash src="res/screen/ios/Default@3x~universal~comany.png" />
```
Should one need to further fine tune based upon device idiom, one can do so. This might look like so:
| scale | idiom | width | height | size | filename |
|:-----------:|:-----------:|:-----------:|:------------:|:----------:|:--------------:|
| 2x* | iphone | any | any | 1334x1334 | `Default@2x~iphone~anyany.png` |
| 2x | iphone | com | any | 750x1334 | `Default@2x~iphone~comany.png` |
| 2x | iphone | com | com | 1334x750 | `Default@2x~iphone~comcom.png` |
| 3x* | iphone | any | any | 2208x2208 | `Default@3x~iphone~anyany.png` |
| 3x | iphone | any | com | 2208x1242 | `Default@3x~iphone~anycom.png` |
| 3x | iphone | com | any | 1242x2208 | `Default@3x~iphone~comany.png` |
| 2x* | ipad | any | any | 2732x2732 | `Default@2x~ipad~anyany.png` |
| 2x | ipad | com | any | 1278x2732 | `Default@2x~ipad~comany.png` |
\* this image is required in order for iOS utilize the other images within this scale and idiom.
The above looks like the following in `config.xml`:
```
<splash src="res/screen/ios/Default@2x~iphone~anyany.png" />
<splash src="res/screen/ios/Default@2x~iphone~comany.png" />
<splash src="res/screen/ios/Default@2x~iphone~comcom.png" />
<splash src="res/screen/ios/Default@3x~iphone~anyany.png" />
<splash src="res/screen/ios/Default@3x~iphone~anycom.png" />
<splash src="res/screen/ios/Default@3x~iphone~comany.png" />
<splash src="res/screen/ios/Default@2x~ipad~anyany.png" />
<splash src="res/screen/ios/Default@2x~ipad~comany.png" />
```
##### Quirks and Known Issues
1. **App on target may not reflect changes to images**
Once you run the app on a target, iOS caches the launch image. Unfortunately, when you change the image, iOS does _not_ invalidate the cache, which means you'll still see the old launch image. You should either: delete the app, or reset content & settings (simulator).
2. **Simulator may not show expected images when launched from CLI**
When Xcode deploys to a specific simulator, it only copies the assets that match the simulator's characteristics. For example, if you try to run an app on the iPhone 6s Plus simulator, only @3x launch images are copied. When compiling from the CLI, however, the default is to assume an iPhone 5s, which means only @2x launch images are copied. Unless your launch images are markedly different, chances are good the difference would go unnoticed, but this does mean that the only accurate method of testing is to test on a physical device.
3. **`anyany` must be provided for other variations to be used**
If you don't provide an `anyany` version of the launch image for a specific scale and idiom, the other variations (like `anycom`, `comany`, and `comcom`) will ignored.
### Windows-specific Information
Splash screen images can be defined using the [MRT](https://cordova.apache.org/docs/en/dev/config_ref/images.html#windows) concept.
If you specify `src="res/windows/splashscreen.png"` the following files will be copied into the application's images folder:
`res/windows/splashscreen.png` | `res/windows/splashscreen.scale-100.png`, `res/windows/splashscreen.scale-125.png`, etc.
The following are supported:
| Scale, % | Project | Width | Height | Filename |
|:------------:|:-------------------:|:-----------:|:------------:|:---------------------------------:|
| 100 | Windows 10/8.1 | 620 | 300 | `splashscreen.png` \| `splashscreen.scale-100.png` |
| 125 | Windows 10 | 775 | 375 | `splashscreen.scale-125.png` |
| 150 | Windows 10 | 930 | 450 | `splashscreen.scale-150.png` |
| 200 | Windows 10 | 1240 | 600 | `splashscreen.scale-200.png` |
| 400 | Windows 10 | 2480 | 1200 | `splashscreen.scale-400.png` |
| 140 | Windows 8.1 | 868 | 420 | `splashscreen.scale-140.png` |
| 180 | Windows 8.1 | 1116 | 540 | `splashscreen.scale-180.png` |
| 100 | Windows Phone 8.1 | 480 | 800 | `splashscreenphone.png` \| `splashscreenphone.scale-100.png` |
| 140 | Windows Phone 8.1 | 672 | 1120 | `splashscreenphone.scale-140.png` |
| 240 | Windows Phone 8.1 | 1152 | 1920 | `splashscreenphone.scale-240.png` |
__Note__: SplashScreens size for Windows 10 project should not exceed 200 KBytes.
__Note__: Supported formats are `.png`, `.jpg`, `.jpeg`. Mixing of the extensions within a target is not supported. I.e. you can have `splashscreen.jpg` and `splashscreenphone.png` but not `splashscreen.scale-100.png`, `splashscreen.scale-400.jpg`.
__Note__: You may need to reopen Visual Studio solution after changing the images and doing a `cordova prepare` for the changes to take effect.
## Preferences
### config.xml
@@ -101,6 +400,11 @@ projectRoot
<preference name="SplashScreenDelay" value="0"/>
```
**Windows Quirk**: You should disable the splashscreen in case you are updating the entire document body dynamically (f.e. with a SPA router) to avoid affecting UI/controls.
Note that you should also directly reference `WinJS/base.js` in the page HTML in this case to avoid the issues with activation context ([CB-11658](https://issues.apache.org/jira/browse/CB-11658)).
**iOS Quirk**: to disable the splashscreen on `ios` platform you should also add `<preference name="FadeSplashScreenDuration" value="0"/>` to `config.xml`.
- `FadeSplashScreen` (boolean, defaults to `true`): Set to `false` to
prevent the splash screen from fading in and out when its display
state changes.
@@ -133,8 +437,37 @@ projectRoot
}, splashDuration - fadeDuration);
```
- `ShowSplashScreenSpinner` (boolean, defaults to `true`): Set to `false`
to hide the splash screen spinner.
```xml
<preference name="ShowSplashScreenSpinner" value="false"/>
```
_Note_: Does not work on Browser or Windows platforms.
### Quirks
#### Android Quirks
In your `config.xml`, you can add the following preferences:
```xml
<preference name="SplashMaintainAspectRatio" value="true|false" />
<preference name="SplashShowOnlyFirstTime" value="true|false" />
<preference name="SplashScreenSpinnerColor" value="white" />
```
`SplashMaintainAspectRatio` preference is optional. If set to `true`, the splash screen drawable is not stretched to fit the full screen, but instead simply "covers" the screen, like CSS "background-size:cover". This is very useful when splash screen images cannot be distorted in any way, for example when they contain scenery or text. This setting works best with images that have large margins (safe areas) that can be safely cropped on screens with different aspect ratios.
The splash screen plugin reloads the splash screen whenever the orientation changes so that you can specify different splash screen images for portrait and landscape orientations.
`SplashShowOnlyFirstTime` preference is optional and defaults to `true`. When set to `true` the splash screen will only appear on application launch. However, if you plan to use `navigator.app.exitApp()` to close the application and force the splash screen appear on the application's next launch, you should set this property to `false` (this also applies to closing the application with the Back button).
`SplashScreenSpinnerColor` preference is also optional and is ignored when not set. Setting it to a valid color name or HEX color code will change the color of the spinner on Android 5.0+ devices.
#### Browser Quirks
You can use the following preferences in your `config.xml`:
```xml
@@ -149,7 +482,27 @@ You can use the following preferences in your `config.xml`:
</platform>
```
__Note__: `SplashScreen` value should be absolute in order to work in a sub-page.
__Note__: `SplashScreen` value should be absolute in order to work in a sub-page. The `SplashScreen` value is used only for the browser platform. The value will be ignored for other platforms.
#### iOS Quirks
- In iOS, the splash screen images are called launch images. These images are mandatory on iOS.
#### Windows Quirks
- `SplashScreenSpinnerColor` (string, defaults to system accent color): hash, rgb notation or CSS color name.
```xml
<preference name="SplashScreenSpinnerColor" value="#242424"/>
<preference name="SplashScreenSpinnerColor" value="DarkRed"/>
<preference name="SplashScreenSpinnerColor" value="rgb(50,128,128)"/>
```
- `SplashScreenBackgroundColor` (string, defaults to #464646): hex notation.
```xml
<preference name="SplashScreenBackgroundColor" value="0xFFFFFFFF"/>
```
## Methods
@@ -164,6 +517,19 @@ Dismiss the splash screen.
navigator.splashscreen.hide();
```
#### iOS Quirk
The `config.xml` file's `AutoHideSplashScreen` setting must be
`false`. To delay hiding the splash screen for two seconds, add a
timer such as the following in the `deviceready` event handler:
```js
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
```
### splashscreen.show
Displays the splash screen.

View File

@@ -20,45 +20,6 @@
-->
# Release Notes
### 6.0.2 (Jul 12, 2022)
* [GH-331](https://github.com/apache/cordova-plugin-splashscreen/pull/331) doc(ios): remove docs from `README` (migrated to cordova-docs)
* [GH-329](https://github.com/apache/cordova-plugin-splashscreen/pull/329) chore(android): update **Android** engine requirement `<11.0.0`
* [GH-327](https://github.com/apache/cordova-plugin-splashscreen/pull/327) docs: fixup spaces for releasnotes
* [GH-326](https://github.com/apache/cordova-plugin-splashscreen/pull/326) chore(CI): remove **iOS** workflow
### 6.0.1 (Apr 04, 2022)
* [GH-325](https://github.com/apache/cordova-plugin-splashscreen/pull/325) chore: update package-lock.json
* [GH-213](https://github.com/apache/cordova-plugin-splashscreen/pull/213) GH-180 (android): Fixes nav and title bars still appearing when app is fullscreen
* [GH-320](https://github.com/apache/cordova-plugin-splashscreen/pull/320) ci(ios): update workflow w/ **iOS** 15
* [GH-319](https://github.com/apache/cordova-plugin-splashscreen/pull/319) ci: add action-badge
* [GH-318](https://github.com/apache/cordova-plugin-splashscreen/pull/318) ci: remove travis & appveyor
* [GH-317](https://github.com/apache/cordova-plugin-splashscreen/pull/317) ci: add gh-actions workflows
* [GH-312](https://github.com/apache/cordova-plugin-splashscreen/pull/312) fix: autofocus after splashscreen
* [GH-314](https://github.com/apache/cordova-plugin-splashscreen/pull/314) fix: refocus after webview visible (#186)
* [GH-304](https://github.com/apache/cordova-plugin-splashscreen/pull/304) ci: add node-14.x to workflow
* [GH-291](https://github.com/apache/cordova-plugin-splashscreen/pull/291) chore(docs): Update missing default resources for **Android** #689
* [GH-293](https://github.com/apache/cordova-plugin-splashscreen/pull/293) Documentation Enhancement for **Android** Dark Mode
* [GH-300](https://github.com/apache/cordova-plugin-splashscreen/pull/300) docs: Added **iOS** notes to supported platforms.
* [GH-296](https://github.com/apache/cordova-plugin-splashscreen/pull/296) chore(pkg): remove default-valued field "homepage"
* [GH-292](https://github.com/apache/cordova-plugin-splashscreen/pull/292) ci(travis): updates **Android** API level
* [GH-286](https://github.com/apache/cordova-plugin-splashscreen/pull/286) (docs): Add Information about how to use Dark Mode SplashScreens
### 6.0.0 (Jul 07, 2020)
* [GH-282](https://github.com/apache/cordova-plugin-splashscreen/pull/282) fix: js `clobber` only on supported platforms
* [GH-281](https://github.com/apache/cordova-plugin-splashscreen/pull/281) chore: adds `package-lock` file
* [GH-280](https://github.com/apache/cordova-plugin-splashscreen/pull/280) doc(android): various improvements including size specs
* [GH-200](https://github.com/apache/cordova-plugin-splashscreen/pull/200) fix(windows): implementation structure
* [GH-279](https://github.com/apache/cordova-plugin-splashscreen/pull/279) chore: add missing supported platform **Browser** to `npm` keywords
* [GH-278](https://github.com/apache/cordova-plugin-splashscreen/pull/278) chore: update `engine` checks to cover newer versions
* [GH-277](https://github.com/apache/cordova-plugin-splashscreen/pull/277) breaking: replace `jshint` with `eslint`
* [GH-276](https://github.com/apache/cordova-plugin-splashscreen/pull/276) breaking: drop `node` `engine` requirement
* [GH-275](https://github.com/apache/cordova-plugin-splashscreen/pull/275) chore: cleanup repo
* [GH-274](https://github.com/apache/cordova-plugin-splashscreen/pull/274) breaking: bump `engine` restriction for cordova dependencies
* [GH-263](https://github.com/apache/cordova-plugin-splashscreen/pull/263) breaking: remove **iOS** platform code from plugin repo
* [GH-267](https://github.com/apache/cordova-plugin-splashscreen/pull/267) test: force `cordova-ios`@^5.1.1
### 5.0.4 (Jun 03, 2020)
* [GH-261](https://github.com/apache/cordova-plugin-splashscreen/pull/261) chore: add `cordova-ios` requirement <6.0.0
* chore(asf): update git notification settings

4192
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,11 +1,15 @@
{
"name": "cordova-plugin-splashscreen",
"version": "7.0.0-dev",
"version": "5.0.5-dev",
"description": "Cordova Splashscreen Plugin",
"types": "./types/index.d.ts",
"cordova": {
"id": "cordova-plugin-splashscreen",
"platforms": [
"android",
"ubuntu",
"ios",
"windows",
"browser"
]
},
@@ -15,40 +19,36 @@
"cordova",
"splashscreen",
"ecosystem:cordova",
"cordova-browser"
"cordova-android",
"cordova-ios",
"cordova-windows"
],
"scripts": {
"test": "npm run lint",
"lint": "eslint ."
"test": "npm run jshint",
"jshint": "node node_modules/jshint/bin/jshint www && node node_modules/jshint/bin/jshint src && node node_modules/jshint/bin/jshint tests"
},
"engines": {
"cordovaDependencies": {
"2.0.0": {
"cordova-android": ">=3.6.0"
},
">=4.0.0": {
"4.0.0": {
"cordova-android": ">=3.6.0",
"cordova-windows": ">=4.4.0"
},
"<6.0.0": {
"cordova-ios": "<6.0.0"
},
"6.0.2": {
"cordova-android": ">=3.6.0 <11.0.0",
"cordova-windows": ">=4.4.0"
},
"<7.0.0": {
"cordova-android": ">=3.6.0 <11.0.0",
"cordova-windows": ">=4.4.0"
},
"8.0.0": {
"6.0.0": {
"cordova": ">100"
}
}
},
"node": ">=6.0.0"
},
"author": "Apache Software Foundation",
"license": "Apache-2.0",
"devDependencies": {
"@cordova/eslint-config": "^3.0.0"
}
"jshint": "^2.6.0"
},
"homepage": "https://github.com/apache/cordova-plugin-splashscreen#readme"
}

View File

@@ -19,22 +19,65 @@
-->
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
id="cordova-plugin-splashscreen"
version="7.0.0-dev">
id="cordova-plugin-splashscreen"
version="5.0.5-dev">
<name>Splashscreen</name>
<description>Cordova Splashscreen Plugin</description>
<license>Apache 2.0</license>
<keywords>cordova,splashscreen</keywords>
<repo>https://github.com/apache/cordova-plugin-splashscreen.git</repo>
<issue>https://github.com/apache/cordova-plugin-splashscreen/issues</issue>
<repo>https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git</repo>
<issue>https://issues.apache.org/jira/browse/CB/component/12320653</issue>
<engines>
<engine name="cordova-android" version=">=3.6.0" /><!-- Requires CordovaPlugin.preferences -->
<engine name="cordova-ios" version="<6.0.0" />
<engine name="cordova-windows" version=">=4.4.0" />
</engines>
<js-module src="www/splashscreen.js" name="SplashScreen">
<clobbers target="navigator.splashscreen" />
</js-module>
<!-- android -->
<platform name="android">
<config-file target="res/xml/config.xml" parent="/*">
<feature name="SplashScreen">
<param name="android-package" value="org.apache.cordova.splashscreen.SplashScreen"/>
<param name="onload" value="true"/>
</feature>
</config-file>
<source-file src="src/android/SplashScreen.java" target-dir="src/org/apache/cordova/splashscreen" />
</platform>
<!-- ios -->
<platform name="ios">
<config-file target="config.xml" parent="/*">
<feature name="SplashScreen">
<param name="ios-package" value="CDVSplashScreen"/>
<param name="onload" value="true"/>
</feature>
</config-file>
<header-file src="src/ios/CDVSplashScreen.h" />
<source-file src="src/ios/CDVSplashScreen.m" />
<header-file src="src/ios/CDVViewController+SplashScreen.h" />
<source-file src="src/ios/CDVViewController+SplashScreen.m" />
<framework src="CoreGraphics.framework" />
</platform>
<!-- windows -->
<platform name="windows">
<js-module src="www/windows/SplashScreenProxy.js" name="SplashScreenProxy">
<runs />
</js-module>
</platform>
<!-- browser -->
<platform name="browser">
<js-module src="src/browser/SplashScreenProxy.js" name="SplashScreenProxy">
<runs />
</js-module>
<js-module src="www/splashscreen.js" name="SplashScreen">
<clobbers target="navigator.splashscreen" />
</js-module>
</platform>
</plugin>

View File

@@ -0,0 +1,413 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
package org.apache.cordova.splashscreen;
import android.app.Dialog;
import android.app.ProgressDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.content.res.Configuration;
import android.content.res.ColorStateList;
import android.graphics.Color;
import android.graphics.drawable.ColorDrawable;
import android.os.Handler;
import android.view.Display;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup.LayoutParams;
import android.view.WindowManager;
import android.view.animation.Animation;
import android.view.animation.AlphaAnimation;
import android.view.animation.DecelerateInterpolator;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.ProgressBar;
import android.widget.RelativeLayout;
import org.apache.cordova.CallbackContext;
import org.apache.cordova.CordovaPlugin;
import org.apache.cordova.CordovaWebView;
import org.json.JSONArray;
import org.json.JSONException;
public class SplashScreen extends CordovaPlugin {
private static final String LOG_TAG = "SplashScreen";
// Cordova 3.x.x has a copy of this plugin bundled with it (SplashScreenInternal.java).
// Enable functionality only if running on 4.x.x.
private static final boolean HAS_BUILT_IN_SPLASH_SCREEN = Integer.valueOf(CordovaWebView.CORDOVA_VERSION.split("\\.")[0]) < 4;
private static final int DEFAULT_SPLASHSCREEN_DURATION = 3000;
private static final int DEFAULT_FADE_DURATION = 500;
private static Dialog splashDialog;
private static ProgressDialog spinnerDialog;
private static boolean firstShow = true;
private static boolean lastHideAfterDelay; // https://issues.apache.org/jira/browse/CB-9094
/**
* Displays the splash drawable.
*/
private ImageView splashImageView;
/**
* Remember last device orientation to detect orientation changes.
*/
private int orientation;
// Helper to be compile-time compatible with both Cordova 3.x and 4.x.
private View getView() {
try {
return (View)webView.getClass().getMethod("getView").invoke(webView);
} catch (Exception e) {
return (View)webView;
}
}
private int getSplashId() {
int drawableId = 0;
String splashResource = preferences.getString("SplashScreen", "screen");
if (splashResource != null) {
drawableId = cordova.getActivity().getResources().getIdentifier(splashResource, "drawable", cordova.getActivity().getClass().getPackage().getName());
if (drawableId == 0) {
drawableId = cordova.getActivity().getResources().getIdentifier(splashResource, "drawable", cordova.getActivity().getPackageName());
}
}
return drawableId;
}
@Override
protected void pluginInitialize() {
if (HAS_BUILT_IN_SPLASH_SCREEN) {
return;
}
// Make WebView invisible while loading URL
// CB-11326 Ensure we're calling this on UI thread
cordova.getActivity().runOnUiThread(new Runnable() {
@Override
public void run() {
getView().setVisibility(View.INVISIBLE);
}
});
int drawableId = getSplashId();
// Save initial orientation.
orientation = cordova.getActivity().getResources().getConfiguration().orientation;
if (firstShow) {
boolean autoHide = preferences.getBoolean("AutoHideSplashScreen", true);
showSplashScreen(autoHide);
}
if (preferences.getBoolean("SplashShowOnlyFirstTime", true)) {
firstShow = false;
}
}
/**
* Shorter way to check value of "SplashMaintainAspectRatio" preference.
*/
private boolean isMaintainAspectRatio () {
return preferences.getBoolean("SplashMaintainAspectRatio", false);
}
private int getFadeDuration () {
int fadeSplashScreenDuration = preferences.getBoolean("FadeSplashScreen", true) ?
preferences.getInteger("FadeSplashScreenDuration", DEFAULT_FADE_DURATION) : 0;
if (fadeSplashScreenDuration < 30) {
// [CB-9750] This value used to be in decimal seconds, so we will assume that if someone specifies 10
// they mean 10 seconds, and not the meaningless 10ms
fadeSplashScreenDuration *= 1000;
}
return fadeSplashScreenDuration;
}
@Override
public void onPause(boolean multitasking) {
if (HAS_BUILT_IN_SPLASH_SCREEN) {
return;
}
// hide the splash screen to avoid leaking a window
this.removeSplashScreen(true);
}
@Override
public void onDestroy() {
if (HAS_BUILT_IN_SPLASH_SCREEN) {
return;
}
// hide the splash screen to avoid leaking a window
this.removeSplashScreen(true);
// If we set this to true onDestroy, we lose track when we go from page to page!
//firstShow = true;
}
@Override
public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {
if (action.equals("hide")) {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
webView.postMessage("splashscreen", "hide");
}
});
} else if (action.equals("show")) {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
webView.postMessage("splashscreen", "show");
}
});
} else {
return false;
}
callbackContext.success();
return true;
}
@Override
public Object onMessage(String id, Object data) {
if (HAS_BUILT_IN_SPLASH_SCREEN) {
return null;
}
if ("splashscreen".equals(id)) {
if ("hide".equals(data.toString())) {
this.removeSplashScreen(false);
} else {
this.showSplashScreen(false);
}
} else if ("spinner".equals(id)) {
if ("stop".equals(data.toString())) {
getView().setVisibility(View.VISIBLE);
}
} else if ("onReceivedError".equals(id)) {
this.spinnerStop();
}
return null;
}
// Don't add @Override so that plugin still compiles on 3.x.x for a while
public void onConfigurationChanged(Configuration newConfig) {
if (newConfig.orientation != orientation) {
orientation = newConfig.orientation;
// Splash drawable may change with orientation, so reload it.
if (splashImageView != null) {
int drawableId = getSplashId();
if (drawableId != 0) {
splashImageView.setImageDrawable(cordova.getActivity().getResources().getDrawable(drawableId));
}
}
}
}
private void removeSplashScreen(final boolean forceHideImmediately) {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
if (splashDialog != null && splashImageView != null && splashDialog.isShowing()) {//check for non-null splashImageView, see https://issues.apache.org/jira/browse/CB-12277
final int fadeSplashScreenDuration = getFadeDuration();
// CB-10692 If the plugin is being paused/destroyed, skip the fading and hide it immediately
if (fadeSplashScreenDuration > 0 && forceHideImmediately == false) {
AlphaAnimation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setInterpolator(new DecelerateInterpolator());
fadeOut.setDuration(fadeSplashScreenDuration);
splashImageView.setAnimation(fadeOut);
splashImageView.startAnimation(fadeOut);
fadeOut.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
spinnerStop();
}
@Override
public void onAnimationEnd(Animation animation) {
if (splashDialog != null && splashImageView != null && splashDialog.isShowing()) {//check for non-null splashImageView, see https://issues.apache.org/jira/browse/CB-12277
splashDialog.dismiss();
splashDialog = null;
splashImageView = null;
}
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
} else {
spinnerStop();
splashDialog.dismiss();
splashDialog = null;
splashImageView = null;
}
}
}
});
}
/**
* Shows the splash screen over the full Activity
*/
@SuppressWarnings("deprecation")
private void showSplashScreen(final boolean hideAfterDelay) {
final int splashscreenTime = preferences.getInteger("SplashScreenDelay", DEFAULT_SPLASHSCREEN_DURATION);
final int drawableId = getSplashId();
final int fadeSplashScreenDuration = getFadeDuration();
final int effectiveSplashDuration = Math.max(0, splashscreenTime - fadeSplashScreenDuration);
lastHideAfterDelay = hideAfterDelay;
// Prevent to show the splash dialog if the activity is in the process of finishing
if (cordova.getActivity().isFinishing()) {
return;
}
// If the splash dialog is showing don't try to show it again
if (splashDialog != null && splashDialog.isShowing()) {
return;
}
if (drawableId == 0 || (splashscreenTime <= 0 && hideAfterDelay)) {
return;
}
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
// Get reference to display
Display display = cordova.getActivity().getWindowManager().getDefaultDisplay();
Context context = webView.getContext();
// Use an ImageView to render the image because of its flexible scaling options.
splashImageView = new ImageView(context);
splashImageView.setImageResource(drawableId);
LayoutParams layoutParams = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
splashImageView.setLayoutParams(layoutParams);
splashImageView.setMinimumHeight(display.getHeight());
splashImageView.setMinimumWidth(display.getWidth());
// TODO: Use the background color of the webView's parent instead of using the preference.
splashImageView.setBackgroundColor(preferences.getInteger("backgroundColor", Color.BLACK));
if (isMaintainAspectRatio()) {
// CENTER_CROP scale mode is equivalent to CSS "background-size:cover"
splashImageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
}
else {
// FIT_XY scales image non-uniformly to fit into image view.
splashImageView.setScaleType(ImageView.ScaleType.FIT_XY);
}
// Create and show the dialog
splashDialog = new Dialog(context, android.R.style.Theme_Translucent_NoTitleBar);
// check to see if the splash screen should be full screen
if ((cordova.getActivity().getWindow().getAttributes().flags & WindowManager.LayoutParams.FLAG_FULLSCREEN)
== WindowManager.LayoutParams.FLAG_FULLSCREEN) {
splashDialog.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
splashDialog.setContentView(splashImageView);
splashDialog.setCancelable(false);
splashDialog.show();
if (preferences.getBoolean("ShowSplashScreenSpinner", true)) {
spinnerStart();
}
// Set Runnable to remove splash screen just in case
if (hideAfterDelay) {
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
if (lastHideAfterDelay) {
removeSplashScreen(false);
}
}
}, effectiveSplashDuration);
}
}
});
}
// Show only spinner in the center of the screen
private void spinnerStart() {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
spinnerStop();
spinnerDialog = new ProgressDialog(webView.getContext());
spinnerDialog.setOnCancelListener(new DialogInterface.OnCancelListener() {
public void onCancel(DialogInterface dialog) {
spinnerDialog = null;
}
});
spinnerDialog.setCancelable(false);
spinnerDialog.setIndeterminate(true);
RelativeLayout centeredLayout = new RelativeLayout(cordova.getActivity());
centeredLayout.setGravity(Gravity.CENTER);
centeredLayout.setLayoutParams(new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
ProgressBar progressBar = new ProgressBar(webView.getContext());
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
layoutParams.addRule(RelativeLayout.CENTER_IN_PARENT, RelativeLayout.TRUE);
progressBar.setLayoutParams(layoutParams);
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.LOLLIPOP) {
String colorName = preferences.getString("SplashScreenSpinnerColor", null);
if(colorName != null){
int[][] states = new int[][] {
new int[] { android.R.attr.state_enabled}, // enabled
new int[] {-android.R.attr.state_enabled}, // disabled
new int[] {-android.R.attr.state_checked}, // unchecked
new int[] { android.R.attr.state_pressed} // pressed
};
int progressBarColor = Color.parseColor(colorName);
int[] colors = new int[] {
progressBarColor,
progressBarColor,
progressBarColor,
progressBarColor
};
ColorStateList colorStateList = new ColorStateList(states, colors);
progressBar.setIndeterminateTintList(colorStateList);
}
}
centeredLayout.addView(progressBar);
spinnerDialog.getWindow().clearFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND);
spinnerDialog.getWindow().setBackgroundDrawable(new ColorDrawable(Color.TRANSPARENT));
spinnerDialog.show();
spinnerDialog.setContentView(centeredLayout);
}
});
}
private void spinnerStop() {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
if (spinnerDialog != null && spinnerDialog.isShowing()) {
spinnerDialog.dismiss();
spinnerDialog = null;
}
}
});
}
}

View File

@@ -22,10 +22,10 @@
// Default parameter values including image size can be changed in `config.xml`
var splashImageWidth = 170;
var splashImageHeight = 200;
var position = { x: 0, y: 0, width: splashImageWidth, height: splashImageHeight };
var position = { x: 0, y: 0, width: splashImageWidth, height: splashImageHeight };
var localSplash; // the image to display
var localSplashImage;
var bgColor = '#464646';
var bgColor = "#464646";
var imageSrc = '/img/logo.png';
var splashScreenDelay = 3000; // in milliseconds
var showSplashScreen = true; // show splashcreen by default
@@ -33,24 +33,24 @@ var cordova = require('cordova');
var configHelper = cordova.require('cordova/confighelper');
var autoHideSplashScreen = true;
function updateImageLocation () {
function updateImageLocation() {
position.width = Math.min(splashImageWidth, window.innerWidth);
position.height = position.width * (splashImageHeight / splashImageWidth);
localSplash.style.width = window.innerWidth + 'px';
localSplash.style.height = window.innerHeight + 'px';
localSplash.style.top = '0px';
localSplash.style.left = '0px';
localSplash.style.width = window.innerWidth + "px";
localSplash.style.height = window.innerHeight + "px";
localSplash.style.top = "0px";
localSplash.style.left = "0px";
localSplashImage.style.top = '50%';
localSplashImage.style.left = '50%';
localSplashImage.style.height = position.height + 'px';
localSplashImage.style.width = position.width + 'px';
localSplashImage.style.marginTop = (-position.height / 2) + 'px';
localSplashImage.style.marginLeft = (-position.width / 2) + 'px';
localSplashImage.style.top = "50%";
localSplashImage.style.left = "50%";
localSplashImage.style.height = position.height + "px";
localSplashImage.style.width = position.width + "px";
localSplashImage.style.marginTop = (-position.height / 2) + "px";
localSplashImage.style.marginLeft = (-position.width / 2) + "px";
}
function onResize () {
function onResize() {
updateImageLocation();
}
@@ -62,16 +62,16 @@ var SplashScreen = {
}
},
show: function () {
if (!localSplash) {
window.addEventListener('resize', onResize, false);
localSplash = document.createElement('div');
if(!localSplash) {
window.addEventListener("resize", onResize, false);
localSplash = document.createElement("div");
localSplash.style.backgroundColor = bgColor;
localSplash.style.position = 'absolute';
localSplash.style['z-index'] = '99999';
localSplash.style.position = "absolute";
localSplash.style["z-index"] = "99999";
localSplashImage = document.createElement('img');
localSplashImage = document.createElement("img");
localSplashImage.src = imageSrc;
localSplashImage.style.position = 'absolute';
localSplashImage.style.position = "absolute";
updateImageLocation();
@@ -88,16 +88,16 @@ var SplashScreen = {
}
},
hide: function () {
if (localSplash) {
if(localSplash) {
var innerLocalSplash = localSplash;
localSplash = null;
window.removeEventListener('resize', onResize, false);
window.removeEventListener("resize", onResize, false);
innerLocalSplash.style.opacity = '0';
innerLocalSplash.style['-webkit-transition'] = 'opacity 1s ease-in-out';
innerLocalSplash.style['-moz-transition'] = 'opacity 1s ease-in-out';
innerLocalSplash.style['-ms-transition'] = 'opacity 1s ease-in-out';
innerLocalSplash.style['-o-transition'] = 'opacity 1s ease-in-out';
innerLocalSplash.style["-webkit-transition"] = "opacity 1s ease-in-out";
innerLocalSplash.style["-moz-transition"] = "opacity 1s ease-in-out";
innerLocalSplash.style["-ms-transition"] = "opacity 1s ease-in-out";
innerLocalSplash.style["-o-transition"] = "opacity 1s ease-in-out";
window.setTimeout(function () {
document.body.removeChild(innerLocalSplash);
@@ -112,10 +112,10 @@ var SplashScreen = {
/**
* Reads preferences via ConfigHelper and substitutes default parameters.
*/
function readPreferencesFromCfg (cfg) {
function readPreferencesFromCfg(cfg) {
try {
var value = cfg.getPreferenceValue('ShowSplashScreen');
if (typeof value !== 'undefined') {
if(typeof value != 'undefined') {
showSplashScreen = value === 'true';
}
@@ -128,7 +128,7 @@ function readPreferencesFromCfg (cfg) {
splashImageHeight = cfg.getPreferenceValue('SplashScreenHeight') || splashImageHeight;
autoHideSplashScreen = cfg.getPreferenceValue('AutoHideSplashScreen') || autoHideSplashScreen;
autoHideSplashScreen = (autoHideSplashScreen === true || autoHideSplashScreen.toLowerCase() === 'true');
} catch (e) {
} catch(e) {
var msg = '[Browser][SplashScreen] Error occurred on loading preferences from config.xml: ' + JSON.stringify(e);
console.error(msg);
}
@@ -137,11 +137,11 @@ function readPreferencesFromCfg (cfg) {
/**
* Shows and hides splashscreen if it is enabled, with a delay according the current preferences.
*/
function showAndHide () {
if (showSplashScreen) {
function showAndHide() {
if(showSplashScreen) {
SplashScreen.show();
window.setTimeout(function () {
window.setTimeout(function() {
SplashScreen.hide();
}, splashScreenDelay);
}
@@ -150,19 +150,21 @@ function showAndHide () {
/**
* Tries to read config.xml and override default properties and then shows and hides splashscreen if it is enabled.
*/
(function initAndShow () {
configHelper.readConfig(function (config) {
(function initAndShow() {
configHelper.readConfig(function(config) {
readPreferencesFromCfg(config);
if (autoHideSplashScreen) {
showAndHide();
} else {
SplashScreen.show();
}
}, function (err) {
}, function(err) {
console.error(err);
});
})();
module.exports = SplashScreen;
require('cordova/exec/proxy').add('SplashScreen', SplashScreen);
require("cordova/exec/proxy").add("SplashScreen", SplashScreen);

46
src/ios/CDVSplashScreen.h Normal file
View File

@@ -0,0 +1,46 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <Foundation/Foundation.h>
#import <Cordova/CDVPlugin.h>
typedef struct {
BOOL iPhone;
BOOL iPad;
BOOL iPhone4;
BOOL iPhone5;
BOOL iPhone6;
BOOL iPhone6Plus;
BOOL retina;
BOOL iPhoneX;
} CDV_iOSDevice;
@interface CDVSplashScreen : CDVPlugin {
UIActivityIndicatorView* _activityView;
UIImageView* _imageView;
NSString* _curImageName;
BOOL _visible;
BOOL _destroyed;
}
- (void)show:(CDVInvokedUrlCommand*)command;
- (void)hide:(CDVInvokedUrlCommand*)command;
@end

514
src/ios/CDVSplashScreen.m Normal file
View File

@@ -0,0 +1,514 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import "CDVSplashScreen.h"
#import <Cordova/CDVViewController.h>
#import <Cordova/CDVScreenOrientationDelegate.h>
#import "CDVViewController+SplashScreen.h"
#define kSplashScreenDurationDefault 3000.0f
#define kFadeDurationDefault 500.0f
@implementation CDVSplashScreen
- (void)pluginInitialize
{
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(pageDidLoad) name:CDVPageDidLoadNotification object:nil];
[self setVisible:YES];
}
- (void)show:(CDVInvokedUrlCommand*)command
{
[self setVisible:YES];
}
- (void)hide:(CDVInvokedUrlCommand*)command
{
[self setVisible:NO andForce:YES];
}
- (void)pageDidLoad
{
id autoHideSplashScreenValue = [self.commandDelegate.settings objectForKey:[@"AutoHideSplashScreen" lowercaseString]];
// if value is missing, default to yes
if ((autoHideSplashScreenValue == nil) || [autoHideSplashScreenValue boolValue]) {
[self setVisible:NO];
}
}
- (void)observeValueForKeyPath:(NSString*)keyPath ofObject:(id)object change:(NSDictionary*)change context:(void*)context
{
[self updateImage];
}
- (void)createViews
{
/*
* The Activity View is the top spinning throbber in the status/battery bar. We init it with the default Grey Style.
*
* whiteLarge = UIActivityIndicatorViewStyleWhiteLarge
* white = UIActivityIndicatorViewStyleWhite
* gray = UIActivityIndicatorViewStyleGray
*
*/
// Determine whether rotation should be enabled for this device
// Per iOS HIG, landscape is only supported on iPad and iPhone 6+
CDV_iOSDevice device = [self getCurrentDevice];
BOOL autorotateValue = (device.iPad || device.iPhone6Plus || device.iPhoneX) ?
[(CDVViewController *)self.viewController shouldAutorotateDefaultValue] :
NO;
[(CDVViewController *)self.viewController setEnabledAutorotation:autorotateValue];
NSString* topActivityIndicator = [self.commandDelegate.settings objectForKey:[@"TopActivityIndicator" lowercaseString]];
UIActivityIndicatorViewStyle topActivityIndicatorStyle = UIActivityIndicatorViewStyleGray;
if ([topActivityIndicator isEqualToString:@"whiteLarge"])
{
topActivityIndicatorStyle = UIActivityIndicatorViewStyleWhiteLarge;
}
else if ([topActivityIndicator isEqualToString:@"white"])
{
topActivityIndicatorStyle = UIActivityIndicatorViewStyleWhite;
}
else if ([topActivityIndicator isEqualToString:@"gray"])
{
topActivityIndicatorStyle = UIActivityIndicatorViewStyleGray;
}
UIView* parentView = self.viewController.view;
parentView.userInteractionEnabled = NO; // disable user interaction while splashscreen is shown
_activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:topActivityIndicatorStyle];
_activityView.center = CGPointMake(parentView.bounds.size.width / 2, parentView.bounds.size.height / 2);
_activityView.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleLeftMargin
| UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleRightMargin;
[_activityView startAnimating];
// Set the frame & image later.
_imageView = [[UIImageView alloc] init];
[parentView addSubview:_imageView];
id showSplashScreenSpinnerValue = [self.commandDelegate.settings objectForKey:[@"ShowSplashScreenSpinner" lowercaseString]];
// backwards compatibility - if key is missing, default to true
if ((showSplashScreenSpinnerValue == nil) || [showSplashScreenSpinnerValue boolValue])
{
[parentView addSubview:_activityView];
}
// Frame is required when launching in portrait mode.
// Bounds for landscape since it captures the rotation.
[parentView addObserver:self forKeyPath:@"frame" options:0 context:nil];
[parentView addObserver:self forKeyPath:@"bounds" options:0 context:nil];
[self updateImage];
_destroyed = NO;
}
- (void)hideViews
{
[_imageView setAlpha:0];
[_activityView setAlpha:0];
}
- (void)destroyViews
{
_destroyed = YES;
[(CDVViewController *)self.viewController setEnabledAutorotation:[(CDVViewController *)self.viewController shouldAutorotateDefaultValue]];
[_imageView removeFromSuperview];
[_activityView removeFromSuperview];
_imageView = nil;
_activityView = nil;
_curImageName = nil;
self.viewController.view.userInteractionEnabled = YES; // re-enable user interaction upon completion
@try {
[self.viewController.view removeObserver:self forKeyPath:@"frame"];
[self.viewController.view removeObserver:self forKeyPath:@"bounds"];
}
@catch (NSException *exception) {
// When reloading the page from a remotely connected Safari, there
// are no observers, so the removeObserver method throws an exception,
// that we can safely ignore.
// Alternatively we can check whether there are observers before calling removeObserver
}
}
- (CDV_iOSDevice) getCurrentDevice
{
CDV_iOSDevice device;
UIScreen* mainScreen = [UIScreen mainScreen];
CGFloat mainScreenHeight = mainScreen.bounds.size.height;
CGFloat mainScreenWidth = mainScreen.bounds.size.width;
int limit = MAX(mainScreenHeight,mainScreenWidth);
device.iPad = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad);
device.iPhone = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone);
device.retina = ([mainScreen scale] == 2.0);
device.iPhone4 = (device.iPhone && limit == 480.0);
device.iPhone5 = (device.iPhone && limit == 568.0);
// note these below is not a true device detect, for example if you are on an
// iPhone 6/6+ but the app is scaled it will prob set iPhone5 as true, but
// this is appropriate for detecting the runtime screen environment
device.iPhone6 = (device.iPhone && limit == 667.0);
device.iPhone6Plus = (device.iPhone && limit == 736.0);
device.iPhoneX = (device.iPhone && limit == 812.0);
return device;
}
- (BOOL) isUsingCDVLaunchScreen {
NSString* launchStoryboardName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
if (launchStoryboardName) {
return ([launchStoryboardName isEqualToString:@"CDVLaunchScreen"]);
} else {
return NO;
}
}
- (NSString*)getImageName:(UIInterfaceOrientation)currentOrientation delegate:(id<CDVScreenOrientationDelegate>)orientationDelegate device:(CDV_iOSDevice)device
{
// Use UILaunchImageFile if specified in plist. Otherwise, use Default.
NSString* imageName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"UILaunchImageFile"];
// detect if we are using CB-9762 Launch Storyboard; if so, return the associated image instead
if ([self isUsingCDVLaunchScreen]) {
imageName = @"LaunchStoryboard";
return imageName;
}
NSUInteger supportedOrientations = [orientationDelegate supportedInterfaceOrientations];
// Checks to see if the developer has locked the orientation to use only one of Portrait or Landscape
BOOL supportsLandscape = (supportedOrientations & UIInterfaceOrientationMaskLandscape);
BOOL supportsPortrait = (supportedOrientations & UIInterfaceOrientationMaskPortrait || supportedOrientations & UIInterfaceOrientationMaskPortraitUpsideDown);
// this means there are no mixed orientations in there
BOOL isOrientationLocked = !(supportsPortrait && supportsLandscape);
if (imageName)
{
imageName = [imageName stringByDeletingPathExtension];
}
else
{
imageName = @"Default";
}
// Add Asset Catalog specific prefixes
if ([imageName isEqualToString:@"LaunchImage"])
{
if (device.iPhone4 || device.iPhone5 || device.iPad) {
imageName = [imageName stringByAppendingString:@"-700"];
} else if(device.iPhone6) {
imageName = [imageName stringByAppendingString:@"-800"];
} else if(device.iPhone6Plus || device.iPhoneX ) {
if(device.iPhone6Plus) {
imageName = [imageName stringByAppendingString:@"-800"];
} else {
imageName = [imageName stringByAppendingString:@"-1100"];
}
if (currentOrientation == UIInterfaceOrientationPortrait || currentOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
imageName = [imageName stringByAppendingString:@"-Portrait"];
}
}
}
if (device.iPhone5)
{ // does not support landscape
imageName = [imageName stringByAppendingString:@"-568h"];
}
else if (device.iPhone6)
{ // does not support landscape
imageName = [imageName stringByAppendingString:@"-667h"];
}
else if (device.iPhone6Plus || device.iPhoneX)
{ // supports landscape
if (isOrientationLocked)
{
imageName = [imageName stringByAppendingString:(supportsLandscape ? @"-Landscape" : @"")];
}
else
{
switch (currentOrientation)
{
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
imageName = [imageName stringByAppendingString:@"-Landscape"];
break;
default:
break;
}
}
if (device.iPhoneX) {
imageName = [imageName stringByAppendingString:@"-2436h"];
} else {
imageName = [imageName stringByAppendingString:@"-736h"];
}
}
else if (device.iPad)
{ // supports landscape
if (isOrientationLocked)
{
imageName = [imageName stringByAppendingString:(supportsLandscape ? @"-Landscape" : @"-Portrait")];
}
else
{
switch (currentOrientation)
{
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
imageName = [imageName stringByAppendingString:@"-Landscape"];
break;
case UIInterfaceOrientationPortrait:
case UIInterfaceOrientationPortraitUpsideDown:
default:
imageName = [imageName stringByAppendingString:@"-Portrait"];
break;
}
}
}
return imageName;
}
- (UIInterfaceOrientation)getCurrentOrientation
{
UIInterfaceOrientation iOrientation = [UIApplication sharedApplication].statusBarOrientation;
UIDeviceOrientation dOrientation = [UIDevice currentDevice].orientation;
bool landscape;
if (dOrientation == UIDeviceOrientationUnknown || dOrientation == UIDeviceOrientationFaceUp || dOrientation == UIDeviceOrientationFaceDown) {
// If the device is laying down, use the UIInterfaceOrientation based on the status bar.
landscape = UIInterfaceOrientationIsLandscape(iOrientation);
} else {
// If the device is not laying down, use UIDeviceOrientation.
landscape = UIDeviceOrientationIsLandscape(dOrientation);
// There's a bug in iOS!!!! http://openradar.appspot.com/7216046
// So values needs to be reversed for landscape!
if (dOrientation == UIDeviceOrientationLandscapeLeft)
{
iOrientation = UIInterfaceOrientationLandscapeRight;
}
else if (dOrientation == UIDeviceOrientationLandscapeRight)
{
iOrientation = UIInterfaceOrientationLandscapeLeft;
}
else if (dOrientation == UIDeviceOrientationPortrait)
{
iOrientation = UIInterfaceOrientationPortrait;
}
else if (dOrientation == UIDeviceOrientationPortraitUpsideDown)
{
iOrientation = UIInterfaceOrientationPortraitUpsideDown;
}
}
return iOrientation;
}
// Sets the view's frame and image.
- (void)updateImage
{
NSString* imageName = [self getImageName:[self getCurrentOrientation] delegate:(id<CDVScreenOrientationDelegate>)self.viewController device:[self getCurrentDevice]];
if (![imageName isEqualToString:_curImageName])
{
UIImage* img = [UIImage imageNamed:imageName];
_imageView.image = img;
_curImageName = imageName;
}
// Check that splash screen's image exists before updating bounds
if (_imageView.image)
{
[self updateBounds];
}
else
{
NSLog(@"WARNING: The splashscreen image named %@ was not found", imageName);
}
}
- (void)updateBounds
{
if ([self isUsingCDVLaunchScreen]) {
// CB-9762's launch screen expects the image to fill the screen and be scaled using AspectFill.
CGSize viewportSize = [UIApplication sharedApplication].delegate.window.bounds.size;
_imageView.frame = CGRectMake(0, 0, viewportSize.width, viewportSize.height);
_imageView.contentMode = UIViewContentModeScaleAspectFill;
return;
}
UIImage* img = _imageView.image;
CGRect imgBounds = (img) ? CGRectMake(0, 0, img.size.width, img.size.height) : CGRectZero;
CGSize screenSize = [self.viewController.view convertRect:[UIScreen mainScreen].bounds fromView:nil].size;
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
CGAffineTransform imgTransform = CGAffineTransformIdentity;
/* If and only if an iPhone application is landscape-only as per
* UISupportedInterfaceOrientations, the view controller's orientation is
* landscape. In this case the image must be rotated in order to appear
* correctly.
*/
CDV_iOSDevice device = [self getCurrentDevice];
if (UIInterfaceOrientationIsLandscape(orientation) && !device.iPhone6Plus && !device.iPad && !device.iPhoneX)
{
imgTransform = CGAffineTransformMakeRotation(M_PI / 2);
imgBounds.size = CGSizeMake(imgBounds.size.height, imgBounds.size.width);
}
// There's a special case when the image is the size of the screen.
if (CGSizeEqualToSize(screenSize, imgBounds.size))
{
CGRect statusFrame = [self.viewController.view convertRect:[UIApplication sharedApplication].statusBarFrame fromView:nil];
if (!(IsAtLeastiOSVersion(@"7.0")))
{
imgBounds.origin.y -= statusFrame.size.height;
}
}
else if (imgBounds.size.width > 0)
{
CGRect viewBounds = self.viewController.view.bounds;
CGFloat imgAspect = imgBounds.size.width / imgBounds.size.height;
CGFloat viewAspect = viewBounds.size.width / viewBounds.size.height;
// This matches the behaviour of the native splash screen.
CGFloat ratio;
if (viewAspect > imgAspect)
{
ratio = viewBounds.size.width / imgBounds.size.width;
}
else
{
ratio = viewBounds.size.height / imgBounds.size.height;
}
imgBounds.size.height *= ratio;
imgBounds.size.width *= ratio;
}
_imageView.transform = imgTransform;
_imageView.frame = imgBounds;
}
- (void)setVisible:(BOOL)visible
{
[self setVisible:visible andForce:NO];
}
- (void)setVisible:(BOOL)visible andForce:(BOOL)force
{
if (visible != _visible || force)
{
_visible = visible;
id fadeSplashScreenValue = [self.commandDelegate.settings objectForKey:[@"FadeSplashScreen" lowercaseString]];
id fadeSplashScreenDuration = [self.commandDelegate.settings objectForKey:[@"FadeSplashScreenDuration" lowercaseString]];
float fadeDuration = fadeSplashScreenDuration == nil ? kFadeDurationDefault : [fadeSplashScreenDuration floatValue];
id splashDurationString = [self.commandDelegate.settings objectForKey: [@"SplashScreenDelay" lowercaseString]];
float splashDuration = splashDurationString == nil ? kSplashScreenDurationDefault : [splashDurationString floatValue];
id autoHideSplashScreenValue = [self.commandDelegate.settings objectForKey:[@"AutoHideSplashScreen" lowercaseString]];
BOOL autoHideSplashScreen = true;
if (autoHideSplashScreenValue != nil) {
autoHideSplashScreen = [autoHideSplashScreenValue boolValue];
}
if (!autoHideSplashScreen) {
// CB-10412 SplashScreenDelay does not make sense if the splashscreen is hidden manually
splashDuration = 0;
}
if (fadeSplashScreenValue == nil)
{
fadeSplashScreenValue = @"true";
}
if (![fadeSplashScreenValue boolValue])
{
fadeDuration = 0;
}
else if (fadeDuration < 30)
{
// [CB-9750] This value used to be in decimal seconds, so we will assume that if someone specifies 10
// they mean 10 seconds, and not the meaningless 10ms
fadeDuration *= 1000;
}
if (_visible)
{
if (_imageView == nil)
{
[self createViews];
}
}
else if (fadeDuration == 0 && splashDuration == 0)
{
[self destroyViews];
}
else
{
__weak __typeof(self) weakSelf = self;
float effectiveSplashDuration;
// [CB-10562] AutoHideSplashScreen may be "true" but we should still be able to hide the splashscreen manually.
if (!autoHideSplashScreen || force) {
effectiveSplashDuration = (fadeDuration) / 1000;
} else {
effectiveSplashDuration = (splashDuration - fadeDuration) / 1000;
}
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (uint64_t) effectiveSplashDuration * NSEC_PER_SEC), dispatch_get_main_queue(), CFBridgingRelease(CFBridgingRetain(^(void) {
if (!_destroyed) {
[UIView transitionWithView:self.viewController.view
duration:(fadeDuration / 1000)
options:UIViewAnimationOptionTransitionNone
animations:^(void) {
[weakSelf hideViews];
}
completion:^(BOOL finished) {
// Always destroy views, otherwise you could have an
// invisible splashscreen that is overlayed over your active views
// which causes that no touch events are passed
if (!_destroyed) {
[weakSelf destroyViews];
// TODO: It might also be nice to have a js event happen here -jm
}
}
];
}
})));
}
}
}
@end

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/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <Cordova/CDVViewController.h>
@interface CDVViewController (SplashScreen)
@property (nonatomic, assign) BOOL enabledAutorotation;
@property (nonatomic, readonly) BOOL shouldAutorotateDefaultValue;
@end

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/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import "CDVViewController+SplashScreen.h"
#import <objc/runtime.h>
@implementation CDVViewController (SplashScreen)
@dynamic enabledAutorotation;
- (void)setEnabledAutorotation:(BOOL)value
{
objc_setAssociatedObject(self,
@selector(enabledAutorotation),
[NSNumber numberWithBool:value],
OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (BOOL)enabledAutorotation
{
NSNumber *number = (NSNumber *)objc_getAssociatedObject(self, @selector(enabledAutorotation));
// Defaulting to YES to correspond parent CDVViewController behavior
if (number == nil)
{
return YES;
}
return [number boolValue];
}
+ (void)load
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
Class class = [self class];
SEL originalSelector = @selector(shouldAutorotate);
SEL swizzledSelector = @selector(splash_shouldAutorotate);
Method originalMethod = class_getInstanceMethod(class, originalSelector);
Method swizzledMethod = class_getInstanceMethod(class, swizzledSelector);
BOOL didAddMethod = class_addMethod(class,
originalSelector,
method_getImplementation(swizzledMethod),
method_getTypeEncoding(swizzledMethod));
if (didAddMethod) {
class_replaceMethod(class,
swizzledSelector,
method_getImplementation(originalMethod),
method_getTypeEncoding(originalMethod));
} else {
method_exchangeImplementations(originalMethod, swizzledMethod);
}
});
}
#pragma mark - Method Swizzling
- (BOOL)splash_shouldAutorotate
{
return self.enabledAutorotation;
}
- (BOOL)shouldAutorotateDefaultValue
{
return [self splash_shouldAutorotate];
}
@end

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/*
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Microsoft.Phone.Info;
using System;
using System.Windows;
namespace WPCordovaClassLib.Cordova.Commands
{
public enum Resolutions { WVGA, WXGA, HD };
public static class ResolutionHelper
{
public static Resolutions CurrentResolution
{
get
{
switch (Application.Current.Host.Content.ScaleFactor)
{
case 100: return Resolutions.WVGA;
case 160: return Resolutions.WXGA;
case 150: return Resolutions.HD;
}
throw new InvalidOperationException("Unknown resolution");
}
}
}
}

255
src/wp/SplashScreen.cs Normal file
View File

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/*
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Info;
using System.Windows.Controls.Primitives;
using System.Diagnostics;
using System.Windows.Media.Imaging;
using System.Windows.Resources;
using System.IO;
using System.Xml.Linq;
using System.Linq;
using System.Windows.Threading;
namespace WPCordovaClassLib.Cordova.Commands
{
/// <summary>
/// Listens for changes to the state of the battery on the device.
/// Currently only the "isPlugged" parameter available via native APIs.
/// </summary>
public class SplashScreen : BaseCommand
{
private Popup popup;
// Time until we dismiss the splashscreen
private int prefDelay = 3000;
// Whether we hide it by default
private bool prefAutoHide = true;
// Path to image to use
private string prefImagePath = "SplashScreenImage.jpg";
// static because autodismiss is only ever applied once, at app launch
// subsequent page loads should not cause the SplashScreen to be shown.
private static bool WasShown = false;
public SplashScreen()
{
LoadConfigPrefs();
Image SplashScreen = new Image()
{
Height = Application.Current.Host.Content.ActualHeight,
Width = Application.Current.Host.Content.ActualWidth,
Stretch = Stretch.Fill
};
var imageResource = GetSplashScreenImageResource();
if (imageResource != null)
{
BitmapImage splash_image = new BitmapImage();
splash_image.SetSource(imageResource.Stream);
SplashScreen.Source = splash_image;
}
// Instansiate the popup and set the Child property of Popup to SplashScreen
popup = new Popup() { IsOpen = false,
Child = SplashScreen,
HorizontalAlignment = HorizontalAlignment.Stretch,
VerticalAlignment = VerticalAlignment.Center
};
}
public override void OnInit()
{
// we only want to autoload on the first page load.
// but OnInit is called for every page load.
if (!SplashScreen.WasShown)
{
SplashScreen.WasShown = true;
show();
}
}
private void LoadConfigPrefs()
{
StreamResourceInfo streamInfo = Application.GetResourceStream(new Uri("config.xml", UriKind.Relative));
if (streamInfo != null)
{
using (StreamReader sr = new StreamReader(streamInfo.Stream))
{
//This will Read Keys Collection for the xml file
XDocument configFile = XDocument.Parse(sr.ReadToEnd());
string configAutoHide = configFile.Descendants()
.Where(x => x.Name.LocalName == "preference")
.Where(x => (string)x.Attribute("name") == "AutoHideSplashScreen")
.Select(x => (string)x.Attribute("value"))
.FirstOrDefault();
bool bVal;
prefAutoHide = bool.TryParse(configAutoHide, out bVal) ? bVal : prefAutoHide;
string configDelay = configFile.Descendants()
.Where(x => x.Name.LocalName == "preference")
.Where(x => (string)x.Attribute("name") == "SplashScreenDelay")
.Select(x => (string)x.Attribute("value"))
.FirstOrDefault();
int nVal;
prefDelay = int.TryParse(configDelay, out nVal) ? nVal : prefDelay;
string configImage = configFile.Descendants()
.Where(x => x.Name.LocalName == "preference")
.Where(x => (string)x.Attribute("name") == "SplashScreen")
.Select(x => (string)x.Attribute("value"))
.FirstOrDefault();
if (!String.IsNullOrEmpty(configImage))
{
prefImagePath = configImage;
}
}
}
}
private StreamResourceInfo GetSplashScreenImageResource()
{
// Get the base filename for the splash screen images
string imageName = System.IO.Path.GetFileNameWithoutExtension(prefImagePath);
Uri imageUri = null;
StreamResourceInfo imageResource = null;
// First, try to get a resolution-specific splashscreen
try
{
// Determine the device's resolution
switch (ResolutionHelper.CurrentResolution)
{
case Resolutions.HD:
imageUri = new Uri(imageName + ".screen-720p.jpg", UriKind.Relative);
break;
case Resolutions.WVGA:
imageUri = new Uri(imageName + ".screen-WVGA.jpg", UriKind.Relative);
break;
case Resolutions.WXGA:
default:
imageUri = new Uri(imageName + ".screen-WXGA.jpg", UriKind.Relative);
break;
}
imageResource = Application.GetResourceStream(imageUri);
}
catch (Exception)
{
// It's OK if we didn't get a resolution-specific image
}
// Fallback to the default image name without decoration
if (imageResource == null)
{
imageUri = new Uri(prefImagePath, UriKind.Relative);
imageResource = Application.GetResourceStream(imageUri);
}
if (imageUri != null) Debug.WriteLine("INFO :: SplashScreen: using image {0}", imageUri.OriginalString);
return imageResource;
}
public void show(string options = null)
{
Deployment.Current.Dispatcher.BeginInvoke(() =>
{
if (!popup.IsOpen)
{
popup.Child.Opacity = 0;
Storyboard story = new Storyboard();
DoubleAnimation animation = new DoubleAnimation()
{
From = 0.0,
To = 1.0,
Duration = new Duration(TimeSpan.FromSeconds(0.2))
};
Storyboard.SetTarget(animation, popup.Child);
Storyboard.SetTargetProperty(animation, new PropertyPath("Opacity"));
story.Children.Add(animation);
story.Begin();
popup.IsOpen = true;
if (prefAutoHide)
{
StartAutoHideTimer();
}
}
});
}
public void hide(string options = null)
{
Deployment.Current.Dispatcher.BeginInvoke(() =>
{
if (popup.IsOpen)
{
popup.Child.Opacity = 1.0;
Storyboard story = new Storyboard();
DoubleAnimation animation = new DoubleAnimation()
{
From = 1.0,
To = 0.0,
Duration = new Duration(TimeSpan.FromSeconds(0.4))
};
Storyboard.SetTarget(animation, popup.Child);
Storyboard.SetTargetProperty(animation, new PropertyPath("Opacity"));
story.Children.Add(animation);
story.Completed += (object sender, EventArgs e) =>
{
popup.IsOpen = false;
};
story.Begin();
}
});
}
private void StartAutoHideTimer()
{
var timer = new DispatcherTimer() { Interval = TimeSpan.FromMilliseconds(prefDelay) };
timer.Tick += (object sender, EventArgs e) =>
{
hide();
timer.Stop();
};
timer.Start();
}
}
}

View File

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "container:CDVSplashScreenTest/CDVSplashScreenTest.xcodeproj">
</FileRef>
</Workspace>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDESourceControlProjectFavoriteDictionaryKey</key>
<false/>
<key>IDESourceControlProjectIdentifier</key>
<string>6BE9AD73-1B9F-4362-98D7-DC631BEC6185</string>
<key>IDESourceControlProjectName</key>
<string>CDVSplashScreenTest</string>
<key>IDESourceControlProjectOriginsDictionary</key>
<dict>
<key>BEF5A5D0FF64801E558286389440357A9233D7DB</key>
<string>https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git</string>
</dict>
<key>IDESourceControlProjectPath</key>
<string>tests/ios/CDVSplashScreenTest/CDVSplashScreenTest.xcodeproj</string>
<key>IDESourceControlProjectRelativeInstallPathDictionary</key>
<dict>
<key>BEF5A5D0FF64801E558286389440357A9233D7DB</key>
<string>../../../../..</string>
</dict>
<key>IDESourceControlProjectURL</key>
<string>https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git</string>
<key>IDESourceControlProjectVersion</key>
<integer>111</integer>
<key>IDESourceControlProjectWCCIdentifier</key>
<string>BEF5A5D0FF64801E558286389440357A9233D7DB</string>
<key>IDESourceControlProjectWCConfigurations</key>
<array>
<dict>
<key>IDESourceControlRepositoryExtensionIdentifierKey</key>
<string>public.vcs.git</string>
<key>IDESourceControlWCCIdentifierKey</key>
<string>BEF5A5D0FF64801E558286389440357A9233D7DB</string>
<key>IDESourceControlWCCName</key>
<string>cordova-plugin-splashscreen</string>
</dict>
</array>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D2AAC07D0554694100DB518D"
BuildableName = "libCordova.a"
BlueprintName = "CordovaLib"
ReferencedContainer = "container:node_modules/cordova-ios/CordovaLib/CordovaLib.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D2AAC07D0554694100DB518D"
BuildableName = "libCordova.a"
BlueprintName = "CordovaLib"
ReferencedContainer = "container:node_modules/cordova-ios/CordovaLib/CordovaLib.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D2AAC07D0554694100DB518D"
BuildableName = "libCordova.a"
BlueprintName = "CordovaLib"
ReferencedContainer = "container:node_modules/cordova-ios/CordovaLib/CordovaLib.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

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build

View File

@@ -0,0 +1,702 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <UIKit/UIKit.h>
#import <XCTest/XCTest.h>
#import <Cordova/CDVScreenOrientationDelegate.h>
#import "CDVSplashScreen.h"
#import "ImageNameTestDelegates.h"
const CDV_iOSDevice CDV_iOSDeviceZero = { 0, 0, 0, 0, 0, 0 };
@interface ImageNameTest : XCTestCase
@property (nonatomic, strong) CDVSplashScreen* plugin;
@end
@interface CDVSplashScreen ()
// expose private interface
- (NSString*)getImageName:(UIInterfaceOrientation)currentOrientation delegate:(id<CDVScreenOrientationDelegate>)orientationDelegate device:(CDV_iOSDevice)device;
@end
@implementation ImageNameTest
- (void)setUp {
[super setUp];
// Put setup code here. This method is called before the invocation of each test method in the class.
self.plugin = [[CDVSplashScreen alloc] init];
}
- (void)tearDown {
// Put teardown code here. This method is called after the invocation of each test method in the class.
[super tearDown];
}
- (void) orientationHelper:(id<CDVScreenOrientationDelegate>)delegate expectedImageNameDictionary:(NSDictionary*)expectedImageNameDictionary device:(CDV_iOSDevice)device{
NSString* name = nil;
NSString* expectedImageName = nil;
UIInterfaceOrientation currentOrientation;
NSString* deviceName = device.iPad? @"iPad" : device.iPhone6Plus? @"iPhone6Plus": device.iPhone6? @"iPhone6": device.iPhone5? @"iPhone5" : @"iPhone";
// LandscapeLeft, should always return expectedImageName
currentOrientation = UIInterfaceOrientationLandscapeLeft;
name = [self.plugin getImageName:currentOrientation delegate:delegate device:device];
expectedImageName = [expectedImageNameDictionary objectForKey:@"landscapeLeft"];
XCTAssertTrue([expectedImageName isEqualToString:name], @"%@ - %@ failed (%@)", @"Landscape", deviceName, name);
// LandscapeRight - should always return expectedImageName
currentOrientation = UIInterfaceOrientationLandscapeRight;
name = [self.plugin getImageName:currentOrientation delegate:delegate device:device];
expectedImageName = [expectedImageNameDictionary objectForKey:@"landscapeRight"];
XCTAssertTrue([expectedImageName isEqualToString:name], @"%@ - %@ failed (%@)", @"Landscape", deviceName, name);
// Portrait - should always return expectedImageName
currentOrientation = UIInterfaceOrientationPortrait;
name = [self.plugin getImageName:currentOrientation delegate:delegate device:device];
expectedImageName = [expectedImageNameDictionary objectForKey:@"portrait"];
XCTAssertTrue([expectedImageName isEqualToString:name], @"%@ - %@ failed (%@)", @"Portrait", deviceName, name);
// PortraitUpsideDown - should always return expectedImageName
currentOrientation = UIInterfaceOrientationPortraitUpsideDown;
name = [self.plugin getImageName:currentOrientation delegate:delegate device:device];
expectedImageName = [expectedImageNameDictionary objectForKey:@"portraitUpsideDown"];
XCTAssertTrue([expectedImageName isEqualToString:name], @"%@ - %@ failed (%@)", @"Portrait", deviceName, name);
}
- (void)testiPadOrientation {
CDV_iOSDevice device = CDV_iOSDeviceZero;
device.iPad = YES;
// One orientation
PortraitOnly* delegate = [[PortraitOnly alloc] init];
[self orientationHelper:delegate expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Portrait",
@"landscapeRight" : @"Default-Portrait",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
PortraitUpsideDownOnly* delegate2 = [[PortraitUpsideDownOnly alloc] init];
[self orientationHelper:delegate2 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Portrait",
@"landscapeRight" : @"Default-Portrait",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
LandscapeLeftOnly* delegate3 = [[LandscapeLeftOnly alloc] init];
[self orientationHelper:delegate3 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Landscape",
@"portraitUpsideDown" : @"Default-Landscape"
}
device:device];
LandscapeRightOnly* delegate4 = [[LandscapeRightOnly alloc] init];
[self orientationHelper:delegate4 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Landscape",
@"portraitUpsideDown" : @"Default-Landscape"
}
device:device];
// All Portrait
AllPortraitOnly* delegate5 = [[AllPortraitOnly alloc] init];
[self orientationHelper:delegate5 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Portrait",
@"landscapeRight" : @"Default-Portrait",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
// All Landscape
AllLandscapeOnly* delegate6 = [[AllLandscapeOnly alloc] init];
[self orientationHelper:delegate6 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Landscape",
@"portraitUpsideDown" : @"Default-Landscape"
}
device:device];
// All orientations
AllOrientations* delegate7 = [[AllOrientations alloc] init];
[self orientationHelper:delegate7 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
// Portrait and Landscape Left
PortraitAndLandscapeLeftOnly* delegate8 = [[PortraitAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate8 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
// Portrait and Landscape Right
PortraitAndLandscapeRightOnly* delegate9 = [[PortraitAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate9 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
// PortraitUpsideDown and Landscape Left
PortraitUpsideDownAndLandscapeLeftOnly* delegate10 = [[PortraitUpsideDownAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate10 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
// PortraitUpsideDown and Landscape Right
PortraitUpsideDownAndLandscapeRightOnly* delegate11 = [[PortraitUpsideDownAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate11 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape",
@"landscapeRight" : @"Default-Landscape",
@"portrait" : @"Default-Portrait",
@"portraitUpsideDown" : @"Default-Portrait"
}
device:device];
}
- (void)testiPhoneOrientation {
CDV_iOSDevice device = CDV_iOSDeviceZero;
device.iPhone = YES;
// One orientation
PortraitOnly* delegate = [[PortraitOnly alloc] init];
[self orientationHelper:delegate expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
PortraitUpsideDownOnly* delegate2 = [[PortraitUpsideDownOnly alloc] init];
[self orientationHelper:delegate2 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
LandscapeLeftOnly* delegate3 = [[LandscapeLeftOnly alloc] init];
[self orientationHelper:delegate3 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
LandscapeRightOnly* delegate4 = [[LandscapeRightOnly alloc] init];
[self orientationHelper:delegate4 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// All Portrait
AllPortraitOnly* delegate5 = [[AllPortraitOnly alloc] init];
[self orientationHelper:delegate5 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// All Landscape
AllLandscapeOnly* delegate6 = [[AllLandscapeOnly alloc] init];
[self orientationHelper:delegate6 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// All orientations
AllOrientations* delegate7 = [[AllOrientations alloc] init];
[self orientationHelper:delegate7 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// Portrait and Landscape Left
PortraitAndLandscapeLeftOnly* delegate8 = [[PortraitAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate8 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// Portrait and Landscape Right
PortraitAndLandscapeRightOnly* delegate9 = [[PortraitAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate9 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// PortraitUpsideDown and Landscape Left
PortraitUpsideDownAndLandscapeLeftOnly* delegate10 = [[PortraitUpsideDownAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate10 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
// PortraitUpsideDown and Landscape Right
PortraitUpsideDownAndLandscapeRightOnly* delegate11 = [[PortraitUpsideDownAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate11 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default",
@"landscapeRight" : @"Default",
@"portrait" : @"Default",
@"portraitUpsideDown" : @"Default"
}
device:device];
}
- (void)testiPhone5Orientation {
CDV_iOSDevice device = CDV_iOSDeviceZero;
device.iPhone = YES;
device.iPhone5 = YES;
// One orientation
PortraitOnly* delegate = [[PortraitOnly alloc] init];
[self orientationHelper:delegate expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
PortraitUpsideDownOnly* delegate2 = [[PortraitUpsideDownOnly alloc] init];
[self orientationHelper:delegate2 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
LandscapeLeftOnly* delegate3 = [[LandscapeLeftOnly alloc] init];
[self orientationHelper:delegate3 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
LandscapeRightOnly* delegate4 = [[LandscapeRightOnly alloc] init];
[self orientationHelper:delegate4 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// All Portrait
AllPortraitOnly* delegate5 = [[AllPortraitOnly alloc] init];
[self orientationHelper:delegate5 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// All Landscape
AllLandscapeOnly* delegate6 = [[AllLandscapeOnly alloc] init];
[self orientationHelper:delegate6 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// All orientations
AllOrientations* delegate7 = [[AllOrientations alloc] init];
[self orientationHelper:delegate7 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// Portrait and Landscape Left
PortraitAndLandscapeLeftOnly* delegate8 = [[PortraitAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate8 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// Portrait and Landscape Right
PortraitAndLandscapeRightOnly* delegate9 = [[PortraitAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate9 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// PortraitUpsideDown and Landscape Left
PortraitUpsideDownAndLandscapeLeftOnly* delegate10 = [[PortraitUpsideDownAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate10 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
// PortraitUpsideDown and Landscape Right
PortraitUpsideDownAndLandscapeRightOnly* delegate11 = [[PortraitUpsideDownAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate11 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-568h",
@"landscapeRight" : @"Default-568h",
@"portrait" : @"Default-568h",
@"portraitUpsideDown" : @"Default-568h"
}
device:device];
}
- (void)testiPhone6Orientation {
CDV_iOSDevice device = CDV_iOSDeviceZero;
device.iPhone = YES;
device.iPhone6 = YES;
// One orientation
PortraitOnly* delegate = [[PortraitOnly alloc] init];
[self orientationHelper:delegate expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
PortraitUpsideDownOnly* delegate2 = [[PortraitUpsideDownOnly alloc] init];
[self orientationHelper:delegate2 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
LandscapeLeftOnly* delegate3 = [[LandscapeLeftOnly alloc] init];
[self orientationHelper:delegate3 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
LandscapeRightOnly* delegate4 = [[LandscapeRightOnly alloc] init];
[self orientationHelper:delegate4 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// All Portrait
AllPortraitOnly* delegate5 = [[AllPortraitOnly alloc] init];
[self orientationHelper:delegate5 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// All Landscape
AllLandscapeOnly* delegate6 = [[AllLandscapeOnly alloc] init];
[self orientationHelper:delegate6 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// All orientations
AllOrientations* delegate7 = [[AllOrientations alloc] init];
[self orientationHelper:delegate7 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// Portrait and Landscape Left
PortraitAndLandscapeLeftOnly* delegate8 = [[PortraitAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate8 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// Portrait and Landscape Right
PortraitAndLandscapeRightOnly* delegate9 = [[PortraitAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate9 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// PortraitUpsideDown and Landscape Left
PortraitUpsideDownAndLandscapeLeftOnly* delegate10 = [[PortraitUpsideDownAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate10 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
// PortraitUpsideDown and Landscape Right
PortraitUpsideDownAndLandscapeRightOnly* delegate11 = [[PortraitUpsideDownAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate11 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-667h",
@"landscapeRight" : @"Default-667h",
@"portrait" : @"Default-667h",
@"portraitUpsideDown" : @"Default-667h"
}
device:device];
}
- (void)testiPhone6PlusOrientation {
CDV_iOSDevice device = CDV_iOSDeviceZero;
device.iPhone = YES;
device.iPhone6Plus = YES;
// One orientation
PortraitOnly* delegate = [[PortraitOnly alloc] init];
[self orientationHelper:delegate expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-736h",
@"landscapeRight" : @"Default-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
PortraitUpsideDownOnly* delegate2 = [[PortraitUpsideDownOnly alloc] init];
[self orientationHelper:delegate2 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-736h",
@"landscapeRight" : @"Default-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
LandscapeLeftOnly* delegate3 = [[LandscapeLeftOnly alloc] init];
[self orientationHelper:delegate3 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-Landscape-736h",
@"portraitUpsideDown" : @"Default-Landscape-736h"
}
device:device];
LandscapeRightOnly* delegate4 = [[LandscapeRightOnly alloc] init];
[self orientationHelper:delegate4 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-Landscape-736h",
@"portraitUpsideDown" : @"Default-Landscape-736h"
}
device:device];
// All Portrait
AllPortraitOnly* delegate5 = [[AllPortraitOnly alloc] init];
[self orientationHelper:delegate5 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-736h",
@"landscapeRight" : @"Default-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
// All Landscape
AllLandscapeOnly* delegate6 = [[AllLandscapeOnly alloc] init];
[self orientationHelper:delegate6 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-Landscape-736h",
@"portraitUpsideDown" : @"Default-Landscape-736h"
}
device:device];
// All orientations
AllOrientations* delegate7 = [[AllOrientations alloc] init];
[self orientationHelper:delegate7 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
// Portrait and Landscape Left
PortraitAndLandscapeLeftOnly* delegate8 = [[PortraitAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate8 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
// Portrait and Landscape Right
PortraitAndLandscapeRightOnly* delegate9 = [[PortraitAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate9 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
// PortraitUpsideDown and Landscape Left
PortraitUpsideDownAndLandscapeLeftOnly* delegate10 = [[PortraitUpsideDownAndLandscapeLeftOnly alloc] init];
[self orientationHelper:delegate10 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
// PortraitUpsideDown and Landscape Right
PortraitUpsideDownAndLandscapeRightOnly* delegate11 = [[PortraitUpsideDownAndLandscapeRightOnly alloc] init];
[self orientationHelper:delegate11 expectedImageNameDictionary:@{
@"landscapeLeft" : @"Default-Landscape-736h",
@"landscapeRight" : @"Default-Landscape-736h",
@"portrait" : @"Default-736h",
@"portraitUpsideDown" : @"Default-736h"
}
device:device];
}
@end

View File

@@ -0,0 +1,57 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <Foundation/Foundation.h>
#import <Cordova/CDVScreenOrientationDelegate.h>
@interface PortraitOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface PortraitUpsideDownOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface AllPortraitOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface LandscapeLeftOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface LandscapeRightOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface AllLandscapeOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface AllOrientations : NSObject <CDVScreenOrientationDelegate>
@end
@interface PortraitAndLandscapeLeftOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface PortraitAndLandscapeRightOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface PortraitUpsideDownAndLandscapeLeftOnly : NSObject <CDVScreenOrientationDelegate>
@end
@interface PortraitUpsideDownAndLandscapeRightOnly : NSObject <CDVScreenOrientationDelegate>
@end

View File

@@ -0,0 +1,200 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <UIKit/UIKit.h>
#import "ImageNameTestDelegates.h"
@implementation PortraitOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation PortraitUpsideDownOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortraitUpsideDown;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation AllPortraitOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation LandscapeLeftOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscapeLeft;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation LandscapeRightOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscapeRight;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation AllLandscapeOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation AllOrientations
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAll;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation PortraitAndLandscapeLeftOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation PortraitAndLandscapeRightOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeRight;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation PortraitUpsideDownAndLandscapeLeftOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortraitUpsideDown | UIInterfaceOrientationMaskLandscapeLeft;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end
@implementation PortraitUpsideDownAndLandscapeRightOnly
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortraitUpsideDown | UIInterfaceOrientationMaskLandscapeRight;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [self supportedInterfaceOrientations] & (1 << interfaceOrientation) ;
}
- (BOOL)shouldAutorotate {
return YES;
}
@end

View File

@@ -1,3 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<!--
#
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
@@ -14,43 +18,27 @@
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
name: Lint Test
on:
push:
paths:
- '**.js'
- '.eslint*'
- '.github/workflow/lint.yml'
pull_request:
paths:
- '**.js'
- '.eslint*'
- '.github/workflow/lint.yml'
jobs:
test:
name: Lint Test
runs-on: ubuntu-latest
env:
node-version: 16
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v2
with:
node-version: ${{ env.node-version }}
- name: Run Environment Information
run: |
node --version
npm --version
- name: Run npm install
run: |
npm ci
- name: Run lint test
run: |
npm run lint
#
-->
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>org.apache.cordova.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>

View File

@@ -0,0 +1,505 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 46;
objects = {
/* Begin PBXBuildFile section */
7E9F51AB19DA10AE00DA31AC /* CDVSplashScreen.m in Sources */ = {isa = PBXBuildFile; fileRef = 7E9F51A919DA10AE00DA31AC /* CDVSplashScreen.m */; };
7E9F51B119DA114400DA31AC /* ImageNameTest.m in Sources */ = {isa = PBXBuildFile; fileRef = 7E9F51B019DA114400DA31AC /* ImageNameTest.m */; };
7E9F51B319DA116500DA31AC /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 7E9F51B219DA116500DA31AC /* Foundation.framework */; };
7E9F51B519DA127E00DA31AC /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 7E9F51B419DA127E00DA31AC /* UIKit.framework */; };
7E9F51B819DA14FD00DA31AC /* ImageNameTestDelegates.m in Sources */ = {isa = PBXBuildFile; fileRef = 7E9F51B719DA14FD00DA31AC /* ImageNameTestDelegates.m */; };
7E9F51B919DA1B1600DA31AC /* libCDVSplashScreenLib.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 7E9F519519DA102000DA31AC /* libCDVSplashScreenLib.a */; };
7E9F51BA19DA1B2000DA31AC /* libCordova.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 7E9F519019DA0F8300DA31AC /* libCordova.a */; };
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BuildableIdentifier = "primary"
BlueprintIdentifier = "7E9F519419DA102000DA31AC"
BuildableName = "libCDVSplashScreenLib.a"
BlueprintName = "CDVSplashScreenLib"
ReferencedContainer = "container:CDVSplashScreenTest.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@@ -0,0 +1,96 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "NO"
buildForArchiving = "NO"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7E9F519E19DA102000DA31AC"
BuildableName = "CDVSplashScreenLibTests.xctest"
BlueprintName = "CDVSplashScreenLibTests"
ReferencedContainer = "container:CDVSplashScreenTest.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7E9F519E19DA102000DA31AC"
BuildableName = "CDVSplashScreenLibTests.xctest"
BlueprintName = "CDVSplashScreenLibTests"
ReferencedContainer = "container:CDVSplashScreenTest.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7E9F519E19DA102000DA31AC"
BuildableName = "CDVSplashScreenLibTests.xctest"
BlueprintName = "CDVSplashScreenLibTests"
ReferencedContainer = "container:CDVSplashScreenTest.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7E9F519E19DA102000DA31AC"
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BlueprintName = "CDVSplashScreenLibTests"
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debugDocumentVersioning = "YES">
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40
tests/ios/README.md Normal file
View File

@@ -0,0 +1,40 @@
<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# iOS Tests for CDVSplashScreen
You need to install `node.js` to pull in `cordova-ios`.
First install cordova-ios:
npm install
... in the current folder.
# Testing from Xcode
1. Launch the `CDVSplashScreenTest.xcworkspace` file.
2. Choose "CDVSplashScreenLibTests" from the scheme drop-down menu
3. Click and hold on the `Play` button, and choose the `Wrench` icon to run the tests
# Testing from the command line
npm test

13
tests/ios/package.json Normal file
View File

@@ -0,0 +1,13 @@
{
"name": "cordova-plugin-splashscreen-test-ios",
"version": "1.0.0",
"description": "iOS Unit Tests for Splashscreen Plugin",
"author": "Apache Software Foundation",
"license": "Apache Version 2.0",
"dependencies": {
"cordova-ios": "*"
},
"scripts": {
"test": "xcodebuild test -workspace CDVSplashScreenTest.xcworkspace -scheme CDVSplashScreenLibTests -destination 'platform=iOS Simulator,name=iPhone 5' CONFIGURATION_BUILD_DIR='/tmp' HEADER_SEARCH_PATHS='$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include'"
}
}

View File

@@ -1,6 +1,6 @@
{
"name": "cordova-plugin-splashscreen-tests",
"version": "7.0.0-dev",
"version": "5.0.5-dev",
"description": "",
"cordova": {
"id": "cordova-plugin-splashscreen-tests",

View File

@@ -20,7 +20,7 @@
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
id="cordova-plugin-splashscreen-tests"
version="7.0.0-dev">
version="5.0.5-dev">
<name>Cordova Splashscreen Plugin Tests</name>
<license>Apache 2.0</license>

View File

@@ -19,18 +19,20 @@
*
*/
/* jshint jasmine: true */
exports.defineAutoTests = function () {
describe('Splashscreen (cordova)', function () {
it('splashscreen.spec.1 should exist', function () {
it("splashscreen.spec.1 should exist", function () {
expect(navigator.splashscreen).toBeDefined();
});
it('splashscreen.spec.2 show method should exist', function () {
it("splashscreen.spec.2 show method should exist", function () {
expect(navigator.splashscreen.show).toBeDefined();
expect(typeof navigator.splashscreen.show).toBe('function');
});
it('splashscreen.spec.3 hide method should exist', function () {
it("splashscreen.spec.3 hide method should exist", function () {
expect(navigator.splashscreen.hide).toBeDefined();
expect(typeof navigator.splashscreen.hide).toBe('function');
});
@@ -38,7 +40,7 @@ exports.defineAutoTests = function () {
};
exports.defineManualTests = function (contentEl, createActionButton) {
function showFor (duration) {
function showFor(duration) {
navigator.splashscreen.show();
window.setTimeout(function () {
navigator.splashscreen.hide();
@@ -46,6 +48,7 @@ exports.defineManualTests = function (contentEl, createActionButton) {
}
contentEl.innerHTML = '<h1>Splashscreen Tests</h1>' +
'<h3>Note for WP: AutoHideSplashScreen must be set to false in config.xml</h3>' +
'<div id="show1"></div>' +
'Expected result: Will show the Cordova splashscreen for 1 second' +
'</p> <div id="show5"></div>' +

View File

@@ -22,11 +22,11 @@
var exec = require('cordova/exec');
var splashscreen = {
show: function () {
exec(null, null, 'SplashScreen', 'show', []);
show:function() {
exec(null, null, "SplashScreen", "show", []);
},
hide: function () {
exec(null, null, 'SplashScreen', 'hide', []);
hide:function() {
exec(null, null, "SplashScreen", "hide", []);
}
};

View File

@@ -0,0 +1,37 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
/*jslint sloppy:true */
var splash = require('cordova/splashscreen');
var SplashScreen = {
show: function () {
splash.show();
},
hide: function () {
splash.hide();
}
};
module.exports = SplashScreen;
require("cordova/exec/proxy").add("SplashScreen", SplashScreen);